v1.00c-v1.02
------------

1.02 is not net-game compatible with older versions. everyone need to upgrade - both servers and clients
save games and demos are retained from older versions to 1.02
NOTE: Installing this patch will reset your video, audio, network and game settings. This is needed to reapply new fixed settings for some configurations. Player settings, demos, save games and any scripts that you wrote will remain. (I.e., PersistentSymbols.ini is reset to all defaults.).


+ automatic switching to proper mod when joining a network game
+ fixed server restart when one player leaves due to a "Port Unreachable" ICMP packet. (happened behind some routers)
+ after a level-change, server used to drop players with slower computers (if they were slow at loading the new level)
+ added remote administration. use net_strAdminPassword to set administration password. use Admin(<command>) to remote execute a console command on the server that you are connected to. (example: /Admin("NetworkInfo();") will give you list of connected players and their ips)
+ scripts for custom shortcuts in SeriousEditor (F2, F3, F4, Shift+F2, Shift+F3, Shift+F4, middle mouse) were missing
+ 32bit sound mixer with automatic sound normalizer - prevents sound clipping and noise in extremely large fights
+ fixed volume interpolation bug that caused some sound artefacts when moving quickly around a sound source
+ added support for 2nd mouse. first mouse must be plugged in PS/2 or USB port and the second one must be plugged in a COM port. inp_i2ndMousePort controls the COM port number. note that the second mouse must _not_ be installed in windows, but the com port _must_ be installed (if in Win2k or WinT). use 'customize controls/load predefined settings' to load default settings for the second player. many thanks to Boris Pereira from Doom Legacy project for giving us info on how to read the second mouse.
+ fixed wrong reporting of sound memory usage. some sounds were reported as taking less memory than they really do.
+ added frame buffer control. you can control number of color/alpha/depth/stencil bits using cvars: gfx_iColorBits, gfx_iAlphaBits, gfx_iDepthBits, gfx_iStencilBits. use ApplyDisplayMode() to put your new settings to effect.
+ textures can now be exported even if special effects (dithering, sharpening...) are enabled, or if texture size is cut down. the result of exporting will always be original texture without effects or size reduction. (no more 'Cannot export texture with changed frames' problem).
+ pretouching with 16 pages skip - should offer better performance on Win9x (if you use pretouching)
+ viewbobbing on/off option added
+ if infinite ammo was on, ammo-dropping (at Alley Of The Sphinxes) caused player to be unable to use the weapon for entire game
+ added coop respawing in-place option. player respawns at place of death if killed by a monster. if killed by some environmental hazard (spikes, abyss...), player respawns at standard respawn place as usual. you can force normal respawning if you hold down 'use' button while respawning.
+ fixed occasional server crash on receiving CRC check response from client
+ shielded with extra checks against netwok message overreading and overwriting
+ if 'ded_bRestartWhenEmpty' is set to 0, dedicated server will retain current map when all players leave
+ added extra shielding against compression=2 crashes on server
+ unintentional actions found - was a bug with LinkSys routers - users have to upgrade to latest firmware
+ fixed mesage corruption and possible crash when multiple blocks are received with one TCP port read
+ added option for disabling singleplayer/splitscreen or highscore menu for mods
+ added mth_fCSGEpsilon for workarounds for CSG errors in some situations 
+ added hud_bShowMessages - use to turn off the NETRICSA message notification if it irritates you
+ added environment mapping on world polygons
+ added forcefields (similar as gravities, but used for things like water flow, etc.)
+ added bitfield entity property type. declare as an enum, but with 'flags' keyword instead of 'enum' keyword.
+ triangulate polygons now works on entire polygon selection
+ automatic texture aligning on one or both axis
+ fixed crash when putting a lightning entity on world
+ added flag for surround sound in SoundHolder entity
+ fixed last marker in WorldBase for fog, haze, mirror, gravity.. (didn't work)
+ added console function PlayDemo(<demofilename>)
+ added MOD DLL extension for testing mods without using mod dir. A suffix can be appended to entity and game dlls. It is read from file 'ModExt.txt' in mod dir (for SeriousSam.exe) or from regkey HKEY_CURRENT_USER\Software\CroTeam\WorldEditor\General\ModExt (for SeriousEditor.exe).
+ random select, random deselect and random orientation options in entity browsing dialog


v1.00-v1.00c
------------

1.00c is net-game compatible with 1.00
save games and demos are retained from 1.00 to 1.00c

+ sometimes when sharp turning is on, view used to start spinning wildly, especially when changing gravities
+ dedicated server now supports mods
+ using Serious Editor no longer resets options for Serious Sam
+ dedicated server initialization file (Scripts\Dedicated_startup.ini) was missing
+ rendering electro-fish lightning attack crashed in some rare situations when player ran away from the fish
+ audio options were not saved
+ joystick auto-disable is now off by default - some drivers report this erorrneously
+ network connection between different versions (USA-Europe and similar) didn't work. both server and client need this patch in order for connection to work
+ inability to determine CPU speed on some Win2k machines cause crashing with division by zero when starting
+ after switching the wide screen option off, mouse pointer would block in the upper part of the screen sometimes
+ added controls for gamma, brightness, contrast and posterization (gfx_fGamma, gfx_fBrightness, gfx_fContrast, gfx_iLevels) - only on Win9x and Win2k systems and on cards that support those options
+ increased number of credits options for coop games in the game options menu
+ added support for old Ati RagePro - it is slow, but it works (must use ogl_iFinish=3)
+ couldn't change player appearance and options for some players in split screen in some occasions

