    - Added ability to prevent File Saves during turn in PBEM encrypted battles
      (See Settings Menu of Main Program).

Changes to Campaign Eckmuhl 1.03
    NOTE: This update requires DirectX 8.1 and is not compatible with
      Windows 95.
    - Fix for graphics glitches on very large maps in 3D.
    - Fix for missing Branching Window in Campaign Editor under Windows XP.
    - Fix for crash in campaign game when reinforcement is empty.
    - Fix for Detached units in Obstructed terrain staying Detached.
    - Modified Line Movement Restriction optional rule so that it is based
      on parameter data and modified by quality (see Users manual under
      Movement for details).
    - Fix so that cavalry which fails its morale check prior to charging is
      not allowed to charge.
    - Fix in Scenario Editor so that Restore Units doesn't put Skirmishers
      at full battalion strength.
    - Added the ability for Pioneer units to repair Bridges.

Changes to Campaign Eckmuhl 1.02
    - Added two new parameter data values for use in combat results against
      artillery.
    - Change so that reinforcements do not automatically arrive in Column
      formation.
    - Change to Morale Check algorithm so that it is modified by the size
      of the unit being checked.
    - (Editor) Change so that editor will place units on the map in Column
      or Line formation depending on the use of the Change Formation command.

Changes to Campaign Eckmuhl 1.01a
    - Fix to filename problem in Scenario Editor that applies to scenarios
      started new.

Changes to Campaign Eckmuhl 1.01
    - Added Artillery and Cavalry Stacking values to Parameter Dialog.
    - Removed Op Fire for deploying/recalling Skirmishers.
    - Fix for being able to melee onto bridges and into fords in line
      formation.
    - Fix for Change percentage being displayed for Artillery units
      in the alternate unit list information.
    - Fix for crash caused by resupply bug.
    - When a Skirmisher or Squadron with fatigue greater than fatigue of
      parent plus 100 is combined with parent unit, then fatigue of parent
      unit is increased by 100 (not 1).
    - Fix in Scenario Editor for not being able to place a unit exceeding
      stacking limits.
    - Now saving Bases and Flags View settings.
    - Change to Op Fire algorithm so that units only fire once per triggering
      event.
    - Fix for missing orchards along roads in 3D view.
    - Change so that changes in facing to Leaders and Skirmishers does not
      trigger Op Fire.
    - (Doc) Fix for missing documention in Scenario Editor on creating
      submaps.
    - (Doc) Fixed morale test parameter to be 25 instead of 6 in the section
      on Combat Results in the Users Manual.
