          ==================================
           Disciples II - Patch version 1.4
                      Change Log
          ==================================


Bug fixes:
----------

   - Fixed AI loop with "Move to Location" order when
     locations were under certain types of objects
   - Fixed crash with larger maps due to internal buffer
     overrun
   - Fixed being unable to save 144x144 maps when roads
     were placed in far corner
   - Added / fixed a few keyboard shortcuts
   - Fixed crash when using potions during leader
     exportation at end of saga
   - Fixed crash in hotseat when displaying certain
     spells that were cast in turn summary
   - Fixed hang when using the "continue move" hotkey with
     destination being an ennemy rod
   - Fixed autobattle toggle not working properly if
     activated while ennemy is attacking
   - Fixed crash when pressing Tab key while dragging an
     item in some interfaces
   - Icon is now displayed properly in spell book to
     indicate spells that have already been cast this day
   - Stacks with orders that have a target set to AI
     priority 0 now carry on their order anyway
   - Fixed crash with "Go into battle" effect when a
     stack template is selected




          ==================================
           Disciples II - Patch version 1.3
                      Change Log
          ==================================


Miscellaneous:
--------------

   - New accessibility feature that makes the encyclopedia
     remain open after releasing the right-mouse button,
     eliminating the need to hold the button down. A second
     click or a key press (Esc, Enter or Space) closes
     the encyclopedia.


Bug fixes:
----------

   - Reenabled GameSpy support.

   - Keyboard shortcuts that were not displayed
     properly in tooltips.




          ==================================
           Disciples II - Patch version 1.2
                      Change Log
          ==================================


Battle:
-------

   - New Auto-Resolve feature to speed-up battles
     considerably.

   - Auto-battle in Hotseat is now player-based.


Hotseat:
--------

   - New turn summary displayed at the beginning of each
     turn.


Multiplayer:
------------

   - Escape key or Back button in lobby now asks for a
     confirmation to prevent disconnecting players.

   - All previous building are destroyed when you change
     your lord type before your first turn.


AI:
---

   - AI is less likely to break an alliance.


Miscellaneous:
--------------

   - Two new map sizes available: 120x120 and 144x144.

   - Added QuickLoad (CTRL+L) to load the QuickSave savegame.
     The QuickSave shortcut is still Q. Note that QuickSave
     and QuickLoad do not work in multiplayer (except in
     hotseat).

   - New button in the isometric palette to make resources
     visible at all times.

   - New button in party management screen to prevent a unit
     from upgrading into a new unit type. When used on a
     unit, that unit's type will remain the same for the
     remainder of the scenario, but the unit will continue
     to gain additional levels as that type.

   - Captured capitals now show damage on the map.

   - Number of turns required to reach a destination is now
     displayed next to the path (can be turned off in the
     Configuration Editor).

   - You can now reequip your leaders before exporting
     them at the end of a saga.

   - Animation of the AI's turn can be turned off to speed
     up AI turns (in Options screen).

   - Debunk screen now has scrolling text just like
     briefings.

   - Added more keyboard shortcuts.

   - Tooltips now display keyboard shortcuts.

   - If the game is not active when player input is required
     (battle, beginning of turn, diplomacy message...), the
     game's window flashes in the taskbar until you return
     to the game.

   - Version number is displayed in the main menu.

   - You can again turn off the intro in the Configuration
     Editor (had been removed in version 1.1).

   - Patch info file is copied to the game folder.


Scenario Editor:
----------------

   - Debunk "win" and "lose" text can now be edited.

   - Terrain, mountain and tree buttons are updated with
     Disciples II art.


Bug fixes:
----------

   - Export leader at saga end also exports equipped
     items.

   - Can no longer kick-out players in multiplayer games
     when player is in a battle to prevent dead-lock.

   - An alliance is broken when an event sets the relation
     to anything other than peace.

   - Sound and music volumes are disabled properly in
     the option screen when disabled in the Config Editor.

   - Units don't lose boosts/lowers/banners when they are
     transformed or have a level drained.

   - Moved the ability icons in the city screen so that
     it doesn't overlap the money icon.

   - Unit acknowledgement volume is set correctly when
     restarting the game.

   - Caret displays properly in the edit box of the chat
     interface when it is empty.

   - Fixed the description of the Holy Artifact.

   - Aligned title of Ruin encyclopedia in the Scenario
     Editor.




          ==================================
           Disciples II - Patch version 1.1
                      Change Log
          ==================================


Multiplayer/Hotseat:
--------------------

   - Made allying with other human players easy

   - Capturing capital cities no longer ends game
     automatically

   - Chat messages can now appear in any interface,
     not just over the isometric map

   - You can press Enter to chat from within the battle
     interface

   - You can now save game during any player's turn
     in Hotseat

   - Added popup message before battle when human
     player gets attacked in Hotseat

   - IMPORTANT NOTE: This version (v1.1) will not let
     you start a multiplayer game with someone running
     an older version (v1.0) of Disciples II


Game art:
---------

   - Added many new battle backgrounds

   - Darker portraits have been brightened

   - Added two missing leader ability icons


Video:
------

   - New Direct3D mode can be enabled in the updated
     Configuration Editor utility (Try this mode if you have
     problems with the default display mode. Please note
     that Direct3D is not officially supported by Strategy
     First's Technical Support team.)


Miscellaneous:
--------------

   - Added Quest Log to allow you to review all
     previous quest messages

   - Race name now included in Campaign Start
     savegame for those playing multiple campaigns
     simultaneously

   - Added prompt message to export leaders at end
     of saga or quest

   - Added encyclopedia for leader abilities in various
     interfaces

   - Fixed neutral portrait during AI turn not showing

   - City name now appears in city interface for easier
     identification when cycling through owned cities

   - "Choose leader ability" interface now displays
     correct leader name when main leader upgrades
     at the beginning of a new game

   - Enhanced chat interface


Difficulty at 'easy' setting:
-----------------------------

   - Potions in capital at beginning of a scenario are now
     doubled when playing at easy difficulty

   - Maximum for random damage 'bonus' has been
     increased from 5 to 10 for human players

   - Human players receive 20% more XP after a battle
     to upgrade faster


Bug fixes:
----------

   - Updated RAD Game Tools' Bink library to v1.2j to
     fix sound interruption problem in game cut-scenes

   - Fixed infinite loop when AI would try to access a
     city in riot

   - Fixed bug that sometimes caused a quest scenario
     to be played first when starting a saga (this was also
     causing carry-over problems at the end of the 'first'
     scenario where the leader would not be transferred
     properly from the quest to the first actual saga
     scenario)

   - Fixed crash when a party would be created (via an
     event) with the order of attacking another party that
     had already been destroyed

   - Fixed crash when all sounds were disabled when
     starting a multiplayer game

   - Fixed crash when two neutral parties would attack
     the player one after the other in Hotseat

   - Fixed Weapon Master ability and Tome of War item
     not working properly

   - Fixed sometimes not being able to cast a spell that
     has already been cast via an event in the same turn

   - Fixed custom sound/music not working in event
     system

   - Fixed a few wrong portraits being used in some
     events

   - Fixed empty frame being briefly displayed when
     ending a custom saga

   - Fixed underscores sometimes showing in scenario
     briefing text

   - Fixed "From" field being reset to "Strategy First"
     when making your own scenarios

   - Various other minor bug fixes
