Terminus
--------

update 1.7 to 1.8 (retail version)

company: Vicarious Visions (www.vvisions.com)

Changes in version 1.8
COMMON: Fixed a crash when saving a game in some situations. 
COMMON: Fixed a crash when loading a game after changing number of 
        player saves in terminus.cfg 
COMMON: Several script fixes. 
COMMON: Added code to prevent AI for waiting around and doing nothing. 
COMMON: Added support for entering the port number of a server in 
        the Join Game dialog. Simply enter the server address in 
	ip:port format. 

Notes:
New Server Commands 

There are several new console server commands. The first set deals 
with the max player saves situation. The command "setmaxplayersaves" 
allows you to adjust the number of player saves on the fly. If you 
decrease the number of player saves some player saves may have to be 
dropped. The command "getplayersavestats" displays how many player 
save slots are being used currently. 

A couple notes about the player save system. First, the player saves 
used to be clamped to 64. Anyone running a server with > 64 player 
saves, would see no difference. This limit has been increased to 
4096. Second, some people are under the impression that once all the 
player save slots are filled people can no longer join/save on the 
server. This is not entirely correct. In free mode, once the slots 
are full, the _oldest_ saves are dropped as needed. In story mode, 
however, games are limited to 8 player save slots. 

The next set of console commands does basic economy management. By 
using "displaygadget," a server admin can display the price and 
quantity of a gadget at a base. For example: displaygadget "flare" 
"belt station" 

The "addgadget" and "removegadget" commands take the same parameters 
but perform opposite functions. For example: addgadget "flare" 10 
"belt station" 

The above command will add 10 flares to Belt Station. 

lightly. In a story mode game, adding PVGs to the economy could 
break some scripts. Additionally, if you remove critical gadgets 
from bases, such as iron or water, the base may cease producing some 
products. This, in turn, could lead to shortages that prevent ships 
from leaving the base. Eventually the base should recover, but 
beware of the impact of your actions. 

Additionally, you can only add and remove gadgets. You cannot 
add/remove ship hulls, armor, or fuel and energy. 

Client-side Save Game 

"Saving" a game on the client-side of a multiplayer game was added. 
I place "save" in quotes because although the functionality is 
available through the Save Game and Load Game menu options, a game 
is not really saved. 

Instead, when you save a game on the client, the Internet address of 
the server, your player name, your ship name and your password are 
saved. Then when you load, Terminus attempts to reconnect with the 
server using the same names and password. Client-side save game is 
more like an addressbook or a bookmark. 

A client-side save can be preformed just like a normal save. Go to 
the in-game menu and click Save Game. Games can be saved at any 
point, in any game mode. 
