*** IMPORTANT - OPERATION FLASHPOINT INTERIM UPGRADE (V1.10) README ***
1st August 2001

This readme outlines the functionality improvements, bug fixes and new features incorporated into the first official upgrade release. The file is available for download from www.codemasters.com/flashpoint/upgrades (and associated mirror sites). Unzip it and run the extracted .exe from any directory - it will automatically update all the necessary files.

Add-Ons (new vehicles, weapons, single and multi-player missions) will be available separately soon.

PLEASE NOTE - YOU WILL NEED YOUR ORIGINAL OPERATION FLASHPOINT DISC IN THE CD DRIVE WHEN YOU RUN THE UPGRADE .EXE - THE FILE IS COPY-PROTECTED AND WILL NOT WORK WITHOUT IT.

Requirements:
1) Installed release version of Operation Flashpoint (WITH ORIGINAL DISC IN CD DRIVE)
2) We recommend that all applications (including Operation Flashpoint) be closed down before running the upgrade .exe.


NEW FEATURES
* Customised faces can now be inserted for use in multi-player games, in JPG format.
* "Walking" mode can be toggled with the 'F' key.
* It is now possible to turn while reloading.
* Weapon shadows now reflect the actual weapon held.
* You can now move when using optics while crouched.
* You will experience reduced weapon recoil when crouching.
* It is now possible to sprint when using an ironsight view.
* Even small hand injuries now cause some weapon trembling.
* Heavy breathing will cause increased weapon trembling.
* AI characters now use the "walking with rifle" animation when appropriate.
* The "NEXT WAYPOINT" command has been implemented for any selected unit - not just the player-commanded vehicle.
* A server can kick players from the "Players" dialog.
* A warning message box will be shown in the server briefing if all players are not ready.
* Blood now appears before an injury is critical.
* Titles were shown at unlimited distance - distance is now limited to 100m.
* The ability to create user-defined actions has been introduced.
* The crash info file context.bin contains more information: CPU registers and version info are saved.
* Squad pictures and titles are now shown on client machines.
* New support and checks for add-ons, referenced to version number.

IMPROVEMENTS
* AI visual and audible enemy detection is improved, especially for prone targets.
* AI night vision is less effective.
* AI now put on/take off NV goggles where appropriate.
* Interior collisions are improved.
* Soldiers report sooner for medical assistance.
* Air friction physics modelling on missiles improved.
* The LAW and RPG are now faster and burn most of their fuel while in the tube.
* Missile fire tail is no longer drawn when fuel is burnt out.
* Airplane target engaging is improved.
* Airplanes lose less speed while turning.
* Even if 'turned in', the gunner is now drawn in the external camera view.
* When connecting through GameSpy arcade, you can now interrupt a "waiting for server" message.
* Only assigned players, not all connected players, are now shown in a multiplayer game.
* The design of the server briefing dialog and chat systems has been improved.
* More transfered properties in multiplayer have been added for airplanes.
* A more robust handling of the "maximum texture size" and "out of memory" conditions has been introduced.
* "Invalid vehicle types" are handled better.
* M113 gunner view improved.
* Seagull handling improved.
* Connect/disconnect messages are now localized.
* Guard band clipping enabled - this solves some issues with clipping sun on nVidia cards, and also increases performance on TnT family cards.
* All reward/penalty cutscenes now marked as played when appropriate.

MISSION FIXES
* Single Mission - 05 Heavy Metal - Mission would rarely not finish.
* Single Mission - 09 Sniper Team - CPU saboteurs not moving.
* Single Mission - 10 Commander - Occasionally didn't end.
* Campaign - 03b Alert - Radio calls M113 'unknown'.
* Campaign - 12 Spearhead - Spelling errors in briefing.
* Campaign - 38 StatusQuo - Crash at Laruns.
* Campaign - 38 StatusQuo - Spanish briefing.

CODE FIXES
* Fixed - Problems with prone soldiers invulnerable to being run over.
* Fixed - Hardware T&L daytime light glitches.
* Fixed - Watch and compass animations under hardware T&L.
* Fixed - Problems with compass and watch on re-trying a mission.
* Fixed - Graphical corruption with Voodoo 3s under Glide.
* Fixed - In-game resolution switches causing some graphical corruption with certain cards.
* Fixed - Spinning sight view with an unloaded rocket launcher on your back.
* Fixed - Preferences resolution not matching in-game selection.
* Fixed - Keyboard input disabled during mission loading.
* Fixed - "3rd person view" difficulty option not functioning correctly.
* Fixed - Autodetect settings for file & texture heap wrong if <128MB reported by Windows.
* Fixed - Double music volume in Audio options.
* Fixed - Problems with map marker centring after installation or creating a new user.
* Fixed - Crash without ammo in ship simulation.
* Fixed - Save-game corruption if save called when training target was being destroyed.
* Fixed - User cannot be deleted sometimes.
* Fixed - Mission objectives not always correctly updated after load.
* Fixed - Soldier very rarely stays frozen in mid-air when getting out of a vehicle, until moved.
* Fixed - "End" button in "Player Killed" screen was handled incorrectly.
* Fixed - Sports car speedometer moving in the wrong direction.
* Fixed - Friendly units info on map in veteran mode.
* Visibility during stand up/lay down transitions now correct.
* Sometimes a tank was aiming at a target in 'prepare' mode only, because the target was already inactive. The tank commander now cancels target in such a situation.
* When a tank commander was changing weapons often, the weapon change command was sometimes lost. This has been fixed.
* Minor night-time visibility bugs resolved.
* AI soldiers watched non-combat enemies, which made weapon selection unstable. Binoculars were also selected for no apparent reason. Only combat enemies are watched now.
* Tank commander weapon selection is now more stable, especially when engaging cars.
* When there were no dangerous enemies visible, the importance of weak targets was overestimated. As a result, much stronger weapons were selected than necessary. This problem has been resolved.
* Camera position is now clipped, so that the camera does not look through objects.
* Night vision equipment now visible on dead soldiers where appropriate.
* Reloading with weapon on back is now disabled.
* Multiplayer - Fixed - Problems when two players get into a vehicle simultaneously.
* Multiplayer - Fixed - "Hide body" sometimes not working.
* Multiplayer - Fixed - Vehicle shaking problem.
* Multiplayer - Fixed - Respawn and "high speed soldier" bugs if killed while getting into a vehicle.
* Multiplayer - Fixed - Disabling radio subtitles removes chat ability.
* Multiplayer - Fixed - Procedure "moveInGunner" is now multi-player safe.
* Multiplayer - Fixed - Procedure "moveInDriver" is now multi-player safe.
* Multiplayer - Fixed - Procedure "moveInCommander" is now multi-player safe.
* Multiplayer - Fixed - Procedure "moveInCargo" is now multi-player safe.
* Multiplayer - Fixed - Score register.
* Multiplayer setup -  Fixed - Player assignment bugs.