                Front Page Sports:  Football Pro '97
                     Version 1.30 Release Notes

Thank you for purchasing Front Page Sports: Football Pro '97.  While 
we have made every effort to provide you with complete documentation, 
some last minute additions and changes did not make it into the 
manual.  The following information should be considered an extension 
of the Football Pro '97 Simulation Manual.

Table of Contents

A  Getting Started
        - System Requirements
        - What is Virtual Memory?
        - Installation Path
B  Windows 95 Compatibility
        - Installing The Game To Your Hard Drive
        - Running The Game
        - Screen Savers
        - Ejecting The CD-ROM While Playing
        - Task Swapping
        - Removing The Game From Your Hard Drive
C  Multiplayer Games
        - Modem Connection Problems
        - Using Custom Data To Play Multiplayer Games
        - Setting Game Options For Multiplayer Games
        - Remote League Multiplayer Games
        - Calling Plays in Multiplayer Games
D  Troubleshooting
        - Troubleshooting Corrupt League Files
        - CD-ROM Troubleshooting
        - SCSI Drivers
        - Problems with Movies (AVIs)
E  Remote Leagues
        - Creating the League
        - League Files
        - Using the League
        - Command Line Options
        - A Sample League Schedule
        - Using Custom Game Plans, Plays, and Profiles
        - Between Seasons
F  Miscellaneous
        - Deleting The TAPES Directory
        - Additional Command Line Options
        - Hall Of Fame AWARDS.INI
        - Animations And Sound Settings SETUP.INI
        - Player Ratings Profile Editor
        - Tutorial Errata
G  Version 1.10 update notes
H  Version 1.30 update notes
I  Hardware Manufacturers
J  Additional Support
----------------------------------------------------------------------

A  GETTING STARTED

System Requirements

Football Pro `97 requires the following minimum machine configuration:

   Required:

   486 DX2 66MHz or better processor
   SVGA color monitor
   VESA Local Bus video card with at least 1MB RAM
   Windows '95
   Mouse
   Double Speed CD-ROM drive
   Hard Drive with:
       30 MB free (Minimum Install)
      124 MB free (Partial Install)
      270 MB free (Full Install)
   8 MB RAM
   12 MB Virtual Memory and 30 MB disk space free (after install) 
      during game play. 

   Recommended:

   Pentium processor
   16 MB RAM
   Quad Speed CD-ROM drive
   One or two joysticks
   Sound Blaster or 100% Sound Blaster compatible sound card.

What is Virtual Memory?

     Virtual memory is a method that uses disk space to supplement 
your machine's RAM.  When Football Pro `97 is running, it creates a 
file on your hard drive (known as a swap file) which is used to store 
information when there is not enough available RAM.  The size of the 
swap file is equal to the virtual memory requirement (12 MB) minus the 
amount of available RAM.   Systems with more RAM will have smaller 
swap files created.  The swap file is deleted automatically when you 
quit Football Pro `97.

     Due to the swap file requirements of Windows 95, you will need at 
least 30 MB of free disk space on the drive where your swap file 
resides, or Football Pro '97 will get errors allocating memory.

Installation Path

     Football Pro '97 MUST be installed in a directory named 
\SIERRA\FBPRO97 for all features to function properly.  It is not 
important on which physical drive (C,D etc.) it is installed, but it 
MUST be installed off the drive's root directory in \SIERRA\FBPRO97.

Examples:
     C:\SIERRA\FBPRO97                     (good)
     D:\SIERRA\FBPRO97                     (good)

     C:\FBPRO97                            (bad)
     C:\FOOTBALL                           (bad)
     C:\GAMES\SIERRA\FBPRO97               (bad)

Should you install Football Pro '97 to a directory other than 
\SIERRA\FOOTBALL you may have problems when using custom data (game 
plans, plays, profiles, etc.) or when playing multiplayer games.

     In addition, Football Pro '97 cannot use game plans that include 
plays saved to floppy disks, or stored in the EXTRA directory on the 
CD.  These plays should be kept in the \SIERRA\FBPRO97\CUSTOM 
directory.

To use the plays in the EXTRA directory, copy the plays you want 
into your \SIERRA\FBPRO97\CUSTOM directory.  With Win95 Explorer,
select these files and right click to bring up the short menu.  
Pick "Properties" and toggle the "read only" file attribute box
to the off setting.  

----------------------------------------------------------------------

B  WINDOWS 95 COMPATIBILITY

Installing the game to your hard drive

     Football Pro `97 supports the Windows 95 Autoplay feature. Follow 
these steps to install and run the game under Windows 95:

   1)  Start Windows 95.
   2)  Insert the Football Pro `97 CD into your CD-ROM drive.
   3)  If the game has not yet been installed, you will be asked if 
       you wish to install it.  To proceed with the installation, 
       click "Yes".
   4)  Follow the on-screen directions to complete the installation 
       process.

     Note:  If Autoplay has been disabled on your system you will need 
to double click on the CD-ROM icon in your MY COMPUTER folder.

Running The Game

     Football Pro `97 is designed to start automatically when you 
insert the CD-ROM into your CD drive.  When you insert the CD, you 
will be asked if you want to start the game; click on "yes" to run the 
game.

     Note:  If Autoplay has been disabled on your system you will need 
to double click on the CD-ROM icon in your MY COMPUTER folder.

     You may also start the game by selecting it from your Start Menu 
under the SIERRA group.  If you wish to launch the game using some of 
the optional command line parameters, create a shortcut for HIKE.BAT 
and edit the properties to include the options you want.  See page 10 
of the manual and "Additional Command Line Options" below for a 
listing of the available command line options.

Screen Savers

     Some screen saver programs may interrupt Football Pro `97 and 
prevent it from continuing afterwards.  We HIGHLY recommend that you 
do NOT use any screen saver programs while playing Football Pro `97.  
This includes the Windows 95 screen savers.

Ejecting The CD-ROM While Playing

     Do NOT eject the CD-ROM while Football Pro `97 is running.  
Information on the CD-ROM is required during game play.  If the game 
needs a file from the CD-ROM and the CD is not present in the drive, 
the game may experience lockups or other undesirable behavior.

Task Swapping

     We recommend that you quit all other applications prior to 
running Football Pro `97, or you may experience game lock-ups or other 
problems. When Windows 95 is focused on Football Pro '97, it will not 
allow sounds for other applications to play.  Football Pro '97 will 
perform best if no other applications are open in Windows 95.


Removing The Game From Your Hard Drive

     To remove the game from your hard drive, open the Sierra folder 
in the Windows 95 Start Menu, Select "Setup & Uninstall".  This will 
start the Sierra Setup program that will allow you to uninstall any 
Sierra product.  Select Uninstall from the main menu.  Choose FPS: 
Football Pro '97 from the list.  All of the original Football Pro `97 
program files will be removed.

----------------------------------------------------------------------

C  MULTIPLAYER GAMES

     You may play Football Pro '97 as a multiplayer game via modem
or network in Coaching-only or Full-arcade mode.  

Modem Connection Problems:

     If you experience file block errors while transferring team data 
during a modem game, one possible solution is to adjust your transmit 
and receive buffers to their lowest settings.  This may help in 
stabilizing the transfer of the data, but will slightly increase the 
file transfer time in modem.  To change the buffer settings go to the 
control panel and click on Modems.  From the Modems Properties window 
click on the Properties button.  This will bring up a Properties 
window specific to your installed modem.  Next select the Connection 
tab.  You should now see a Port Settings button; click on it to bring 
up the window to change your transmit and receive buffers.  Slide both 
sliders to their lowest values (which will be '1' in both cases), and 
then click on OK.

Using Custom Data To Play Multiplayer Games

     You may use custom plays, game plans, profiles and leagues for 
multiplayer games.  If your opponent does not currently have an exact 
copy of the files that you wish to use for a multiplayer game, the 
files will be transferred at the beginning of the game.  This process 
may take several minutes to complete depending on the number and 
sizes of the files.

Setting Game Options For Multiplayer Games

     In order to set custom game options for multiplayer games, start 
a single player exhibition game, bring up the game settings screen and 
set the desired options for your multiplayer game.  Once you have set 
the options, exit the single player game and start the multiplayer 
game.  Note:  Game options for multiplayer games will be taken from 
the users machine who creates the game.

Remote League Multiplayer Games

     Remote games can now be played as multiplayer games.  To play a 
remote multiplayer game, start the remote game as normal using the 
HIKE -XP command line option or click on the icon in the start menu.  
Once into the game you will see the normal multiplayer game dialogue 
pop up.  Choose the type of multiplayer game you wish to play and 
proceed as a normal multiplayer game.

Calling Plays in Multiplayer Games

     Some users may have problems calling plays on the playcalling
screen in multiplayer games.  Double-clicking to select a play may not
work correctly for some users playing by modem.  If this occurs, you
may call plays by clicking on the desired play, then clicking the 
"Ready-Break!" button.

----------------------------------------------------------------------

D  TROUBLESHOOTING

Troubleshooting Corrupt League Files

     It is important that you NEVER shut down or restart the computer 
while the game is running; always exit the game before shutting down 
your system.  If the computer is shut off during simulations or 
statistics updating, you could induce errors on your hard drive and/or 
corrupt the active league files.  If the league files become 
corrupted, you will need to either start a new league or restore a 
previous backup of the league.

     If you notice that some of the statistics in your roster or 
player files are incorrect, it is possible that some game files have 
become corrupted.  To verify this is the case, run CHKDSK at your 
MS-DOS prompt.  If errors are detected on the hard drive, they will be 
reported as the first line immediately after the "Volume Serial 
Number" statement.

     If you have errors, you will need to correct them.  To do this, 
you can use the CHKDSK /F command, SCANDISK, or any other hard disk 
maintenance utility such as Norton Utilities or PC-Tools. WARNING -- 
there is a slight chance that you may lose data from the hard drive 
when attempting to correct any errors.  The chance of data loss 
depends upon the severity of the errors on the drive. Consult your 
MS-DOS or hard drive maintenance utility documentation for more 
information.  We highly recommend you make a back-up of your hard 
drive, and/or back-up any important information or documents before 
attempting to correct hard drive errors.

     NOTE ABOUT HARD DRIVE ERRORS - Lost allocation units or other 
hard drive problems can result from a number of reasons.  Power spikes 
or surges that make their way to the hard drive when it is attempting 
to read or write is one cause.  You can also receive them when turning 
off the computer during a time when the hard drive is active.  It is 
important that you check your hard drive regularly for errors, and you 
use the league back-up utilities provided with Front Page Sports: 
Football Pro '97 on a regular basis.

CD-ROM Troubleshooting

     If you are experiencing  "CDR-101 Read errors" or are 
experiencing random lock-ups, then  make sure you are using the latest 
CD-ROM drivers and the correct  version of MSCDEX.EXE for your 
revision of MS-DOS.  To verify that you are using the correct device 
drivers in your CONFIG.SYS file, contact your CD-ROM drive 
manufacturer.  To verify that you are using the latest version of 
MSCDEX.EXE, please examine the chart below:

   MS-DOS 5.0 Users....................Use MSCDEX 2.21 or above
   MS-DOS 6.0 Users....................Use MSCDEX 2.22 or above
   MS-DOS 6.20-6.22 Users..............Use MSCDEX 2.23 or above
   Windows 95. ........................Use MSCDEX 2.95 or above

     NOTE - MSCDEX 2.22 is included with MS-DOS 6.0, and MSCDEX 2.23 
is included with MS-DOS 6.20-6.22.  To update from an older version of 
MSCDEX, simply copy the updated file from the DOS directory into the 
directory where you are loading MSCDEX.  For more information, please 
refer to your CD-ROM hardware manual or contact your CD-ROM drive 
manufacturer.

SCSI Drivers

     If your system is equipped with a SCSI hard drive, you will need 
to make sure that you are loading the appropriate SCSI driver in your 
CONFIG.SYS file.  For additional information or instructions on how to 
accomplish this task, please refer to your hard drive or SCSI 
controller documentation or manufacturer.

Problems with Movies (AVIs)

     Some users may see vertical black and white lines and a message
"Video not available" when the program tries to play movies (AVIs).  
This indicates that the Windows95 Media Player is not properly 
installed.  (This player is normally installed with Windows 95, but 
you may have chosen not to install it to save disk space.)  This does 
not affect game play, but you may correct the problem by installing 
the Media Player from your Windows 95 disks.  (For information on 
installing Windows 95 components, consult your Windows 95 
documentation.)

----------------------------------------------------------------------

E  Remote Leagues

     Here are some tips and guidelines for being the Commissioner of a 
Football Pro '97 remote league.

Creating the League

     At the beginning of a new remote league, the league commissioner 
should provide all team owners with the league files.  (For a list of 
league files, see below.)  These files must be copied into the same 
directory on each owner's hard drive.  We recommend that this sub-
directory be located within the \SIERRA\FBPRO97\CUSTOM directory, for 
example:  Your office league might keep all league files in a 
directory named \SIERRA\FBPRO97\CUSTOM\MYOFFICE.  Each time owners 
receive a new set of league files, they should delete all previous 
files from this specific league before copying in the new set.

League Files

     There are nine different league files that may exist at varying 
times during the season.  These files will all have the same filename, 
but with different three-character extensions.  For example, a league 
named MYOFFICE might have the following league files:

          MYOFFICE.LGE     MYOFFICE.LGC     MYOFFICE.PYF
          MYOFFICE.PYC     MYOFFICE.RST     MYOFFICE.DFT
          MYOFFICE.TMN     MYOFFICE.TRN     MYOFFICE.PYR

Using the League

     To use the remote league once the league files have been copied 
to the directory, you MUST change the settings for QuickStart so that 
the default league is the remote league.  The various remote league 
shortcuts (and command line options; see below) will not work properly 
if this is not done.

Command Line Options

     In addition to the shortcuts described in the manual (pages 196-
199), you may also use these commands (from the command line) with
remote leagues:

   Command         Effect
   HIKE -XC        Starts Football Pro '97 as a remote commissioner; 
                   creates the GAMExxyy.IN files.
   HIKE -XP        Starts Football Pro '97 as a remote player; saves
                   GAMExxyy.OUT files when the game is finished.
   HIKE -XC -UP    Starts Football Pro '97 as a remote commissioner;
                   processes the GAMExxyy.OUT files to update the 
                   league.

     Remember:  before playing a remote player game, make sure to back 
up any saved game (GAME.*) files, then delete them from the FBPRO97 
directory. 

A Sample League Schedule

     The league commissioner should set up a regular schedule for 
playing games, receiving league uploads, roster moves, etc.  Here is a 
sample schedule:

Monday, noon.         The league commissioner uploads league files 
                      containing the results of the previous week's 
                      games.  The team owners should download these 
                      files so they can see results and make any 
                      necessary roster moves.

Tuesday, noon.        This is the deadline for all team owners to 
                      notify the commissioner of roster moves, trades, 
                      free agent selections, etc.  These notifications 
                      are done by e-mail, and the commissioner 
                      implements them on his master copy of the 
                      league.

Wednesday, midnight.  This is the deadline for all team owners whose 
                      teams are on the road this week to upload their 
                      custom game plans, plays, and profiles for their 
                      upcoming game.  (The games in this league are 
                      played by the team owners who are at home.)

Thursday, noon.       The league commissioner uploads new league files 
                      containing all of the roster moves, etc., as 
                      well as all GAMExxyy.IN files for the current 
                      week.

Sunday, noon.         Deadline for all home teams to upload the 
                      GAMExxyy.OUT file to the Commissioner.  The 
                      Commissioner will simulate all games for which he 
                      has not received GAMExxyy.OUT files.

Using Custom Game Plans, Plays, and Profiles

     When a team owner receives custom game plans, plays, or profiles 
from his opponent for this week's game, these files need to be placed 
in the same directory on the team owner's hard drive as they were in 
on his opponent's drive.  Some leagues require all players to create a 
sub-directory for each team in their league directory.  For example, 
the path for San Francisco in your office league might be: 
\SIERRA\FBPRO97\CUSTOM\MYOFFICE\SF.  The San Francisco team owner 
would keep his custom files in this directory, and his opponents 
during the season would copy any files he gave them into this 
directory prior to their games.

Between Seasons

     You may, of course, proceed with the College Draft, Supplemental 
Draft, and Training Camp with any "house rules" you devise.  We 
recommend you use one of these two methods of resolving the draft.

1.   Require your players to get together for your draft.  This may be 
     in person or online (for example, in a chat room on America 
     Online, or via Internet Relay Chat).  This is the best method for 
     a draft, because it is fun and allows the most flexibility for 
     your players.  You may also allow them to negotiate informal 
     trades of draft picks.

2.   Require your players to submit prioritized lists of players to be 
     drafted, either for the entire draft or for each round.    This 
     method requires more organization, but may be best for leagues 
     with team owners who are widely separated geographically.  It can 
     be much more economical than spending a few hours of connect 
     time, and it is much easier than trying to find a good time for a 
     large number of team owners to get together.

     For Training Camp, the most practical method is for the team owners to submit lists of training time allocations for the league commissioner to enter and resolve.

----------------------------------------------------------------------

F  MISCELLANEOUS

Deleting the TAPES Directory

     To lower the amount of hard drive space required to simulate a 
game, you can delete the TAPES directory from the FBPRO97 directory.  
Doing so will prevent any tapes or highlights from being captured and 
saved to the hard drive.  You will not be able to view any highlights 
if you delete the TAPES directory.

Additional Command Line Options
   
   Option      Effect

     -l        Save a log of all play-by-play information.  A weeks 
               worth of games will be appended to a single file if you 
               are simulating league games.  The PLAY.LOG file will be 
               deleted at the start of a new weeks worth of games.
     -f        Print all output to a text file called PRINT.OUT.  You 
               can view the file with any ASCII text editor.

     See Page 10 of the Football Pro `97 manual for more information 
on command line options.

Player Awards and Hall of Fame:  AWARDS.INI

     We have included an AWARDS.INI file with comments to allow you to 
tailor your awards to fit your tastes.

Animation and Sound Settings:  SETUP.INI

     In the SETUP.INI file there are values to allow you to set the 
graphics and sound details to better fit your system.  The Setup 
program will analyze your system during the installation process and 
set the values in SETUP.INI to best fit your system.  You can edit the 
SETUP.INI file to override the values that setup has selected for your 
system.  Reducing the animations from 16 to 8 angles will reduce the 
amount of time required to load the animation graphics in at the start 
of a game.  Reducing the sounds from 22 to 11 will also reduce the 
amount of time it will take to preload the sounds.

Settings in the [ARCADE] section:
   Animations = 16     will set the animation angles to 16 rotations.  
                       It is recommended that you use this option only 
                       if your system has 16 or more megabytes of RAM.
   Animations = 8      will set the animation angles to 8 rotations.  
                       This will be the default setting for your 
                       system if you have less than 16 megabytes of 
                       RAM.

   Sounds = 22         will set the sounds used in the on field action 
                       to 22Kz stereo.  It is recommended that you use 
                       this option only if you system has 16 or more 
                       megabytes of RAM.
   Sounds = 11         will set the sounds used in the on field action 
                       to 11Kz stereo.  This is the default setting 
                       for systems with less than 16 megabytes of RAM.

Settings in the [SHELL] section:
   Sound = on          will turn music on for those portions of the 
                       game outside of the simulation. This is the 
                       default setting.
   Sound = off         will turn music off for those portions of the 
                       game outside of the simulation.

     In the Instant Replay/VCR mode, the '-' (minus) key will toggle 
the display of the starting/ending information box on and off.  This 
allows you to remove the box and see the starting and ending frames of 
the highlight.

Player Ratings Profile Editor

On page 154 in the manual, there is a description of the Select Group 
and Rating Category dialog box which indicates that you can view and 
edit players' potential ratings.  This option is not available.

Tutorial Errata

     There are two minor errors in the Tutorials described in the game 
manual.

     In Tutorial 9:  Editing a Game Plan on pages 35-36, step 9 (and 
the accompanying screen shot) indicates that the first play slot is 
labeled "1-1 DBLWRS30".  This play is actually labeled "1-1 29STREACH" in the game.  Step 9 should read:

"9.   Click on the first play slot, labeled 1-1 29STREACH, to open the 
      Load Play dialog box."

     In Tutorial 10:  Customizing a Coaching Profile on pages 37-40, 
the last paragraph of step 3 and steps 4 and 5 refer to the general 
Play Type "GOAL LINE PASS" when they should say "GOAL LINE RUN".  
These paragraphs should read as follows:

"In this tutorial, we will be substituting a specific play for the 
GOAL LINE RUN Play Type.  You could also substitute specific plays for 
the other two Play Types.  The plays you substitute do not have to 
match the default Play Types.

"4.   Highlight the top text box underneath the Selected Play heading.  
      The box should read GOAL LINE RUN.

"5.   Move the pointer up to diagram box 1-1 and left click.  The play 
named SLICE2RT should now appear in the text box.  You have just 
replaced the general Play Type GOAL LINE RUN with the specific play 
SLICE2RT."

----------------------------------------------------------------------
G  Version 1.1 update notes

The following items are new to the 1.1 version release:

- Full Screen Arcade play

   The arcade can now be set to run in full screen mode.  When full screen
   mode is enabled the game will automatically stretch the onfield display
   to fit the current windows resolution.  In higher resolutions (1024x768 
   and up) you may experience some loss in game performance.  Higher color 
   settings (more than 256) will also negatively impact game performance.  
   We recommend that you set windows to 256 color mode prior to playing 
   Football Pro '97.

   To enable full screen mode edit the setup.ini file found in 
   SIERRA\FBPRO97 to include the following line:

   Screen=Full

   Note:  The SETUP.INI file is case sensitive so you MUST type the line
          in exactly as it is shown above.

- Dual Joysticks in a head-to-head game
   
   You should now be able to play head to head games using two joysticks
   on a single computer.

- CD roms greater than H:

   Small install will now read the CD properly when the CD-Rom drive
   letter is set to letters greater than H:

- Non-black rain

   The "acid" rain problem has been fixed.  The rain drops will now appear
   as transparent instead of black.

- Selected play highlighted unless in head-to-head play

   On the play call screen when you click on a play diagram with either the 
   mouse or the joystick, a highlight box will appear around that play.  
   However, this only occurs in single player games.  The highlight will 
   NOT appear when two players are playing a game on a single machine.

- Pro Bowl conference AFC/NFC switches

   Pro Bowl teams will now have the correct players on each conference.

- Move the mouse pointer out of the way during a play

   The mouse pointer will automatically be moved out of the way when exiting
   from the play call screen to the on field view.

- Printing of Pro Bowl rosters

   You can now print Pro Bowl rosters.

- Default Dynamix league data fix (now is a 30 team league)

   There was a data error in the Dynamix league that prevented you from
   being able to play games with two of the teams.  The data problem has been
   fixed.

- Printing of Hall of Fame and Awards

   Hall of Fame and Awards screens can now be printed.

- Pro Bowl team colors fixed

   During Pro Bowl games, the team colors were incorrect.  The team colors
   are now fixed.

- Proper display of QB passing yards greater than 32000

   Quarterbacks with passing yards greater than 32000 were appearing to lose 
   yards as their careers progressed.  This problem has been addressed.

- Hard to read statistics and roster screens
  
   On statistics and roster screens the background color was too bright
   to read the text easily.  The background color has been changed from 
   light blue to a dark blue.

- Left/Right arrows adding garbage characters when editing 

   No garbage characters are added while using the arrow keys to edit.

-  Too difficult to call plays with double click.

   Should be easier to double click to select plays from the play call 
   screen.

- Fixed problem with trading the last player in the list	

   There was a problem when trading the last player in a list.  The problem
   has been fixed.

- New League not retaining Uni # Colors/plans/profiles

   There was a problem when creating new leagues from existing leagues, the
   team data for jersey colors, game plans and coaching profiles was not
   being transferred over to the new league.  This problem has been fixed.
 
- MultiPlayer file transfer progress bar 

   A status bar will now appear when starting multiplayer games over a modem
   or network.  The status bar will show file transfer progress.

- Printing problems in the Play Editor

   Some printers were having problems printing play diagrams.  You should
   now have no difficulties printing play diagrams or coaching profiles.

- Annoying single click game plan problem in Play Editor

   A double click is now required on a game plan mini diagram to bring
   up the load play window.  This should make game plan and coaching 
   profile creation easier.

- Quick plan creation with subdirectories

   You should now be able to use the Quick Plan feature to create game 
   plans with custom plays in subdirectories below the custom directory.

- Changing field goal range in coaching profile not saving

   You can now edit and successfully save the field goal range in coaching
   profiles.

----------------------------------------------------------------------
H  Version 1.3 update notes (Version 1.2 was a beta of version 1.3)

- SIGS gameplay improved

   SIGS games now run much faster, including the initial file transfers 
   when starting a game.

- SIGS Chat window enabled
      
   The SIGS chat window will be used for SIGS games.  Any other multiplayer
   game will use the Multiplayer Chat window.

- Local Network Mode

   If Local Network is checked, the game clock speed is adjusted
   to allow play over a Local Area Network.  If you are using a network
   connection mode (TCP or IPX) to play over a Wide Area Network 
   (The Internet) turn the Local Network option off.  If you plan on
   playing Football Pro '97 over KALI using a modem, make sure to turn 
   Local Network Mode off.  If you are playing a multi player game and the
   clock is running too fast turn Local Network off.

- Modem play improved

   Several improvements have been made to make modem head to head 
   games smoother.  

- Multiplayer Chat lockups resolved

   In certain situations it was possible to cause the game to lock by 
   using chat.  Multiplayer chat should no longer produce any game
   lockups.

- Player Trades sorted by Best to Worst

   Trade proposals are now sorted in order from best to worst in descending 
   order.  The best trade proposals will appear at the top of the list.

- Play Editor rubber band mode while drawing Routes & Move to commands

   When you are drawing paths for players in the Play Editor, a single 
   "rubber band" line will now be drawn from the last point to the current
   mouse position.

- Clock stops when the kicking team recovers an onside kick
   
   Previously when the kicking team would recover the ball on an onside
   attempt the game clock would continue to run.  Since this is actually
   a change of possession the clock will now stop.

- Player of the week awards computed after last game of the week

   In certain situations the player of the week awards would be computed
   prior to the last game of of a week being completed.  This problem 
   has been addressed, now player of the week awards will not be computed
   until the last game in a week has been played.

- Joystick\Keyboard input improved

   The Joystick\Keyboard inputs now work exactly the way that they did
   in Football Pro '96.  Double click speeds have also been improved.

- Substitution sets fixed

   You can now successfully create and use substitution sets in the 
   Play Editor and the Arcade.

- Substitution page fault fixed

   Occasionally the game would page fualt during player substitutions.
   This should no longer occur during substitutions.

- Game is automatically saved after each play

   The game saves automatically after every play.  This should allow you
   to start games at exactly the point you left off in the event of an 
   unexpected exit.

- CDrom drives with drive letters greater than P 

   The game will now function properly with CDrom drive letters greater
   than P.

- Correct field types for stadiums 

   Stadium and field conditions should now properly match the stadium 
   type for the home team.

- Fixed display of negative yards                       

   Negative yardage for some statistical categories was displaying 
   incorrectly.  Numbers that should have appeared as "-???" were 
   displaying as 6553?? numbers.  The yardage for all statistics will
   now display correctly.  This was a display problem only, no statistics
   were permanently effected.

- Fixed jersey switch problem

   On two animations the player jersey colors would sometimes swap.  This 
   will no longer occur.

- Manual Addendum about Roster Sorting

   On Page 176 of the printed FBpro 97 manual it states:

   "To see the players in the roster ranked by a rating or 
   ratings, just click on the rating(s) and click SORT ROSTER."

   There was some confustion about how the computer was sorting the roster
   when no ratings were highlighted.  If you click on the SORT ROSTER
   button WITHOUT highlighting a rating(s) the computer will sort the players
   based on their overall "value."  A players value is computed by
   multiplying his ratings against the table below.  The sum of the 
   multiplied numbers is the player's value.  The player value is used
   by the computer GM to make trades and draft players.

                      ------ Rating Multiplier -------
                      AC  AG  DI  EN  HA  IN  SP  ST
    -- Position --    --------------------------------
    Quarterback        1   1   2   2   3   5   2   4  
    Fullback           3   2   1   2   2   1   4   5  
    Halfback           3   2   1   2   4   1   5   2  
    Tightend           3   2   1   2   4   1   2   5  
    Wide Receiver      3   2   1   3   5   1   4   1  
    Center             3   2   2   2   3   1   2   5  
    Guard              2   3   2   2   2   1   3   5  
    Tackle             5   1   2   2   2   1   2   5  
    Defensive End      3   3   2   2   1   1   4   4  
    Defensive Tackle   5   2   2   2   1   1   2   5  
    Linebacker         2   2   1   2   3   2   4   4  
    Cornerback         3   4   1   3   2   2   4   1  
    Safety             2   2   1   3   4   2   4   2  
    Kicker             1   1   6   1   2   1   1   7  
    Punter             1   1   6   1   2   1   1   7
  
   Ex:  Brett Farve's player value would be:  1674

       SP     AC     AG     ST     HA     EN     IN     DI
     (79*2)+(80*1)+(80*1)+(84*4)+(82*3)+(90*2)+(86*5)+(82*2)= 1674



----------------------------------------------------------------------

I  HARDWARE MANUFACTURERS

We have included a list on how to contact specific hardware 
manufacturers.  Please have as much information about your computer 
ready before calling any of these numbers.


-------------------------
SOUND CARD MANUFACTURERS:
-------------------------

Advanced Gravis
United States:
(206) 881-6945 T/S
(604) 431-7553 BBS

Aztech
United States:
(800) 886-8879 T/S
(510) 623-8933 BBS
United Kingdom:
0191 5202598 TEL

Cardinal
United States:
(717) 293-3124 T/S
(717) 293-3074 BBS
United Kingdom:
01522 542519 TEL

Creative Labs
United States:
(408) 428-6622 T/S
(408) 428-6660 BBS
United Kingdom:
01734 344322 TEL
01734 320300 FAX

Diamond
United States:
(408) 325-7100 T/S
(408) 325-7175 BBS

Logitech
United States:
(510) 795-8100 T/S
(510) 795-0408 BBS

Microsoft
United States:
(206) 637-7096 T/S
(206) 936-4082 BBS
(206) 936-6735 BBS
United Kingdom:
01734 271000 TEL
01734 270002 FAX

Orchid
United Kingdom:
01256 4798898 TEL
01256 64222 FAX

Reveal
United States:
(800) 473-8325 T/S
(818) 713-8188 BBS
United Kingdom:
0181 8457400 TEL
0181 8457411 FAX

Roland US
United States:
(213) 685-5141 T/S

Turtle Beach
United States:
(717) 767-0200 T/S
(717) 845-4835 BBS

-----------------------
JOYSTICK MANUFACTURERS:
-----------------------

Advanced Gravis
United States:
(604) 434-1807 T/S
(604) 431-7553 BBS
United Kingdom
COMPUSERVE BBS

CH Products
United States:
(619) 598-2518 T/S
(619) 598-3224 BBS

Kraft
United States:
(619) 724-7146 T/S

Logitech
United States:
(510) 795-8100 T/S
(510) 795-0408 BBS

ThrustMaster
United States:
(503) 639-3200 T/S


-------------------------
VIDEO CARD MANUFACTURERS:
-------------------------

Advanced Integration Research
United States:
408-428-0800  T/S
408-428-1735  BBS

Advanced Micro Technology
United States:
909-598-6120  T/S
909-594-5770  BBS

Alpha Systems Lab
United States:
800-576-4275  T/S

Altech International
United States:
800-882-8194  T/S
408-946-2227  BBS

Artist Graphics Company
United States:
800-627-8478  T/S
612-631-7664  BBS

ATI Technologies
United States:
905-882-2626  T/S
905-764-9404  BBS
United Kingdom:
01753 631121 TEL
01753 631106 FAX

Atlaz Intl., Limited
United States:
516-239-1854  T/S

Boca
United States:
407-241-8088  T/S
407-241-1601  BBS

Cache Computers, Inc.
United States:
510-226-9922  T/S
510-226-7486  BBS

Cardinal
United States:
717-293-3124  T/S
717-293-3074  BBS

Celerite Graphics, Inc.
United States:
510-226-6390  T/S
510-226-7851  BBS

Cirrus Logic
United States:
408-435-8808  T/S
510-440-9080  BBS

Colorgraphic Communication
United States:
404-455-3921  T/S
404-452-8238  BBS

Cornerstone Technology
United States:
800-562-2552 x306  T/S
408-435-8943  BBS

CSS Laboratories, Inc.
United States:
800-966-2771  T/S
714-852-9231  BBS

Diamond 
United States:
408-325-7100  T/S
408-325-7080  BBS (up to 2400bps)
408-325-7175  BBS (above 2400bps)

Edge Technology, Inc.
United States:
800-438-3343  T/S

ELSA America, Inc.
United States:
800-272-3572  T/S
415-588-6286  BBS

Focus Information Systems, Inc.
United States:
510-657-4586  T/S
510-657-9451  BBS

Genoa
United States:
408-432-8324  T/S
408-943-1231  BBS

Headland (Video Seven)
United States:
800-553-1850  T/S
415-656-0503  BBS

Hercules Technology
United States:
510-623-6050  T/S
510-623-7034  BBS (V32)
510-623-7449  BBS (v32b)

Identity Systems Technology
United States:
800-723-8324  T/S
214-705-7213  BBS

IOcomm Intl., Corp.
United States:
800-998-8919  T/S

Liberty Electronics USA
United States:
800-497-8324  T/S

Matrox Electronics Systems Limited
United States:
800-462-8769  T/S
514-685-6008  BBS
United Kingdom:
01793 614002 TEL
01793 614336 FAX

Metheus Corporation
United States:
503-690-1550  T/S
503-690-1559  BBS

MicroStep, Inc.
United States:
818-336-8991  T/S
818-961-9992  BBS

Mirage Computer Systems
United States:
310-440-1460  T/S

Miro
United Kingdom:
01223 301102 TEL

National Design, Inc.
United States:
512-329-5055  T/S
512-329-6327  BBS

Number Nine Computer Corporation
United States:
617-674-0009  T/S
617-862-7502  BBS

Nth Graphics
United States:
800-624-7552  T/S
512-832-1964  BBS

Oak Technology
United States:
408-737-0888  T/S
408-524-9014  BBS

Orchid
United States:
510-683-0323  T/S
510-683-0327  BBS
United Kingdom:
01256 4798898 TEL
01256 64222 FAX

Paradise
United States:
800-832-4778  T/S
415-968-1834  BBS

Sigma Designs
United States:
510-770-0100  T/S
510-770-0111  BBS

SixGraph Computing, Limited
800-561-2892  T/S
514-336-4169  BBS
STB
United States:
214-234-8750  T/S
214-437-9615  BBS
United Kingdom:
01344 874744 TEL
01344 874546 FAX 

SuperMac Technology, Inc.
United States:
408-245-0646  T/S
408-773-4500  BBS

Swan Technologies, Inc.
United States:
800-468-7926  T/S
814-237-6143  BBS

Trident
United States:
415-691-9211  T/S
415-691-1016  BBS
United Kingdom:
01273 670570 TEL
01273 670666 FAX

Video Logic, Inc.
United States:
617-494-0530  T/S
617-494-4960  BBS
United Kingdom:
01923 260511 TEL
01923 268969 FAX

Video Seven (Headland)
United States:
800-553-1850  T/S
415-656-0503  BBS

VidTech Microsystems, Inc.
United States:
800-752-8033  T/S
612-780-3564  BBS

Willow
United States:
718-402-9500  T/S

----------------------------------------------------------------------

J  ADDITIONAL SUPPORT

Technical Support
24 Hour Automated Technical Support Line (206) 644-4343

Technical Support - United States
Sierra On-Line                Phone: (206) 644-4343
Technical Support             Hours: 8:15 a.m. - 4:45 p.m. PST,
P.O. Box 85006                       Monday-Friday
Bellevue, WA 98015-8506       FAX:   (206) 644-7697

Technical Support - United Kingdom
Sierra On-Line Limited        Phone: (0118) 920-9111
2 Beacontree Plaza            (Monday through Friday, 9:00AM-5:00PM)
Gillette Way                  Fax: (0118) 987-5603
Reading, Berkshire
RG2 0BS  United Kingdom

Support Technique - France
Parc Tertiaire de Meudon      Phone: (01) 46-01-46-50
Immeuble "Le Newton"          (7 jours sur 7 de 9h  21h)
25 rue Jeanne Braconnier      Fax:   (01) 46-30-00-65
92366 Meudon La Fort Cedex
France

Technical Support - Germany
Sierra Coktel Deutschland     Phone:  (+49) 0 - 6103 - 99 40 40 
Robert-Bosch-Str. 32          (Montag bis Freitag von 9 - 19h)
D-63303 Dreieich              Fax:    (+49) 0 - 6103 - 99 40 35
Germany                       Mailbox (+49) 0 - 6103 - 99 40 41

Servicio Tecnico - Spain
Coktel Educative Multimedia   Tel: (34)-1-764-39-69 
C/ Tomas Redondo, 1-1 F      (lunes a viernes de 9h30 a 14h y de 
Edificio Luarca                 15h a 18h30)
28033 Madrid                  Fax: (34)-1-381-08-39
Spain

Technical Support - Italy
Contact your local distributor or vendor

ON-LINE SUPPORT
CompuServe:       GO SIERRA
America Online:   Keyword Sierra
Internet USA:     http://www.sierra.com
Internet UK:      http://www.sierra-online.co.uk
Internet France:  To Be Announced
Internet Germany: To Be Announced

Direct Sales Information
U.S. Direct Sales
Sierra Direct                 PHONE:
7100 W. Center Rd STE 301     Main: (800) 757-7707
Omaha NE 68106                Hours: 7AM to 11PM CST, Mon-Sat; 
                                     8AM to 9PM CST, Sundays

Vente par correspondence - France
Parc Tertiaire de Meudon             Phone: (01) 46-01-48-53 
Immeuble "Le Newton"                 (lundi au vendredi de 9h  18h)
25 rue Jeanne Braconnier             Fax:   (01) 46-30-00-65
92366 Meudon La Fort Cedex
France

On-Line Sales
CompuServe:     GO SI (CServe Mall)
America Online: Keyword SIERRA
INTERNET        http://www.sierra.com

----------------------------------------------------------------------

(c)Copyright 1996, Sierra On-Line, Inc.

Front Page Sports and Front Page Sports: Football Pro are registered 
trademarks of Sierra On-Line, Inc.

MS-DOS and Windows 95 are registered trademarks of Microsoft 
Corporation.

Sound Blaster and Sound Blaster Pro are registered trademarks of 
Creative Labs, Inc.

Pro Audio Spectrum is a registered trademark of Media Vision, Inc.

Pentium is a registered trademark of Intel Corporation.

----------------------------------------------------------------------

SIERRA ON-LINE, INC. DOES NOT WARRANTY OR PROMISE THAT THE
INFORMATION HEREIN WILL WORK WITH ANY OR ALL COMPUTER SYSTEMS.
SIERRA DOES NOT ASSUME ANY LIABILITY, EITHER INCIDENTAL OR 
CONSEQUENTIAL, FOR THE USE OF THE INFORMATION HEREIN,
INCLUDING ANY AND ALL DAMAGE TO OR LOST USE OF COMPUTER
HARDWARE OR SOFTWARE PRODUCTS, LOSS OF WARRANTIES, OR LOST
DATA BY THE CUSTUOMER OR ANY THIRD PARTY.  NO ORAL OR WRITTEN
INFORMATION OR ADVICE GIVEN BY SIERRA, IT'S EMPLOYEES,
DISTRIBUTORS, DEALER OR AGENTS SHALL CHANGE THE RESTRICTION
OF LIABILITY OR CREATE ANY NEW WARRANTIES.  IN NO CASE SHALL
SIERRA'S LIABILITY EXCEED THE PURCHASE PRICE OF THE SIERRA
SOFTWARE PRODUCT.
