***** OPERATION FLASHPOINT PUBLIC BETA VERSION 1.29 README *****

(c) 2001 BOHEMIA INTERACTIVE STUDIO and CODEMASTERS SOFTWARE. All rights reserved.


This package will install version 1.29 Public Beta to your Operation Flashpoint working directory.

****IMPORTANT NOTE: This is Beta version code. Please report any problems directly to Bohemia Interactive Studios' forums http://www.flashpoint1985.com/cgi-bin/ikonboard/forums.cgi?forum=19.

The results of this testing process will be incorporated into version 1.3, which will be part of the official Upgrade 3, to be released in a few weeks.

Naturally, a Beta version will contain bugs and incompatibilities which will be resolved in the final release. In particular, you should bear in mind that it is not possible to mix v1.27 and v1.2 players in a multiplayer game.


REQUIRED:
=========
FULL AND ORIGINAL VERSION OF OPERATION FLASHPOINT UPGRADED TO v1.20.

HOW TO INSTALL:
===============
Insert the original Operation Flashpoint CD in your CD ROM drive and run the attached exe. It should install version 1.27 automatically to your Operation Flashpoint directory.

KNOWN ISSUES
============
- Horizon sky clipping (colored artifacts are displayed on the horizon)

This issue will be resolved in version 1.30.


FEEDBACK
========

Your feedback on version 1.26 is welcome at our official forums. The following link will open the v1.26 public betatesting thread:

http://www.flashpoint1985.com/cgi-bin/ikonboard/forums.cgi?forum=19



VERSION HISTORY
===============

1.29  - Fixed: Target cursor shown in MP game

1.29  - Fixed: Group direction shown in MP game

1.28  - Fixed: Clipboard operations enabled in chat line

1.28  - Fixed: MP: bug in cargo position transfer. Caused problems when
unit from first cargo seat disembarked while someone was still
sitting in second. It could also lead to player animation corruption
or character duplication when player made double attempt to enter vehicle,
thinking first ateempt failed when result was lagged.

1.28  - Fixed: MP character animation in cargo (looking through roof).

1.28  - Fixed: MP - gunner does not see any unit on the radar

1.28  - Fixed: command #reassign

1.28  - New: Laser target designators.

1.28  - Fixed: Some auto-growing lists were not compacted after mission termination.

1.28  - Fixed: AI was not able to fire at armored training target.

1.28  - Fixed: Locking missile was possible even on some targets that cannot be locked.

1.28  	- Fixed: dammage caused by "Sabot" ammo was too low.
	
1.28	- Improved: AA missile hit increased.
		
1.28  - Fixed: Editing of waypoints in simple mode do not change order now.

1.28  - Fixed: Debriefing for gamemaster of dedicated server disappear with no user action.

1.28  - Fixed: AI: When target was very loud, is was sometimes
considered audible but not visible.

1.28  - Fixed: AI: When hearing target that has been seen and then not seen
for some time, position information was too accurate.
1.28  - Added: function scudState

1.28  - Improved: bushes were too easy to see through for AI.

1.28  - Fixed: AI soldiers with AI leader were able to rearm
without corresponding animation.

1.28  - Fixed: AI driving and coordination errors when using supply trucks fixed.

1.28  - Fixed: Bug in angular inertia tensor calculation.
  This bug caused fuel truck turning very slow.

1.28  	- Fixed: Tank drivers were not able to see enemy.
	
1.28  - Fixed: Firing weapons was heard not far enough by AI.

1.28  - Improved: AI reaction to weapon sound.
1.28  - Fixed: no speed of sound delay on any sounds (bug since 1.27)

1.28  - Fixed: cars driver were always looking norths, regardless actual car direction.

1.28  - Fixed: Bug in reaction to enemy detection caused passangers not attacking enemy.

1.28  - New: Error messages logged to Flashpoint.rpt.

1.28  - New: When application is frozen, it creates context.bin and Flashpoint.rpt log
and after 30 sec it attempts to terminate.
