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*			Total Air War Patch Readme.txt				*
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*		Please read carefully before installing the patch.		*
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To install the Patch:
Go to the folder where you have installed Total Air War, open the program folder and 
copy the supplied f22.dat into it. You will be asked if you wish to replace the 
existing file, click on yes. The changes will take effect next time you start 
Total Air War.

The following are the changes that the Total Air War Patch will make to the release version:

Bug fixes:

- Fixed the problem of taxiing not working later in a campaign.
- Fixed AWACS skip-it bug.
- Fixed engine spool up sounds.
- You cannot now say "yes" or "no" in EMCON 1.
- Fixed wingmen range to fire bug.
- Fixed autopilot no fuel bug.

Patch additions:

- Added Support for Union Reality hardware.
- Added help message when trying to send messages in EMCON 1.
- Can now skip (SHIFT+S) while under threat on the ground.
- Can now drop tanks in EMCON 1.
- Chaff and flare now enabled in EMCON 1.

Removed from this version of total air war:

- The "Go to Noise con 5 message' when getting ready to taxi.
- The "Push one" message in relation to wingmen taxiing
- Player escort supply helicopter missions.

In addition we have added new options for the game.cfg file. To use these, simply go to the
directory in which you have installed Total Air War, open the program directory and edit 
the game.cfg file within it. Add one or all of the lines below to bottom of the file. 
After each line is a short description of it's function. DO NOT add this to the game.cfg,
only add the lines in upper case. 

START_ON_RUNWAY=1

This will put the player's flight on the runway at the start of any campaign mission 
(Just like a scramble mission). The player can then just takeoff and start the mission. 
You don't need to wait for any messages from the tower.

OTHER_FLIGHTS_IN_AIR=1

This will put you in the world when the other flights in your mission have taken off.
If you set the above flag also you will be able to get your mission underway very quickly. 

REARM_WINGMEN=1

This means that when you land and rearm your wingmen will also be rearmed. This will happen
even if your wingmen are in the air.

LAND_AT_ANY_BASE=1

This means that you will get a mission success for landing at any allied airbase. 
The completion events will still state your real home base however.

MORE_CANNON_ON_HARD=1

Gives you 1750 cannon rounds on hard difficulty	.

NO_COLLISION_ON_GROUND=1

Disables plane to plane collisions on the ground.
	

