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NO ONE LIVES FOREVER
Update to Version 1.001
December 07, 2000

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I.       INSTALLATION INSTRUCTIONS
II.      FIXES AND ADDITIONS
III.     FOR ADDITIONAL HELP AND INFORMATION 

This release will update the English version 1.0 of No One Lives 
Forever (NOLF) to version 1.001.  A future International Update 
will be released to update non-English versions of NOLF 1.0 to 
version 1.001.  All updates contain a combination of bug fixes and 
new features, which are outlined in their respective Readme docs.

In addition, a separate Content Update which includes new 
multiplayer maps will be released shortly.  In order to insure the 
new maps play as intended, you will need to first download the 
base Update. 

*PLEASE NOTE* Save games from version 1.0 will NOT work after
this update is installed.  However, it will be possible to restart
the last mission completed.

I.        INSTALLATION INSTRUCTIONS

To install the update, click on the archive and extract the files to a 
temporary directory of your choosing.  The default path is 
c:\NOLFUpdate.  Once the extraction is complete, explore to the 
directory and click on setup.exe.  Finish the installation wizard to 
complete the update.    


II.      FIXES AND ADDITIONS

* Fixed a potential crash on exit bug as well as crashes that 
   sometimes occur when moving between Singleplayer and 
   Multiplayer.

* Fixed memory fragmentation issues which may have caused 
   crashes and slow downs after playing for long periods of time.

* Fixed a bug where the player inventory was not always saved 
   correctly after being knocked out.  This insures if you go back to 
   play a level, that you have all available weapons/gadgets that you 
   have collected.

* Added the ability to review Intelligence items you have collected 
   via a new Intelligence Gallery (by popular request!).

* Fixed a bug in single player where shooting an unalert enemy 
   twice, even with silenced weapons, could alert other AI in the 
   vicinity to your presence. This bug was making stealth missions 
   more difficult than intended. In this update, silenced shots which 
   hit and kill an unalert AI never alert other AI in the area making 
   stealth easier and more intuitive for many players.

* Fixed a bug that allowed the coin to fall through many surfaces in 
   the game, thereby making it impossible for the player to retrieve.  
   This bug should be 100% fixed on flat surfaces, but the coin may 
   still "trickle down" certain ramps and disappear.

* Fixed an unreachable Intelligence item on the space station, 
   which prevented players from getting a perfect score in every 
   level.

* The Body Remover can now be mapped to a weapon hotkey.

* Changed the "Always Run" Toggle to toggle default movement 
   (Run or Walk) and changed the "Run" key to toggle the opposite 
   of the default.  This will allow players who choose "walk" as 
   their default movement mode to run when the button is held 
   down, and vice-versa.  The names of these controls in the 
   options menu have also been changed for clarity.  "Run" is now 
   "Toggle run/walk", and "Run/walk toggle" has been changed to 
   "Toggle Always Run."

* Added better caching of weapon special fx to cut down on 
   stuttering (e.g. when hit by a cyanide bullet, game pauses while 
   loading floating goats).

* Added more informative "Disconnected from Server" messages.

* Fixed a bug where double clicking on the arrows to scroll 
   through available servers in the multiplayer "join" menu would 
   join the server that's currently highlighted. 

* Added the server's IP address and version number to the game 
   option section of the multiplayer "join" menu. 

* Fixed a bug that allows low ping players to photograph Intelligence
  items multiple times.

* Fixed a multiplayer bug that sometimes caused a player's armor 
   display to not show up correctly.

* Fixed a bug that allows low ping players to score multiple kills 
   when they run over someone on the snowmobile or motorcycle. 

* Added a dialogue box that appears when a player attempts to 
   join a server that's running a different version of the game. 

* A "View Options" command has been added to multiplayer 
   escape menu.  This will allow clients to see all of the current 
   server's settings. 

* Added a dialog box to indicate that a server is no longer available.  
   This will come up when you try to join a server that has been shut 
   down since the last time you used the "refresh server" option.  
 
* Fixed a bug where players in a multiplayer game could use the 
   Escape key to "Teleport" across the map after grabbing a weapon 
   or powerup.

* Attempted to fix game freezes with players using the Diamond 
   MX300 (Aureal Vortex2 Chipset).  Unfortunately, we have 
   determined this is a DirectX and/or driver issue. We're working 
   with Microsoft on a solution.  In the meantime, players who 
   encounter this bug can still play the game by turning off 
   DirectMusic in the Advanced options section of the launcher.   

* Chat text in multiplayer now word-wraps.

* Other long messages now also word wrap.

* Fixed bug with Weapon Stay weapons only giving you the 
   default ammo (not the ammo specified by the level designer).

* Updated weapon powerups so you can pick up the ammo in them
    (if you run out of that ammo type) even if you have the weapon.

We'd like to extend our heartfelt thanks to those gamers who are 
helping each other by answering support questions on the forum, 
particularly those hard to track down hardware and driver issues 
that plague all PC games!


III.     FOR ADDITIONAL HELP AND INFORMATION 

For the latest news, technical support and information on future 
updates, please visit the following websites.

     The Official Site
     http://www.the-operative.com

     The Official Community Site
     http://www.nolfnews.com

     FOX Interactive
     http://www.foxinteractive.com

     Monolith Productions
     http://www.lith.com

For the latest news on compatibility issues and successful 
workarounds, please check out the FAQs at 
http://www.the-operative.com and http://www.nolfnews.com.  

As work progresses on future updates, we'll be updating the NOLF 
Team Plan file at http://www.lith.com.  Thanks for playing and 
we'll see you online!

   


