WWII: Normandy

version 1.1

company: ValuSoft (www.valusoft.com) /
         Third Law Interactive (www.thirdlaw.com)

homesite: www.valusoft.com/Pages/normandy.html

Additional Content and Gameplay Tweaks
--------------------------------------

* Two additional maps have been added, Map11 and Map12. You can play 
these by selecting "Bonus Maps" from the game menu. Note that these 
maps were included for fun factor and not from the standpoint of 
historical accuracy, so just have fun! Note, in order to see the 
"Bonus Maps" menu you must first complete the 10 normal maps. If 
you've already played these maps before installing this patch and 
don't wish to do so again, you can add the following line to the top 
of the default.cfg file located in your Normandy directory: 
"c_GameCompleted" "1" 

* Enemies now have a higher minimum sight distance so they won't 
ignore players in some situations where there was a clear line of 
sight but the player was relatively far off. 

* AI must now wait after reaching a cover location before moving to a 
new location. This reduces their scrambling around and forces them 
to hunker down and fire, even if their enemy is no longer placed 
optimally for their location. 

* Enemies now alert other enemies when they first take damage rather 
than only when they first sight the player. This behavior was 
accidentally disabled in version 1.0. 

* Location-based damage. Enemies now take more or less damage based 
on where you hit them. Head and torso shots do the most damage, 
while hits in the arms and legs due significantly less.  You can 
turn location-based damage on or off from the  Preferences->Gameplay 
menu. 

* The readme.txt file has been updated with a better description of 
how to accurately throw grenades in the game.


Bugs Fixed:
----------- 

* Fixed crash that could occur if an explosion was triggered on a 
clip brush (this was a very rare occurrence). 

* Tiny triangles are now fully rendered correctly when running in 
software mode. 

* Triangles are now always rendered using the correct screen 
resolutions. Some small triangles went through a drawing path that 
used a default resolution instead of the current on and this could 
cause pixels to be drawn in the wrong place. 

* Fixed bug that was causing level intro screens to exit as soon as 
the level finished loading. This was unfortunately introduced very 
late in the first release while trying to fix a bug with the mission 
completed window. 

* USB joysticks are now detected properly. 

* Clip size for M1 Garand is now correctly set to 8 instead of 15.  
Unfortunately the M1 Carbine was referenced for clip size instead of 
the M1 Garand. 

* Fixed a crash if the "Restart Level" debugging command was issued 
before loading a level. 

* Machine-gunners no longer block movement after they have died. 

* Fixed several small memory leaks. 

* Version 1.0 games are compatible with this patch. However, if you 
save a game after installing this patch, that game will be 
unloadable by version 1.0. 
