Diablo 2
--------

version 1.03

company: Blizzard Entertainment (www.blizzard.com)

homesite: www.blizzard.com/diablo2/

Major bugs

- Fixed a rare bug that would mark a character as "Unable to join, 
Bad item." A typical cause of this bug was high lag conditions while 
two characters simultaneously attempted to use the same item lying 
on the ground - for example, a Necromancer casting Iron Golem on a 
sword while another tried to pick it up.

- Fixed a bug where Diablo II would crash when using 64MB video 
cards.

Minor bugs

- Fixed a loophole that allowed either the Necromancer wearing the 
complete set of Infernal Tools or the Paladin with the Milabrega set 
to temporarily boost his skills to very high levels.

- Fixed a bug that caused Amazons wielding a javelin in the right 
side inventory box and a shield in the left to do no damage with 
javelin-throwing skills assigned to the right mouse button.

- Fixed a bug in Open games that dropped players with slower 
machines from the game when they talked to Act III NPCs.

- Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any 
character, 2) leaping away from him as a Barbarian, and 3) being 
killed by him while simultaneously drinking a potion.

- If a player tries to create a game when a Realm server is fully 
occupied, the player is prompted to join a game instead. It no 
longer reports "Server Down" in this case.

- The "Toggle Belt" hotkey is no longer active when the in-game chat 
overlay is displayed.

Improvements

- Game creation queue added. Client now informed of game creation 
position.

- Reduced the average bandwidth required for each player/client.

Effects: reduction in lag and a slight modification to the updating 
of the Life Orb. There may be a period of adjustment for some 
players and we encourage you to pay closer attention to your Life 
Orb until you are used to this change.

- Added support for future server performance improvements.

Effect: Future reduction in lag and future increase in the number of 
games per server.

- When a server goes down, the clients will no longer be left in 
"limbo" for up to 20 seconds, but will exit immediately to 
Battle.net chat.

- Messages from Battle.net are now yellow.

- In 3dfx/Glide mode, colors are not as washed out and cinematics 
look better.

- patch 1.02

Major bugs

- Fixed a bug that deleted your single player or open character if 
you deleted a Realm character with the same name.

- Fixed several bugs to improve memory usage--those bugs could cause 
the game to slow down after playing for a while.

- Fixed a bug associated with ejecting the Play CD.

Minor Bugs

- More consistent closing of dialog boxes and pop-up screens when 
hitting Esc key.

- Fixed a bug to allow faster drawing of the auto-map.

Improvements

- Will auto-close some NPC menus when necessary.

- The automap can be toggled when a waypoint is active.

- Game log file names follow the format D2YearMonthDay.txt.

******Game Hint/Spoiler******

- Fixed a bug that caused the portal to the Valley of the Magi to 
disappear if a player had completed the Arcane Sanctuary quest (by 
killing the Summoner) but exited the game without taking the portal 
and establishing the waypoint in the Valley of the Magi. (Act II).

- patch 1.01

Major bugs

- Fixed a bug that prevented you from getting credit for killing a 
quest boss, if you died before it did -- perhaps, by killing it with 
a poisoned weapon.

- Fixed a bug that could crash the game during the countdown after 
completing the final quest in Act IV, if the player used Waypoints 
to return to the earlier Acts.

- Fixed a hang bug that could occur if picking up gold while fleeing 
from a Gargantuan Beast (Act I).

- Fixed a crash bug that very rarely occurred when a Sorceress cast 
the Meteor spell.

- Fixed the "black screen" crash that could occur if one pressed 
'Alt-tab' during a cinematic.

- A Multiplayer Install running DirectDraw will no longer crash when 
one cancels the Cinematic selection menu.

- Fixed a bug that prevented two quest rewards from scaling up 
properly for Nightmare and Hell difficulty.

- Sand Leaper corpses no longer prevent players from moving through 
a tight pass in the Act II desert.

- Wounded Act II spiders no longer greatly reduce the frame rate.

- Lower-titled characters may now join Open games created by 
higher-titled characters (those who have completed the game in 
Normal, Nightmare, or Hell difficulty).

- Fixed a bug that prevented some complete Item Sets from having 
their full bonus.

- Fixed a bug in Open battle.net games that allowed a second player 
to create another game with the same name as an already existing 
game. No one could join the second one.

- Fixed a bug in TCP/IP games when a Town Portal was smothered in 
piles of gold, it could cause a player entering from the other end 
of the Portal to be disconnected from the Host.

- Fixed a bug that prevented interacting with the Stash, NPCs, or 
Waypoints if the player clicked on the Stash, then pressed 'H' 
before arriving at the Stash, and finally pressed 'H' again after 
arriving at the Stash.

Minor bugs

- Removed an unused gossip from Ormus (Act III).

- Fixed a bug where if the 'Space bar' were assigned to another 
function, it would erroneously continue to close the Message Log,
Quest Log, and Waypoint menu.

- Fixed a bug that occasionally allowed some monsters to enter the
Act II town of Lut Gholein.

Improvements

- Improved the stability of the servers and the behavior of clients 
when a server malfunctions.

- Changed the amount of gold dropped by a player who is killed by 
another player (PKed) to equal the amount that would normally be 
lost "to the void" as a death penalty when killed by a monster.

- Updated the ReadMe.htm to document the PK gold-drop penalty.

- Changed the text color for Blizzard Representatives in Diablo II 
chat rooms to yellow.

- Australian users connect to the USWest Realm instead of the Asia 
Realm.

******Game Hints/Spoilers******

- Fixed a crash bug that occurred upon entering the red Portal to 
the Canyon of the Magi, if a player had completed the Arcane 
Sanctuary quest, then saved and started a new game, before 
completing the Seven Tombs quest (Act II).

- Fixed a multiplayer bug that prevented a character from completing 
the final quest in Act II (and advancing to Act III), when joining a 
game started by a character who had already defeated the final boss, 
but who had not yet visited Meshif for the reward.

- Fixed the following 3 bugs that could occasionally crash the game:

- Killing Lord De Seis (Act IV).

- In Perspective mode Glide entering a Tomb in the Canyon of the 
Magi (Act II).

- A multiplayer party fighting in the Kurast Bazaar (Act III).

- Fixed a bug that caused a quest item being held in the cursor to 
disappear when pressing the Horadric Cube's transmute button.
