Changes for Normandy '44 1.04a
    - Fix for AI bug that resulted in no attacks.

Changes for Normandy '44 1.04
    - Added number of turns to File Selection Dialog.
    - Fixed a PBEM replay bug that occured with opposing side performed a
      Corps Attachment during their turn.
    - Fixed bug that resulted in program hang when Reachable Hexes is turned
      on and a unit is eliminated by Op Fire.
    - When Manual Defensive Fire is in effect, units are deselected after
      firing.
    - Fix so that towed guns get benefit of Bunkers and Pillboxes.
    - Added ability for Engineer units to clear Rubble.
    - Added new Vehicle Breakdown feature (see Movement section of Users
      Manual).
    - Supply Sources are not shown when FOW is in effect.
    - When an organization is highlighted, the Jump Map draws an oval around
      the approxmiate extent of that organization.
    - Added ability to prevent File Saves during turn in PBEM encrypted battles.
    - Added Indirect Fire Spotters Highlight function for highlighting spotters
      of Indirect Fire Units and "W" hotkey for this (see View Menu).
    - Change to Unit List displayed from Reinforcement Dialog to indicate
      Travel (T) and Rail (R) Mode of reinforcements.
    - Addition of Explicit Supply Optional Rule, but no scenarios implement
      the rule yet.
    - Added additional functionality to Order of Battle Editor through a new
      Components Menu.
    - Fix for crash in Two-Player Hot-Seat when turn is advanced with
      Reachable Hexes left on.
    - Fix for being able to Damage Ford hexsides.
    - (OB) Fix to mine-clearing ability of American paratroop infantry.
    - (OB) Added Supply Truck and Supply Wagon units.
    - (OB) Fix to Engineer type for Paratroop and Armored Division Engineers.
    - (Map) Added missing bridges at (34, 34) and (37,59) and missing railroad
      bridge at (134,64).

Changes for Normandy '44 1.03
    - Added new 3D Counters option in Settings Menu.
    - Fix for allowing Towed Guns to Setup while in Travel Mode.
    - Added Stockpiled Fire modifiers which can be used to override the
      default 200% value.
    - Added new Virtual Supply Truck Optional Rule for affecting supply values
      based on distance from source.
    - Added new Air Interception feature that causes air strikes to
      occasionally become intercepted (based on parameter data).
    - Added Combined Organization Penalty when differing division-level forces
      combine in an Assault attack.
    - Added Hot Key "Q" for highlighting HQ units.
    - Added Delete button to File Selection Dialog.
    - Added feature to Order of Battle Editor to fix indexing problems with
      OB files.
    - (Pdt) Changed stockpile fire modifier from 200% to 150%.
    - (Pdt) Adjusted combat losses under Non-Alternate combat rules to bring
      them in line with Alternate rules.
    - (Scn) Added reinforcement protection distance to scenarios to prevent
      entry hex crowding.

Changes for Normandy '44 1.02
    - Reduced Victory Points awarded for Aircraft losses by half.
    - Added ability in Scenario Editor to shift units on the map (see Hex Menu).
    - Added minefields to Jump Map.
    - Towed-guns in Travel Mode have 1/4 defense instead of the normal Travel
      Mode 1/2 defense.
    - Units have 1/4 fire value when firing from a hex they could not move
      into except via Road Movement.  This applies to Tanks in Swamp and also
      Artillery deployed on a road in Swamp.
    - Fix for movement bug that allowed a single unit to move into an
      over-stacked hex at Road Movement.
    - Fix for bug in Night Fatigue Optional Rule in PBEM games.
    - Added Quality modifier for ground recon spotting probability (same
      modifiers as for air recon).
    - Fix for bug that allowed a unit to recover more than 100% strength.
    - To improve the speed of the game, Reachable Hexes is not updated per-hex
      during drag-and-drop movement.

Changes for Normandy '44 1.01
    - Fix for crash caused when Jump Map is used and shaded hexes are on.
    - Fix for bug that affected supply traced over Engineer bridges while
      under AI control.
    - Fix for non-functioning Cancel button in Air Target Dialog.
    - Fix for AI Order next-turn bug that caused A/I processing for side
      played manually at end of first turn.
    - Added hot key H in main program and scenario editor for showing maximum
      range of selected units.
    - Added => notation to org name in Alternate Unit List display when
      organization has been attached.
    - Change to Improved Position icon.
    - Dropped halving of Command Range at night because of the detremental
      effect this was having on the Low Fuel test.
    - Change to Quality modifiers for poor units from D=-10% to D=-20% and
      from E=-20% to E=-40% (likewise for F units).
    - Fix for Highlight High Fatigue bug.
    - Added Quality modifier for air recon spotting probability (see Users
      Manual for details).
    - Added Quality modifier for strength recovery (see Users Manual for
      details).
    - Fix for bug that allowed Interdiction when Visibility is 1 hex.
    - Added Help menu item and hot key F2 for viewing Users Manual.
    - Added "Deploying" description in Unit List to units which change out
      of travel mode under Manual Defensive Fire optional rule.
    - Fix for bug that caused Target Dialog to be displayed when firing
      at multiple units in an unspotted hex under Fire by the Map Optional
      Rule.
    - Another fix for bug that caused program hang when game is minimized
      during PBEM replay.
    - Fix for bug that prevented Amphibious units from crossing Rivers and
      Canals.
    - Fix for PBEM replay bug caused by excessively high stacking.
    - (OB) Fix for extra Sherman companies in 2nd and 3rd Armored Divisions.
    - (Scn) Fix for spelling error in #30-Campaign-1x.scn
    - (Pdt) Change in Tracked Movement Cost in Fields from 10 to 20.
    - (Map) Spelling fix for "Longues".

    The following changes do not affect Normandy '44, but apply to other games
    in the Panzer Campaigns series.
    - Introduced Indirect Fire modifier for Opportunity and Defensive Fire.
