Rainbox Six Rogue Spear: Urban Operations

french version 2.52

company: Red Storm Entertainment (www.redstorm.com)

homesite: www.redstorm.com/urban_ops/

What's New
Version 2.52

General
Cover, Defend, and Snipe waypoints now appear correctly on the 
in-game map. 
             
The mouse look setting should no longer get reset to its original 
value if you change it from within the action phase. 
             
Smoke grenades should now show the smoke grenade model when in a 
player's hand. 
             
"Double Bluff" victory conditions have been fixed so that if a 
terrorist kills a hostage, both teams lose. 
             
The AIs will no longer stop following their plan if the leader gets 
killed during a Cover, Snipe, or Defend plan step. 
           

Multiplayer
Fixed a crash on game start when someone chose the "Electronics" 
specialty. 
             
CLARIFICATION: The IP address of the displaying machine is shown in 
the session screen. The server's IP address shows on the server 
machine, and the clients see their own IP addresses. 
           

Mod System 
Fix the built-in mods to only show up in the interface when 
appropriate. 
             
Fixed the MaxOperatives.txt and MaxTerrorists.txt files to be case 
insensitive on the mission file names. 
           

Movement / Combat Model 
Fixed the "can't fast sidestrafe while zoomed" to "can't fast 
sidestrafe while zoomed a lot". It now works identical to the run 
restriction. 
           


Version 2.51 (included in 2.52 patch)
General 
           
Added a game option that lets you set a preferred action display 
mode (Complete Action Bar, Map and Ammo Only, No Action Bar). This 
is default display mode used when you first enter the action phase. 
             
Fixed C4 to no longer be an obstacle to movement. 
             
Added a new option to RSConfig that allows you to hide the desktop 
when switching game modes. A full-screen black window was added in 
Urban Operations to hide the desktop on some video cards when 
switching graphics modes. This was causing some issues (either 
appearing as a memory leak, or a crash when starting the action). We 
believe we have fixed these issues, but just in case you may toggle 
this option. By default it is turned off. 
             
Fixed the soundvol entry for the AW Covert so it is properly 
silenced. 
             
Fixed the muzzle flash on the AW Covert to be the proper size. 
             
Surrendered terrorists and hostages will no longer look around. 
Since the terrorist look-around motion looks like they have a gun, 
this should help prevent panic among players when surrendered 
terrorists look like they pull out a gun. 
             
Fixed the texture on the MP5K to eliminate holes. 
           

Movement / Combat Model
Fast sidestrafe now uses the "Walk Fast" values from the weapons. I 
hated having that value not do anything anyway... 
             
If you have an analog axis mapped to look up/down (either mouse look 
is on, or a joystick is mapped to this function), the center view 
key will no longer have any effect. 
             
Peeking or changing magazines now causes a reticule bloom. 
             
You can no longer fast sidestrafe while zoomed. 
           

Multiplayer
Textures animate correctly in multiplayer. 
             
Fixed a cheat that allowed players to increase the height of 
operatives beyond a reasonable level, making enemies easier to spot. 
             
The servers IP address is now displayed next to the message of the 
day on the servers session screen. 
             
Fixed a server crash when a client had quotes in their clan name. 
             
Multiplayer now calculates correct number of magazines when extra 
primary or secondary magazines is selected. 
             
Added an option to the Multiplayer session screen to turn reticule 
knock off. 
             
Added an option to the Multiplayer session screen to turn 
third-person camera off. 
             
Fixed the uniforms for co-op missions to be the correct uniforms 
rather than arctic. 
             
Fixed the insertion zones for the Hacienda co-op missions so they 
will no longer crash with more than 2 players. 
             
If a multiplayer mission becomes invalid due to players leaving 
during the countdown timer, the session screen should no longer be 
left in an unusable state. All interface elements should be properly 
reactivated. 
             
Fixed some constants cheats that were possible by editing memory 
while the game was running. 
           

Single Player 
Fixed a crash in the Roster screen that occurred when adding a 
reserve sniper or recon team member to your team, then selecting 
someone on your team. 
             
Fixed a crash in single player if using one of the multiplayer-only 
stand-alone items. 
             
The planning interface will no longer allow horizontal portals to be 
fragged, flashed, or breached. This avoids a potential crash and 
other weirdness as these portals were never meant for these actions. 
           

Mod System
Changes to weapon ammo types (count or type) done via a mod now work 
correctly. 
             
Mods system resets correctly now when client exits game where server 
auto-activated mods.
