Unreal Tournament
-----------------

version 425

company: Epic Megagames (www.epicgames.com)

homesite: www.unrealtournament.com

Version 425 is completely network compatible with all previous 
public releases of UT (versions 400, 402, 405b, 413, and 420). Note 
that with the new version, when you are connecting to a passworded 
server, you will see a "Connection Failed" message, and then 
successfully connect. The client first tries to connect without 
using a password, and then tries again with the password.


Bug fixes
- fixed another mixed skin cheat
- fixed creeping pings problem - especially prevalent with 
  passworded servers 
- fixed problems with passwords with spaces
- improved server CPU utilization
- improved prioritization of network traffic for low bandwidth users
- fixed ActorLineCheck() crash again - no really this time
- fixed clearing base on client in netplay - thanks Mongo
- fixed suicide spamming
- Last Man Standing now can have time limit
- fixed spriteballexplosion sounds playing client side
- faster translocation effect in software mode
- fixed collision bug which cropped up in 420 (overlord)
- fixed D3D 32 bit zbuffer allocation
- lowered NGStats thread priority on dedicated servers, so NGStats 
  doesn't hold up level changes.
- Added bExternalBatcher configuration option to [Engine.GameInfo]. 
  If true, the game doesn't try to run the NGStats world log batch 
  process.
- The 'Use32BitZBuffer' switch in the advanced Direct3D options, 
  which is disabled by default, will force the use of a 32-bit Z 
  buffer even in 16-bit color display modes. This can be used to fix 
  flickering world surfaces and similar visual corruption when running 
  in 16-bit mode on several cards, like the Matrox G400

Editor:
* Forced code to compile to oldest possible version of COMCTL32.DLL 
  ... should eliminate surface properties dialog not showing up, and 
  actor browser being empty
* Editor is now able to handle pathnames with spaces in them
* fixed "Can't find 'ini:Engine.Engine.EditorEngine' in 
  configuration file" error - code now uses unrealtournament.ini 
  instead of unreal.ini
* added "reset" menu to main brush menu
* when importing textures, the texture browser would jump back the 
  first package/group instead of to the newly created ones
* GUI updated with changes to get it closer to final design
* Editor viewports can now be put into "Direct3D" rendering mode 
  (right click on viewport toolbar and select from menu options)
* importing textures/sounds will now allow for empty group names
* exporting all/changed scripts will now work correctly
* controls on bottom bar are left justified now, instead of right
* the surface properties dialog will now show the complete name of 
  the texture that appears on the selected poly (package/group/name)
* when creating a new texture, the browser will now select the 
  correct package/group and automatically call up the new texture for 
  editing.
* 2D shape editor now has the ability to "extrude to bevel" and 
  "extrude to point"
* edit controls can accept formulas again (precede formula with an 
  "=" sign. i.e. "=256+128")
* the "add special" dialog will now remember it's settings if you 
  close it, and re-open it. It will also stay on the screen until you 
  manually close it.
* music browser will now properly import/export files
* added a new button on left hand bar for changing camera speed
* the combobox on the bottom bar will now keep an MRU list of 
  recently entered commands
* editor shouldn't crash or give weird messages when shutting down 
  anymore
* on the alignment tab, the scaling combobox is now able to have 
  values typed directly into it
* on the alignment tab, there are seperate "apply" buttons for each 
  set of scaling values (one for the edit controls and one for the 
  combobox)
* the left hand toolbar now has sections so you can hide/show the 
  commands you want
* the left hand toolbar will now allow scrolling if the screen gets 
  too small to hold all the buttons
* at the bottom of the lefthand toolbar is a section for user 
  defined buttons. These are defined through the unrealed.ini file.
* texture browser will no longer crash if it is resized to be 
  smaller than the width of one texture 
