Diablo 2
--------

version 1.04b

company: Blizzard (www.blizzard.com)

homesite: unknown

Changes in the v1.04 Patch 


Major bugs 
- The Prismatic amulet, Coral ring, and other Horadric Cube recipe 
items no longer change into other items upon starting a new game. 

- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and 
Stilettos can now be dropped by monsters and chests. 

- Using the Paladin Charge skill as a monster dies cannot generate a 
"zero hit-point" monster. 

- Fixed an assertion when a high-level character kills a monster. 

- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no 
longer keep all inventory items red and unusable after attack ends. 

- A "dead, but alive" bug has been fixed. 

- Equipping a barbarian with a two-handed sword or with a shield 
while holding two two-handed swords will no longer cause 
disconnection from the Realm. 

- Fixed an assertion that could happen when unequipping one item 
while wearing another gemmed item that enhances a character stat. 

- Fixed a bug that prevented damage-enhancing magic properties from 
working properly on bows. 

- Closed a loophole that could allow a player to declare hostility 
on anyone regardless of where the declarer is. 

- Closed a loophole that could allow a player to run around too 
fast. 

- Closed a loophole that allowed a player to equip and use an item 
that was beyond the character's ability. 

- Improved compatibility with Delta CD-ROM drives. 

- When loading a saved character holding bad items, all the bad 
items are deleted, allowing the character to be played. 


Minor bugs 
- Charged Bolts are no longer invisible for a radius (based on the 
caster's light radius). 

- "Bonefarming" eliminated in Single Player and Open games. 

- Fixed the "Moon-walking" bug that occasionally appeared when 
knocked back by a monster. 

- French and German Create Queue status messages no longer overlap. 

- Fixed attack speed bonuses and descriptions to be accurate for 
Griswold's Edge, Goreshovel, The Diggler, Witherstring, and 
Twitchtroe. 

- Fixed cast rate descriptions for the unique and set items: 
Arcanna's Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, 
Wall of the Eyeless, and Magefist. 

- Long emotes in chat combined with a 15 character-long name no 
longer assert. 

- The inventory sounds of the Sallet, Heavy Bracers, Battle 
Gauntlets, War Gauntlets, Mesh Boots, Battle Boots, War Boots, and 
Demonhide Sash are now the same as the unexceptional versions of 
these items. 

- Removed "invisible islands" from the River of Flame, Tal Rasha's 
Tomb, Spider Forest, and Tower Cellar, preventing 
Barbarians/Sorceresses from leaping/teleporting onto them. 

- Changed the Amazon's Jab skill description to multiple attacks. 

- Fixed a number of typos ("ordinateur" (in French version), "Eats 
and Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and 
capitalization mistakes ("extra gold from monsters", "better chance 
of getting magic item", "Hit Causes Monster To Flee", "bonus to 
Attack Rating", "Slows target by", and "Hit blinds target"). 

- When a Realm character tries to join a game at a higher difficulty 
level than earned, the correct error message is used. 

- The difficulty setting of the last Realm game created or joined 
will no longer carry over to the next Single Player game. 

- Fixed an error displaying the Chance to be Hit by a monster when 
having activated a second Armor Shrine before the first one wears 
off. The chance actually never goes below 5%. 

- Fixed a bug where an open quest log was not updated to reflect the 
saving of Cain. 

- Fixed a bug that gave the wrong name to a Waypoint highlighted by 
a player standing in a different "room" in the game environment. 

- Two-handed items are now equipped properly (doing proper damage) 
at the beginning of a game. 

- Clicking on one's corpse (while equipped with nothing) properly 
re-equips all the items from the corpse. 

- Closing the Waypoint list by pressing Ctrl+Alt no longer disables 
pop-up text on NPC's and inventory items. 

- Attempting to trade a Tome or Scroll to a player without enough 
room to accept them, no longer causes a phantom Spell to appear in 
that player's spellbook. 

- The gauntlet cursor can no longer be erroneously turned into a 
trade/repair arrow/hammer. 

- Fixed a bug with the mini-experience bar above level 75. 

- Fixed a bug in the display of the Chance to be Hit. 

- Fixed a bug in the count of the number of Scrolls remaining in 
Tomes of Town Portal and Identify. 

- The ranges of the Scythe and Grim Scythe have been increased to 
the intended values. 

- A miscalculation of the distance ranges of some skills has been 
fixed. 

- The Iron Maiden skill now heals a Blood Golem based on the amount 
of damage done to it rather than the maximum life of the monster 
attacking it. 

- Fixed a bug with experience accumulation and its display in the 
Realm Ladders above level 93. 

- Guided Arrow skill properly increases damage with additional skill 
points. 

Improvements 
- The Realms handle character data more quickly now. 

- Added a Battle.net gateway selection to the main menu. 

- Added a Change Password feature. 

- Battle.net messaging has been upgraded to use character names, not 
just account names. The new message addressing formats are: /msg 
CharacterName, /msg CharacterName@RealmName (where RealmName is 
USWest, USEast, Asia, or Europe), and /msg *accountname. The old 
addressing format was: /msg accountname. 

- Duriel's graphics are pre-loaded before entering his lair. This 
minimizes the chance of getting killed by him before loading is 
complete. 

- Added a CONTRAST video option to allow users who preferred the 
original Glide settings to the 1.03 version to change the setting 
back or somewhere in between. 

- Slightly increased the effectiveness of Corpse Explosion by making 
every point (not every other one) add to the radius of the damage. 

- Health and mana reductions are no longer smoothed. Now, if you 
take a big hit, you immediately see a big drop. 

- Grim Shield base blocking was changed from 0 to 10. 

- Added low quantity warning for Balanced Axe and Hurlbat. 

- Added chances for Blades and Stiletto to be generated as treasure. 

- An equipped belt can now be traded, if it is empty of all items. 

- If player 1 has a chat window open and player 2 clicks on player 
1, nothing will happen now. This prevents trading requests from 
interrupting someone who is trying to chat. 

- Messages sent by a player in trade are only sent to the other 
person with whom the player is currently trading. Also, messages 
from players outside the trade are squelched and will not appear in 
the message log. 

- Color codes sent by other users in chat are filtered out, 
preventing malicious masquerading. 

- Chat colors have been adjusted to help players identify the source 
of the text. The new chat colors are Name = Gold, Whisper = Green, 
Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and 
Blizzard Representative = Blue. 

- Removed the chat cheats "scrollhack1" and "scrollhack2". 

- Added some new error messages to Battle.net and clarified a few 
others. 

- Changed the Battle.net chat history scroll bar to Windows-style 
"page up/down" instead of "scroll to this spot". 

- Changed the "i" and "l" (lower-case "L") in the Battle.net chat 
font to look different. The small "5" and "6" in the Character 
screen are now more distinguishable, too. 

- Maximum number of characters increased to 8 Battle.net 
characters/realm. 

******Game Hint/Spoiler****** 
- Quest items will no longer be destroyed when transmuting quest 
items in the Horadric Cube already containing another complete 
recipe. 

- Fixed a bug that occasionally prevented the Golden Bird and 
Gidbinn quests from giving their rewards. 

- Cain no longer gives out extra Mephisto Soulstones. 

- Removed the pesky "thief" ability from Lord De Seis. (That oughta' 
fix him!) 

- Fixed a bug that erroneously gave credit for the Act 4 Soulstone 
quest to a party member who was not in Act 4. 

- The resistances of certain Super-unique monsters have been 
reduced. Now, Andariel correctly takes extra damage from fire, while 
the Smith and Hephasto take extra damage from poison. 
