Terminus
--------

update 1.1 to 1.5 (retail version)

company: Vicarious Visions (www.vvisions.com)

Changes in version 1.2
* COMMON: Added GameRanger support
* COMMON: Fixed gauntlet docking bug
* LINUX: Fixed record buffer overruns
* LINUX: Fixed USB joystick support
* LINUX: Fixed sound volume support
* LINUX: Important misc fixes
* MAC: Removed Info 122
* MAC: Better task switching
* MAC: Moved network code into multiplayer only areas to prevent 
       modem dialing
* MAC: Keyboard support now language independent
* MAC: Fixed simultaneous joystick button pressing
* MAC: Support multiple mice
* MAC: Fixed multiple hat support
* MAC: Added support for up to 32 mouse buttons
* MAC: Force 3dfx cards to draw interface in 16bit color
* WINDOWS: Added force software mixing option, snd_force_softmix, to 
  work around bad soundcards

Changes in version 1.3
* COMMON: Removed ability to create black ships in cosmetic detail 
          screen
* COMMON: Restored the Ship Manager
* COMMON: Fixed disconnect while joining a multiplayer game

Changes in version 1.4

* MAC: Fixed keyboard repeat problems 
* MAC: Improved resolution switching 
* COMMON: Fixed comm queue overflow when starting some games 
* COMMON: Fixed one liner bug when ignoring player communications 
* COMMON: Fixed comm interface update bug 


Changes in version 1.5

* COMMON: Fixed ending cutscene crash in multiplayer 
* COMMON: Removed unnecessary military contract window 
* COMMON: Fixed crash when starting game with invalid ship 
* COMMON: Fixed overwriting invalid save games 
* COMMON: Fixed adding gadgets to canisters 
* COMMON: Fixed cargo scooping canisters with ammo 
* COMMON: NPCs no longer post strike contracts on bases 
* COMMON: Fixed /target command 
* COMMON: Fixed issues with damaged fuel and energy systems in cargo 
          bay 
* COMMON: Fixed erroreous password mismatches in multiplayer games 
* COMMON: Fixed round switching for in-game dedicated servers 
          hosting melee games 
* COMMON: Automatically switches current weapon when it is sold or 
          moved 
* COMMON: Removes stored ships when abandoning saved multiplayer game 
* COMMON: Added ship cost display when selling a ship 
* COMMON: Displays stored ships at Asteroid Outpost in Personal Info 
* COMMON: Fixed ship scrollbar in Personal Info 
* COMMON: Fixed frequency types when restoring save game 
* COMMON: Fixed obscure memory leak 
* COMMON: Fixed bug where ignoring players ignores one-liners 
* COMMON: Fixed acknowledge page button 
* COMMON: Modified comm text delay 
* COMMON: Prevent empty comm messages from sending 
* COMMON: Various script fixes 
* COMMON: Added code to workaround future NPC ID Already In Use 
          messages 
* COMMON: Fixed duplicate ship names and NPC names 
* COMMON: Fixed several spelling errors 
* LINUX: Support over 2GB of memory 
* LINUX: Fixed server disconnecting in multiplayer games 
* LINUX: Fixed address already in use bug on servers 
* MAC: Multiplayer error messages are drawn 
* MAC: Increased memory handles to fix DRP 
* MAC: Added dialog box when joining multiplayer games from
       Game Ranger 
* MAC: Added buffer to help prevent some out of memory errors 
* MAC: Added support for more keys 
* MAC: Improved resolution switching code, again 
* MAC: Fixed Voodoo 3 resolution switching 
* MAC: Added workaround for Game Ranger bug that prevented joining 
       some multiplayer games 
* MAC: Fixed issues with joining games rapidly in succession 
* WINDOWS: Fixed Windows task switching; cannot acquire mouse error 
* WINDOWS: Added texture corrdinate tweaking for Direct3D (see 
           config.txt) 

Notes: The changes in this version necessitated moving the 
multiplayer version up to 1.1. In order to use this patch in a 
multiplayer game, both the server and the client must be upgraded.

Although several scripting errors where corrected in this patch, 
games saved with older versions of Terminus may still experience 
these errors as save game files actually store some scripts. If you 
are experiencing script errors after patching, try using a save game 
that was saved early in the storyline. 
  
