The Advanced Dungeons & Dragons Core Rules CD-ROM 2.0
Patch 2 Beta 1 (2.12b1)

A copy of this file will be installed to the "Program"
subdirectory of your Core Rules 2 installation.

The purpose of the Beta Patch is to help insure the
Release Patch solves more problems than it causes. We
are counting on you, the Beta testers, to report any
problems you encounter with the Beta Patch. Please
e-mail any comments about the Beta Patch to:

evermore@evermore88.com

Please use "Beta Patch" as the subject of the e-mail.
We are interested in knowing if parts of the program
that were working stop working, or if problems we list
as being corrected below are not.

Following is a list of corrections which can be found
in this Beta Patch:

----------------------------------------------------
    Patch 1, Beta 1 (2.01b1)

Exporting
    Encounters added to MapMaker maps after the first
    save will now export with the map file. They will
    also show up in the summary of the map.

Elf, Resistance shows up as option
    The racial ability "Elf, Resistance (10)" now
    shows up as an option for elves with no sub-race.

Custom Racial Abilities
    Now able to have the custom ability adjust Ability
    Scores.

Custom Spell Conversion
    When a CRI mage is converted, any custom spells in
    his spellbooks will be added to the new database.
    When a CRI Priest is converted, any custom spells
    he has memorized will be added to the new
    database.

Custom Weapons shooting ammo
    Put custom weapons back into the list which allows
    them to be selected as the weapon which fires
    ammo.

THAC0 when using 2 weapons
    No longer allow bonuses for Dex & Ambidextrous to
    exceed amount of penalty.

Parts database
    Equipment group correction for Doublet

Equipment bitmaps for custom items
    Added button to General Information page of custom
    data to allow choice of any existing equipment
    bitmap in program.

Encumbrance with Armor proficiency
    Only 1/2 of armor weight counts toward encumbrance
    if proficient.

Cannot raise hitpoints in dual class
    Dual class characters whose primary class was
    higher than or equal to their later classes
    couldn't raise their hit points. This was
    corrected.

Ring of Human Influence
    Now Adjusts Charisma to 18, instead of adding 18
    to Charisma.

Weapon Proficiency costs for Psionicists
    Weapon proficiencies which are supposed to be
    available to Psionicists are now available. Ones
    which are not supposed to be available are marked
    as NA.

Magical Exceptional Strength
    Grant exceptional strength to races which normally
    would not be allowed exceptional strength IF they
    have a magical item which grants exceptional
    strength.

Gloves of Missile Snaring
    Now no adjustment to STR.

AC Defense Bonus (class ability)
    Allow bonus only once even if character has
    purchased for more than one class.

Exceptional Strength
    18/00 strength is maintained after leaving ability
    score adjustment screen.

Encounter Template crash (Example: Human Knights)
    Fix the problem with encounter templates crashing
    when there are items in a template and no
    Monsters.

Scout kit
    Percent of starting funds allowed is now 100.

Map Maker II
    User setting for map link state (Active/Inactive)
    is saved.

Map Maker II
    Intermittent crash associated with font attributes
    (Font name, font size, Bold, Italic, Underline)
    for encounter objects fixed.

Incorrect error: "Cannot remove TSR Sphere from TSR
Spell"
    Now you can remove a sphere from a custom spell
    during spell creation.

Platinum purchases
    Deducts when making purchases.

Movement rate
    If the class ability, "Increased movement" is
    purchased the Movement rate will be increased by
    3. (rather than being set to 15);

----------------------------------------------------
    Patch 1, Beta 2 (2.01b2)

Character Conversions (Character History)
    Character History is now included in the
    conversion from CRI to CRII.

Map Maker II multiple map export
    Export of multiple maps bug fixed.

Map Maker II counter-clockwise rotate
    Right-click menu, "rotate counter-clockwise" bug
    fixed.

Spell Scroll, Wizard and Spell Scroll, Priest
    Changed weight to .1 so more would fit in scroll
    case

Short Sword of Quickness
    "Sword, Short of Quickness" now uses the short
    sword proficiency.

Slippers of Spider Climbing
    Now no adjustment to STR.

Two-weapon +2 fighting style
    Adjusted cost to include extra point for
    purchasing original Two-Weapon style.

NWP Rating Bonuses
    Added custom Traits and custom NWPs to the drop
    lists for NWP Rating Bonuses.

NWP Name Length
    Added a 50 character limit to the names of
    Non-weapon proficiencies. Allowing the user to
    create a longer name created other problems.

Horizontal Scrolling for NWPs
    Added horizontal scrolling to listboxes on the
    Character NWP screen.

Bard get wrong number of WPs
    In Core Rules, bards had been getting 3 WP slots
    at start. They should have only gotten 2. This is
    fixed.

CP problems with NWPs and Traits
    Removing NWPs and Traits in "Update Character"
    would appear to incorrectly update CPs. In
    reality, when NWPs and Traits were purchased, the
    character actually didn't spend _any_ CPs,
    although it appeared that he did. This is fixed.

Weapon Group Summary.
    Added a summary for weapon groups in the custom
    weapon proficiency screen.

Hoizontal Scroll
    Added horizontal scrolling to listboxes in the
    custom weapon proficiency screen.

Psionic Powers Help
    Corrected help for some powers.

Barrel
    Corrected help for Barrel equipment.

Bone Armor
    Changed AC from 6 to 7.

Added right click support for ComboBoxes.
    Some combo boxes (drop lists), how have right
    click help.

Added Contact (5) to Psionicist package.
    

Added help for Character Kits.
    

Fixed export of spells
    When a character export included spells, there was
    a chance that the custom spell list would become
    corrupted, crashing the program. This is fixed.

Fixed Bugbear and Brownie help.
    

Psionics get Contact for free
    Psionics get Contact (NWP) for free if they have
    either Contact class ability.

Free NWPs are automatically given in Create Character
    Free NWPs (Ranger/Tracking, Psionicist/Contact,
    Beggar Kit) used to simply set the cost to 0, but
    the user still had to "buy" it. In "Create
    Character", these NWP are now purchased
    automatically.

Saving throw bonuses
    Changed the wording on the Custom Racial Ability
    screen to clarify negative values as bonuses.

"Psionicist, Warrior Hit Point Bonus (10)" now works
    The ability had not been working. It now does.

"Elemental, All" Sphere working correctly
    Database (Spells.dat) Put elemental priest spells
    into "Elemental, All" sphere.

Fixed encumbrance for armor.
    

Changed Click sound for buttons.
    

Dice Roller
    The dice roller no longer required oleaut32.dll.

Map Maker II
    "Map links active" setting is saved.

Encounter Special attacks/defenses
    Special attacks and defenses (entered in the
    "attacks" section of the monster) are now printed
    encounter printout.

Combat Bonus for Mage and Specialist
    Added to database for specialist. The Rogue Thac0
    chart is now used for both.

Fixed treasure rolling crash with custom spells
    If the user had custom spells in the database, and
    rolled treasure, there was a chance (which
    increased as the number of custom spells
    increased) that the treasure roller would crash.
    It is fixed.

Fixed mage scroll that got priest spells
    One of the mage scrolls in the treasure roller got
    priest spells instead of mage spells. Fixed.
    (TREASURE.DAT!) For end users to "appreciate" this
    patch, once the new TREASURE.DAT is installed,
    they'll need to "DM Toolkit"-> "Treasure"->"Edit
    Treasure Tables", select "DMG 90a: Scrolls, Spell,
    Wizard" and click "Restore". This will clobber any
    changes they made to this table.

Ranger "Find/Remove Wilderness Traps" skill fixed
    A ranger with this ability reported errors when
    trying to print (and do other things). This is
    corrected. Rangers made before this patch will not
    be corrected, only newly created rangers.

CD-ROM drive detection
    The program will now try to verify that the copy
    protection files are on the CD-ROM and that the
    CD-ROM is in your CD-ROM drive. If you were
    previously able to start Core Rules 2.0 without
    the CD-ROM in your CD-ROM drive, there is now a
    chance that you will need the CD-ROM.

Monster Attack screen help
    Revised text.

Wall of Fog school fixed.
    Wall of Fog had not been correctly added to the
    school of Evocation. This is fixed.

Encounter Templates and Monster information
    More complete special attack and defense
    information has been added, so the encounter
    printouts now contain more information. (Aarakocra
    through Dragon, White have been updated for Beta
    Patch 2. More information will be added for the
    release version of the patch)

Gorgimera monster type fixed
    Gorgimera monster type changed from Gorgon to
    Chimera.

----------------------------------------------------
    Patch 1, Beta 3 (2.01b3)

Psionicist Combat Bonus fixed
    The class ability "Psionicist, Combat Bonus (10)"
    had not been working. It should now work
    correctly.

Map Maker II
    "Invalid overlay area" bug(s) fixed. Deleting
    certain objects from a saved overland map would
    cause the red "invalid overlay area" box to
    display in areas which were clearly valid areas.
    On a related note, if the "invalid overlay area"
    box was being displayed as another map was being
    created or opened, the "invalid" box would remain
    until an overlay object was selected by the user.
    These fixes will NOT affect previously saved maps.

NPCs
    Made it harder to get magic armor. Added
    adjustment to Prime Requisites.

Custom races with no dice type for weight crash fixed
    Trying to generate a character using a custom race
    which didn't specify the die to be rolled for
    height, weight, or age crashed the program. This
    was fixed.

Transportation equipment items
    Smoothed out what can be dragged to them and where
    they can be dragged.

"Count" items
    Added help support for "Count" type items
    (charges, doses, patches, etc.)

HTML Saving throws corrected
    Saving throws on HTML didn't take class abilties
    or inventory into account. It now does.

Map Maker II
    Print default settings match current settings in
    the view.

NPC Alignment
    Made alignments more reasonable.

Equipment restrictions.
    Fixed incorrect restrictions on equipment
    purchased by Psionists.

gunpowder.
    Added popup help.

Racial Focus.
    Added help to page.

Encumbrance
    Encumbrance and movement rate is now an option for
    printouts.

Printer Issues
    Printing of character sheets (especially the
    "Character Portrait" and "Proficiency" sections)
    has been made more robust. Many printer whose
    drivers had problems should now work.

Map Maker II
    Re-size of map could result in partial objects on
    the map. Map Maker II now removes any text,
    encounters or objects that are not totally on the
    map after a re-size.

Psionic Attacks and Defenses
    Added support for Psionic Attacks and Defenses.

Unneeded printing memory allocation removed
    When printing character sheets, a small amount of
    memory was allocated and not returned. As a
    result, the program slowly grew bigger as more
    character sheets were printed. This is corrected.

Character sheet printing options are stored
    When printing a character sheet, the sections to
    be printed are now stored for future printing or
    viewing.

----------------------------------------------------
    Patch 1, Beta 4 (2.01b4, or 2.01)

----------------------------------------------------
    Patch 1, Beta 5 (2.01b5)

Current encumbrance printed
    The character's current encumbrance is now shown
    in the "Encumbrance and Movement" section of the
    character sheet. This only works if the Inventory
    screen for that character has been visited at
    least once, and exited that screen using "Finish"
    (not "Cancel").

Tumbling
    Added +2 for unarmed THAC0

Encounter Templates
    Dependent monsters with the "For Every" selection
    will now only appear in the encounter if there are
    at least the "For Every" number of monsters in the
    encounter.

Help files
    Added help for "Count" items to treasure and
    inventory trees.

Spell Memorization
    Clerics memorizing the same spell multiple times
    no longer have the extra copies disappear when
    re-entering the memorization page.

NWP slots for Core Rules characters
    NWP slots when updating Core Rules characters had
    been incorrectly tracked. This is corrected.

Elves, Gnomes, and Half-elves can now be psionicists
    

Class abilties for Core Rules characters now print in
HTML
    

Character Kits, Custom
    Added custom NWPs and Weapon Proficiencies to the
    available lists.

Psionic Attacks
    A character must now have the NWP Contact to
    purchase Psionic Attacks

HTML export now supports sections like printout
    Individual sections can be exported or duplicated,
    just like the printout. The only section not
    supported is the Character Portrait.

Trait "Music/Singing" cost corrected
    It was incorrectly 4 CPs, it is now 5 CPs.

Trait "Keen Touch" thief skill adjustments corrected
    Keen Touch had been giving incorrect adjustments
    for thief skills. This is fixed.

No longer can set ability scores over 25
    It was possible to set ability scores over 25 when
    entering scores, causing problems. This is fixed.

Non-weapon proficiency bonuses correctly stored
    NWPs which recieved bonuses from other standard
    NWPs and traits would "forget" about the bonus if
    the NWP was opened in the custom data editor.
    Fixed.

Rangers and Paladins can change spheres
    Skills & Powers rangers and paladins can now
    customize their spheres in Update and Enter.

Core Rules characters can modify class and race
abilities
    When updating a core rules character, the
    "Race/Class Abilities" building is now active,
    allowing Core Rules characters to modify race
    abilities, class abilities, schools of magic, and
    sphere access.

Skills & Powers characters with low ablity scores
receive NWP cost penalties
    Skills & Powers characters with subability scores
    below 9 in related scores for NWPs receive the
    appropriate cost penalty now.

Saving throws for high level characters corrected
    Saving throws for characters who had advanced
    beyond the last level given were not correct.
    Fixed.

Can now restrict mages from kits, weapons, and more
    Previously, you could restrict kits, weapons, and
    other equipment from all classes except mages.
    Mages have been added.

Character Kits, Custom
    Added custom Traits to the available lists.

Schools, Custom
    Added custom Schools to the available opposition
    lists.

Weapons, Custom Proficiencies
    Added custom Weapons Proficiencies to the
    available list.

Movement rates on printout corrected
    Movement rates for an encumbered character were
    incorrect. Fixed.

Custom "Money" and "Count" items
    Can add custom "Money" and "Count" items to
    treasure bundles.

Custom Spells help
    Added help for Custom Spells to equipment and
    treasure screens.

Weapons, Containing Silver
    Custom Weapons can now select the "Contains
    Silver" check.

MAP MAKER II, About box bug
    About box and credits window now disable editing
    in Map Maker II when opened from within the Map
    Maker II.

MAP MAKER II, Farm/mini-map bug fixed.
    Farms now appear on mini-map.

Shadow Walk changed from Science to Devotion.
    

Allow Gnomes to be Alchemists.
    

Weapons, Carry
    Custom Weapons can now select the "This Item can
    be Carried in a Container" check.

Magical Items
    New Magical items now have access to ability score
    adjustments.

Custom information for racial abilities
    Racial abilities can now select custom NWPs and
    custom WPs.

Fixed typo in turning undead information
    Printouts incorrectly indicated that the player
    needed to roll under the score. The player
    actually should roller greater than or equal to
    the score.

Can print kit descriptions
    Kit descriptions were added as an option for
    character sheets.

Character generation, High-color bitmap crash.
    Bitmaps selected containing more than 256 colors
    generate a warning message, then fail gracefully.

Custom races, High-color bitmap crash.
    Bitmaps selected containing more than 256 colors
    generate a warning message, then fail gracefully.

Thri-kreen racial ability racial weapons description
fixed
    The racial ability "Thri-kreen, Racial weapons"
    had the wrong description.

Weapon Proficincies
    Broad Groups and Tight Groups returned during
    character creation now give back Character Points.
    (Even if the user has gone to another screen and
    then returned)

Export
    Removed "Class Abilities", "Monster Attacks", and
    "Weapon Proficiencies" from the export list.

Character Management
    The Player's name has been added to the character
    summary on the character management screen.

Backstab has better description
    The description for backstab on printouts is now
    clearer.

Fighting style specializations now print in the weapon
proficiency section.
    

Unarmed Combat
    Update character should now handle Unarmed Combat
    costs correctly. Characters which would normally
    not be allowed Unarmed Combat in Update may now
    select Unarmed Combat.

Specialist missile weapon rate of fire corrected
    The program now correctly handles rate of fire for
    specialists for missile weapons.

Class Abilities
    Mental Defense now grants +2 bonus to MAC.

----------------------------------------------------
    Patch 1, Beta 6 (2.01b6)

Sling of Seeking.
    changed # hands needed to 1.

Evermore link changed
    The link to the Evermore Entertainment web
    changed.

Psionicist class abilities corrected
    Psionicists had been getting the wrong "Followers"
    class ability, and not getting Mental Defense.
    Fixed.

Map Maker II re-size bug.
    Re-size while placing encounters sometimes caused
    crash.

Corrected custom NWPs
    Custom NWPs and traits didn't seem to "stick" when
    selected to give a bonus to a different custom
    NWP. This is fixed.

MTHACO
    Added Int bonus to MTHACO for Psionicists and Wild
    Talents.

----------------------------------------------------
    Remastered CD-ROM (2.1)

Page help
    Added help to screen "Nonplayer Characters in this
    Encounter"

Map Maker II cursor bugs.
    Placing a hidden object prompted user to make the
    object visible. If user response was no, cursor
    stayed hidden and drag rectangle functioned
    improperly. Also, when creating a new map or
    opening a map with an object selected (text,
    encounter, object etc.), Map Maker II would not
    refresh (erase the selected rectangle) properly
    upon creation or opening of the new map until the
    user began editing.

----------------------------------------------------
    Patch 1, Beta 7 (2.01b7)

Low NWP penality no longer applies to Core Rules
characters
    The low ability score NWP penality was incorrectly
    being applied to Core Rules characters. Fixed.

====================================================
    Patch 1, Release (2.11pr)

RELEASE PATCH
    2.11pr is a release ready version of 2.01b7.

----------------------------------------------------
    Patch 2, Beta 1 (2.12b1)

Song school entered for spells
    Spells in the school of song had not been marked
    as such. Fixed.

Specialist wizards now only have intelligence as prime
requisite
    Specialist wizards did have all attributes with
    minimum scores listed as prime requisites. This
    isn't correct as is fixed.

Mental Armor applies bonus to MAC
    Mental Armor now applies an appropriate bonus to
    MAC.

Fixed Invulnerability to Normal Weapons spelling
    It had been incorrectly "Invunlerablity".

Boccob's Blessed Book can not hold spells
    

Short swords are now in the "Swords: Short" tight group
    

Find the Path/Lose the Path now divination sphere
    

Paladins now recieve Divination, not Creation
    

Fixed typos in database descriptions
    Fixed typos in descriptions for some class
    abilities, traits, and disadvantages.

Burning Hands wizard spel is elemental fire, not
elemental air
    

Summon Planar Energies psionic power is Psychoportive,
not Clairsentient
    

Psychic Blade changed from Clairsentient to Telepathic
    

2 - 20 encounter table
    Changed the roll from 2d10 to 1d8 + 1d12

Missile damage -
    Removed erroneous Kit Weapon adj. for Ammo items.

Specialization bonus.
    No specialization bonus given for characters with
    both expertise and weapon of choice.

Count items.
    Eliminated error message when moving item on
    equipment page.

Racial ability bonus to damage.
    Was doubling damage. Fixed.

Removed the 5th level prerequisite from Heightened
Senses.
    

Spell scrolls with a spell level range of 1 level (1-1,
or 2-2) in the
    treasure tables crashed the program. Spells of the
    lowest level in the range were never generated.
    Both are fixed.

Dual class THAC0 was incorrect if the earlier classes
where higher level than
    later classes. Corrected.

DMG Table 43. Now getting correct wrestling results.
    

Dragging bundles on Equipment screen.
    Now only counts weight of actual items moved.

Map Links preserved correctly in Import/Export.
    

F1 Help
    Calling F1 Help now brings up general program
    help.

Free Weapon Proficiencies
    Racial Abilities now grant free Weapon
    Proficiencies if appropriate.

Armor Proficiency Cost
    Armor Proficiency Cost now equal to a weapon
    proficiency slot cost

Correct Help for the Priest spell, Addition
    

Can set cost of schools of magic
    The cost for schools of magic for mages can now be
    set for mages.

Lesser Divination supported
    Lesser divination has been added as a free school
    of magic.

Conjurer get Lesser Divination
    New conjurers now receive Lesser Divination.

Fixed AC Adjustment for Magic helmets.
    

Fixed map text and map encounter problem.
    

Fixed map links so that they are preserved through
import/export.
    

Reset the map title in title bar after "Save As"
operation.
    

Assigned the scimitar proficiency to the various
scimitars of speed.
    

Changed the Core Rules gnome from Forest Gnome to Rock
Gnome.
    

Allowed any race to be a psionicist.
    

Provided descriptions for psionicist class abilities.
    

Fixed Robe of Archmagi so it has an AC like armor
instead of giving an AC
    

     
