12-10-98

Shogo: Mobile Armor Division

Shogo Multiplayer Point Release 2.1 Update
-------------------------------------------------------------------------------

This patch will update Shogo Version 2.0 (Shogo Multiplayer
Point Release 2.0) to version 2.1.

YOU MUST FIRST HAVE THE 2.0 (SMPR20.ZIP FILE) INSTALLED IN ORDER TO USE THIS
PATCH!

PREVIOUS SAVE GAMES FROM 2.0 OR EARLIER ARE NOT COMPATIBLE WITH THIS VERSION!


INSTALLING THE PATCH
-------------------------------------------------------------------------------

1. To install this patch, unzip smpr21u.zip into your main Shogo working
   directory (usually c:\games\shogo)

2. Overwrite existing files if prompted.

If you want to uninstall the Shogo patch and revert to version 1.0, you
can do a custom reinstall of Shogo from the Shogo CD.

If you're so inclined, please report bugs by visiting
http://www.shogo-mad.com/patch/bugreport.asp and filling out the form.


Updates/Bug Fixes
-------------------------------------------------------------------------------
- Added support for launching from The Zone.
- Fixed ShogoServ.exe bug where it crashes when #levels in list is > 16. Now
  supports up to 50 levels.
- Made a bunch of memory leak fixes (hopefully this will fix the servers
  crashing after 8 hours or so)
- Fixed the bug that caused a crash when using the mpmech cheat.  This bug also
  caused the weapons to get placed on the wrong nodes when models were changed
  (gun sticking out of knee bug).  This also fixes the crash when changing to
  kid mode.
- Added a client-side console command "AutoWeaponSwitch" which defaults to 0.
  If set to 1, weapons will automatically be switched to when picked up in
  multiplayer (i.e., it will work the same way as single-player).
- Fixed a couple of bugs with the host's list of selected levels and using
  custom levels (it wouldn't restore them properly the next time).
- Fixed the problem of the in-game interface going away when killed/hit while
  zoomed in with sniper rifle.
- Fixed being stuck in ground bug (load world via console).
- Fixed more memory leaks (most were single-player only).
- Fixed ShogoSrv so that it actually loads custom rez files properly.
- Improved net performance on some modems that were having "high ping"
  related problems.


--------------------------------------------------------------------------------
Where's the luv?  You know where.
-* M O N O L I T H *-


--------------------------------------------------------------------------------
PREVIOUS PATCH RELEASE NOTES BELOW
--------------------------------------------------------------------------------

11-17-98
Shogo: Mobile Armor Division
Multiplayer Point Release 2.0
-------------------------------------------------------------------------------

This Multiplayer Point Release will update Shogo Version 1.0 (retail version)
and Shogo 1.1 (alpha patch) to Version 2.0.

We have made numerous changes to Shogo for this point release.  Our
focus has been mainly on multiplayer enhancements, but some single
player fixes and general game enhancements have been made as well.
A detailed list of changes are listed in this file, so PLEASE READ ON.

WARNING:

PREVIOUS SAVE GAMES FROM 1.0 OR 1.1 (alpha) ARE NOT COMPATIBLE WITH THIS VERSION.

To counteract this, we added a levels cheat to get back to any level in the game.
See the console section for details on how to use this option.



INSTALLING THE PATCH
-------------------------------------------------------------------------------

1. To install this patch, unzip smpr20.zip into your main Shogo working
   directory (usually c:\games\shogo)

2. Overwrite existing files if prompted.

If you want to uninstall the Shogo patch and revert to version 1.0, you
can do a custom reinstall of Shogo from the Shogo CD.

If you're so inclined, please report bugs by visiting
http://www.shogo-mad.com/patch/bugreport.asp and filling out the form.




Multiplayer Updates/Bug Fixes
-------------------------------------------------------------------------------

- Removed DirectPlay and implemented less problematic TCP/IP driver--this
  means ShogoSrv should work on NT.
- Gamespy now reports gamever as 2.0
- Added Port option in ShogoSrv and MultiWizard when hosting.
  0 will use the default port (27888).  You can specify your own port if
  the default doesn't work.
- 10 new multiplayer levels
- MCA_Madskills and OF_MadSkillz are skill maps, and not designed for more than
  a few people
- 5 updated and tweaked retail multiplayer levels
- Moved the weapon firing (along with a lot of other stuff) to the
  client.  This was the big one.  Yes, it took a long time. :)
- Smoothed out prediction for other players--much smoother now
- Disabled being able to jump when ducked
- Can't hold down jump key and constantly jump now (Mexican Jumping Bean bug)
- Added telefragging for respawning--this fixed some falling out of the
  world issues--this will also give the fragger 1 frag (+1)
- Added "auto self-fragging" if you manage to fall out of the world (should make
  FragSelf console less likely to be used)--takes away a frag (-1)
- Fixed a bunch of "not being able to connect" bugs
- Fixed "hanging at load screen" bugs
- New powerups/hand-held weapons and skins
- New multiplayer spawn-in effect
- Frag screen shows player ping time and color
- Frag screen sorted by frag count
- New player colors and skins (we changed the way this works)
- Made numerous updates to ShogoSrv (Shogo listen server).  See
  ShogoSrv.txt for details.
- MultiWizard shows IP's and pings next to games
- Added connection speed combo box to MultiWizard.  Choose the connection
  speed appropriate for your computer. If you experience inconsistent
  performance, choosing modem (28.8k/56k) is the safest choice. UpdateRate
  (the # of times the client gets updates from the server) is listed
  next to the connection speed.
- Added max Framerate checkbox to MultiWizard.  Checking this will help
  on modem play if you check it and leave it at the default 30fps.
- Local games (eg, LAN games) will always show up in the MultiWizard
  (both TCP/IP and IPX games)
- Servers update stats for people in MultiWizard every 10 seconds
- Added several multiplayer game options to MultiWizard:
    Tractor Beam
    Double Jump
    Ramming Damage (for vehicles in MCA mode)
    RunSpeed (default = 1.3 for multiplayer)
    Missile Speed
    World Time Speed (default of -1 = off)
    Night Color (rgb values)
    Item Respawn Scale
    Heal Scale
- All Shogo multiplayer options get saved in your autoexec.cfg file with
  'net' prefix.
- Fixed the tractor-beam when dead bug (AKA "roaching" when dead bug)
- Fixed being able to tractor beam to the sky
- ModelAdd (r g b) will increase visibility of other players in some dark
  multiplayer levels.  A good value to add is ModelAdd 50 50 50.  This is
  a console command and makes all models (players, powerups, etc) brighter.
  Will only work under D3D (eg, not soft.ren).  Not a new feature, but figured
  we'd tell everyone about this.
- added ipdevice console variable for machines with multiple comm devices
  ...see the section on Console Commands
- Added ShogoP2.rez--contains only fixes to the retail multiplayer levels
  and new levels
- updated mp levels to actually use correct palettes (man, we spaced on that one)
- Made it so double-jump keyboard key will make player do 'single-jump' when
  in onfoot level where double-jump is disabled.




Single Player/General Bug Fixes
-------------------------------------------------------------------------------

- Games saved using version 1.0 OR 1.1 will not work with version 2.0
- Save file info now stored in Save20.ini
- Fixed some USB keyboard and USB mouse issues
- If you've manually edited your autoexec.cfg file and renamed ##mouse to 
  anything else, make sure that it is ##mouse again.  This enables a workaround
  for some of the USB mouse problems.  You can also check "restore factory
  defaults" under the Advanced option in the Shogo Launcher.
- Disabled the InterfaceToggle key (i.e. the "o" key)  It was undocumented
  and lots of people accidently hit it and couldn't figure out what happened.
  You can still get rid of the interface by hitting + a few times.
  Hitting - will bring it back.
- Removed jump up/down animations.  They were causing all sorts of problems
  and they didn't look very good anyway.
- Fixed crashes with joystick (enhanced joystick support is not in yet)
- Fixed AI bugs (AIs not seeing you)
- Fixed red tint after dying
- Fixed MCA vehicle to on-foot level weapons bug (allowed you to have MCA weapon in 
  single player games)
- Fixed a bug that caused player to be stuck in first frame of an animation.
- Added "picked up" messages for all pick up items (that didn't already have messages)
- Fixed AI shooting through walls/doors bug.
- Removed explosion when killing MCA's with melee weapons.
- Fixed ammo icon not always displayed correctly after reloading a saved game.
- Fixed muzzle flash not going away when you die.
- Fixed bug that allowed you to zoom the sniper rifle when in vehicle mode.
- Added longer pause after you die before load screen comes up.
- Removed Sanjuro exclamation point in Single Player (there were just issues...)
- Fixed version of 27_New_MCA included in patch (fixes some issues due to new stuff)
- Fixed skin on player-view sniperrifle to work in software (alpha was messed up)
- Fixed mip-mapping on spider explosion (single and multiplayer)
- Added console.pcx (background image for console)
- Made player invulnerable during cinematics--this solves many, many issues,
  but it works a little differently now.




New console variables/commands
-------------------------------------------------------------------------------

EnableRetailLevels <0,1> -
  Gives access to all retail levels.  You must use this on the command line
  or put it in your autoexec.cfg (eg, before you run the game). Setting this
  to 1 will give you access to all the retail levels through Single Player...
  Custom Levels.

Force1Pass <0,1> -
  Single-pass multitexuring!  Setting this to 1 turns it on. This needs
  to be specified on the command line before you start a game.  You can
  add this to the command line by adding +Force1Pass 1 to the command line
  box under the advanced options in the launcher.  This should work with
  the most recent DX6 Beta drivers from 3DFX for the Voodoo2, as well as
  the current drivers for the TNT.  Recommended only for advanced users!

  WARNING:  enabling Force1Pass will break ModelFullBrights and Saturate

IPDevice <0,1,2,3,n) -
  Specifies the IP device to use for tcp/ip. By default this is 0
  (eg, Shogo will use the first device it finds).  Usefull if you have
  more than 1 comm device (such as a cable modem and a 56k modem on
  the same machine).  Put this in your autoexec.cfg or ShogoSrv.cfg
  or add to the command line w/+

Saturate <0,1> -
  Turns on extra color saturation.  Looks cool.  Only works on lightmapped
  areas of levels.  Usefull if you think a level looks "too dark" and you
  don't want to change the gamma on your card.

SoftBrightScale <scale> -
  Tweaks the brightness in the software renderer.

MaxFPS <max> -
  Limits your framerate.  Helps modem play to limit it to around 30 fps.
  This value is set by the Framerate checkbox in the MultiWiz.

FragSelf -
  Kills you instantly.  Useful if you fall out of the world.

UpdateRate <rate> -
  Controls how fast the server sends updates to your client.  This is the value
  that is affected by the connection speed you choose in the MuliWiz.  It
  can be set higher for more responsive LAN play, or lower for modem Internet play.
  Note: this is remembered each time you run so if you run through GameSpy it 
  will use your last setting.

BodyLifetime <seconds> -
  Sets the lifetime for dead bodies in multiplayer.  Defaults to 10 seconds.
  Was set at 120 seconds (ack).



KNOWN ISSUES
--------------------------------------------------------------------------------
These are the known bugs or issues at this point:

- Sounds cutting in and out--only happens when there are many, many players firing
  in one small area, such as 16 players firing the Juggernaut in MCA_Madskills
  
- If you're having problems getting the patch to work correctly, as a last-ditch
  effort you can try uninstalling Shogo, reinstalling Shogo, and then applying
  the patch.  We doubt very much that this will be an issue for many (if any) people,
  but just in case... :)



--------------------------------------------------------------------------------
Where's the luv?  You know where.
-* M O N O L I T H *-
