       ==================================
        Disciples II - Patch version 1.1
                   Change Log
       ==================================


Multiplayer/Hotseat:
--------------------------------

   - Made allying with other human players easy

   - Capturing capital cities no longer ends game
     automatically

   - Chat messages can now appear in any interface,
     not just over the isometric map

   - You can press Enter to chat from within the battle
     interface

   - You can now save game during any player's turn
     in Hotseat

   - Added popup message before battle when human
     player gets attacked in Hotseat

   - IMPORTANT NOTE: This version (v1.1) will not let
     you start a multiplayer game with someone running
     an older version (v1.0) of Disciples II


Game art:
----------------

   - Added many new battle backgrounds

   - Darker portraits have been brightened

   - Added two missing leader ability icons


Video:
-----------

   - New Direct3D mode can be enabled in the updated
     Configuration Editor utility (Try this mode if you have
     problems with the default display mode. Please note
     that Direct3D is not officially supported by Strategy
     First's Technical Support team.)


Miscellaneous:
------------------------

   - Added Quest Log to allow you to review all
     previous quest messages

   - Race name now included in Campaign Start
     savegame for those playing multiple campaigns
     simultaneously

   - Added prompt message to export leaders at end
     of saga or quest

   - Added encyclopedia for leader abilities in various
     interfaces

   - Fixed neutral portrait during AI turn not showing

   - City name now appears in city interface for easier
     identification when cycling through owned cities

   - "Choose leader ability" interface now displays
     correct leader name when main leader upgrades
     at the beginning of a new game

   - Enhanced chat interface


Difficulty at 'easy' setting:
----------------------------------------

   - Potions in capital at beginning of a scenario are now
     doubled when playing at easy difficulty

   - Maximum for random damage 'bonus' has been
     increased from 5 to 10 for human players

   - Human players receive 20% more XP after a battle
     to upgrade faster


Bug fixes:
----------------

   - Updated RAD Game Tools' Bink library to v1.2j to
     fix sound interruption problem in game cut-scenes

   - Fixed infinite loop when AI would try to access a
     city in riot

   - Fixed bug that sometimes caused a quest scenario
     to be played first when starting a saga (this was also
     causing carry-over problems at the end of the 'first'
     scenario where the leader would not be transferred
     properly from the quest to the first actual saga
     scenario)

   - Fixed crash when a party would be created (via an
     event) with the order of attacking another party that
     had already been destroyed

   - Fixed crash when all sounds were disabled when
     starting a multiplayer game

   - Fixed crash when two neutral parties would attack
     the player one after the other in Hotseat

   - Fixed Weapon Master ability and Tome of War item
     not working properly

   - Fixed sometimes not being able to cast a spell that
     has already been cast via an event in the same turn

   - Fixed custom sound/music not working in event
     system

   - Fixed a few wrong portraits being used in some
     events

   - Fixed empty frame being briefly displayed when
     ending a custom saga

   - Fixed underscores sometimes showing in scenario
     briefing text

   - Fixed "From" field being reset to "Strategy First"
     when making your own scenarios

   - Various other minor bug fixes


More to come!
-----------------------

Based on fan feedback on the Disciples II forum, there
are a few more cool features that we want to add to
Disciples II soon. Check our web site for availability.

  Disciples II forum:
    http://www.disciples2.com (go to Community section)

  Main web site:
    http://www.strategyfirst.com
