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ICEWIND DALE II
Patch.txt
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This file contains the log of the fixes and changes made to Icewind Dale II
since it's initial release.


VERSION 2.01 - [v2.01.1016]
---------------------------

NEW STUFF
- Added a new character script, "Fighter Generic", which acts very similar to
Fighter Aggressive, but does NOT do weapon switching.
- Added new powerful armor into stores and random treasure tables in the later
portion of the game.

GENERAL
- Added retries to help those who are having problems with random assertion
message crashes in "chdatatypes.cpp" and other spots where assertion 
messages come up during loading.
- Fixed crash problem with Glyph of Warding spell on Kyro-based video cards.
- Fixed crash when viewing the inventory or choosing an appearance when using
a Kyro-based video card.
- Fixed problem with music not fading properly at the end of loading a level
or save game.
- Fixed a problem where some players could not continue into Day 4 in Dragon's
Eye.
- Fixed problem with only one Protection from Electricity effect ever being
applied to the player in the Chamber of Sorcery.
- Fixed potential problem with completing quest to clear the River Caves of 
monsters for the Duergar.
- Fixed problem with being able to permanently kill the Iron Monks in the
Chamber of Battle.
- Fixed a problem with blank screenshots showing up during auto-saved games.
- Fixed a crash with viewing item descriptions in the Inventory when in 24-bit
color mode.

DIALOG / NPC
- Made a number of changes to various monster and NPC scripts (in part to fix
problems with exploitation of Otliuke's Resilient Sphere).
- Fixed unlimited XP bug with Drothan's dialog.
- Nickademus is no longer a game-critical character when the player returns to
the Ice Temple after Dragon's Eye.
- Modified Toral's dialog to include Cleric of Bane responses.
- Fixed potential cutscene hang with Venomin in Dragon's Eye.

EFFECTS / SPELLS
- Charm: Fixed problem with animals always being charmed even if you leave an
an area and return.
- Disguise: Fixed crash bug when loading a save game with a player that has the
Disguise effect (the most common problem occurring from robes) and having a
shield in Weapon Combo 1, and a crossbow or bow as the currently selected
weapon.
- Eagle's Splendor: Necromancers can now scribe Eagle's Splendor into their
spellbooks.
- Energy Drain: Fixed a problem with people who died with Energy Drain active,
causing the game to become more and more sluggish, particularly in
multiplayer.  This was reported when using the Scimitar of Souls/Soulless.
- Improved Invisibility: Fixed reported problems with Improved Invisibility
not always providing a targeting circle after an attack is made.
- Lingering Song: Benefits from Lingering Song no longer apply to neutrals and
enemies.
- Tensor's Transformation now disables spell buttons instead of removing them.
- Fixed a number of problems with incorrect saving throw types and DC's on a
variety of spells.

INTERFACE
- Fixed a problem with the user interface switching back to level 1 spells when
selecting spells while certain other effects were active.
- Fixed crash when selling unidentified items in bags to store keepers.
- Fixed random crash/lockup when clicking on the World Map.
- Fixed a problem with keyboard shortcuts not always working for "Equip Melee"
and "Equip Ranged"
- Fixed problem with Clerics who level up as Sorcerers or Bards not being able
to select spells that overlap their domain spells.

ITEMS
- Fixed problem with purchasing certain stackable items and only receiving one
of a particular stack instead of the entire stack and still paying full price.
- Fixed problem with stacks of multiple items purchased in stores being
reduced to the single item price if the player sells an item before hitting
the 'Buy' button.
- Lyre of Progression: Still goes into the Shield slot, but no longer causes
penalties to spell casting, attack rolls, or skills.
- Made statistic and descriptions changes to a big number of items throughout
the game.

RULES
- Fixed a problem where rolling a natural 20 was still not permitting a player
to hit a monster that had AC far greater than the player's normal ability to
hit.
- Bards now correctly use Charisma modifier for spell DC's instead of
Intelligence.
- Fixed problem with equipped items that enhance saving throws interfering
with Paladin's bonuses to saving throws.
- Fixed half-save problem with Improved Evasion feat when failing a save.
- Racial modifiers are now only applied after Character Creation is completed
(fixes problem with racial modifiers being added to a character when selecting
a race and almost completing Character Creation, and then going back and
changing it to another race).
- Fixed problem with incorrect Turn Undead calculation of multiclassed Paladins 
and Clerics.

SCRIPTS
- Fixed problem with Hide() command not being reset for scripts.  This should
fix rogue-based scripts that are intended to automatically hide a rogue.


-[ EOF ]-
