=============================================
Star Trek: Klingon Academy Patch
Version 1.02 UK Release
=============================================

Fixes for version 1.02:
-----------------------
-*- Checksum check to validate ships added to multiplayer. 
-*- Starbases no longer spawn too close to each other. 
-*- Weapon's (in fact, all resources) recharge rate problem 
    after warping fixed. The prior symptoms were rapid weapon 
    firing after warping to several systems in QuickBattle. 
-*- We fixed the problem where in-system warp would slow 
    down to a crawl if you went to gunnery chair. 
-*- You can no longer tractor ships while doing an 
    in-system warp. 
-*- A problem was fixed in ships would get too close to a 
    planet when the helmsman was given a command to orbit a 
    target and the target was a planet without an atmosphere. 
-*- The wingman capture command was refined so that it is 
    now less likely to destroy an enemy ship that it is 
    trying to capture. 
-*- The nVidia problem where plasma is being drawn on the 
    celestial sphere can be addressed by getting the updated 
    nVidia video card drivers (Detonator 618 drivers).


Additional Joystick Functionality in version 1.02:
--------------------------------------------------
We have tested the additional joystick features with 
joysticks from popular manufacturers but due to the variety 
of hardware, we are unable to test the feature with all
possible combinations.  

-*- Added 8 button joystick functionality.
-*- Added joystick rudder functionality.
-*- Added force feedback functionality through DirectX.

We have tested the patch to work with the following joysticks:
	Microsoft Sidewinder 3D
	Microsoft Sidewinder 3D Pro
	Microsoft Sidewinder Precision Pro
	Microsoft Force Feedback 1
	Microsoft Force Feedback 2
	Microsoft Force Feedback Pro
	Logitech Wingman Force
	Logitech Wingman Extreme Digital 3D
	Mad Catz Panther XL
	Mad Catz Panther DX
	Gravis Blackhawk Digital
	Thrustmaster Top Gun
	

Windows 2000 and Sidewinder Force Feedback 2
--------------------------------------------
The 1.02 Patch has been tested with the Microsoft Sidewinder 
Force Feedback and the Microsoft Sidewinder Force Feedback 2.  
The Microsoft Sidewinder Force Feedback 2 is not recognized 
by Windows 2000 at the time of this release.  Users who have 
a Microsoft Sidewinder Force Feedback 2 Joystick should go 
to the Sidewinder update page at 
http://www.microsoft.com/products/hardware/sidewinder/SWUpdate/ff2/default.htm 
for the latest updates for their hardware.


Trackball Rudder Calibration
----------------------------
Some joysticks (e.g., the Mad Catz Panther XL) have a 
trackball that serves as a rudder (used to roll or bank 
a ship). The calibration messages in the control options 
screen (e.g., "twist joystick ... counterclockwise...") do 
not apply to trackballs. You can use a trackball as a 
rudder, but you need to calibrate it in the following way:

(1) When the message "Twist joystick fully counterclockwise 
and press a button" appears, rotate the trackball to the LEFT 
some amount, X (e.g., 2 turns) and press a joystick button. 
When the trackball is at this position, your ship will bank 
the maximum amount to the left.

(2) When the message "Twist joystick fully clockwise and 
press a button" appears, rotate the trackball to the RIGHT 
amount 2X (e.g., 4 turns) and press a joystick button. When 
the trackball is at this position, your ship will bank the 
maximum amount to the right.

(3) When the message "Center joystick rudder and press a 
button" appears, rotate the trackball to the LEFT amount 
X (e.g., 2 turns) and press a joystick button. When your 
trackball is at this position, you should not bank/roll.

This procedure puts the center (no bank/roll) trackball 
position centered between the maximum bank left and maximum 
bank right positions.


Fixes for version 1.01:
-----------------------
Ship Fixes:

- We fixed a bug that caused crew to unexpectedly die during 
  low power situations.
- Your shields will now be raised automatically after you 
  retrieve marines.
- The amount of damage done by the Antimatter Field Projector 
  has been corrected.
- We fixed a problem in which ships were being captured too 
  quickly when boarded by multiple warships.
- Ship explosion damage is now accurate for all ships.
- Macros for the KECX (experimental Bird of Prey used in 
  missions 6 and 12) are fixed.
- Bases will now drift only slightly if you collide with them. 
- Firing the Yamato's assault phaser will no longer reduce 
  its power output.
- The Yamato's shield reinforcement controls are now mapped 
  properly.
- The KDDC (Insurrection) will now benefit from Elite Officers.
- The weapon firing arcs and maneuverability of the KDDC 
  (Insurrection) has been corrected.
- Shields will now recharge during warp travel.
- The firing rate and damage of the Shakurian carrier's 
  multiwarhead missile has been corrected.
- Fixed a problem with targeting secondary weapons on the FCL.
- The Planet Killer's defensive strength and mobility have 
  been corrected.


Controls:

- The keyboard shortcut for "All Stop" will no longer affect 
  impulse power.
- We fixed a bug where the "Fire All Weapons" command would 
  sometimes lock up your weapons.
- The "Look Up" and "Look Down" keys are now mapped properly 
  and are no longer reversed.
- The HUD opacity slider will no longer affect the picture 
  in picture region.
- Keyboard commands have been added for Shakurian fighters 
  (attack my target, form-up and retrieve).


AI:

- We fixed a bug that prevented the AI from firing heavy 
  weapons on the highest difficulty level.
- Ramming by the AI ships was toned down a bit.


Star Systems:

- We fixed a problem that caused planets to jump after 
  the game was paused for several minutes and then restarted.
- Random encounters will now appear in the Sol system during 
  Quick Battle exploration.
- Quick battle planets will no longer lined up in a row.
- The planetary orbits in the Pfeiffer system have been 
  corrected.


Misc:

- We fixed a bug that occurred if you paused the game 
  during boarding party conflicts.
- We reduced some of the long pauses that occurred when 
  certain actions were taken (e.g., decloaking, wingman 
  orders).
- Secondary and advanced weapon damage reports will now 
  play at the appropriate times.
- The Elite Helmsmen will now appear on the Medical screen 
  when you have earned him.
- Corrections to the ship's library have been made.
- ICD errors have been addressed.
- You will no longer be required to have CD2 in the drive 
  when launching the game.


Multiplayer Bug Fixes:

- You may now assign bases and stations to AI "players" 
  in multiplayer.  You cannot start a game if human players 
  have selected a base or station as their ship.
- Fixed problem with players getting stuck in an UNO ship.
- The FAS attack shuttle and all freighters are now playable.
- Fixed a bug where ships are sometimes invisible after 
  respawning.
- The multiplayer point system should now work properly.
- The crew quantity and experience buttons should now work 
  properly.
- The point values for bases and certain other ships have 
  been updated.
- The interface art has been updated.


Mission Fixes:

Note: The following list of mission fixes may contain 
  spoiler information.  STOP READING if you do not want 
  to know details about missions you may not have played.

General:
- Fixed a bug where Elite Officers were not being assigned 
  based on Honor points accumulated.
- The text for mission dialog choices has been updated.

Mission 03:
- Fixed some minor dialog chains being called at the wrong time.

Mission 06:
- The voD will now enter the planetary ring and gas giant if 
  you instruct it to.

Mission 08:
- The correct name of the base the player is stationed at 
  is now used.
- Fixed a bug where you'd fail the mission if you warped out 
  of the Tambor system before the Tholians finished attacking 
  the Hornet.
- Fixed a bug where the mission wouldn't end if the Fesoan died 
  in the Shandrak system.

Mission 09:
- The correct name of the base the player is stationed at is 
  now used.
- Fixed a bug where the mission wouldn't end properly if you 
  choose to not turn over Poktarl.

Mission 10:
- Fixed a bug where K'mak would sometimes sit dormant in the 
  Solidak system.

Mission 12:
- Made it easier to approach Melkor's vessel to initiate the 
  Passive Sensor Array.

Mission 13:
- "Destroy the USS Enterprise" objective is now displayed 
  in the debrief screen if it is passed.

Mission 15:
- Fixed a bug that may have been causing some of the mines 
  around the base to be destroyed.  This left the player 
  with too few mines to finish off the base, and the player 
  would have to fly up to the base and kill it manually.

Mission 16:
- Added a delay so that the dialogue from Jaghjech doesn't 
  overlap with Science Officer's.
- Moved freighter closer to Klingon ship in the puyDete system.
- Romulan ship attacks earlier to make it more challenging.

Mission 18:
- Fixed a bug where Jaghjech says a line of dialogue after 
  he has been killed.
- Fixed a bug where a line of dialogue repeats indefinitely 
  at the end of the mission.

Mission 21:
- Warp to Qojup objective will now display the correct status 
  in the debrief screen.

Mission 22:
- The correct name of the base the player is stationed at 
  is now used.

Mission 23:
- Changed Objective text to help the player know what to do.
- Fixed a script bug that would cause a script error if the 
  player died at the same time as the Shakurians.
- Moved the battle into the Nebula of the Tal'Ihnor Nebula.
- Changed ships allied with Melkor to Romulans to make it 
  easier to determine who is an enemy.
- Changed a few ship classes to fix mission balancing problems 
  introduced with the fix to the AMFP.

Mission 25:
- The starbase is now using the proper model.



======================================
 SOFTWARE LICENSE / LEGAL INFORMATION
======================================
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Trademark and copyright (c) 2000 Interplay Entertainment Corp.  All rights 
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Star Trek(R): Klingon Academy (TM) Software (c) 2000 Interplay Entertainment Corp.
All Rights Reserved.  Multiplayer and Networking Support developed by 
Wombat Games, Inc. (TM), (R) and (c) 2000 Paramount Pictures.  All Rights Reserved.
Star Trek and related marks are trademarks of Paramount Pictures.  All Rights Reserved.
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