=======================================================

NO ONE LIVES FOREVER
Version 1.001
December 07, 2000

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I.        SYSTEM REQUIREMENTS
II.       UNDOCUMENTED FEATURES
III.      NOTES ON COMPATIBILITY
IV.       KNOWN ISSUES
V.        FIXES AND ADDITIONS
VI.       MULTIPLAYER OPTIONS
VII.      WEB SITES AND TECH SUPPORT
VIII.     CREDITS AND SPECIAL THANKS

*PLEASE NOTE* Save games from version 1.0 will NOT work after
this update is installed.  However, it will be possible to restart
the last mission completed.


I.        SYSTEM REQUIREMENTS
______________________________

The specifications listed below are the MINIMUM required to play 
No One Lives Forever:

	300 MHz Pentium II(r) or equivalent 
	US version of Windows(r) 95 / 98 / 2000 / Millennium Edition 
	64 MB RAM 
	DirectX(r) 7.0 compatible 8MB 3D accelerated video card 
	DirectSound(r) compatible 16-bit sound card 
	Windows(r) compatible keyboard and Mouse 
	DirectX(r) 7.0 (included) or higher 
	100% Windows 95/98 compatible computer system (including compatible 
	32-bit drivers for CD-ROM, video card, sound card and input devices)
	LAN (TCP/IP) or 56k (or faster) Internet connection for multiplayer 

The specifications below are the RECOMMENDED required to play No One
Lives Forever:

	500 MHz Pentium III(r) or equivalent 
	US version of Windows(r) 95 / 98 / 2000 / Millennium Edition 
	128 MB RAM 
	DirectX(r) 7.0 compatible 32MB 3D accelerated video card 
	DirectSound(r) compatible 16-bit sound card 
	Windows(r) compatible keyboard and Mouse 
	DirectX(r) 7.0 (included) or higher 
	100% Windows 95/98 compatible computer system (including compatible 
	32-bit drivers for CD-ROM, video card, sound card and input devices)
	LAN (TCP/IP) or 56k (or faster) Internet connection for multiplayer 


II.       UNDOCUMENTED FEATURES
_______________________________

FINDING LAN MULTIPLAYER GAMES

	If a multiplayer game is being hosted on a computer which does not have access 
	to the internet, players will not be able to find the game in the standard 
	listing.  Clients connecting to a LAN-only game will have to use the "Join LAN 
	Game" option under the multiplayer menu.

PERFORMANCE OPTIONS

	PERFORMANCE OPTIMIZATIONS: Select performance options depending on system 
				   specifications

		*Fast Performance: Highly recommended for (300MHz-450MHz) systems.
		*Average Performance: Recommended for (500MHz-700MHz) systems.
		*Slow Performance, High Detail: Recommended for (733MHz or Higher)

	DISPLAY: This is the Advanced Display menu. Here you can customize the 
		 following options:

		*Texture Resolution: Configure texture resolutions for the World, Weapons, 
 		 Characters, Props, Special Effects, and Sky.
		*Light Maps: Toggle between vertex shading and dual-pass textured lighting. 
 		       NOTE: Turning off Light Maps is one way to greatly increase performance.  If 
			     your system is near the minimum specifications and seems to run slowly, 
			     turn Light Maps off.
		*Mirrors: Toggle mirrors on or off, *Note: Resolution Screen Depth must be set 
 			  to 32-Bit, e.g. 800x600x32.  This feature is not supported on video cards 
 			  without a stencil buffer.
		*Shadows: Circular or None.
		*Detail Textures: Turns on or off detail textures for higher texture detail at 
 			          close range.
		*Environment Map: Makes objects in the world "shiny".
		*Model Chrome: Makes guns "shiny".
		*Trilinear Filtering: Removes mipmap banding artifacts.  This feature is only 
 				      supported on video cards which support trilinear filtering.
		*Triple Buffering: Reduces screen tearing and increases rendering performance 
 				   at the cost of more video memory.

	SPECIAL EFFECTS: These options adjust various effects which alter rendering 
			 performance.

		*Tracers: Toggles tracers on fired weapons.
		*Shell Casings: Turns on or off the shell casings ejected while firing.
		*Muzzle Flash Lighting: Toggles the dynamic lighting associated with the muzzle 
 					flash on guns.
		*Weather: Toggles weather effects
		*Weapon Impacts: Sets the number of remembered weapon impact effects.
		*Debris: Sets the amount of debris caused by shooting a surface.

	SOUND FILTERING EFFECTS: Toggles the use of dynamic sound processing to simulate
 				 the environment.  
				       
				 *WARNING: This feature can cause performance issues 
 				           particularly on low-end machines.

DEDICATED SERVER  (NolfServ.exe)

	You can run a dedicated server on the Internet, or on your local LAN.  Ideally, 
	the hosting system will exceed the minimum system spec for processor speed and 
	RAM. Players will experience smoother gameplay on your server if it has more of 
	both of these things. A high-bandwidth Internet connection (ISDN or faster) is 
	also preferable.

	Run the dedicated server either by clicking the NolfServ server icon in your 
	start menu, or by double-clicking the NolfServ.exe in your Nolf installation 
	folder. You will then go through a multiplayer setup wizard.  The pages of the 
	wizard correspond to the in-game hosting menus.  Please refer to manual about 
	the in game hosting server options.

	When you get to the last window of the wizard and hit the Finish button, there 
	will be a pause while the server starts and the first world is loaded. When the 
	server starts running, you will see the dedicated-server main window.  This 
	window is broken up into 5 sections that are described below:

		SERVER INFO

			*Name: This is the name of your server as seen by players when they are looking 
			       for a server to join.
			*Running Time: This shows the total time your server has been running.
			*Total Players: This shows the total number of players that have visited 
					your server.
			*Peak Players: This shows the highest number of players that were on your 
				       server at one time.


		GAME INFO

			*Players: This shows the number of players currently on your server.
			*Time in Level: Shows the time the current level has been running.
			*Average Ping: Shows the average ping of the players currently in your level.


		PLAYERS

		This shows the list of players that are currently on your server.  The list has 
		the following columns that describe each player:

			*Name: The name of the player.
			*Ping: The ping from the player to the server.
			*Kills: The number of kills the player has scored in this level.
			*Time: The length of time this player has been on the server.

		There is a button below the list of players labeled "Boot".  Use this button to 
		remove a player from your server.


		LEVELS

		This shows a list of levels that the server will be running and the order they 
		will run in.  The current level is indicated with a black dot to the left of 
		the level name. Below the list of levels, there are three buttons which are 
		described below:

			*Next Level:  Go to the next level immediately without having to wait for 
				      the level ending conditions to be met.
			*Select Level:  Go to the currently highlighted level immediately without having 
					to wait for the level ending conditions to be met.  
					You can also just double click the level.
			*Stop Server:  This will stop the server and close NolfServ.


		CONSOLE

		This shows a scrolling display of the server's internal commands and status. 
		Chat messages from players will also appear here.  To send players messages from 
		the command line interface at the bottom, precede the message with "say" and 
		enclose the message in quotes.  For instance if you entered: say "hello 
		everyone!" all clients would see the message "hello everyone!" from "Host". 
		Advanced users can enter Lithtech console commands in this command line. 
		To clear the display entirely, click the Clear button.


		ADVANCED SERVER:  For advanced server setup, the following commands are available:

			*LeashLen: Specifies the allowable distance between the client's position 
				   and where the server thinks the client should be. Defaults to 2.0.

			*LeashSpring: Specifies the distance inside of which the server will 
				      interpolate the server's position to match the client's position. 
				      Outside of this distance, the server's position will be forced to 
				      the client's position. Defaults to 150.0. 

			*LeashSpringRate: Defines how quickly the interpolation will happen between the 
					  server and client positions, in the range 0.0-1.0. Lower numbers 
					  lead to slower interpolation.  (Which gives smoother movement, 
					  but greater error.)  0.0 will stay at the server's position, and 
					  1.0 will teleport the server object to the client's position.  
					  The default value is 0.1.


DAMAGE ICONS

	When a player takes damage from the various ammo types in NOLF, a damage icon 
	will appear along the left had side of the screen.  Damage from specialized 
	ammunition can be countered by various gear items available in the game.  NOTE:
	The ammo icon displayed in the manual has changed slightly.  The new icon is	
	a red blood drop.


WEAPON AND GADGET KEY BINDING

	Under Options/Controls/Weapon Hotkeys, you can bind the weapons and gadgets
	of their choice to number keys 1 through 0.  Icons for these items will
	then show up along the right hand side of the screen.  A number will appear
	within each icon corresponding to the key number.  If you do not possess
	a weapon or gadget, then that icon will not appear on the screen.  Because
	of the huge number of weapons and gadgets in the game, some people prefer to
	rebind every few missions.  Others prefer to bind only gadgets to each key.
	The choice is yours.


HARDWARE CURSOR

	Under Options/Display you can select Hardware Cursor on or off.  On means that
	the cursor is not bound to the game's framerate which in most cases means
	it is much smoother and easier to use throughout the game's menus. However, many
	cards do not support a hardware cursor, even those that claim they do.


ADDITIONAL GAME OPTIONS

	Under Options/Game, there are several additional options not included in the 
	manual.

		*Head bob: Sets the amount the screen will bob as you move.

		*Weapon sway: Sets the amount your weapon will sway naturally when you move.

		*Pickup message duration: This option will set how long the pick-up messages
					  appear on your screen.

MUSIC FILES ON DISK 2:
	There's some groovy 60's tunes that can found on Disk 2. Simply enable your
	media/audio player before starting No One Lives Forever and then insert Disk
	2 once the application is within the Main Menu.
		


III.      NOTES ON COMPATIBILITY
________________________________

FUNCTIONALITY

	No One Lives Forever is designed to function with Windows 95/98/2000/
	ME-compatible graphics and sound cards. Drivers for these various devices are 
	provided by Windows itself or the respective card manufacturers and may 
	occasionally result in compatibility problems beyond our control.

	If you experience any problems, it is always recommended that you obtain the 
	latest drivers for your hardware.  Driver updates resolve the overwhelming 
	majority of compatibility issues.  Most hardware vendors make their drivers 
	available on their web site.  If you are unsure of a web site URL for a 
	particular hardware vendor, you may want to try accessing one of the popular 
	Windows software update sites such as http://www.windrivers.com.  Additionally, 
	a brief list of the chipset and board manufacturer web sites appears below for 
	your reference.

MANUFACTURER WEB LINKS

	3dfx Interactive - http://www.3dfx.com
	3Dlabs - http://www.3dlabs.com
	AccelGraphics - http://www.accelgraphics.com
	Asus - http://www.asus.com
	ATI - http://support.atitech.ca
	Aztech Labs - http://www.aztechlabs.com
	Canopus - http://www.canopuscorp.com
	Creative Labs - http://www.creativelabs.com
	Diamond Multimedia - http://www.diamondmm.com
	Elsa - http://www.elsa.com
	Gateway 2000 - http://www.gw2k.com
	Guillemot - http://www.guillemot.com
	I/O Magic - http://www.iomagic.com
	Jaton - http://www.jaton.com
	Leadtek - http://www.leadtek.com
	Matrox - http://www.matrox.com
	Number Nine - http://www.nine.com
	NVIDIA - http://www.nvidia.com
	S3 Incorporated - http://www.s3.com
	ST Microelectronics - http://www.kyro.st.com
	VideoLogic - http://www.videologic.com


IV.       KNOWN ISSUES
______________________

WINDOWS 2000:

	A problem with Microsoft's DirectInput may cause mouse or keyboard functions to 
	keep repeating when the keys or buttons are pressed in conjunction with other 
	buttons. Striking the "stuck" key or button again should cause the function to 
	stop repeating.  Microsoft has released a service pack to fix this bug which is 
	available at http://www.microsoft.com/windows.   

	Striking the Shift key five times may cause the 'Stick Key' feature to become 
	enabled in Windows 2000. If this happens, a computer will task switch to a 
	desktop dialogue box with options related to the feature, including one to 
	disable it entirely.

	Under Windows 2000 when running at a 256 color desktop resolution, No One Lives 
	Forever will minimize and nothing happens. User must "End Task" to quit 
	application.  This can be corrected by making sure that your desktop color is 
	set to 16-Bit or higher.

	When installing No One Lives Forever, if Microsoft CD-Player is enabled
	on the System Tray/Taskbar, inserting Disk 2 during installation may initiate 
	the Microsoft CD-Player automatically due to audio files being detected on this disk.
	This will interfere with the installation process of No One Lives Forever and 
	errors may occur once installation is complete.
		*To correct this, simply right click on the CD-Player icon located at the
		 bottom right hand corner and select exit before installing No One
		 Lives Forever. It's highly recommended to disable any media player
		 software from the System Tray/Taskbar before installing No One Lives 
		 Forever. 


WINDOWS 9x:

	After quitting the game No One Lives Forever, starting another application or game, 
	will bring up an Explorer error and then a msgserv error.
		*This error has to do with the D3D API and is common on D3D games.  
		 We've looked at this and it seems like it is related to D3D code. 
		 DirectX(r) 8 may resolve this issue.

GRAPHICS:

	TEXT ALIGNMENT PROBLEMS ON THE MENUS:  Some cards may display the menu text out 
	of alignment.  While we have done what we can to address this, the problem will 
	need to be corrected through driver updates from the board manufacturers. 
		*Please check your board manufacturer's web site for the latest drivers.  
		 This is seen with the ATI Radeon, RAGE 128 Chipsets, and Savage Chipsets.

	MISSING CURSOR ON THE MENUS:  This problem can occur on several different cards 
	and may be fixed by a driver update.  In addition, because some cards do not 
	support a hardware cursor such as the one used in No One Lives Forever, you 
	have the option to disable the hardware cursor via the Advanced Options button 
	from the game launcher.  
		*Simply select "Disable Hardware Cursor" and you will 
		 be provided with a software cursor.

        PROBLEM ADJUSTING CURSOR COLOR: If adjusting the cursor colors is causing No 
        One Lives Forever to crash, please change your screen bit depth to 32-bit 
        (e.g. 800x600x32) If you want, after you adjust your cursor color, you can then 
        change back to 16-bit. We are currently working with nVidia to determine the 
        source of the driver issue.

	INTRO MOVIES PLAYING AT LOW FRAME RATES:  This problem occurs with the following cards: 
	Voodoo Banshee, Voodoo 2/3/4/5. Simply hit the left mouse button to bypass movies.
	Future updates from 3Dfx may reslove this issue. 

	CORRUPTED MIRRORS:  In some rare instances, mirrors in the game may appear 
	corrupted.  
		*Changing to a 32-bit desktop screen mode should resolve the 
		 problem.

	CORRUPTED GRAPHICS IN THE MENUS WITH THE SAVAGE CHIPSET, ATI ALL-IN-WONDER CHIPSETS 
	AND ATI RAGE 128 CHIPSET CARDS:  Turning down all display settings in No One Lives Forever to 
	the lowest settings will help remedy this issue.
		*Also it can only be corrected via a future driver update.

	ATI ALL-IN-WONDER/PRO: We have found that running NO ONE LIVES FOREVER with the drivers that
	ship with the video card is more stable compared to the newer drivers that are currently 
        available.
		*ATI will address this issue with a future driver update.

	CORRUPTED GRAPHICS WITH THE MATROX CHIPSET CARDS:  This problem occurs rarely. 
		*This problem can usually be fixed by choosing 16 Bit, rather than 32 Bit, color mode. 

	CORRUPTED GRAPHICS DURING GAMEPLAY USING VOODOO BANSHEE CHIPSET CARDS:  This 
	problem seems to occur most frequently on Windows 2000 systems.  
		*Lowering the detail setting will most likely resolve the problem. 
		 Future driver updates will also reduce this effect.

	VOODOO 3:  There are no visible chrome effects seen on walls even though 
	everything is turned up in the performance menu, the walls in The Assigment 
	training level don't have any shining or chroming effects.  
		*Environment mapping and Detail texturing are not supported on the Voodoo3. 

	VOODOO 5:  Mild to severe discoloration can sometimes occur with the Voodoo 5 
	when using the two or four pass anti-aliasing modes.  
		*In the launcher under Advanced Options, type "+S3TCEnable 0" into the 
		 command line and check the "Always use these settings" box.  
		 This should correct the problem.

	VOODOO 5:  May experience a split-screen effect while quitting the game.  
		*This a hardware issue with the video card switching from the D3D renderer to the Desktop.  
		 This will not affect Desktop settings.

	VIA CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.
		*Download the latest 4 in 1 drivers and video display drivers to correct these issues. 
		 The 4 in 1 driver can be obtained at the following link: 
		 http://www.viatech.com/drivers/index.htm

	AMD CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.
		*Download the AGP Miniport and latest driver pack from the AMD website at: 
		 http://www.amd.com/products/cpg/bin/

	TNT/TNT2/GEFORCE:  Load Screens may appear corrupted when using a high resolution 
			   setting 1600x1200.

	RIVA 128 CHIPSETS:  Alpha Blend Issues
		*There are a number of rendering issues on the Riva128 
		 which are due to a combination of hardware and driver issues which result 
		 in occasionally strange graphic anomalies particularly with Alpha blending.

	ASUS (TNT/GeForce) DRIVERS ISSUE:  When the user plays the Co-Op level "Storm" with the retail
	driver provided by ASUS, the game will kick the user out to the desktop.  
	This only happen on this level and all the other Co-Op levels are fine.  
		*Using the Detonator 3 Drivers from Nvidia will correct this.  Also a 
		 future driver update from ASUS may correct this issue.

	TNT/GEFORCE CARDS NOT DISPLAYING IN-GAME FOG:  Make sure that "Enable Fog Table 
	Emulation" is checked.  This option can be found in Control Panel, Double Click 
	the "Display" icon, click on the "Settings" tab, click on the "Advanced" 
	button, click on the TNT/Geforce tab, click on the "Additional Properties" 
	button, and click on the "Direct3D Settings" tab.

SOUND:  

	SOUNDBLASTER AWE 32/64 PCI:  There's a rare issue of sound choppiness 
	and drop out.  
		*Make sure you have the latest driver from your sound card 
		 manufacturer and check for device conflicts.

	SOUNDCARD IS NOT BEING DETECTED OR DISABLED:  
	Subtitles will not appear in the game if you do not have a soundcard, if your 
	soundcard is not detected or if you have disabled your soundcard.

PERIPHERALS: 

	INTELLIMOUSE EXPLORER/OPTICAL PS2 ADAPTER:  Additional mouse buttons are not being detected. 
		*If you're using the PS2 adapter for this mouse, NOLF can only use the left mouse 
		 button, middle/wheel button, and right mouse button.  The two side (Additional) 
		 buttons will only be detected if the latest intellipoint drivers are used and connected 
		 directly into the USB port.

DEVICES:

	CD-ROM:   When playing multiplayer using Minimum Install, the application constantly seeks 
	the CD/DVD ROM causing lag.  
		*Make sure that the Supplemental Cache Size for the CD-ROM is set to Full and that the 
                 Optimize Access Pattern is set to "Quad Speed or Higher".  You can access these 
		 features within the Control Panel and double clicking the System icon.  This will bring 
		 up the System Properties Screen.  At this point select the "Performance" tab and click 
		 on "File System" located near the bottom left hand corner.  This will bring up the 
		 "File Systems Properties" menu.  Now select the "CD-ROM" tab and this is where the changes 
		 can be made.  It's also recommended that a 32X or faster CD/DVD ROM should be used when 
		 playing Multiplayer using a minimum install.


V.      FIXES AND ADDITIONS
___________________________

*  Fixed a potential crash on exit bug as well as crashes that 
   sometimes occur when moving between Singleplayer and 
   Multiplayer.

*  Fixed memory fragmentation issues which may have caused 
   crashes and slow downs after playing for long periods of time.

*  Fixed a bug where the player inventory was not always saved 
   correctly after being knocked out.  This insures if you go back to 
   play a level, that you have all available weapons/gadgets that you 
   have collected.

*  Added the ability to review Intelligence items you have collected 
   via a new Intelligence Gallery (by popular request!).

*  Fixed a bug in single player where shooting an unalert enemy 
   twice, even with silenced weapons, could alert other AI in the 
   vicinity to your presence. This bug was making stealth missions 
   more difficult than intended. In this update, silenced shots which 
   hit and kill an unalert AI never alert other AI in the area making 
   stealth easier and more intuitive for many players.

*  Fixed a bug that allowed the coin to fall through many surfaces in 
   the game, thereby making it impossible for the player to retrieve.  
   This bug should be 100% fixed on flat surfaces, but the coin may 
   still "trickle down" certain ramps and disappear.

*  Fixed an unreachable Intelligence item on the space station, 
   which prevented players from getting a perfect score in every 
   level.

*  The Body Remover can now be mapped to a weapon hotkey.

*  Changed the "Always Run" Toggle to toggle default movement 
    (Run or Walk) and changed the "Run" key to toggle the opposite 
   of the default.  This will allow players who choose "walk" as 
   their default movement mode to run when the button is held 
   down, and vice-versa.  The names of these controls in the 
   options menu have also been changed for clarity.  "Run" is now 
    "Toggle run/walk", and "Run/walk toggle" has been changed to 
    "Toggle Always Run."

*  Added better caching of weapon special fx to cut down on 
   stuttering (e.g. when hit by a cyanide bullet, game pauses while 
   loading floating goats).

*  Added more informative "Disconnected from Server" messages.

*  Fixed a bug where double clicking on the arrows to scroll 
   through available servers in the multiplayer "join" menu would 
   join the server that's currently highlighted. 

*  Added the server's IP address and version number to the game 
   option section of the multiplayer "join" menu. 

*  Fixed a bug that allows low ping players to photograph Intelligence
   items multiple times.

*  Fixed a multiplayer bug that sometimes caused a player's armor 
   display to not show up correctly.

*  Fixed a bug that allows low ping players to score multiple kills 
   when they run over someone on the snowmobile or motorcycle. 

*  Added a dialogue box that appears when a player attempts to 
   join a server that's running a different version of the game. 

*  A "View Options" command has been added to multiplayer 
   escape menu.  This will allow clients to see all of the current 
   server's settings. 

*  Added a dialog box to indicate that a server is no longer available.  
   This will come up when you try to join a server that has been shut 
   down since the last time you used the "refresh server" option.  
 
*  Fixed a bug where players in a multiplayer game could use the 
   Escape key to "Teleport" across the map after grabbing a weapon 
   or powerup.

*  Attempted to fix game freezes with players using the Diamond 
   MX300 (Aureal Vortex2 Chipset).  Unfortunately, we have 
   determined this is a DirectX and/or driver issue. We're working 
   with Microsoft on a solution.  In the meantime, players who 
   encounter this bug can still play the game by turning off 
   DirectMusic in the Advanced options section of the launcher.   

*  Chat text in multiplayer now word-wraps.

*  Other long messages now also word wrap.

*  Fixed bug with Weapon Stay weapons only giving you the 
   default ammo (not the ammo specified by the level designer).

*  Updated weapon powerups so you can pick up the ammo in them
   (if you run out of that ammo type) even if you have the weapon.

We'd like to extend our heartfelt thanks to those gamers who are 
helping each other by answering support questions on the forum, 
particularly those hard to track down hardware and driver issues 
that plague all PC games!


VI. MULTIPLAYER OPTIONS 
___________________________________

ADDITIONAL OPTIONS

	The following options may or may not be covered in the manual:

		*PLAYER TAUNTS:  When enabled, players can use the F4, F5, F6, and F7 keys to 
		 make their player taunt other players.  If disabled, you will not hear other 
		 people's taunts.

		*PLAYER SETUP:  You can use this menu option to customize the following aspects 
		 of your character:

		*PLAYER NAME:  Type in the name you want to use here. Make sure to hit <ENTER> 
  		 after you type in your name.

		*AUTO SWITCH WEAPONS:  If this option is On, when you pick-up a weapon which
		 is more powerful than the weapon you currently hold, you will automatically
		 change to that weapon.

		*IGNORE TAUNTS:  If you select yes, you will not be able to hear the verbal
		 taunts from other players.

		*CONNECTION SPEED:  Select your speed here.  The game will adjust the amount
		 of updates you receive to compensate for slower connections.

		*PREFERRED TEAM:  Choose either UNITY, H.A.R.M or No Preference. The choice you 
  		 make will only affect the team you will be placed on in H.A.R.M vs. UNITY. 
  		 Assault maps and will not restrict which player models you can choose.  If 
  		 you choose no preference, you will be randomly assigned to a team.

		*PLAYER MODEL:  There are over 40 models available to you in No One Lives 
  		 Forever. Choose the one you prefer.

		JOIN INTERNET GAME:  Allows you to join a multiplayer game already in progress. 
		When you select this option, GameSpy will search for available servers around 
		the world and list them for you. The join game screen provides several options 
		for customizing the server list as follows:

			*REFRESH SERVER LIST:  This option will command GameSpy to update the list of 
  			 available servers and all related information.

			*ALL GAMES/DEATHMATCH ONLY/H.A.R.M. vs. UNITY ONLY:  Click on this to toggle 
  			 between the type of game you are interested in joining. 

			*ALL PLAYERS/NOT EMPTY/NOT FULL/NOT FULL NOT EMPTY:  This will restrict the 
  			 list based on how many people are currently playing.

			*JOIN GAME:  Once you have clicked on the server you want to join, click on 
  			 this to connect. 

			*JOIN LAN GAME:  Allows you to join a LAN-only multiplayer game already in 
			 progress.

			*HOST:  Allows you to Host your own multiplayer game. The following options are 
			 available:

			*SESSION NAME:  Type the name of your session here. 

			*GAME TYPE:  You can select either a Deathmatch game or H.A.R.M. vs. UNITY.

			*GAME OPTIONS:  We have provided many different options for the hardcore gamer 
  			 to customize their game for Deathmatch and H.A.R.M vs. UNITY.


DEATHMATCH OPTIONS

	LEVEL_ENDING CONDITIONS:  Allows you to choose what will cause the level to end.

		*NONE: Level plays on indefinitely.
		*FRAG LIMIT REACHED: The level ends when any player's frag count reaches the Frag Limit.
		*TIME LIMIT REACHED: The level ends when the Time Limit is exceeded
		*FRAG OR TIME LIMIT REACHED: The level ends when either the Frag Limit or the Time limit is reached.

	FRAG LIMIT:  The total number of kills any single person needs to achieve before 
	the game ends.

	TIME LIMIT:  Set the number of minutes you want your game to last.

	MAX PLAYERS:  The total number of players you will allow to enter your game.

	RUN SPEED:  Modifies player movement speed. This value is a multiplier, with 1.0 
	as the default (i.e. 0.5 is 1/2 normal speed and 3 is 3 times the normal speed).

	RESPAWN SCALE:  How fast power-ups respawn.  This is a percentage (i.e. 0.5 is 
	half the normal rate, 3 is 3 times the normal rate).

	DEFAULT WEAPON:  The weapon players start with when they join the game or 
	respawn after dying.

	WEAPONS STAY:  If this option is set, weapons will not disappear when picked up.

	LOCATION-BASED DAMAGE:  Specifies whether location-specific damage modifiers 
	will be used (i.e. head shots inflict greater damage than limb shots).

	AUDIO TAUNTS:  Set this to "On" to allow players to send taunts.

	FALL DAMAGE:  Use this to adjust the percentage of normal damage received via 
	falling damage.  (i.e. 0 is no damage, 50 is half damage, 100 is the normal 
	damage amount).

	ARMOR HEALTH BONUS:  Adds a bonus to health when picking up an armor powerup.  
	The value determines the number of health points to give to the player.


H.A.R.M. vs. UNITY OPTIONS:

	LEVEL-ENDING CONDITIONS: Set your game to end when one of the following is 
	achieved:

		*NONE: The game will play on indefinitely.
		*SCORE REACHED: The game ends when either H.A.R.M. or UNITY achieves the "winning score"
		*TIME LIMIT REACHED: The game ends when the chosen time limit is reached.
		*SCORE OR TIME LIMIT REACHED: The game ends when one team achieves the Winning Score, 
		 or when the Time Limit is reached, whichever comes first.
 
	TIME LIMIT: Set the number of minutes you want your game to last.

	WINNING SCORE: The number of points a team must earn to win the level if the 
	"Score Reached" Level-Ending Condition is selected.

	INTELLIGENCE SCORE: The amount of points earned for gathering an intelligence 
	item.

	FRAG SCORING: Determines if a point is scored when a player on the other team 
	is killed.

	MAX PLAYERS: The total number of players you will allow to enter your game.

	RUN SPEED: Modifies player movement speed. This value is a multiplier, with 100 
	as the default (i.e. 50 is 1/2 normal speed and 150 is 1 1/2 times the normal 
	speed).

	RESPAWN SCALE: How fast power-ups respawn.  This is a percentage (i.e. 50 is 
	half the normal rate, 150 is 1 1/2 times the normal rate).

	FRIENDLY FIRE: When turned "On" you will be able to injure your teammates with 
	your own weapon fire and vice versa.   

	DEFAULT WEAPON: The weapon players start with when they join the game or 
	respawn after dying.

	WEAPONS STAY: If this option is set, weapons will not disappear when picked 
	up. 

	LOCATION-BASED DAMAGE: Specifies whether location-specific damage modifiers 
	will be used (i.e. head shots inflict greater damage than limb shots).

	AUDIO TAUNTS: Set this to "On" to allow players to send taunts.

	FALL DAMAGE: Use this to adjust the percentage of normal damage received via 
	falling damage.  (i.e. 0 is no damage, 50 is half damage, 100 is the normal 
	damage amount).

	ARMOR HEALTH BONUS: Adds a bonus for health when picking up an armor powerup.  
	The value determines the number of health points to give to the player.

LEVELS 

	Use this option to determine which levels to play. Simply click on the 
	level you want to add and then click on the "Add level" option. Or, use the Add 
	All option to cycle though all of the available levels. If you need to remove a 
	specific level from the queue, just click on the level name, and then click on 
	Remove. If you wish to remove all of the levels from the queue, click on Remove 
	All.  In addition, if you choose to create custom multiplayer maps, they will 
	be available here.

		*LOCK SERVER: Toggle this to "On" if you wish to restrict your game to certain 
		 players.

		*PASSWORD: If Lock server is set to "On", you can use this option to specify the 
		 password that is needed to join your game.

		*LAUNCH: Once all server options have been set, use this to launch the game.

ADDITIONAL INFO

	You should check for the latest Multiplayer updates, please visit the following 
	websites:

		The Official Site
		http://www.the-operative.com

		FOX Interactive
		http://www.foxinteractive.com

		Monolith Productions
		http://www.lith.com

		Nolfnews

VII.        WEB SITES AND TECH SUPPORT
_________________________________________

WEBSITE LINKS

	For more information on No One Lives Forever and additional options for 
	technical support, please visit the following web sites:

		The Official Site
		http://www.the-operative.com

		The Official Community Site
		http://www.nolfnews.com

		FOX Interactive
		http://www.foxinteractive.com

		Monolith Productions
		http://www.lith.com

TECH SUPPORT

	In the rare case that you should receive a defective disc or discs, you should first attempt to 
	return it to the store from which you bought it, taking with you your receipt. If, however, you
	fail in your quest, you can write to us, call us or email us at the following locations. 

	Fox Interactive Support
	10720 Gilroy Road Suite #2
	Hunt Valley, MD 21301

	Or call 410-568-3630 from 5am-9pm Pacific Standard Time.

	There is more technical support information found at this web site.

		http://support.foxinteractive.com



VIII.	  CREDITS AND SPECIAL THANKS
_________________________________________


FOX INTERACTIVE

	PRODUCTION TEAM

		PRODUCER
		Chris Miller

		ASSOCIATE PRODUCER
		Aaron 'ApB' Blean

	QUALITY ASSURANCE

		SUPERVISOR
		Don 'KILLJOY' Sexton

	Q.A. LEADS

		Kaycee 'Mulletino' Vardaman
		Tim 'Landshark' Harrison
		Chris 'Lancer' Wilson

	TESTERS

		Ken 'Ken@fox' Anderson
		Sweet Billy
		Tony Black
		Joe 'Slider' Castellano
		Francis 'Big Frank' Choi
		Kristian 'Brock Landers' Davila
		Matt 'Matty' Dell
		Michael Dunn
		Glenn 'LegO'Lamb' Dphrepaulezz
		David 'PaLaDiN#67' Farkas
		Kevin Huynh
		Anant Jiemjitpolchai
		Igor 'Russo2000' Krinitskiy
		Javier '' Lagos
		Duc 'shoot@fox' Lai
		Frantz Latten
		Cris 'Soupafly' Lee 
		Jeremy 'Ludies' Luyties
		Red 'Teeth' Magpantay
		Kerry 'Bling Bling' Marshall
		Aaron Minjares
		Arabian 'Panic Zone' Nazel
		Billy 'KMA' Pamies
		Young 'Bad Bo0oy' Park
		Gabe 'Kamikaze' Slater
		Jeff 'Jiggleypeff'Spierer
		Nathan 'THX' Sutter
		David 'skultomb' Taylor
		Luke 'Thai Fighter' Thai
		Tim 'GunBuster' Tran
		Ellen Williams
		Daan 'BlueGrass' Wisehart
		Hal 'Durden' Zabie 

	SPECIAL THANKS

		Kyle 'Pezman' Peschel
		Marisa Porter, MCA
		Tim Godwin, Line 6 
		Cakewalk 
		Van Riker, 1600 Records
		Triumph Motorcycles 
		Doc Martins 
		Brian Thomas, Fox Library
		Lisa Fredsti, Fox Library
		Kathleen Camplin, Fox Library
		Dave Monroe, Fox Library
		Mitzi Martin
		Avalon
		Panasonic
		Karly Young 
		Jack Van Leer
		Karen Mangon
		Angela Edwards
		Dave Rech
		Dave Shaw
		Danny Ruiz
		Ivo Gersovich
		Luke Letizia
		Sung Yoo
		Eric Asevo
		Robert Hayes, ATI
		Brian Harvey, Nvidia
		3DFX
		GameSpy
		Joe Finetti 


MONOLITH PRODUCTIONS 

	DEVELOPMENT TEAM (In Alphabetical Order)

		James Ackley, Lead Sound Designer
		Scott Albaugh, 2D/3D Artist
		Dan Berke, Engineer
		Kevin Francis, Engine Engineer
		Jim Geldmacher, Engineer
		Jon Gramlich, QA Lead
		Chris Hewett, Director of Development
		Craig Hubbard, Lead Game Designer
		Eric Kohler, Character Art Direction
		Steve Lee, 2D Artist
		Brian Long, AI and Animation Engineer
		David Longo, Lead 3D Artist
		John Mulkey, Level Designer
		Bob Munsil, Level Designer
		Brian Pamintuan, Sound Designer
		Frank Rooke, Level Designer
		Sasha Runnels, 2D Artist
		Samantha Ryan, Producer
		Wes Saulsberry, Art Lead
		Kevin Stephens, Lead Engineer
		Akika Tanaka, 2D/3D Artist
		Cassano Thruston, Sound Designer
		Bill Vandervoort, Lead Level Designer
  

	SPECIAL THANKS

		Matt Allen
		Kevin Bailey
		Rhett Baldwin
		Andrea Barringer
		Mark Brown
		Wayne Burns
		Nadia Eng
		Ben Chamberlain
		Ben Coleman
		Mike Dussault
		Courtney Evans
		Israel Evans
		Jay Fuller
		Andy Grant
		Jason Hall
		Nathan Hendrickson
		Peter Higley
		Patti Kail
		Darren Korman
		Gary Kussman
		Kevin Lambert
		Spencer Maiers
		Andy Mattingly
		Eric Minamoto
		Dan Miller
		Brad Pendleton
		Jonathan Stein
		Dan Thibadeau
		Jim Totaro
		Brian Waite
		Sandra Watanabe
		Kiyotaka Yaguchi 

LITHTECH

	ENGINE TEAM

		Rachel Blackman
		Bryan Bouwman
		Jonathan Branam
		Jeff Everett
		Terry Franguiadakis
		Brian Goble
		Toby Gladwell
		Adam Hayek
		Chris Hedberg
		Matthew Scott

MUSIC

	COMPOSER, INTERACTIVE MUSIC DESIGN
	Guy Whitmore
	
	TITLE TRACK
	Rich Ragsdale

	ADDITIONAL MUSIC COMPOSITION / DIRECT MUSIC ARRANGER
	Erik Aho
	Nathan Grigg
	Tobin Buttram

	CELLO (BADGUY THEME)
	Lori Goldston

	VOCALS (MORROCAN THEME)
	Gino

	ADDITIONAL MUSIC TRACKS
	Becky Kneubuhl
	Recorded at Asylum Studios

SONG CREDITS

	"Void"
	Written and Performed by Red Delicious (Steve Baca, Sara Wallace, Rob King)
	Published by Stompin' Music (BMI)
	(c) 2000 Red Delicious

	"El Dorado"
	Written and Performed by Archie Thompson
	Published by ArchType Music (BMI)
	(c) 2000 Archie Thompson


VOICE AND MOTION CAPTURE ARTISTS

	Jock Blaney, Dmitrij Volkov
	Ken Boynton, Santa plus voices too numerous to count!
	Barbara Dirickson, Baroness Dumas
	Scott Burns, Various
	Mike Madeoy, Tom Goodman
	Jamil Mullen, Motion Capture Performer
	Kit Harris, Cate Archer and Inge Wagner
	Mark Dias, Various
	John Patrick Lowrie, Bruno Lawrie
	David Stalker, Magnus Armstrong
	Nigel Neale, Mr. Jones 
	Andrew Heffernan, Motion Capture Performer
	Jenna Hawkins, Motion Capture Performer
	Roger Curtis, Mr. Smith
	Jeff Steitzer, Baron Dumas

 
COPYRIGHTS

Uses Miles Sound System
Copyright (c) 1991-2000 by RAD Game Tools, Inc.

Uses Binks Video Technology
Copyright (c) 1994-2000 by RAD Game Tools, Inc.

MPEG Layer-3 playback supplied with the Miles Sound System
from RAD Game Tools, Inc. MPEG-3 audio compression technology licensed by Fraunhofer IIS and THOMPSON Multimedia.

(c) 2000 Monolith Productions, Inc. 
LithTech (tm) Game Engine (c) 1998-1999 Monolith Productions, Inc. All rights reserved. 

Fox, Fox Interactive, No One Lives Forever, The Operative and their associated logos are registered trademarks or 
trademarks of Twentieth Century Fox Film Corporation. 

LithTech is a trademark of Monolith Productions, Inc. 

Windows(r) is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. 

The ratings icon is a trademark of the Interactive Digital Software Association.

Thanks for playing No One Lives Forever and watch for more Cate Archer 
adventures in the future!


