-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
---- Changes done to 1.05 -----------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------

******************
* Enhancements
******************
- There is now a scenario editor for EU2.
- EU can now be started with a "moddir" as an argument.  This will make the game look for files in that directory structure before looking at the normal place.
- A few new triggers added to the event system, to check badboy, relation, neighbor, countrysize, province-religion and province-culture.
- The hint texts have been updated to the hints proposed by the community.
- We added a new unique army sprite, so that USA gets the uniforms of the continental army.
- Efforts have been made to visualise some important factors affecting combat.  Small icons will show which side have cavalry superiority and wind advantage from being in national waters. Cavalry numbers will be shown in grey color where they are operating under half effect. Artillery will be shown in grey color in terrain where their fire is halved.



******************
* Gameplay tweaks
******************
- Rebels can now get a little bit higher technology in the end game.
- Revolters now get core provinces from all provinces defined in the revolt database.
- You will now get a new capital if the former one is taken by rebel seceders.
- Manpower from a province is now reduced when the province have nationalism with 1 the first 10 years.
- You no longer reduce badboy by releasing pagan vassals.
- There is no more nationalism after converting a pagan province
- There is no longer a badboy penalty for taking provinces from a pagan nation if you are european.
- There is now a penalty on colonists when going land in domestic policies.
- Naval in domestic policies now give a boon to trade efficiency.
- Plutocracy now gives a bonus to production efficiency.
- The moslem flags were all changed to more historical looks, as well as some new custom shields and flags which were added, all made by James Dahl.
- You can now only diplomatically annex countries in YOUR military alliance.


*******************
* Generic Bugfixes
*******************
- The infamous 1750 ctd have been fixed.
- Warning now works if the country warned attacks either your neighbour or his neighbours.
- Guarantees should now give casus belli at all times.
- The game should no longer crash when you try to reload a game from within the game during wars.
- At least 4 different identified "random" CTD's have been fixed.
- The CTD at the surrender screen should be fixed now.
- There should now be a message when rebels move in from another province and start sieging one of your provinces.
- The tech-group command for events should now work properly.
- Slept events will no longer be considered "to have happened" for triggers.
- Events triggered for other countries will now be shown correctly in the tooltip.
- Yearly autosave setting should now start at the first year instead of after second year.
- The breakvassal event command was not working if the country receiving the event was at war.
- You can also break RM while at war.
- Stability changes are now always shown even when they are the consequences of other actions like declaring wars.
- A Crashbug in the Ledger when clicking among the names on the diplomatic pages was fixed.
- Morale is now calculated correctly when units are merged.
- Attrition is now computed with the exact army sizes, that is it does matter in how many units the troops are divided (useful when many reinforcement where send to help for a siege and can't be reorganized).
- Events won't add a duplicate RM between two countries.
- You can split naval unit if they contain at least 2 ships of the sametype. 
- Historical leaders should now be split correctly also when fleets are splitted.
- Religion effect is now always shown for colonist, missionaries and diplomats
- A sleepmonarch or sleepleader command should really deactivate the monarch/leader even if the game is not saved/reloaded before monarch/leader activation date
- There should no long be any  trailing numbers at the left edge of the screen in higher resolutions.
- Status of Wartaxes should now save correctly in the savegame.
- The political mapmode have a new coloring scheme, which will make it easier to see what province belongs to what nation.
- The autosend merchant will no longer send merchants to a COT if there is no open slots and you have trade-agreement with all present.
- The freesubjects modifier on production efficiency is now applied.
- Embargoed merchants should now be much likely to be competed out of CoT's
- New countries in America should get the correct whiteman value.
- Catholic provinces will not be considered as wrong-religion for CRC countries anymore.
- Events will now be checked during the entire interval even if the country targetted does not exist at the first check.
- Fleets on patrol will no longer autoflee at engagement.
- Resource and Terrain of a province can now be defined in the scenario file.
- Edict of Tolerance should now cancel Treaty of Tordesillas correctly.
- CRC nations should now convert back after the edict of tolerance.
- You can no longer use the loophole to send multiple colonists to the same province.
- A crashbug in Fantasia was fixed.
- No more missing messages when merchants are sent to CoT
- All events changing monarch attribute values by negative amount should work correctly now.
- When monarch attributes are modified, they should be restored correctly at the end of the period. That means that several modifications are cumulative until end of the longest period (like revolt risk), that the restoration works well even if the game is saved and loaded again, and that if the monarch dies, the next monarch is not affected in any ways.
- Preconditions and consequences of diplomatic actions more exact for RM,vassalization, annex, military access, embargoes, alliances and insults and warnings.
- Updated rollovers for conditions to build a Naval Equipment manufactory and for income of Breweries on non sugar/wine resources.
- Missing text in Allow Trade rollover was added.
- The Leave Alliance option was not always disabled when it should have been, leading to no effect when selected and confirmed.
- Missionary success-status is now saved even when missionary will fail.
- Message in log & boxes was wrong when a country is banned from an alliance.




***********************
* Multiplayer bugfixes
***********************
- The status-waiting screen in multiplayer is now working properly again.
- A CTD when negotiating peace in multiplayer games have been fixed.
- It should now be possible to join games in the valkyrienet lobby again.
- There are now a much more complex and thorough check of datafiles for MP to make sure that everyone is playing with compatible setups. This means that you should NOT have any modified files in your db-folders or you will not be able to join anyone elses MP game unless they have exactly the same files.
- A major problem in MP which caused slept leaders to not get slept on other machines than the host were fixed.
- Playername info is no longer stored in multiplayer games, so should no longer be a problem to continue savedgames when playing with different localised versions in the same game.
- The playerlist in Valkyrienet should look better when there is a large amount of players in the lobby now.

**********
* AI Fixes
***********
- The colonial powers (ENG, FRA, SPA, POR) will now try harder to conquer colonial revolters.
- England will now try harder to conquer Wales and the Puritans should they appear.
- AI Countries that aim for reformed religion will now change to  protestants first.
- China should now aim to colonise asia and africa ahead of america.
- The naval AI have been given some improvements.
- The AI should now be more likely to vassalize troublesome countries, than annexing them.
- Denmark and Burgundy are now less aggressive.
- Genoa and Papal States should now turn Counter-Reformed-Catholic.
- The AI for Spain, Russia, Portugal, England, France, Turkey, Persia, Venice and Genoa  have been tweaked.


**************************
* Scenario Setup & Events
**************************
  *** Generic
- Mexico can no longer revolt if the Aztecs still exist.
- Russian pre-1520 leaders moved to Muscovy.
- Poland no longer has Memel and Prussia as core provinces.
- Danzig province now richer. 
- Jylland and Sjaelland a bit poorer.
- LOTS of inconsistencies with SE Asian nations have been fixed.
- Cyrenaica no longer exists as a revolter.
- Some problems with Russian and Chinese known and owned provinces in Siberia the later scenarios were fixed.
- The Centers of Trade have received a major overhaul in all scenarios.
- A certain Korean monarch now got his great stats as expected.
- French revolutionary monarchs now made dormant if the monarchy survives.
- CoT order tweaked to fix color problems.
- Spain and Russia should not be revolters if Castille and Aragon, or Novgorod and Muscowy exists.
- Revolt fixes to PRU, ROY, FUC and FPR.
- Awdaghost and Walata provinces now have a large number of high-agression natives.
- Nogai now in muslim tech group (was orthodox).
- Ak Koyunlu and Qara Koyunlu now in muslim tech group (were in exotic).
- Haiti is now in the latin tech group.
- Granada is now in the latin tech group.
- The capital of the Teutonic Order is now Riga. Works much better when the Order becomes Kurland.
- Xhosa and Zulu added to the earlier scenarios too (since we can't make them appear through events.)
- Coffee is now the trade goods in Aden, Yemen, Keren and Kefa.
- The Teutonic Order now ceases to exist as a revolter in 1562.
- Kurland now begins to exist as a revolter in 1562.
- The town of Kirkenes has been renamed to Vard.
- The town of Narvik has been renamed to Vaagan.
- Random Leader names for Eire fixed.
- Several (minor) countries now get more correct random leader names.
- Russian/Muscowian core provinces adjusted in all scenarios to correspond correctly with the events.

  *** Events
- The Tibet events should now happen.
- The inheritance of Burgundy event have been tweaked.
- The "Creation of the Dutch Republic" event now makes Brabant a core province instead of Artois.
- Event 3716 (Spain) should now sleep the "Isabel y Fernando" monarch in the unhistorical choice.
- Spain should no longer vassalize Aragon if she is already a vassal of Aragon, or Aragon owns Toledo.
- Some major errors which stopped the later polish event files from executing properly were fixed.
- The "Bavarian Archbishops" should now happen for Cologne.
- The "Erasmus" event will now happen for England.
- The "Treaty of Arras" can now only happen if England and France exists.
- The "The Repatriation of the Netherlands" should now happen properly for England too.
- The historical descriptions for the Ayutthayan historical events are now shown.
- Both "End of Kalmar Union"-events should no longer go off in the same game for Sweden.
- You can now select whether to get Johan III as swedish king or not.
- Some minor inconsistencies in the Chinese and Manchurian events were fixed.
- The French "Constitutional Monarchy" event now happens if the other two revolutions don't occur. It is not a perfect solution, but those revolutionary monarchs need to be slept.
- The "Abdication of Charles V" will now always go to the correct country.
- A few missing provinces were added to the "Claim the Steppes" event.
- The event with moving the capital to St.Petersburg will now make the province russian and orthodox if you chose to move the capital.
- A bug with a russian event changing adm to 240 for a month was fixed.
- Centralization will now only be changed by -2, not -15 in the American Revolution, option C.
- Austria now gets the correct CB shields in event 3338.
- Danish event 3756 now works correctly.
- Event 3651 should now trigger correctly.
- Olivares and Alberoni should now come at their historical dates and be effective for more than a year.
- Trigger fixes to a bunch of random events to improve plausibility.
- The "Holy League" event for the Papacy should now give negative relations with Turkey.
- Fixes to English event 3051.
- Trigger fixes to two Eng events about the USA revolt.
- "Unhappiness among the peasantry" events now deals a loss to stability instead of a revolt risk.
- Some corrections to the event #Le Tellier and Louvois#
- The Japanese pirates events now have the correct names for the selectable actions.

  *** 1419
- Magdeburg now a vassal of Brandenburg.
- Danzig now a Prussian province.
- Guangdong is now a Chinese core province.
- Norwegian TPs in Greenland in 1419. Norway knows of Newfoundland.
- Hungary now has Transylvania as a national province (1419 and 1492)
- Daghestan is now owned by the Golden Horde, not Ak Koyunlu.
- Maharashstra now owned by Hyderabad, not Vijayanagar.
- The Hedjaz is now a vassal of the Mameluks.
- Tampico is now a neutral province, not owned by the Aztecs.
- Timbuktu now owned by Mali, but under rebel or native control 
- Krain is now owned by Croatia and not Hungary.
- Alsace is now owned by an independent Strassburg.
- Fixed Brittany's known provinces.

  *** 1492
- The Chimu have now been conquered by the Inca in 1492.
- Austria now has core provinces in the Netherlands.
- Muscowy no longer has unhistorical core provinces.
- Spanish land tech bumped up one notch.
- Tlaxcala and Tehuantapec now owned by the Aztecs.
- Zapotec are now Aztec vassals.
- Tampico is now an uncontrolled province.
- Maharashstra is now owned by Hyderabad, not Vijayanagar.
- Nubia province is now owned by the Mameluks.
- Muscowy now gets its description.
- Granada now exists in a state of occupation in 1492. Ought to prevent strange reappearances.

  *** 1617
- Kleves is now a part of Brandenburg-Prussia.
- Brandenburg and Prussia have now merged.
- England now knows about Malta.
- Orania province is now Spanish.
- Jedisan, Kaffa, Daghestan and Kerch are now owned by the Ottomans.
- Carpathia is now Austrian instead of Ottoman.
- Nubia's capital is now at Bisharin
- Nubia province is now Ottoman.
- The Hedjaz are now an Ottoman vassal
- Mali now exists, representing the Pagan nation of Segu.
- Songhay now exists as a remnant, made up of Say and Zaria provinces, with Say as the capital.
- Bambuk province now belongs to Morocco.
- Damman and Quatar now have Ottoman TPs.
- The Uzbek capital is now at Bukhara.
- Annam now exists, made up of Da Nang and Da Lat provinces, with the capital at Da Nang.
- Atjeh now exists, made up of Ajeh and Riau provinces with the capital at Ajeh.
- Malacca now exists, made up solely by Johor province (but with CBs on their old provinces).
- The Maya now still exist, in Campeche province.
- Wabana province now has an English TP.
- Tampico province is now neutral, not Spanish.
- The default countries now get their correct descriptions.

  *** 1700
- Turkey had two vassalizations of Crimea. Now fixed.
- Artois and Alsace are now French.
- Morea now belongs to Venice.
- Bailiffs promoted in most European provinces.
- Wallachia and Moldavia are now independent, but Ottoman vassals.
- Georgia now exists, made up of Georgia and Sochi provinces with Georgia as the capital, as an Ottoman vassal.
- Kaffa and Kerch are now Ottoman.
- Quatar is now an Ottoman TP.
- Algiers, Tunisia and Tripoli are now part of the Ottoman Empire.
- Nubia province is now Ottoman.
- Bisharin province is now Nubian and that nation's capital.
- Mali (Segu) now exists as an independent nation.
- Songhay now exists as an independent nation.
- Morocco owns interior West Africa just like in 1617.
- The Uzbek capital is now at Bukhara.
- Mangalore province now belongs to Mysore.
- Bangalore province now belongs to Hyderabad.
- Arakan now exists, made up of Santal and Chan provinces with Santal as the capital.
- Atjeh now exists in Ajeh province as a Dutch vassal.
- Malacca now exists in Johore province as a Dutch vassal.
- Makassar now exists in Makassar province as a Dutch vassal.
- Annam now exists as an independent nation.
- Baja and Chihuahua provinces are now Spanish colonies.
- Salton and Altar provinces are now neutral.


  *** 1773
- The Capital of USA is now Philadelphia. 
- Kurland is now independent, but as a Polish vassal.
- Moldavia and Wallachia are now independent, but as Ottoman vasals.
- Nubia now exists in Bisharin province.
- Massawa province is now Ottoman.
- Morocco now retains most of her interior West African possessions in this scenario.
- Songhay now exists in Say and Zaria provinces with Say as the capital.
- Mali/Segu now exists (a little bigger than before).
- Palanas province now belongs to England.
- Fernando Po from Portugal to Spain.
- Cabinda and Launda provinces now belong to Portugal.
- Lobito province is now neutral, not Portuguese.
- Karoo is now Dutch.
- Zambezia, Nampuia, Niassa, and Mtawa are now Portuguese TPs.
- Azerbaijan now belongs to Persia.
- Bukhara and Samarkand now belong to the Uzbeks.
- Madras ans Tirhut now belong to England.
- Raiput and Sambalpur now belong to the Marattis
- Punjab now exists as an independent nation.
- Jodhpur now exists.
- Thar and Sindh provinces now belong to Afghanistan.
- Malacca now exists as a Dutch vassal.
- Annam's capital is now in Da Nang.
- Matagorda, Concho, and Llano Estarado now belong to Spain instead of France.
- Known provinces fixed for some countries.

  *** 1795
- Mainz now belongs to Bavaria.
- Kurland is now an independent Polish vassal.
- The Balaeres now belong to Spain.
- Moldavia and Wallachia now exist as Ottoman vassals.
- Nubia now exists in Bisharin province.
- Massawa now belongs to the Ottomans.
- Palanas and Gambia are now English.
- Mali now exists.
- Songhay now exists.
- Sahara province now belongs to Morocco.
- Fernando Po is now Spanish.
- Cabinda and Launda are now Portuguese, but Lobito is neutral.
- Xhosa now exists in Ciskei province.
- Karoo now belongs to the Netherlands.
- Zambezia, Nampuia, Niassa, and Mtawa provinces now belong to Portugal.
- Azerbaijan now belongs to Persia.
- Bukhara and Samarkand now belongs to the Uzbeks with Bukhara as their capital.
- Jodhpur now exists as a nation.
- Punjab now exists in Bikaner, Panjab, and Chandagahr with Panjab as their capital.
- Malwa now exists in Malwa province as a Maratti vassal.
- Gujarat now exists in Gujarat province as a Maratti vassal.
- Madras is now English
- Malacca now exists in Johor province as a French vassal (The Dutch are also vassalized by the French.)
- Nanaimo and Olympia are no longer Russian TPs.
- Llano Estarado, Concho and Matagorda now belong to Spain instead of France.
- Mosquitos now belongs to Spain (England lost it after the American Revolution).
- Haiti is now independent and at war with France.
- Known provinces fixed for some countries.



And lots of other minor tweaks and fixes.......













-------------------------------------------------------------------------------------------------------------
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---- Changes done to 1.04 -----------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------

***********************
* Multiplayer bugfixes
***********************
- You should no longer get multiple stability hits when clicking on policy changes in multiplayer games.
- The infinitely re-starting scenario download problem have been fixed.
- A serious crashbug when war's get split due to annexations in multiplayer games was fixed.

******************
* Gameplay tweaks
******************
- You may now blockade at any tech-level.
- Maintenance costs for fleets have been halved.
- The loophole to build lots of manufactories for the same price when paused has been eliminated.
- You may now gain manpower from provinces in the same adjacent area as your capital.
- Religions tweaked again. All Christian religions now get an extra settlers to varying degrees. Orthodox, Catholic and CRC now also get _substantial_ stability bonuses.
- Religions tweaked again, taking into consideration that all Muslims and Christians were evangelists/expansionists.
- Sending out privateers will now increase your badboy value.
- Badboy for declaring war will now also be given to non-european nations.
- There is no badboy for europeans declaring war on pagans.
- Pagan nations can now always be annexed fully in one war.
- Pagan provinces no longer give nationalism.
- Nonpagan provinces will no longer defect to Pagan nations.
- A bug which made the amount of electors not applied correctly for the HRE election was fixed.

***********
* AI Fixes
***********
- AI now cheats war-exhaustion on the higher difficulties.
- AI is now more aware of war-exhaustion when negotiating peace.
- Gaining a new COT should no longer cripple the economy for that AI.
- AI should now bring more troops when invading natives across the atlantic.
- The AI should no longer go bankrupt repeatedly as often.
- The AI is now more likely to disband armies which is stuck after wars.
- The AI should now be quite a bit more likely to take out rebels.

**************************
* Scenario Setup & Events
**************************
- Swedes now like Danes better in 1419 to prevent an early breakup of the union.
- Switzerland slightly strengthened to deal with an aggressive Austria.
- Burgundy inheritance should now be more equal between Austria and France in the case of a Super-Burgundy.
- Fixed some minor Chinese/Manchu event chain issues.
- The 'losebuilding' event command should now work properly.
- All American natives now start at 0 land land (some had 1).
- The Knights are now allied with Cyprus instead of the Mamelukes.
- Russians/Muscowites are a bit more narrowminded.
- Switzerland and Holstein strengthened a bit in 1419.
- Poland now gets Lithuanian state culture when inheriting Lithuania.
- Norway now starts with a fleet.
- Spain, Portugal and Holland now get shipyards through events.
- Lithuania and Poland now like Prussia a little better, to prevent annexation (futile, but...)
- Uzbeks now have Bukhara and Samarkand as core provinces.
- Spain is now a bit more land oriented.
- The siege values of some Knights of St. John leaders are now more reasonable.
- Novgorod and Muscowy slightly re-balanced.
- Sweden likes Novgorod a little better.
- Portugal and Spain are now very mercantilist (they should still get settlers enough).
- The "Torquemada" and "Expulsion of Morisques" events now correspond better to actual province values.
- The random gain manufactory event now gives a random type rather than always a weapons manufactory.
- Plague and gain population events a bit toned down.
- Some problems fixed in the Chinese and Manchurian events (revolt risks, event triggers).
- English Civil War and the Defenestration of Prague should now occur more often.
- Assam now has the correct capital province as revolter.
- Genoa now starts out in 1419 with the correct number of merchants.
- Conversion of Heretics event now more common for extremely narrowminded nations.
- Byzantines now also have Slavonic state culture. It is supposed to be an empire after all (if it can survive).
- Persia can no longer revolt before 1480.
- The Versailles event problem have now been fixed.
- Corrected the province revolt risk chains for the Japanese civil war.
- Removed the added CoTs that appear through Japanese events.


*******************
* Generic Bugfixes
*******************
- Savegames should no longer get corrupted.
- Graphs should now save properly again.
- Fixed a CTD with selecting an invisible unit.
- Ships in foreign ports should no longer become invisible.
- A rare CTD when countries get annexed was fixed.
- Another rare CTD was hunted down and fixed.


-------------------------------------------------------------------------------------------------------------
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---- Changes done to 1.03 -----------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------

******************
* Stability Issues
******************
- Large memory optimizations have been done, reducing the used memory in a grand campaign to about 75% of what it required in 1.02.
- The code have been severly optimized, and should run at about 20% faster.
- Fixed a crashbug that occurred when the AI was trying to retreat with multiple armies.
- Autosave crashes should no longer be disastrous as the previous file is copied to "oldautosave.eug", before being written.
- The infamous 1750 crashbug has been fixed.

******************
* Gameplay tweaks
******************
- You can no longer send missionaries to a province which is under occupation.
- Siege, Fire and Shock modifiers are now in the range from +1/-1.
- A conquered colony will no longer give revolt risks when you colonise it to above 700.
- A bug which caused warexhaustion cap to be set to 0 in most cases have been fixed.
- Provinces will no longer defect while being besieged.
- The logic for province defection has been tweaked to be more likely to defect to countries with same religion and/or culture.
- Vassals are now extremely likely to join your alliance when invited.
- Share Exploration feedback is now given as default into messageboxes.
- A few messages are no longer shown if you haven't discovered those countries.
- Naval domestic policy will now give the bonus again, and not the malus.
- The Religions have been slightly tweaked. CRC and Buddhism improved, Hinduism slightly worse.
- Revoltrisk modifier code have been fixed.  If two effects are active at the same time, then they get added together until the duration of the last one.
- Nationalism is now valid outside of europe too.
- The 6 special events (reformation, tordesillas), now have effects listen in the rollover.
- Revised the trade value of goods completely.
- Revolts among american natives will no longer have cavalry.
- New countries created from revolts will now be added to the list of selectable countries in the savegame.
- Mercenary costs are now affected by inflation.
- New revolting countries should now receieve some core provinces.
- Gaining provinces from government collapses will now increase badboy.


***********
* AI Fixes
***********
- Oldstyle badboy wars will now kick in at the highest difficulty level.
- Skyrocketing inflation in Spanish AI should no longer be a problem.
- The AI no longer more likely to accept annexation offers from other AI nations than the player.
- The AI will now also try to improve its military alliance while in war.
- Some improvements were done to the naval transportation AI.
- The AI is now a little bit more agressive in colonial warfare against native nations.
- AI is now less likely to accept annexation, but the amount of years of vassalization is now counted much more positively.
- AI bonuses at higher difficulties should now mostly apply when they at war with player.
- Russian AI will now go after Nogai and Kazak Horde if they are around.
- Portugese AI will now attack Oman more aggressively.
- The AI is now a little bit smarter about not having long colonial wars.
- AI is now a little bit smarter about its resources.
- The AI should now be a little bit quicker about realising when to build new troops.
- The AI is now a little bit better in striking down rebels.
- The AI is no longer interested in completely funding loansharks.

*****************
* Scenario Setup
*****************
- The Fantasia scenario should now work correctly.
- City sizes adjusted in 1419 and 1492, mostly for RotW countries.
- Kazan no longer has Russian state culture.
- Lappland, Finnmark, and other Scandinavian colonies are now correctly protestant.
- The Directory should now be the starting ruler of France in 1795.
- Brabant should no longer have French as state culture.
- China no longer has fortresses in the inland provinces. Mostly to slow it down a bit.
- Corrected some city names in China.
- Perak and Johor cities are now Perak and Johor.
- Random leader names added for most SE Asian nations.
- TUR as revolter should now always have the correct religion and culture.
- Ruthenian state culture removed from Poland. Galizia now has Polish culture.
- Lenapi now have their capital in Susquehanna province. (And thus an extra province.)
- Timurid capital is Samarkand in 1492.
- Lithuania now correctly still exists in the 1492 scenario.
- Russia does not yet exist in the 1492 scenario.
- Monarchs added or modified for Brunei, Uzbek, Dai Viet, Sikhs and Persia.
- Leaders added to Muscovy, Delhi, Malacca, Ayutthaya & Sikhs.
- Countries in the Fantasia scenario now have cultures too.
- Cambodian culture removed. (It is the same as Khmer after all.)
- Bosnia province is now Catholic instead of Orthodox.
- Russia now knows of Gstrikland in 1617. :)
- The inland provinces of Zanj are now just TPs in all scenarios.
- Vijayanagar weakened, Mysore strengthened.
- Baden is now a vassal of Austria in 1419.
- Austria has a temporary CB on Switzerland in 1419. (Lasts until 1450.)
- Istria is now an Austrian, Hungarian and Croatian core province.
- Venice now starts out at war with Croatia and Hungary in 1419.
- The Meso-American states now have DP quality 1 instead of 10.
- Canton is now the only Chinese CoT in the later scenarios.
- Portugal now holds Macao in the later scenarios.
- Switched Danzig CoT for Astrakhan.
- Dai Viet is now a vassal of China in 1419.
- Oman is now shiite to prevent rampant diplo-annexations.
- The capital of Vientiane corrected in the later scenarios.
- Luang Phrabang and Vientiane switched in 1773 and 1795 scenarios.
- Japanese Sea Zones renamed to be more correct.


*********
* Events
*********
- A few minor problems with the event commands for gaining ships were fixed.
- The 'desertions' command should work fine now.
- The "conversion of heretics" random event will now convert the province to state religion and nothing else.
- The hardcoded time restricts on conquistadors and explorers from events were fixed.
- The duration on the revoltrisk command should now be set properly.
- Dutch revolt events should now work correctly.
- The French "Holy League" event fixed.
- Smyrna and Anatolia should now become Sunni and Turkish with the "City of Men's Desire" event.
- Event 3430 for Russia fixed. 
- The Ottoman Serbian Independence event now correctly grants independence to Serbia.
- Portuguese and Venetian fortresses to level 2 in 1419 and 1492.
- "Welsh Act of Union Event" is now correctly marked as happened in 1617 and later scenarios.
- Event 3433 for Russia fixed.
- Russian GNW event very slightly tweaked.
- Two more random explorer events added, triggered by low mercantilism and high naval DP.
- Edict of Tolerance now flagged as happened in the 1700 scenario.
- Spanish event 3156 fixed.
- Courland events tweaked for RUS, SWE, POL and PRU.
- Ottavio Bottigella no longer serves for 148 years.
- Event texts added for two Prussian events.
- Kyushu Daimyo reunification events fixed for Japan.
- Tokugawa's Edict of Expulsion event fixed.
- A big batch of new Chinese events added, courtesy of Demetrios and Hvard.
- A bunch of Korean major and flavour events by Aetius added.
- "Revolt of Mysore" event added for Vijayanagar.
- If Prussia has been annexed by the TO, it will break free when the Order collapses.
- Hussite events for Bohemia adjusted so that Bohemia can convert to protestantism a century early...
- Two events added to Burgundy to worsen their relationship with England. Thanks Demetrios and Hvard!
- Kleves Inheritance event tweaked for Brandenburg (Kleve becomes a core province).
- Events for Annam added, courtesy of Demetrios and Hvard.
- Events for Ayutthaya added, courtesy of Demetrios and Hvard.
- Events for Dai Viet added, courtesy of Demetrios and Hvard.
- Events for Pommerania added, courtesy of Demetrios and Hvard.
- More events for China and Manchuria added, courtesy of Demetrios and Hvard.
- More events for Delhi, Mughals and Timurids added, courtesy of Demetrios and Hvard.
- More events for Muscovy, Persia and Ottomans courtesy of Demetrios and Hvard.
- Numerous event bugs fixed (for the Knights, Spain, Austria and Russia).


*******************
* Generic Bugfixes
*******************
- Some minor problems with banning countries from alliances were fixed.
- Natives can no longer fully burn down fortified colonies. 
- No longer should there be possible to have multiple monopolies in the same CoT.
- A bug which caused tutorial windows to not always show its texts was fixed.
- The shield for Gelre is now correct in the menus.
- The small arrows guiding the large movement arrows are now shown in the correct palette.
- The manufactory art in the province view should now always show the correct artwork.
- Domestic Policy effects should now show properly in the rollovers for colonists, missionaries and merchants.
- The shield for french catholics should now look correct in the menu's.
- Natives should now be saved and loaded correctly in Fantasia.
- The rollover information for disabling future leaders from events is now correct.


and lots of other minor bugfixes and scenario tweaks.






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---- Changes done to 1.02 -----------------------------------------------------------------------------------
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******************
* Gameplay tweaks
******************
- Hordes of diplomatic annexations should now be much less likely.
- Enter is no longer usable as keyboard shortcut for accepting peace offer.
- You can no longer ask for military access from countries you are at war with.
- There is now a connection between Smyrna and Ionia, so that armies can move between it.
- Religion is more likely to revert to the religion of the capital when goverment is broken.
- Pagan countries no longer get religion penalties when declaring war on other pagan countries.
- Morale modifier from offensive/defensive domestic policies tweaked.
- Morale modifier from land/naval domestic policies are now only beneficiary, no penalties.
- Offering a loan now costs 1 diplomat.
- New default message settings which should be much more newbie friendly has been implemented.
- Fine Arts manufacturies now give 5$ to stability monthly.
- American nations can not build fleets until they have had enough contact with europeans.
- You will now discover the seazone outside your port if you start building a fleet.
- The probability of losing a manufactory from losing control of a city has been reduced from 10% to 2%.
- Looting your own provinces will no longer destroy manufacturies.
- Provinces controlled by rebels for a long time may now defect to already existing countries.
- Missionaries will now also change culture of Pagan provinces.
- COT province assignment is now calculated each time a new cot arrives, even if its during the year.
- Rollover texts for several diplomatic actions have been extended.
- Some technology rollover text inconsistencies were changed.
- Events happening to your own country are now shown in the history log.
- Chinese techgroup speed lowered to be slower than moslem techgroup speed.
- Revoltrisk from religious tolerance is now based on the tolerance of the controller.
- You should now be able to be in supply while in vassals at peacetime too.
- Revolting countries will now have logical culture and religion when created.
- Tech costs has been increased by a total of about about 20%, so that maxing out technologies should happen close to 1820 than 1750.
- The effects of some religions have been slightly tweaked.
 

***********
* AI Fixes
***********
 
- AI bonuses are now only adapted at the highest difficulty levels, and is now granted to all ai nations.
- Spanish, Dutch and French ai file tweaks.
- There are now two more variables exported to ai-files.
- Default AI slightly less aggressive.
- French AI now hates England more.
- The AI for determening which religion to switch to has been improved.
- AI is now more likely to colonise provinces closer to home.
- Some AI nations will now send missionaries.
- AI is less likely to repeatedly ask for military access and guaranteeing the same country within a few years.
- The Peace negotiation AI will no longer completely disregard demands until he is destroyed.
- The amount of longdistance declaration of wars from the AI should be reduced further now.
- The AI will no longer lockup in a hundred year war just because they don't like any provinces in a peaceoffer.
- There should be slightly more wars started by the AI in the later parts of the game now.
- Diplomatic annexations probabilities have been tweaked up a bit.
- AI should now be much more likely to go on badboy wars.
- AI Vassals will now go to war and not remain passive all the time.
- The AI is now more likely to defends its vassals when they are attacked.
- The AI may now accept alliance offers even if you are not neighbours.
- The AI is now even smarter when adapting its army size.
- The AI now looks at its troops morale before the final charge much more.
- The Turkish AI will now be much more inclined to blitzing with his armies.
- The AI is now a bit smarter when it comes to using cavalry instead of infantry.
- The AI for gathering of troops should now be smarter on where to gather his armies.
- The Military AI will be a bit faster to react now.
- The AI should be less passive with its troops now.
- The AI is now a little bit smarter in not always pouring in huge amounts of troops in all places.
- The AI should now be more likely to keep some reserves around.
- The AI is a lot smarter about determening which unit should be assigned to which plan now.
- AI is now more likely to garrison locations with high revolt risk.
- The AI now keeps around a large enough force to siege properly.
 

*****************
* Scenario Setup
*****************
 
- All present countries should now be selectable in all of the scenarios.
- Norway is now playable in 1419. Denmark strengthened to compensate. 
- "Indian" culture split into five new culture groups.
- A large amount of new names for randomleaders were added.
- DP settings tweaked for France and the Russian principalities.
- DP settings adjusted for the Indonesian nations and Malacca.
- Provinces around the Great Lakes can no longer have ports.
- A problem with the Hanover kings not appearing for England in later scenarios fixed.
- Population in Dauphine increased in most scenarios.
- Core provinces for Brittany, France and the french minors have been tweaked.
- Bohemia and Granada adjusted as revolters.
- Punjab/Sikh nation added as a revolter. 
- Sir Francis Drake added as an explorer (could also be an admiral).
- Leaders and monarchs for Zulu, Norway and Dahomey added.
- Danish leader file greatly expanded.
- The Algerian admiral Barbarossa added.
- Ayutthayan monarch skills adjusted.
- Country Culture in the scenarios and events corrected for the Knights of St John.
- Known provinces corrected for a large amount of asian nations.
- Known provinces corrected for Ethiopia and Oman.
- 1419 Turkish capital moved to Bursa for play balance reasons.
- Ottomans now have better quality troops in 1419.
- Ottoman Empire now has a larger fleet in 1419.
- There are now many tiny alliances of states around the Ottoman Empire to prevent them from being absorbed by the Hungarian or Polish power blocs.
- The Ottoman Empire now has slightly different relations to its neighbors.
- Central Asian states somewhat tweaked in 1419.
- Oman now has trade posts in Quatar and Damman to prevent silly European colonies there.
- Corrected known provinces for Oman.
- Brunei now has another province.
- Assam is now Buddhist/Bengali and owns the Kachin province.
- Samarkand is now mongol rather than Uzbekh.
- RotW tech level a bit higher in 1492.
- Habsburgs in 1617 now have Hungarian core provinces.
- Afghanistan may no longer appear before 1600.
- Vijayanagar can no longer revolt after 1650.
 
*********
* Events
*********
 
- Events can now be targetted to province owners.
- Three new event commands added: war, technology and independence.
- Many events changed to make use of the new "war", "independence" and "tech" event commands. 
- Lot of new historical events added for Byzantium, England, Nippon, Bosnia, Cyprus, Chagatai, Delhi, Mughals, Tibet, Ireland, Vijayanagar, Walachia, Kazakhs, Kleve, Bavaria, Brandenburg, Cologne, Pfaltz, Mamluks, Bohemia, Greece, Norway, Trebizond and Hungary.
- Creation of Russia events have been changed.
- American Revolution has been much improved and should likely provide a more historical USA.
- Dutch Independence have been completely rewritten and should now create a viable Netherlands.
- Spanish unification have been changed.
- Dissolution of Golden Horde and Timurid Empire made more severe.
- Inheritance of Burgundy have been tweaked.
- Turkey now starts in the Orthodox tech group, but most likely falls to Muslim around 1615.
- There is now a very slight chance that China gets the muslim tech group around 1450.
- "Persia is Resurrected" event now offers an alternative.
- Fixed a small bug in the "Sacking of Moscow" event.
- Event 3517 for Prussia now uses the correct event text.
- The restoration of the French kings events should now work correctly.
- England now gets an Anglia CoT with the Admiralty event.
- The "Spanish Wedding" event no longer leads to vassalization of Spain or Austria to make sure they keep using their diplomatic options.
- The Portuguese "The Duke of Coimbra" event no longer gives eternal revolt risk.
- Two events (of minor importance) for Brandenburg disabled until the correct text can be found.
- Luxemburg's incorporation into Burgundy should now work better.
- "Repatriation of the Netherlands" event now specifically requires the Holland province in the trigger.
- Loads of new random events added, which should alter the random event balance quite a lot.
 
*******************
* Generic Bugfixes
*******************

- You can now ask to join alliance of an AI nation even when that leader lack a diplomat.
- Centers of Trade should now come correctly from events.
- The list of potential vassals is now correct even when you are at war and got territory occupied.
- No Center of Trade will be in same color as empty provinces now.
- Napoleonic ships moving northwest should no longer be invisible.
- The shields and flags of Wrzburg and Brabant have been fixed.
- Waked monarchs and leaders should now come at correct dates.
- Monarch leaders will never defect in civil wars anymore.
- Stability increase bonus is now applied correctly in all cases.
- Gaining buildings and manufactories from events should now always work.
- Ships built in Ghuangzhou should now be able to access the sea.
- Events should now show the rollover correctly on the ledger screen too.
- Peaceoffer value should no longer be overwritten by long country names.
- The rightclick shortcut should now work properly for all pages in the ledger.
- Creating a vassal should no longer give weird side effects.
- Allies should no longer be able to steal huge amounts of land in a peacedeal when you have conquered the opponent.
- There should no longer be a possibility for a country to take a province controlled by a 3rd party in a peace offer anymore.
- The "atwar" scripting trigger should now work with the argument "no". This means that some events will now occurr at the correct times.
- Palette on Kongo's shield fixed.
- The artwork depicting where there is landconnection across bodies of water is now shown correctly.
- Some revolters (USA, Jerusalem, and the religious factions.) now always start with the correct culture and religion.
 
*******
* Misc
*******
- All historical description texts revised.
- Many minor scenario and event fixes too small to mention, and a batch of minor bugfixes.



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---- Changes done to 1.01 -----------------------------------------------------------------------------------
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- Badboy value is no longer increased for taking national provinces.
- The AI will now take maximum army size into account much more.
- Now other things than getting war declared upon you will bring your technology speed up to par as american indian.
- The timing code for determening when revolts form new countries have been rewritten to work properly even when no armies present.
- No longer will the AI claim provinces controlled by someone not even involved in the war.
- A bug which caused astronomical growth rates in some colonies were fixed.
- The lord of a vassal will now recieve a casus belli when the vassal cancels the vassalization.
- You can no longer move ships into enemy harbours.
- The AI is now smarter on when to cancel vassalizations.
- Weird Transcontinental alliances are now extremely unlikely to happen.
- A minor bug in the peace offer AI were fixed.
- Messages about alliances with countries you have not discovered will no longer be shown.
- Events affecting monarch values are now relative instead of absolute.
- The AI will no longer accept peaces with values above 100.
- The crashbug with Burgundy losing all provinces in 1477 and then getting the annexation event was fixed.
- A few fixes were done in the 1419 setup to strengthen Turkeys position.
- A few bugs in the monarch tables were adressed.
- Events can no longer completely empty a province.
- The troop gathering AI has been improved to determine much better gathering spots for its troops.
- The bug which caused some monarchs to reign forever were fixed.
- A full set of japanese historical events were added.
- A set of historical events for the Hussites were added.
- New historical leaders for China and Songhai were added.
- Another serious crashbug were hunted down and fixed.
- A few missing event texts were fixed.
- New CoT in Samarkand in 1419 to prevent the Thrace CoT from appearing automatically.
- The Hanseatic League is now simulated by a northern German alliance in 1419.
- Adjustments to initial Iberian province religion and cultures.
- England now starts out protestant in all scenarios.
- Slight adjustments to the Central Asian power balance.
- All four Scottish provinces now turn Reformed with Calvin.
- There is now a port in the Firenze province.
- A few more historical events for Timurids and Persia were added to the grand campaign.
- There is now a cheatcode "ney" to allow players to run hand-off games without eventwindows pausing the game.
- A rounding error in the provincial taxincome were fixed.
- Fixed a bug which gave a four province country a penalty to tech development.
- A few bugs in various historical events fixed.
- Several spell mistakes have been fixed.
- Orthodox countries can no longer be involved in force conversion.
- Eventboxes will now size better to size of text.
- The instant siege-won loophole has been fixed.
- Changing autosave frequency ingame should now be effective immediately.
- Missionaries will now save correctly.
- Events can no longer steal someone elses vassals.
- Frontier countries now get colonists even if they have no ports.
- Central Asian Hordes to exotic Tech group in 1419.
- France to trade level 1 in 1419.
- Eternal revoltrisk in Novgorod fixed.
- Kazan and Crimea should now be muslim when revolting.
- TPs made colonies in Scandinavia 1419. (Got burned down too often.)
- Maya and Zapotec made peaceful.
- Timurids should now turn into Mughals and can move capital to Delhi.
- Known provinces corrected for some nations in 1795.
- Zheng He explorer for China now has shorter existence.
- Some changes to revolt.txt.
- Flandres leaders and monarchs corrected.
- Savoy a little friendlier to France in 1419.
- Improved events pertaining to the Dutch independence. (Holland should emerge much stronger.)
- Improved events for the resurrection of Persia. (Persia will emerge much stronger.)
- End of Kalmar Union event will now happen correctly in the 1492 scenario as well.
- Civil War in Castile event now makes sense.
- Portugal and Castile now have small colonies in the Azores and Canary islands in 1419. Not historical, but proven necessary.
- Resurrection of Persia will now happen correctly for the Timurids as well.
- "The Abdication of Charles V" event will now happen correctly in the 1492 scenario.
- Provincial revoltrisk from events now get set to zero if province is conquered.
- Fleets should now stop unloading when they get attacked.
- Some minor bugs with access to vassals ports were fixed.
- Countries should always be annexed properly now.
- Sicily will no longer appear in Apulia. 
- Burgundy will now also have a special event losing provinces to the Netherlands. 
- Several minors had too much money invested in stability in 1419 causing an infinite stab bug. 
- Portuguese AI will now attempt to conquer Zanj and Malacca. 
- French AI will no longer concentrate on LUX and BUR, hopefully turning its attention to ENG instead. 
- Japanese colony names added for those who like to play Japan. 
- Initial population levels in the Low Countries adjusted. 
- Minor event script bugs fixed for Spain. 
- More countries will now start with tech level 1 instead of 0 in 1419. 
- A few bugs which made trade agreements not work properly were fixed.



