Changes for Middle East '67 1.01
    - Change to Explicit Supply that Supply Units in Travel or Rail Mode
      cannot provide supply.
    - Added Find ability in OB Editor.
    - Fix for AI firing and airstrikes at unspotted units when Optional Rule
      Firing by the Map is in effect.
    - Added new optional rule for Programmed Weather (see Environment section
      of Users Manual). Note - this required a Weather.DAT file which is not 
      provided.
    - Added new Low Visibility Air Unit Availability feature (see Air Power
      in Users Manual).
    - Added new "On Foot" state for mechanized/motorized infantry.  See
      Movement secton of Users Manual for details. Players will find this very
      useful for scanarios in rough terrain.
    - Added Hot Key "Y" for Reachable Hexes.
    - Added additional A/I capabilities in Scenario Editor.
    - Added Quality Modifier for Engineer Bridge Building.
    - Added Fatigue for airborne losses.
    - Change so that Fixed units can change Travel Mode.
    - Added ability to OB Editor to update component strength values.
    - Added ability to fire artillery mines in a scenario based on
      scenario header information. Not used in scenarios that came with Middle
      East '67 
    - Change so that units that are ferried must consist of Men (not Guns or
      Vehicles) in addition to movement class restrictions.
    - Added Air Strike Hex Limitation which limits number of air strikes
      possible against any one hex per player turn (see Air Power section of
      Users Manual).
    - Added View | Hex by Coordinate in the Main Game and Scenario Editor
    - (OB) Fix for missing recon unit picture.
    - (OB) Correction to OOB for Scenarios involving Alternative Arab Morale
    - (Scns) Fixed Campaign Scenarios of Supply Sources in the West Bank and Syria
