NASCAR Heat 1.1e Patch

This is a short summary of the changes made to the product between version 1.0
(the original release) and 1.1.  A number of bugs have been fixed, as well as
improvements to damage, multiplayer, and yellow flags.

DAMAGE
  This was one of the biggest changes since the release.  You will find that
the cars will damage more realistically, especially in Expert mode.  It is now
possible to damage the sides, roof, and rear of the car, as well as the front
end and the hood.  The damage will also affect the car's performance in a more
realistic manner.  Another change is that repairing damage will have a greater
effect on your pitstop times if you elect to repair your damage.  Collisions
will also be more noticeable with Force Feedback, and produce more sound.

GAME CHANGES
  The infamous "Victory with 43 Cars at Daytona" bug has been fixed, of course.
The player will now get the proper two laps to qualify for Martinsville and
Bristol.  In addition, there is an additional "speedup" lap at Talladega so
that both qualifying laps will be at racing speed.  The second event at
Talledega now has the correct number of laps.
  Yellow flags will be more likely to come out during accidents.  Disabled
cars will pull to the apron and not disrupt traffic.  The bug where pits were
closed incorrectly has been fixed; also the pace car will not get stuck in the
pits, run out of gas, or lose tires.  The driver list is now stored in a text
file, allowing some changes for advanced users.
  
MULTIPLAYER
  A number of multiplayer bugs have been fixed.  The rolling starts and resets
have been improved.  Disconnected cars are sent to their pit stalls.  The ping
restrictor has been fixed.  The dedicated server has been improved, and the
issues involving setting race parameters have been fixed.  
  For modem/internet play, a new technique using somewhat less bandwidth is
used; this should reduce the server overload problems.  It is now possible to
connect to a race in progress as a specator.  Races in progress will now
show up in the server list, as well as indicating ping time and how many players
are connected.  See advanced.txt for more information.
  WARNING: because of the changes to multiplayer, it will not be possible to
race with players using the original version and vice versa.

GRAPHICS
  More video cards will be able to select 1024x768 mode.  When "derezing"
textures to conserve texture space, the dashboard textures will have extra
priority.  Some more tweaks are documented in the file advanced.txt


For advanced users, more information is found in the file advanced.txt, which
will be installed to c:\Program Files\Hasbro Interactive\NASCAR Heat.
