Rainbow Six Rogue Spear: Urban Operations
-----------------------------------------

US version 2.51 beta

company: Red Storm Entertainment (www.redstorm.com)

The beta patch for the US version of Urban Ops is available! This is 
a public beta test - all problems experienced after installing this 
patch should be sent to uopatchbugs@redstorm.com. Please do not 
email Technical Support on this matter! 

This is a public beta, and not a final release product. 

What's New 

General 

 Added a game option that lets you set a preferred action display 
 mode (Complete Action Bar, Map and Ammo Only, No Action Bar). This 
 is default display mode used when you first enter the action phase. 

 Fixed C4 to no longer be an obstacle to movement. 

 Added a new option to RSConfig that allows you to hide the desktop 
 when switching game modes. A full-screen black window was added in 
 Urban Operations to hide the desktop on some video cards when 
 switching graphics modes. This was causing some issues (either 
 appearing as a memory leak, or a crash when starting the action). 
 We believe we have fixed these issues, but just in case you may 
 toggle this option. By default it is turned off. 

 Fixed the soundvol entry for the AW Covert so it is properly 
 silenced. 

 Fixed the muzzle flash on the AW Covert to be the proper size. 

 Surrendered terrorists and hostages will no longer look around. 
 Since the terrorist look-around motion looks like they have a gun, 
 this should help prevent panic among players when surrendered 
 terrorists look like they pull out a gun. 

 Fixed the texture on the MP5K to eliminate holes. 

Movement / Combat Model 

 Fast sidestrafe now uses the "Walk Fast" values from the weapons. I 
 hated having that value not do anything anyway... 

 If you have an analog axis mapped to look up/down (either mouse 
 look is on, or a joystick is mapped to this function), the center 
 view key will no longer have any effect. 

 Peeking or changing magazines now causes a reticule bloom. 

 You can no longer fast sidestrafe while zoomed. 

Multiplayer 

 Textures animate correctly in multiplayer. 

 Fixed a cheat that allowed players to increase the height of 
 operatives beyond a reasonable level, making enemies easier to 
 spot. 

 The servers IP address is now displayed next to the message of the 
 day on the servers session screen. 

 Fixed a server crash when a client had quotes in their clan name. 

 Multiplayer now calculates correct number of magazines when extra 
 primary or secondary magazines is selected. 

 Added an option to the Multiplayer session screen to turn reticule 
 knock off. 

 Added an option to the Multiplayer session screen to turn 
 third-person camera off. 

 Fixed the uniforms for co-op missions to be the correct uniforms 
 rather than arctic. 

 Fixed the insertion zones for the Hacienda co-op missions so they 
 will no longer crash with more than 2 players. 

 If a multiplayer mission becomes invalid due to players leaving 
 during the countdown timer, the session screen should no longer be 
 left in an unusable state. All interface elements should be 
 properly reactivated. 

 Fixed some constants cheats that were possible by editing memory 
 while the game was running. 

Single Player 

 Fixed a crash in the Roster screen that occurred when adding a 
 reserve sniper or recon team member to your team, then selecting 
 someone on your team. 

 Fixed a crash in single player if using one of the multiplayer-only 
 stand-alone items. 

 The planning interface will no longer allow horizontal portals to 
 be fragged, flashed, or breached. This avoids a potential crash and 
 other wierdness as these portals were never meant for these 
 actions. 

Mod System 

 Changes to weapon ammo types (count or type) done via a mod now 
 work correctly. 

 Mods system resets correctly now when client exits game where 
 server auto-activated mods. 
