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	An Extremely Brief Summary of Changes in the 1.3 Patch
			     9 March 2001
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STABILITY
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	- DirectX: fixed reference count bug when terminating mip traversal early. 
	- DirectX: disabled creation of vertex buffers for project point... fixes bluescreen in Win2K. 
	- Loading: Handle partial file reads (yes, this was lame)
	- Loading: retry failed reads

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GAME
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	- Shorter rolling start
	- emit results.txt in all modes
	- use config_dir/driver_name.tga as in-game driver picture, if present

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AI
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	- Pitting traffic-management overhaul
	- Yellow-flags overhaul
	- Cars leaving pits at California don't hose traffic
	- Pacecar gets off track if final lap
	- Better pack shakeup
	- Cars start rolling start at more appropriate position

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MULTI
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	- Pole sitter disconnect?  Start race anyway.
	- Ask for password when using -server: cmdline to connect to password-protected servers
	- Don't send empty chats
	- Fixed incredibly dumb packet recycling bug
	- Less sensitive to crazy data
	- Perma-kick: kicked users cannot reconnect for N minutes, optionally
	- dedicated server: "chat" command for console communication
	- latecomers no longer get incredibly good qualify times
	- "impatient server": server auto-approves everyone after N seconds, optionally
	- Rudimentary cheating detection
	- Rolling starts cosmetically different; side effect of yellow overhaul
	- use config_dir/driver_name.tex as car texture for remote human cars, if present
	- No black flags when passing on rolling start
