********* Rally Masters update 3.2, European and Japanese retail versions only *********
Microsoft DirectX7.0 or better must be installed on your computer for this patch to function correctly.
Feedback can be sent to: rm_feedback@dice.se

Rally Masters fixes since version 3.0:
* Microsoft Sidewinder FF (USB) wheel now works with force feedback effects. It was a bug in the Microsoft device driver that we managed to work around.
* Add "damage on" to the server scripts to force both visual and physical damage during a multiplayer race.
* Add "heavydamage on" to the server scripts to force both visual and very sensitive physical damage during a multiplayer race (for experienced drivers only).
* Direct and team messages in the lobby. Type /msg <playername> <chat text> or /msgteam <chat text>.
* Multiplayer ghost mode changed so the ghost cars look solid and make sounds (due to popular demand).
* Updated server list in the lobby addressbook.
* Some other minor fixes.

Rally Masters fixes since version 2.9:
IMPORTANT!
Old recorded replays will not work with this version due to the changes in physics.
The network protocol version is updated. If you're connecting to an old server you'll get a "Wrong APROT version" message.
* Car momentum curve changed to the correct one. This error resulted in the car being too powerful on low RPMs. You could actually change to a higher gear too early. This fix has the nice sideeffect that the car topspeed is slightly increased :)
* Restart race bug during multiplayer fixed, thanks to Galahad, Dou-Girl and DD.
* Too powerful engine braking on low RPMs adjusted.
* More characters in the ingame chat.
* Support for more languages in the ingame chat.
* Checkpoint crash bug fixed. Caused by error characters in the playername.
* Chat reset when replay start removed.
* ESC exit didn't work on some menu screens.
* Attract mode crash bug fixed.
* ACT LABS control profile added.
* Network protocol version updated.
* Some other minor fixes.

Server fixes since version 1.4:
* Network protocol version updated.
* Server logging lap number bug fixed.
* GameSpy masterserver heartbeats now work as expected.
* Timer precision bug fixed.
* Random gamemodes don't repeat the same location and track.
* AI driver momentum curve fixed.
* Race results logging. To enable the results logfile remove the "//" infront of the "ResultsLog" tag in the "server.cfg" file.
* Lobby gameroom refresh bug fixed.
* The gameserver now filters out the playername characters that make the clients crash.
* Removed '-' at the end of the name if no team specified.
* Maximum number of gamemode script files increased.
* Holding left mouse button on a gameroom didn't show the correct playerlist in some cases.
* Special stage tracks were called ST in the results log instead of SS.
* Random SSS gamemode added.
* Some other minor fixes.




