Independence War 2: Edge of Chaos

european patch #1

company: Particle Systems (www.particle-systems.com)

homesite: www.edgeofchaos.net

General fixes

Multiplayer:
- Fixed a problem with the server sometimes not recognising powerups. 

Instant Action:
- The supply vessel now prevents the player from hitching a ride 
when it leaves the area. 
- Scoring inaccuracies with rockets have been fixed 
- Wingmen no longer duplicate their log messages when killing targets 
- Fixed crash when pausing on the Customise Loadout screen. 
- Opening the starmap in capsule space no longer causes a crash. 


Mission fixes. WARNING: Contains plot spoilers!

Act One: Hoffer's Wake
- Lucrecia's Horde: Fixed problem with skipping cutscene. 

Act Two: The Badlands
- High Noon: Fixed the long hang which could occasionally occur at 
the end of the mission. 
- The Exile: Mission now resets if you lose the Ambassador. 
- Blockade Runner: Fixed problem where two copies of this mission 
could run at once under unusual circumstances. 
- Grassy Knoll: Fixed problem where two copies of this mission could 
run at once under unusual circumstances. 
- Hide and Seek: You can't dock to the maintenance flitter until 
after you've been told to. 
- Dante's Inferno: Prevented the cargo yard from being recreated 
after it was destroyed. 

Act Three: The Edge of Chaos
- Scavenger: The Maas fighters are now hostile earlier in the 
mission. 
- Scavenger: Added a missing objective to the list. 
- Raising the Ante: Wingmen no longer get lost in LDS. 
- Christmas L-Point: The L-Point now stays visible if you return to 
the base. 
- Into Chaos: The final email is no longer sent twice if you save 
and re-launch after it has been sent. 


General improvements

- When you click on an item in the Trades screen, the number you 
currently own is displayed in the information box. 
- Rapid Fire PBCs have been rebalanced. They draw more energy and 
travel slightly slower than they did previously. 

Multiplayer:
- The multiplayer server has been made more responsive. 
