Changes to Version 1.09
------------------------
* The screeching sound in lategame in fantasia has been removed.
* A crash with random events has been removed.
* Eliminated a crashbug with blockades.
* Removed a crashbug in the annexation code.
* Music can now be turned off by a "nomusic" commandline argument.
* There should no longer be any lockups when the cd changes music.
* A bug in the technology development AI was fixed.
* The crashes with alt-tab in the lobby has been fixed.
* A crashbug in the network code was fixed.
* A bug which caused monarch events to not work properly for the AI or in multiplayer were fixed.
* Eliminated a midgame crashbug with fleet transports.
* The loophole to build armies in others provinces has been eliminated.
* Victory Points On is now always default when starting a new game.
* The correct supply value is now given when in vassals territories.
* Selecting "Break Royal Ties" should now give the proper action.
* A problem which caused severe memoryleaks in the endgame has been eliminated.
* Two crashbugs with historical events have been fixed.
* Fixed an architectural problem in multiplayer games with more than 2 players.
* The game will no longer crash to desktop when starting a new game without exiting to Windows first.
* Mapping the CD reader to Z: or lower is no longer a problem.

Changes to Version 1.08
------------------------
* The Tutorial can now be saved.
* The shortcut list for country selection has been removed because it grew too large and caused crashes.
* Two rather rare ingame crashbugs was hunted down and fixed.
* A crashbug in the frontend was fixed.
* A problem where you sometimes had to click twice in a listbox to select has been fixed.
* The amount of random events in a multiplayer game should now be the same as in a single player game.
* Chat now have priority, so you will not close windows while pressing return while in chat. 
* The crashes in chat has now been removed.
* Fixed a bug that reversed the pirates land and naval technology.
* Space and return should no longer interfere with the chat selection.
* Conquistadors and explorers from random events will now die.
* If you are much ahead in tech tree historically, then costs will be much higher.
* Technology catchup was slightly tweaked.
* The AI will now be a bit more aggresive in non european CoTs.
* AI can no longer be bought off with white peace immediately if they attack you.
* The AI will no longer offer cash for a quick peace if he seems to be winning the war.
* A few minor bugs in the military AI were fixed, regarding priorities, garrisons and deployment.
* Bankruptcy now worsens inflation instead of decreasing it.
* Some improvements were made in the Russian and Turkish AI's.
* Statereligion tolerance can now be same as other religions.
* You can no longer get infinite money by switching religion back and forth.
* There should be no more missions for the year 3000.
* You will no longer worsen relations with your allies after you annex another country together.
* Assaults can no longer be called off.
* Some minor tweaks to diplomacy AI.



Changes to Version 1.07c
------------------------
* The game should now work even if your soundcard drivers are not installed.
* A system code which made the game not working on older win95 systems have been fixed.
* There have been some tweaks to vassalisations and relations.
* Lagout counters are now reset when messagebox pops up.
* Chat is also accessible from Tab.
* Multiplayer chat text is now shown much longer on screen, and is also stored in the log.


Changes to Version 1.07b
------------------------
* The amount of nations pounding down an aggressive powermonger is slightly smaller now.
* The anti power mongering AI has been tweaked and become smarter.
* You will not be considered a power monger for taking provinces when attacked, only when annexing or doing offensive wars.
* The anti power mongering is now in full effect against the other AI nations too.
* Rebel nations will not have any immediate problem with nationalism.
* A lot of code affecting relations between countries have been tweaked.
* A rare crashbug was fixed.

Changes to Version 1.07
------------------------
* The AI will now keep its fleets around a bit more often.
* The AI is a bit more likely to accept status quo peace offers if no action has happened the last year.
* Revolt risk based on religious differences are shown correctly now, even if enemy occupied.
* You can no longer convert to counter reform after the edict of tolerance.
* A Multiplayer crashbug was fixed.

Changes to Version 1.06
-----------------------
* The neverending combat bug has been removed.
* A crashbug in the ledger has been fixed.
* The AI function to determine strategic importance has been rewritten.
* Relations with catholic countries are not worsened when you convert to counter-reform.
* A crashbug with annexing countries that still controlled foreign provinces were fixed.
* Rightclick shortcut to disband units now works in all cases.
* Player nations can no longer refuse peace if they do not control any provinces.
* Stability investment cost is increased for each province not belonging to the state religion.
* Karl XII gets his correct historical events now, and not cause any crashes for Karl IX.
* Cheating the inflation with the sliders is no longer possible.
* When doubleclicked, sliderbuttons tend to move a bit before turning grey
* The AI now abides by morale restrictions when assaulting.
* The AI will no longer build huge fleets he can't afford.
* Sieges should now work properly after a save&load.
* Brandenburg will now go protestant.
* You can no longer enter an alliance which includes someone you are at war with.
* The AI will now leave alliances if relations are too sour.
* AI countries will now try to get better relations with each other incase of human agression.
* The Colonial Dynamism event gives 3 warships correctly now.
* A huge amount of text errors has been fixed in the swedish version.
* AI will now disband useless fleets.
* AI will now reduce maintenance cost when at peace.
* A heavily outnumbered army, or one lacking infantry and cavalry, will now be overrun and flee.
* Troops may now be moved through allied territory to move them home after a war.
* When an assault on a fortress is cancelled, the "assault sound" will now stop.
* The AI will now be much less likely to be bought off to a seperate peace.
* AI is slightly better at handling inflation now.
* AI should now take bank loans when needing it.
* Newly conquered provinces will have a nationalistic revolt risk for the first 30 years, slightly decreasing over the years.
* The AI for declaration of war should be a bit smarter now.
* The AI will now be a bit more wary against expansionist powermongers.
* Technology development speed has been tweaked to not skyrocket, and making countries with advantages able to keep them better.
* Another potential multiplayer crashbug was fixed.
* Military AI has recieved a few tweaks to eliminate a few times where it lost units.
* The "The population of x is rebelling against rebels" textbug has been fixed.
* Population growth has been slightly tweaked.
* The historical leaders and monarchs has been updated.
* The chance of rebels auto-taking fortresses has been made dependent on revolt risk now.
* Manufactury construction canceled by losing the city will no longer block the construction-site forever.
* You can no longer cheat naval attrition by reorganising to a new unit.

Changes to Version 1.05b
------------------------
* AI will now build infantry when it lacks it.
* AI will now work a bit better with handling inflation.
* Autosend merchant now has the same restrict on targets as regular merchants.

Changes to Version 1.05
-----------------------
* A bug in combat causing a side to freeze at retreat morale got fixed.
* A serious multiplayer bug which caused clients to modify important data was fixed.
* The lagmessage box in multiplayer was bugfixed.
* Multiplayer chat text should be a bit easier to see now.
* Units will now be in supply while in allied territory in peace.
* It is no longer possible to loot neutral territory at peace.
* Grahps in the ledger should be indexed att correct year now.
* Some minor things not saved correctly are now saved.
* Tradingposts should now work correctly in all coastal provinces.
* You can no longer assault if you have less than half morale.
* Attrition for artillery reduced a fair bit.
* Cavalry/Artillery tweaked to take slightly less hit in combat compared to infantry.
* AI will now use a bit more cavalry.
* The Population Growth formula has been tweaked.
* Another lockup in the AI was removed.

Changes to Version 1.04
-----------------------
* Two serious but relatively rare crashbugs have been hunted down and fixed.
* An indexing problem giving historical characteritics to the wrong monarch was fixed.
* Rebels and Pirates will now have their techlevel better linked to the european nations.
* Leaders are now shown in unit rollover windows.
* The AI for building city improvements has been updated.
* The AI should be a bit smarter about positioning and defending now.
* The AI will now prepare his troops better before wars start.
* The port in Fiji is now connected to seazone.
* Kalmuks manpower level bug has been fixed.
* Fixed a cancel button not working in all cases.
* AI has become better to determine if it should be annexed or vassalised.

Changes to Version 1.03
-----------------------
* Citys are now a bit likelier to drop below 5000 in population.
* A bug causing the ai to only regard a few potential provinces for an amphibious landing has been fixed.
* The ai should now prefer shorter routes for amphibious assaults.
* A few random events have been fixed to not allow bizarre results.
* Dutch colonies are now prefixed Nieuw.
* The Peace negotiation interface should now be bugfree.
* The ports in Les Cayes and Coquimbo are now connected to an adjacent seazone.
* Colonial COT's will no longer arrive in the same provinces all the time.
* Several errors in german messages have been fixed.
* Sieges should now stop correctly if you siege a former rebel fortress when government collapses.
* AI should no longer forget some fleets out at sea.
* AI is now a bit more careful about assaulting fortresses if enemy troops are nearby.
* Spanish and Portugese AI is now less likely to waste resouces on pointless iberian wars.
* English AI may now focus more on conquering the british isles when possible.

Changes to Version 1.02b
------------------------
* Fixed a stability problem caused by 1.02
* Countries will now value royal marriages a bit more.

Changes to Version 1.02
-----------------------
* The Garrison AI has been improved and the russian ai will no longer think that Kola is a great place to place all troops.
* A serious lockup bug in the AI has been eliminated.
* The reaction times in the military AI has been improved.
* When Turkey force-converts another nation it now gets set to sunni, not shiite.
* A method for cheating with fog of war in multiplayer was removed.
* Civil war has been tweaked to happen slightly more often.
* A bug in the force-conversion interface has been removed.
* Message settings can now be set correctly from the game-settings menu.
* Armies of Hyderabad and Golden Horde has been tweaked in 1492.
* Reformed countries can no longer have royal marriages with catholics before Edict of Tolerance.

Changes to Version 1.01
-----------------------
* A crashbug with saving scenarios and reloading them has been fixed.
* A crashbug with rightclicking on a unit and creating new was fixed.
* A crashbug in the 1700 setting have been eliminated.
* Music can now be turned off ingame
* A new soundcode has been written to eliminate problems with Soundblaster Live.
* Several smaller message errors have been fixed.
* A screen with english text has been translated.
* Native settings now save correctly in the Fantasia campaign.
* You can now upgrade ALL coastal tradingposts to colonies.
* Allies now are more likely to honor alliances with good friends.
* Force converting to other religions now work correctly even with annexation mode ON.
* The military AI has been improved.
