Battle Realms

english battle pack 3 incremental

company: Liquid Entertainment (www.liquid-entertainment.com) /
         Ubi Soft (www.ubisoft.com)

homesite: -

Incremental battlepack 3 can be used, if battlepack 1 & 2 are 
already installed. Battlepack 3 will upgrade the game to version 
1.50g

BattlePack 3 Release Notes
--------------------------------------
- Doubled most units' HP to extend battle duration, with exceptions.
- Increased all Missile Damage by 25%.
- Reduced all fire values by 25%.
- Increased Building HP by 25%.
- Increased the cost of Watchtowers for all clans.
- Lowered the cost of the Dragon Dojo by 25 rice.
- Increased the attack power of Spearmen, Werewolves, Chemists, 
  Peasants, Longtooth and Kazan.
- Halved Yin/Yang acquisition rate.
- Reduced Yin/Yang acquisition rate when in your own base.
- Implemented BattleGear priority/breaking system - for example, 
  Druidess Entangle can now stop a Dark Canopy'ing Staff Adept.
- Fixed Brother Sehk's stamina drain rate to be consistent with the 
  other Brothers'.
- Warlock enemy stamina drain ability only affects melee attackers 
  now.
- Changed the Ronin Blood Bond damage distribution - 50% to bonder, 
  100% to bondee.
- Halved the chance of being thrown from a horse.
- Peasants and cloaked Ninja may no longer push boulders.
- Adjusted duration of all time-based BattleGear to match changes in 
  battle length.
- Adjusted damage of all attack BattleGear, such as Whirling Spear, 
  so as not to ruin the flow of battle.
- Improved Garrin's stamina regeneration rate.
- Reduced damage of Diseased One's Rotting Pool, changed to Magic 
  damage.
- Getting Glass Sword now completely robs the Swordsman of all 
  stamina until it is used.
- Chemist Mandrake Spores now fires off of a Rocket and reduces 
  attack strength instead of armor.
- Cannoneer's Smoke Bomb is no longer stackable.
- Increased the duration of the Samurai's Yang Blade BattleGear.
- Increased the damage and radius of the Dragon Monument.
- Increased the fire value on Lotus Shadow Steeds' Infernal Breath 
  ability.
- Changed Geisha Fire Shield to explosive damage, increased duration.
- Increased the stamina required to heal on all healer units.
- Reduced the benefit of heal-enhancing Techniques, such as Art of 
  Massage.
- Reduced the radius of the Swordsman mugging BattleGear.
- Raised the stamina Cost of the Spearman Whirling Spear BattleGear.
- Increased the duration of the Dragon Warrior's Chi Shield, added 
  health regeneration.
- Increased the effectiveness of Grayback's Wolf Howl BattleGear.
- Gave identifiable weaknesses to most heroes.
- Reduced piercing damage resistance of the Chemist, Fan Geisha, 
  Leaf Disciple and Hurler.
- Musketeers can no longer shoot through Dark Canopy or Dragon Skin, 
  and no longer cause melee-activated abilities, such as Fire Shield, 
  to react.
- Reduced Dark Pact's armor bonus.
- Doubled the rate at which poison damage is meted out.
- Lotus Brothers can no longer enter Watchtowers.
- Adjusted and standardized all units' line of sight.
- Standardized missile unit ranges when in watchtowers.
- Adjusted watchtower attack ranges to give more room to melee 
  attackers.
- Fixed some minor building refund value issues.
- While placing mines, the Cannoneer is more vulnerable to attack.
- Blood Bonded units will no longer be bonded once they enter 
  watchtowers.
- All visible status-affecting objects, such as Wolf Totem and Death 
  Sentry, can now be easily targeted for destruction.
- Adjusted strengths and weaknesses of all Zen Master units to more 
  closely match other units'.
