Close Combat 5: Invasion Normandy

version 5.01a

company: Atomic Games (www.atomic.com) /
         SSI (www.ssionline.com)

homesite: www.ssionline.com/cc5/

fansite: www.closecombat.org

Here is the readme that was created for the patch. 
But remember even though this has a readme its still 100% 
unsupported. Enjoy!
The patch requires a full installation of Close Combat 5 on your 
computer! 


Release Notes for the Close Combat: Invasion: Normandy patch 

     Contents I. Introduction II. Overview I. 

I)Introduction 

 Since the initial reports of bugs in Close Combat: Invasion: 
 Normandy by forum, email, or phone, we have been working feverishly 
 to get a comprehensive patch out to our players. The description 
 below is a summary of our work. 

 We appreciate and recognize the dedication of our fans all over the 
 world, whose attention to detail and historical context help us 
 make these patches possible. 
 
 Mathew JP4 Herman (former) Associate Producer Atomic Games, Inc. 

II) Overview A

     A. AI 

  1.The bug that prevented the AI from filling empty slots in the BG 
  when out of supply has been fixed. 

  2.Related to that the bug that prevented the AI from replacing 
  heavily wounded and/or KIA soldiers when out of supply has been 
  fixed.
   
  3.The Panzer III H 5cm no longer refuses to rotate its turret. 

  
    B. Data

  1.The U.S. Engineers no longer enter play at Cap de la Hague. 
  
  2.Mortar effectiveness against vehicles has been reduced. 
  
  3.AT guns have increased survivability vs. mortars. 
  
  4.The bug that prevented German rifle grenades from being fired in 
  buildings has been fixed. 
  
  5.The reload time for the SVT-40 has been corrected. 
  
  6.The ammo load-out for the Panzer II has been corrected. 
  
  7.The default setting for the Georgian Ost/709th BG has been 
  tweaked to lower the number of mortars it deploys. 
  
  8.The maximum range of hand grenades has been increased to improve 
  the results of close assaulting armored units. 
  
  9.AT gun pits no longer have the courtyard element. 
 
 10.The size of the German 3.7cm AT gun has been corrected. 
 
 11.The .50 cal ammo belts now have 110 rounds each. 


     C. User Interface 

  1.The saved games on a Client computer now show the correct game 
  settings on the Command screen. 
 
  2.The default Force Moral settings have been corrected. It is now 
  off for single battles and on for campaigns and operations. 

  3.The spelling of SVT-40 has been corrected on the roll over text 
  in the Battle Group screen. 


     D. Net 

  1.The bug that was crashing a multiplayer game when Germans added 
  mortar support has been fixed 

  2.The bug that crashed a multiplayer game if the Host moved from 
  the Debrief screen to the Strategic screen while the Client was 
  receiving results has been fixed. 

  3.The German player is no longer notified that the U.S. player has 
  a Naval Strike available during a battle. 

  4.The date and turn counter during campaign/operation play now 
  behave correctly. 


     E. Graphics 

  1.The SS Marder III 7.5cm now uses the correct graphic. 


     F. Miscellaneous 

  1.The misspelling of Cotentin has been fixed on the Airfield 
  briefing. 

  2.The misspelling in the Chef du Pont briefing has been fixed. 
