NEW OPERATION FLASHPOINT VERSION 1.91 STANDALONE DEDICATED SERVER README
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20th December 2002 
Required: v1.91



The OFPR_Server.exe file will enable you to set up dedicated Operation Flashpoint: Resistance / GOTY  servers without requiring the original CD or CD Key.


INSTALLATION INSTRUCTIONS
Firstly, ensure the entire contents of an Operation Flashpoint game directory are present on the target server machine. The original directory structure must be maintained, but the files can either be copied from an existing installation, or freshly installed.

The new OFPR_Sever exe file and updated bin files from RES\BIN directory should then be copied into the root Flashpoint directory along with the flashpoint.cfg file. Run this file to create a dedicated server



DEDICATED SERVER INSTRUCTIONS

You can set up a config file for your server, to assign passwords and mission cycles. Call it with an additional command line parameter: for example, OFPR_Server.exe -config=sample.cfg.



There's a sample config file included in this download package, along with a batch file to launch it into the game. Install both files in the root flashpoint directory alonside the OFPR_Server.exe, then launch the configured server by double-clicking on OFPR_Server.bat.



You can edit a config file in any text editing application.

For further infomation on setting up and running a dedicated server consult the DS-Admin.rtf file that is included in this package.



WHAT'S NEW
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1.91  - Fixed: When MP mission was played after resistance campaign, weapon pool was available in MP.

1.91  - Fixed: Vehicle movements were too slow downhill on some roads.

1.90  - Fixed: MP: Flying ammo crates or jumping vehicles caused by inconsistent terrain roughness determination.

1.90  - Fixed: MP: Cheating opportunity fixed: setPos can be no longer used to change position of objects that are part of landscape.

1.90  - New: Servers checks if world file (.wrp) used by client matches server version.

1.90  - New: MP: Added server.cfg array checkfiles[] - list of files that should be checked for each player connecting. Example: checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}

1.90  - New: MP: Added #debug checkfile command. Server admins can use this command to check if any file used by clients matches server version.

1.90  - Fixed: Message "Player ... is loosing connection" isn't write for server now

1.89  - Fixed: XML download for Linux (can use no-protocol URI and proxy-server).

1.89  - Added: Item "proxy" added to Flashpoint.cfg to enforce proxy server used to download xml squad page etc.

1.89  - Fixed: createUnit init string was not transferred in MP games

1.89  - Fixed: Joining to DirectPlay sessions through ingame browser often failed

1.89  - Fixed: Chat sound more quiet.

1.89  - Fixed: Resource cheating now shows "Modified config" message.

1.88  - Added: Dedicated server command #debug (userInfo)
(Requires 1.87 client)

1.88  - Fixed: Another attempt to fix latency problems.
Support for ThrottleGuaranteed is removed completely and corresponding code
is returned as it was in 1.75.

1.87  - New: Server can determine max. size of any single custom file acceptable on the server.
To do this add line MaxCustomFileSize=size_in_bytes into Flashpoint.cfg file.
Users with custom face or custom sound larger than this size are kicked when trying to connect.

1.87  - Fixed: Too many dead bodies were kept on server in 1.85.

1.87  - Added: Dedicated server command #debug (console, totalSent, userSent)
(Requires 1.87 client)

1.87  - Fixed: An attempt to fix latency problems:
ThrottleGuaranteed is now 1, as it was in 1.75, not 10, as in 1.85.
Moreover, it can be configured in Flashpoint.cfg by adding ThrottleGuaranteed=value.


