This customizable version of Gunship! allows you to alter the way the program behaves.
The following keys have also been added.
Shift W		- deletes waypoint 1
` (tilda)	- cycles weapons		

This version loads the custom.ini file and alters the settings it finds specified.
You must alter the custom.ini file (text) in order for your preferences to take effect.

The following describes the alterable settings contained in custom.ini and their effects:

ReverseCollective= FALSE options: TRUE or FALSE. 
                   TRUE reverses the joystick collective value

HatPanHorzSensitivity= 1.0
HatPanVertSensitivity= 1.0
        These settings control the panning rate from the joystick hat switch
        They are a multiplier of the current 15 degrees/second pan rate

The following settings effect the sensitivity of the flight control values:

RudderSensitivity= 1.0
CollectiveSensitivity= 1.0
CyclicLeftRightSensitivity= 1.0
CyclicForwardBackSensitivity= 1.0

These settings specify the keyboard increment of the tail rotor and collective values

RudderKeyIncrement= 32     // 32 out of +-128
CollectiveKeyIncrement= 8  // 8 out of 256

HoldOnMap= FALSE      options: TRUE or FALSE
        TRUE Prevents the computer pilot from entering waypoint mode when entering the map

FlareSalvo= 1   options: 0- 64 equals number of flares launched with one keystroke

MousePan= TRUE  options: TRUE or FALSE
        TRUE enables cockpit panning with mouse when left button pressed

MousePanHorzRate= 1.0
MousePanVertRate= 1.0
        Scaling factors for rate of pan with mouse

ScalePanByZoom= TRUE options: TRUE or FALSE
        TRUE slows the panning rate based on cockpit zoom

The following settings effect the flight model in realistic mode only
They may be experimented with dynamically in the pilots cockpit as follows:

SHIFT V toggles parameter list
UP ARROW / DOWN ARROW highlight and select parameter to alter
+ and - keys alter parameter by 1/10 of original value
These values are not saved- they must be entered in the flight file manually
These values are internal game values and are not necessarily in any recognizable units


GroundEffectFactor= 0.001       // larger values = more ground effect
TransLiftFactor= 0.16           // larger values = more lift above 20 knots

LoadFM= flt1.ini    // This loads a text file with flight model values - described below

[ApacheFlightModel]             // block for helo to modify - in this case AH64's
Ycg= -0.03                      // effects amount of restoring torque from roll
YawDrag= 5.0                    // yaw rate dampening factor
TailRotorForce= 0.15            // side force from tail rotor
TailTrim= 0.10                  // tail rotor force neutral value
RotorTorque= 0.12               // rotor torque factor "yaw"
TailPlane= 0.001                // Tail restoring "lift" factor from forward velocity
SideSlip= 5.5                   // side slip torque restoring factor "yaw"

Other similar blocks are:

[TigerFlightModel]
[HavocFlightModel]


