The Advanced Dungeons & Dragons Core Rules CD-ROM 2.0
Patch 1 Release - November 24, 1998 - 2.11pr

A copy of this file will be installed to the "Program"
subdirectory of your Core Rules 2 installation.

This patch updates copies of the Advanced Dungeons &
Dragons Core Rules CD-ROM of versions 2.10 and below
to version 2.11pr.

Changes since the 2.00 original CD-ROM master:


Ability Scores:

Exceptional Strength
    18/00 strength is maintained after leaving ability
    score adjustment screen.

Magical Items
    New Magical items now have access to ability score
    adjustments.

No longer can set ability scores over 25
    It was possible to set ability scores over 25 when
    entering scores, causing problems. This is fixed.


Classes:

AC Defense Bonus (class ability)
    Allow bonus only once even if character has
    purchased for more than one class (Players
	Option only).

Allow Gnomes to be Alchemists.

Bard get wrong number of WPs
    In Core Rules, bards had been getting 3 WP slots
    at start. They should have only gotten 2. This is
    fixed.

Can now restrict mages from kits, weapons, and more
    Previously, you could restrict kits, weapons, and
    other equipment from all classes except mages.
    Mages have been added.

Rangers and Paladins can change spheres
    Skills & Powers rangers and paladins can now
    customize their spheres in Update and Enter.

Ranger "Find/Remove Wilderness Traps" skill fixed
    A ranger with this ability reported errors when
    trying to print (and do other things). This is
    corrected. Rangers made before this patch will not
    be corrected, only newly created rangers.


Combat:

Combat Bonus for Mage and Specialist
    Added to database for specialist. The Rogue Thac0
    chart is now used for both.

Specialist missile weapon rate of fire corrected
    The program now correctly handles rate of fire for
    specialists for missile weapons.


Copy Protection:

CD-ROM drive detection
    The program will now try to verify that the copy
    protection files are on the CD-ROM and that the
    CD-ROM is in your CD-ROM drive. If you were
    previously able to start Core Rules 2.0 without
    the CD-ROM in your CD-ROM drive, there is now a
    chance that you will need the CD-ROM.


Customization:

Character Kits, Custom
    Added custom NWPs and Weapon Proficiencies to the
    available lists.

Custom information for racial abilities
    Racial abilities can now select custom NWPs and
    custom WPs.

Character Kits, Custom
    Added custom Traits to the available lists.

Custom "Money" and "Count" items
    Can add custom "Money" and "Count" items to
    treasure bundles.

Custom races, High-color bitmap crash.
    Bitmaps selected containing more than 256 colors
    generate a warning message, then fail gracefully.

Custom races with no dice type for weight crash fixed
    Trying to generate a character using a custom race
    which didn't specify the die to be rolled for
    height, weight, or age crashed the program. This
    was fixed.

Custom Racial Abilities
    Now able to have the custom ability adjust Ability
    Scores.

Custom Spell Conversion
    When a CRI mage is converted, any custom spells in
    his spell books will be added to the new database.
    When a CRI Priest is converted, any custom spells
    he has memorized will be added to the new
    database.

Custom Spells help
    Added help for Custom Spells to equipment and
    treasure screens.

Custom Weapons shooting ammo
    Put custom weapons back into the list which allows
    them to be selected as the weapon which fires
    ammo.

Horizontal Scroll
    Added horizontal scrolling to list boxes in the
    custom weapon proficiency screen.

Schools, Custom
    Added custom Schools to the available opposition
    lists.

Weapons, Carry
    Custom Weapons can now select the "This Item can
    be Carried in a Container" check.
Weapons, Containing Silver
    Custom Weapons can now select the "Contains
    Silver" check.

Weapons, Custom Proficiencies
    Added custom Weapons Proficiencies to the
    available list.


Dual Class:

Cannot raise hit points in dual class
    Dual class characters whose primary class was
    higher than or equal to their later classes
    couldn't raise their hit points. This was
    corrected.


Encumbrance and Movement:

Encumbrance with Armor proficiency
    Only 1/2 of armor weight counts toward encumbrance
    if character has correct armor proficiency (Players
    Option only).

Encumbrance
    Encumbrance and movement rate is now an option for
    printouts.

Fixed encumbrance for armor.

Movement rate
    If the class ability, "Increased movement" is
    purchased the Movement rate will be increased by
    3 (rather than being set to 15).


Equipment:

Barrel
    Corrected help for Barrel equipment.

Bone Armor
    Changed AC from 6 to 7.

Equipment bitmaps for custom items
    Added button to General Information page of custom
    data to allow choice of any existing equipment
    bitmap in program.

Equipment restrictions.
    Fixed incorrect restrictions on equipment
    purchased by Psionists.

Gloves of Missile Snaring
    Now no adjustment to STR.

Parts database
    Equipment group correction for Doublet.

Ring of Human Influence
    Now Adjusts Charisma to 18, instead of adding 18
    to Charisma.

Short Sword of Quickness
    "Sword, Short of Quickness" now uses the short
    sword proficiency.

Sling of Seeking changed # hands needed to 1.

Slippers of Spider Climbing
    Now no adjustment to STR.

Spell Scroll, Wizard and Spell Scroll, Priest
    Changed weight to .1 so more would fit in scroll
    case

Transportation equipment items
    Smoothed out what can be dragged to them and where
    they can be dragged.


Export and Import:

Export
    Removed "Class Abilities", "Monster Attacks", and
    "Weapon Proficiencies" from the export list.

Fixed export of spells
    When a character export included spells, there was
    a chance that the custom spell list would become
    corrupted, crashing the program. This is fixed.


Help:

Added help for Character Kits.

Added right click support for ComboBoxes.
    Some combo boxes (drop lists), how have right
    click help.

"Count" items
    Added help support for "Count" type items
    (charges, doses, patches, etc.)

Fixed Bugbear and Brownie help.

Gunpowder
    Added popup help.

Help files
    Added help for "Count" items to treasure and
    inventory trees.

Monster Attack screen help
    Revised text.

Page help
    Added help to screen "Nonplayer Characters in this
    Encounter"

Racial Focus.
    Added help to page.

Thri-kreen racial ability racial weapons description
fixed
    The racial ability "Thri-kreen, Racial weapons"
    had the wrong description.


Kits:

Scout kit
    Percent of starting funds allowed is now 100.


Map Maker:

Exporting
    Encounters added to Map Maker maps after the first
    save will now export with the map file. They will
    also show up in the summary of the map.

Map Maker II
    User setting for map link state (Active/Inactive)
    is saved.

Map Maker II
    Intermittent crash associated with font attributes
    (Font name, font size, Bold, Italic, Underline)
    for encounter objects fixed.

Map Maker II multiple map export
    Export of multiple maps bug fixed.

Map Maker II counter-clockwise rotate
    Right-click menu, "rotate counter-clockwise" bug
    fixed.

Map Maker II
    "Map links active" setting is saved.

Map Maker II
    "Invalid overlay area" bug(s) fixed. Deleting
    certain objects from a saved overland map would
    cause the red "invalid overlay area" box to
    display in areas which were clearly valid areas.
    On a related note, if the "invalid overlay area"
    box was being displayed as another map was being
    created or opened, the "invalid" box would remain
    until an overlay object was selected by the user.
    These fixes will NOT affect previously saved maps.

Map Maker II
    Print default settings match current settings in
    the view.

Map Maker II
    Re-size of map could result in partial objects on
    the map. Map Maker II now removes any text,
    encounters or objects that are not totally on the
    map after a re-size.

MAP MAKER II, About box bug
    About box and credits window now disable editing
    in Map Maker II when opened from within the Map
    Maker II.

MAP MAKER II, Farm/mini-map bug fixed.
    Farms now appear on mini-map.

Map Maker II re-size bug.
    Re-size while placing encounters sometimes caused
    crash.

Map Maker II cursor bugs.
     Placing a hidden object prompted user to make the
     object visible. If user response was no, cursor
     stayed hidden and drag rectangle functioned
     improperly. Also, when creating a new map or
     opening a map with an object selected (text,
     encounter, object etc.), Map Maker II would not
     refresh (erase the selected rectangle) properly
     upon creation or opening of the new map until the
     user began editing.


Miscellaneous:

Changed Click sound for buttons.

Character Conversions (Character History)
    Character History is now included in the
    conversion from CRI to CRII.

Character generation, High-color bitmap crash.
    Bitmaps selected containing more than 256 colors
    generate a warning message, then fail gracefully.
    
Character Management
    The Player's name has been added to the character
    summary on the character management screen.

Dice Roller
    The dice roller no longer required oleaut32.dll.

Evermore link changed
    The link to the Evermore Entertainment web
    changed.

HTML export now supports sections like printout
    Individual sections can be exported or duplicated,
    just like the printout. The only section not
    supported is the Character Portrait.

Platinum purchases
    Deducts when making purchases.


Monsters and Encounters:

Encounter Templates
    Dependent monsters with the "For Every" selection
    will now only appear in the encounter if there are
    at least the "For Every" number of monsters in the
    encounter.

Encounter Templates and Monster information
    More complete special attack and defense
    information has been added, so the encounter
    printouts now contain more information. (Aarakocra
    through Dragon, White have been updated for Beta
    Patch 2. More information will be added for the
    release version of the patch)

Encounter Template crash (Example: Human Knights)
    Fix the problem with encounter templates crashing
    when there are items in a template and no
    Monsters.

Gorgimera monster type fixed
    Gorgimera monster type changed from Gorgon to
    Chimera.


Nonplayer Characters:

NPC Alignment
    Made alignments more reasonable.

NPCs
    Made it harder to get magic armor. Added
    adjustment to Prime Requisites.


Non-weapon Proficiencies:

Corrected custom NWPs
    Custom NWPs and traits didn't seem to "stick" when
    selected to give a bonus to a different custom
    NWP. This is fixed.

CP problems with NWPs and Traits
    Removing NWPs and Traits in "Update Character"
    would appear to incorrectly update CPs. In
    reality, when NWPs and Traits were purchased, the
    character actually didn't spend _any_ CPs,
    although it appeared that he did. This is fixed.

Free NWPs are automatically given in Create Character
    Free NWPs (Ranger/Tracking, Psionicist/Contact,
    Beggar Kit) used to simply set the cost to 0, but
    the user still had to "buy" it. In "Create
    Character", these NWP are now purchased
    automatically.

Non-weapon proficiency bonuses correctly stored
    NWPs which recieved bonuses from other standard
    NWPs and traits would "forget" about the bonus if
    the NWP was opened in the custom data editor.
    Fixed.

Horizontal Scrolling for NWPs
    Added horizontal scrolling to list boxes on the
    Character NWP screen.

NWP slots for Core Rules characters
    NWP slots when updating Core Rules characters had
    been incorrectly tracked. This is corrected.

NWP Rating Bonuses
    Added custom Traits and custom NWPs to the drop
    lists for NWP Rating Bonuses.

NWP Name Length
    Added a 50 character limit to the names of
    Non-weapon proficiencies. Allowing the user to
    create a longer name created other problems.

Skills & Powers characters with low ability scores
receive NWP cost penalties
    Skills & Powers characters with subability scores
    below 9 in related scores for NWPs receive the
    appropriate cost penalty now.

Tumbling
    Added +2 for unarmed THAC0


Printing:

Back stab has better description
    The description for back stab on printouts is now
    clearer.

Can print kit descriptions
    Kit descriptions were added as an option for
    character sheets.

Character sheet printing options are stored
    When printing a character sheet, the sections to
    be printed are now stored for future printing or
    viewing.

Class abilities for Core Rules characters now print in
HTML

Current encumbrance printed
    The character's current encumbrance is now shown
    in the "Encumbrance and Movement" section of the
    character sheet. This only works if the Inventory
    screen for that character has been visited at
    least once, and exited that screen using "Finish"
    (not "Cancel").

Encounter Special attacks/defenses
    Special attacks and defenses (entered in the
    "attacks" section of the monster) are now printed
    encounter printout.

Fighting style specializations now print in the weapon
proficiency section.    


Fixed typo in turning undead information
    Printouts incorrectly indicated that the player
    needed to roll under the score. The player
    actually should roller greater than or equal to
    the score.

Movement rates on printout corrected
    Movement rates for an encumbered character were
    incorrect. Fixed.

Printer Issues
    Printing of character sheets (especially the
    "Character Portrait" and "Proficiency" sections)
    has been made more robust. Many printer whose
    drivers had problems should now work.

Unneeded printing memory allocation removed
    When printing character sheets, a small amount of
    memory was allocated and not returned. As a
    result, the program slowly grew bigger as more
    character sheets were printed. This is corrected.


Psionicists:

Added Contact (5) to Psionicist package.

Class Abilities
    Mental Defense now grants +2 bonus to MAC.

Elves, Gnomes, and Half-elves can now be psionicists

MTHACO
    Added Intelligence bonus to MTHACO for Psionicists
    and Wild Talents.

Psionic Attacks
    A character must now have the NWP Contact to
    purchase Psionic Attacks

Psionic Attacks and Defenses
    Added support for Psionic Attacks and Defenses.

Psionicist class abilities corrected
    Psionicists had been getting the wrong "Followers"
    class ability, and not getting Mental Defense.
    Fixed.

Psionicist Combat Bonus fixed
    The class ability "Psionicist, Combat Bonus (10)"
    had not been working. It should now work
    correctly.

Psionics get Contact for free
    Psionics get Contact (NWP) for free if they have
    either Contact class ability.

Psionic Powers Help
    Corrected help for some powers.

"Psionicist, Warrior Hit Point Bonus (10)" now works
    The ability had not been working. It now does.

Shadow Walk changed from Science to Devotion.

Weapon Proficiency costs for Psionicists
    Weapon proficiencies which are supposed to be
    available to Psionicists are now available. Ones
    which are not supposed to be available are marked
    as NA.


Races:

Elf, Resistance shows up as option
    The racial ability "Elf, Resistance (10)" now
    shows up as an option for elves with no sub-race.

Magical Exceptional Strength
    Grant exceptional strength to races which normally
    would not be allowed exceptional strength IF they
    have a magical item which grants exceptional
    strength.


Saving Throws:

HTML Saving throws corrected
    Saving throws on HTML didn't take class abilities
    or inventory into account. It now does.

Saving throw bonuses
    Changed the wording on the Custom Racial Ability
    screen to clarify negative values as bonuses.

Saving throws for high level characters corrected
    Saving throws for characters who had advanced
    beyond the last level given were not correct.
    Fixed.


Spells:

"Elemental, All" Sphere working correctly
    Database (Spells.dat) Put elemental priest spells
    into "Elemental, All" sphere.

Incorrect error: "Cannot remove TSR Sphere from TSR
Spell"
    Now you can remove a sphere from a custom spell
    during spell creation.

Spell Memorization
    Clerics memorizing the same spell multiple times
    no longer have the extra copies disappear when
    re-entering the memorization page.

Wall of Fog school fixed.
    Wall of Fog had not been correctly added to the
    school of Evocation. This is fixed.


Traits (Players Option only):

Trait "Keen Touch" thief skill adjustments corrected
    Keen Touch had been giving incorrect adjustments
    for thief skills. This is fixed.

Trait "Music/Singing" cost corrected
    It was incorrectly 4 CPs, it is now 5 CPs.


Treasure:

Fixed mage scroll that got priest spells
    One of the mage scrolls in the treasure roller got
    priest spells instead of mage spells. Fixed.
    (TREASURE.DAT!) For end users to "appreciate" this
    patch, once the new TREASURE.DAT is installed,
    they'll need to "DM Toolkit"-> "Treasure"->"Edit
    Treasure Tables", select "DMG 90a: Scrolls, Spell,
    Wizard" and click "Restore". This will clobber any
    changes they made to this table.

Fixed treasure rolling crash with custom spells
    If the user had custom spells in the database, and
    rolled treasure, there was a chance (which
    increased as the number of custom spells
    increased) that the treasure roller would crash.
    It is fixed.


Two Weapon Use:

THAC0 when using 2 weapons
    No longer allow bonuses for Dexterity and Ambidextrous
    to exceed amount of penalty.

Two-weapon +2 fighting style
    Adjusted cost to include extra point for
    purchasing original Two-Weapon style.


Weapon Proficiencies:

Unarmed Combat
    Update character should now handle Unarmed Combat
    costs correctly. Characters which would normally
    not be allowed Unarmed Combat in Update may now
    select Unarmed Combat.

Weapon Group Summary.
    Added a summary for weapon groups in the custom
    weapon proficiency screen.

Weapon Proficiencies
    Broad Groups and Tight Groups returned during
    character creation now give back Character Points.
    (Even if the user has gone to another screen and
    then returned)

