// add a line password="{password}" here to assign a password for this session, which everyone who wants to join the game will need in order to connect
passwordAdmin = "login"; // Admin password

class Missions // list of missions that will be played in cyclic order
{	
	class Mission01 // any mission name here
	{
		template = 1-8_D_Paintball.ABEL; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions
		cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet
		param1 = 600; // sets parameter of the specific mission- see description.ext of the mission
		param2 = 50; // sets another mission specific paramter
	};
	class Mission02 // any mission name here
	{
		template = 2-8_T_CaptureTheFlag1.eden; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions
		cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet
		param1 = 600; // sets parameter of the specific mission- see description.ext of the mission
		param2 = 50; // sets another mission specific paramter
	};
	class Mission03 // any mission name here
	{
		template = 1-8_D_FLAGFIGHT2SMALL.ABEL; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions
		cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet
		param1 = 600; // sets parameter of the specific mission- see description.ext of the mission
		param2 = 50; // sets another mission specific paramter
	};
	class Mission04 // any mission name here
	{
		template = 2-8_T_CITYCONFLICT.ABEL; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions
		cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet
		param1 = 600; // sets parameter of the specific mission- see description.ext of the mission
		param2 = 50; // sets another mission specific paramter
	};
	class Mission05 // any mission name here
	{
		template = 2-8_T_CAPTURETHEFLAG2.CAIN; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions
		cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet
		param1 = 600; // sets parameter of the specific mission- see description.ext of the mission
		param2 = 50; // sets another mission specific paramter
	};
    class Mission06
	{
		template = 2-8_T_CaptureTheFlag1.EDEN; 
		cadetMode = 1; 
		param1 = 600;  
		param2 = 50;   
	};

class Mission07 
	{
		template = 1-8_D_Paintball.ABEL; 
		cadetMode = 1;
		param1 = 600;  
		param2 = 50;   
	};

class Mission08
	{
		template = 2-8_HoldCity.Cain; 
		cadetMode = 1; 
		param1 = 600;  
		param2 = 50;   
	};
	// descriptions of more missions may follow
};