Chessmaster 9000

update 1.01 to 1.02

company: Ubi Soft (www.ubisoft.com)
homesite: www.chessmaster.com

 *** What's New in Version 1.0.2? ***

1. Fixed a rare bug which caused you to always play against the Chessmaster
personality in a Rated Game, no matter who you chose to play against. This bug
only occurred on Windows XP or 2000 machines.

2. Fixed a bug with choosing a random opponent in a Rated Game that could
cause a user's rating to be inaccurately adjusted after the game was
completed.

3. Fixed a rare bug which could corrupt the names of the folders in the File
dialogs (e.g. Load Game, Save Game, etc.). This bug only occurred on Windows
XP or 2000 machines.

4. Fixed a bug with loading an adjourned Rated Game that could cause a user's
rating to be inaccurately adjusted after the game was completed.

5. Fixed a bug in Blunder Alert in which pressing the "I Take it Back" button
would sometimes take back the move in the move list but not actually move the
piece on the board back to its original position.

6. Fixed a bug in which it was possible to select inactive menu items via the
keyboard.

7. Fixed a crash bug that was caused by minimizing and restoring the
application while the Game Analysis feature was being used. However, in
general, you should avoid minimizing Chessmaster 9000, or switching to another
application, while a Mentor feature (such as Game Analysis, Solve for Mate,
etc.) is being used, as Chessmaster will no longer have as much access to your
computer's CPU, causing lower- quality results.

8. Fixed a rare bug in Chessmaster Live in which, whenever the user attempted
to challenge another player, the user received a message stating that the
player was not available for challenges. This bug only occurred on Windows XP
or 2000 machines.

9. Added two command line parameters to Chessmaster 9000. By launching
Chessmaster.EXE with the "-disable3D" switch, the program will disable all
True3D options, and not allow you to select any True3D boards and pieces. This
is useful for users who have video cards or drivers that claim to be DirectX
8.1 compatible, but are not. By launching Chessmaster.EXE with the "-enable3D"
switch, the program will enable all True3D options, regardless of what your
video card and its driver can support. Note that these two switches are
PERMANENT. In other words, if you run Chessmaster with "-disable3D", and then
run it with NO command line parameter, you will STILL not get 3D support until
you run Chessmaster with the "-enable3D" switch. The opposite is true for the
"-enable3D" switch.

10. Modified the "Mentor Preferences" dialog to contain a new setting that
affects all engine instances. The menu item in the "Preferences" menu is now
called "Engine". It still contains the setting where you can change the
Blunder Alert Threshold and the Transposition Table Size for the Mentor engine
instance. But it also now contains a control called "Engine Priority", in
which you can tell Windows how "important" the engine processes are to your
overall multi-tasking system. This is useful if you intend to use other
Windows applications at the same time as Chessmaster 9000. HOWEVER, note that
changing this setting from its default of "Normal" can GREATLY reduce the
overall strength of play of ALL engines in the program (INCLUDING imported
Winboard Engines!), as well as lower the quality of Advice and Game Analysis.
Once again, this setting is ONLY useful for users who wish to multitask while
playing Chessmaster and had difficulties doing so before installing the v1.0.2
patch. Also note that changing this setting will NOT affect engines that are
currently active; it will only affect engine instances that are created after
the setting is changed.

11. Greatly reduced the probability of a Blunder Alert telling you that you
should have made the move that you DID make. However, given that the Blunder
Alert feature attempts to very quickly determine if a blunder is made, this
behavior is still possible. If you find that the Blunder Alert feature pops up
more often than you believe it should, then you should consider increasing the
threshold value by going to "Preferences -> Engine".

12. Fixed a bug in the Annotation window involving editing the User annotation
of a move. This bug would cause any text after about 500 characters to be
truncated once the "OK" button was pressed after editing. Users may now enter
up to about 8100 characters of annotation text per move.

13. Fixed a bug in which personalities that had access to the Endgame
Databases would fail to find the correct move in the EGDBs if there was a
White pawn on a2 or a Black pawn on a7, or in rare en-passant cases. Also,
mates longer than 150 moves are now handled properly (only of interest for
separately generated 6-man EGDBs).

14. Fixed an error with two menu items and their corresponding accelerators in
the Kids Room. The "Quickstart! -> My Level" is now CTRL+Q, and "Quick Hint"
is now CTRL+H.

15. Tournament PGN files are now automatically saved with Time Stamp
Annotation information if that feature is selected.

16. Fixed a bug in which attempting to import a PGN file with only one game
into an opening book failed to import any moves.

17. Fixed a problem with the biography of the Lili personality.

18. Added another PGN Import criteria for opening books -- Knight Moves.

19. Mentor Lines spin box no longer stops at 2.

20. Blunder Alert window can now be closed while the engine is thinking.

21. Fixed a bug that allowed players to choose some options from the table's
right-button menu while the Blunder Alert window was visible and the "Why?"
button pressed.

22. Fixed a bug that highlighted the e6 square when the answer from an
en-passant quiz was displayed, instead of removing the captured pawn.

23. Fixed a bug in which the wrong menu was displayed when you right-clicked
on one of your pieces.

24. Fixed a rare bug in which you couldn't solve a "Pin the Piece" drill
because you couldn't move the right piece as that move would leave your king
in check.

25. Fixed a bug that left the table empty on the last move in the last 4 games
from "Josh/Psychology of Competition"

26. Limit the maximum value of time of the game to 99:59:59.
