
====================================
            Messiah (TM) 
            Update: 0.2
==================================== 
====================
TABLE OF CONTENTS
====================

-  0.5 Changes in Update 0.2

-  1.0 Prologue

-  2.0 Default Keyboard Commands

-  3.0 Bob's basic abilities
       3.1 Running
       3.2 Walking
       3.3 Crawling
       3.4 Grabbing Ledges 
       3.5 Shimmy
       3.6 Strafing
       3.7 Looking Around	

-  4.0 Bob's special abilities 
       4.1 Possession
       4.2 Armor
       4.3 Keys
       4.4 Camouflage
       4.5 Health 
       4.6 Depossession 
       4.7 Flight

-  5.0 General Combat
       5.1 Grabbing and dropping weapons
       5.2 Weapon based combat
       5.3 Targeting in weapon based combat
       5.4 Targeting in sniper mode
       5.5 Secondary weapons
       5.6 Hand to hand combat

-  6.0 Standard Weapons
       6.1  Welding torch
       6.2  Bone Saw
       6.3  Pump gun
       6.4  Machine gun
       6.5  Maimer       
       6.6  The Pak
       6.7  Flame-Thrower
       6.8  Bazooka
       6.9  Maser
       6.10 Rocket Propelled Harpoon

-  7.0 Secondary Weapons
       7.1 Grenade
       7.2 Concussion Grenade       
       7.3 Stick 'Um Grenade
       7.4 Distortion Grenade
       7.5 Jumping Betty

-  8.0 Friend or Foe

-  9.0 Helpful hints
      
- 10.0 Troubleshooting

- 11.0 Common Switches

- 12.0 Messiah on the Internet

- 13.0 Technical Support

- 14.0 Software Use Limitations and 
       Limited License

- 15.0 Copyright Information



========================================
0.5 CHANGES IN UPDATE 0.2
========================================

  -	Fixed graphical corruption when high resolution character setting 
	was selected.

  -	Game no longer calls setgamma more than once per frame to avoid 
	pallette corruption and system hangs on the GeForce video cards.

  -	Added menu option to turn on functionality for FSAA on Voodoo 5 
	and NV15 video cards.

  -	Addressed general stability problems.

  -	Crash fixed when saving and loading during kissing animations.

  -  	Menu option added to disable level pre-loading to address an issue 
	where some systems would hang during heavy combat or loading of a 
	new area.

  -     Graphic corruption fixed between levels while loading.

  -     Graphic corruption fixed when quitting current game and starting a 
	new one from the main menu.

  -     Respawn added to the Outskirts area to address logic problem.

  -     Issue addressed where player could exit the level into black void 
	near the entrance to the Wasteplant.

  -     Fixed various issues with F5 message.

  -     Fixed various problems with CD music loops.

  -     Fixed issue with end sequence not playing after saving and loading 
	in the Satan boss arena.

  -	Fixed various minor gameplay issues.


  -	Config file corruption bugs fixed.





====================================
1.0 PROLOGUE
====================================

Earth has changed. It smells bad and looks worse 
than it smells. The law has a new doctrine of moral 
and physical brutality, inspired by a new regime of 
money, technology, and myth. The leaders of the Earth 
no longer care about the people; and truly, even 
knowledge and personality are just a dollar symbol 
away. Life is a cheap commodity, and after hundreds 
of years the people have sadly adopted this 
philosophy as religion and government. 

Science breathes a new life in this world.  
Computers crackle their optical and biological 
nerves to serve their creators, unlocking the world's 
mysteries.  All of this new information is pumped 
directly into the minds of the dictators they serve 
giving them superhuman intellect.  Here they are born 
into a new state of mind and life. "Give me mankind's 
greatest thoughts and I will crush them."   These 
words spoken from Earth's new leader, informally known 
as Father Prime.  These minds no longer serve the 
people; people that they could design and manufacture 
themselves.  Like those given too much power, they 
serve only themselves seeking knowledge beyond science 
itself, into scientific myth.  It is in this new study 
that they focus their greatest energies.  The quest has 
driven them deep into the universe beyond, leading to 
the undeniable proof of the existence of Heaven, God, 
and Hell. Which one do you think they want to try to 
control first?  Hence our story. 

Somewhere on the dark side of the moon is a facility 
built by the Fathers.  There, they've constructed a 
portal leading to Hell and to Satan himself.  The 
Fathers have theorized that God is too powerful and 
won't easily be bargained with therefore leaving Satan 
who should prove an easier subject to acquaint with 
and to study.  If you can control Satan, you can 
control God; or so they postulate. They also ponder 
the following: if you can control both Heaven and 
Hell, where does that put you?  Just like anything 
scientific, immortal beings also are bound by the 
laws of the universe, those laws that God has made 
for himself. These laws are the weakness that the 
Fathers intend to exploit. 

Of course God knows of the Fathers' intentions. God's 
defense is conceived and put forth... 

Bob. 

Bob is taken to Earth and given a soul, and hasn't a 
clue about what is really going on.  God's creations 
- the infinity of the universe, life and souls - those 
are the tools God has been using since the beginning of 
time and His gift of a soul, usually devoid in angels, 
is all He needs to give Bob.  This is how God works.... 
The Fathers know that God plans destiny.  What God 
doesn't know is that the Fathers know through their 
technology what God has destined, thus making it easy 
for them to work out their own strategy and plan for 
God's destiny.

This leaves Bob in an unfamiliar world.  His only 
defense is that not only does he have a human soul, 
but he is also an angel and a spirit.  This state 
allows him to enter the organic bodies of the living 
and control them.  Destiny is planned, for only God 
knows your true fate, including Bob's. 

Bob will serve God's need, conveyed through his given 
soul.  Despite God's guidance, Bob follows his own path, 
directed by his freewill and assisted by his soul.  God 
plans to acquire knowledge about the Fathers; knowledge 
that they have learned to keep secret from Him.  Little 
does God know that His plan has already been anticipated 
by the Fathers who have taken steps to guide Bob's 
destiny towards their own goals.  So God is doomed to 
lose to a new order of life, and we all know you can't 
change destiny...right?

Right Bob? 

We shall see...



====================================
2.0 DEFAULT KEYBOARD COMMANDS
====================================

Turn Left		Arrow Left
Turn Right		Arrow Right
Move Forward		Arrow Up
Move Backward		Arrow Down
Strafe Left		Z
Strafe Right		X
Walk Toggle		Shift
Jump/Flap Wings		Ctrl
Action			Enter
Enter Combat Mode/Shoot	Space
Grenade			C
Depossess Character	Backspace
Crouch			D
Sniper Mode Zoom In	Num Pad + or Mouse Wheel Up
Sniper Mode Zoom Out	Num Pad - or Mouse Wheel Down
Sniper Mode Quick Exit	Num Pad *
Freelook		A
Mission Objectives	F5
Menu			Esc


====================================
3.0 BOB'S BASIC ABILITIES
====================================

Here is a list of ways to move around in the environments of 
Messiah and some techniques to further explore your 
surroundings and avoid meeting an early demise.


  ====================================
    3.1 RUNNING
  ====================================

  When you press either the "Forward Movement Key" or the "Backward
  Movement Key" you will by default run in that particular 
  direction. Your speed is faster than most creatures on Earth, and
  in combination with your quick turns, you are very agile compared
  to the clumsy humans.  Use your running ability for those sticky 
  situations where a quick escape is necessary.


  ====================================
    3.2 WALKING
  ====================================

  Pressing the "Forward" or "Backward Movement Keys" in combination
  with the "Walk Key" will cause you to slowly creep forward at a 
  much less hectic speed than your run.  This is especially useful 
  for traversing small ledges where one false step will cause an 
  untimely demise.  Also keep in mind that when you walk your 
  footsteps will be silent, allowing you to sneak up on your foes 
  undetected.  


  ====================================
    3.3 CRAWLING
  ====================================
  Pressing the "Forward" or "Backward Movement Keys" in combination
  with the "Crawl/Crouch Key" will allow you to drop down close to
  the floor and crawl around.  This ability is useful when trying
  to hide behind an object without being seen or when trying to 
  move underneath an object which is too low to walk under.


  ====================================
    3.4 GRABBING LEDGES
  ====================================

  If you press the "Flap/Jump Key" while also pressing the "Forward
  Movement Key" and get close to the edge of a ledge, you will be 
  able to grab hold of the ledge and hang from it.  Pressing the 
  "Forward Movement Key" again will pull you up to the next level.
  This is great for moving up to another area which is normally too
  high to simply fly up to.  Pressing the "Backward Movement Key"
  will cause you to drop back down to the next lower area.


  ====================================
    3.5 SHIMMY
  ====================================

  While hanging on a ledge, you can use the "Left" and "Right Turn
  Keys" to move side to side on the ledge in a hand over hand 
  motion. This skill will undoubtedly be required during your 
  travels.


  ====================================
    3.6 STRAFING
  ====================================

  While running and turning is often sufficient for evading most 
  foes and simply traversing around the environment, using the 
  "Strafe Left" and "Strafe Right" keys will allow you to move
  around the environment while still maintaining focus on a 
  desired target.  This can be especially useful while running
  around your enemies while still keeping your eyes focused on 
  them. 


  ====================================
    3.7 LOOKING AROUND
  ====================================

  There are three ways to get a better look at your surroundings
  while moving about the different Cities. 
    
    1) While in third person perspective, pressing and holding the
       "Look Around Key "will allow you to use the Mouse to scroll
       around you and get a better look at your surroundings.  
       While in this Third Person Look Around Mode, you will still
       be able to move which makes this action especially useful 
       for peeking around corners.  Releasing the "Look Around 
       Key" will return you to normal movement mode. 
    
    2) Another way to get a look at your surroundings is to press
       the "Enter/Zoom Sniper Mode" key to go into a first person
       perspective.  Once in this mode, you can use the Mouse to 
       move the camera around and take a look at areas you might 
       want to examine.  While in this Sniper mode View, you cannot
       move or turn but can strafe left and right as well as 
       crouch.  Strafing while in this mode allows you to hide 
       behind boxes and the like and just peek your head around 
       the corner to get a look.  To exit the Sniper Mode View, 
       press the "Quick Sniper Mode Exit Key."  
    
    3) Finally, if you want to get a look behind you quickly, press
       the "Quick Look Back Key" to move the camera quickly from 
       behind your body to the front of it.  This can be useful 
       while being pursued or simply seeing who has snuck up behind
       you.  Pressing the key again reverts the camera to its 
       normal position.


  ====================================
    3.8  ACTION
  ====================================

  When you move around the environment, there are a number of items
  in the world in which you can interact with.  When you are in 
  another creature, there are many more possibilities, but more on
  that later.  In the bottom right corner of the screen there is 
  an icon called the Action Icon which will change depending on 
  the context of the situation you are in.  Normally, the icon 
  appears signifying there is no current action.  However, there 
  are instances in which you as Bob can interact with certain 
  world elements.

  1) When you see the Action Icon for open door, you can press the
     "Action Key" to open the door.  This open door icon will only
     appear when you are standing at the center of a door facing 
     it.

  2) Another instance where you can interact with the environment 
     while outside of a possessed character is to activate certain
     electronic buttons and consoles.  As a rule of thumb, Bob can
     activate any low-tech consoles or switches in the environment.
     Examples of low-tech devices are on/off buttons and elevator 
     switches.  Examples of a high-tech device is a computer 
     terminal.  Those high-tech devices with keyboards will require
     a possessed character trained in their usage to activate them.
     When a low-tech device can be interacted with, a use icon will
     appear in the bottom right corner of the screen.
  
  3) When an elevator can be activated, the elevator icon will be 
     displayed which means that the player must not only activate
     the elevator but also tell it which direction to travel.  To
     do so, press the "Action Key" in combination with the 
     "Forward" or "Backward Movement Key."  Pressing "Forward" in 
     combination with the "Action Key" will cause the elevator to 
     travel up, while the "Backward Key" in combination with the
     "Action Key" will cause the elevator to go down.



====================================
4.0 BOB'S SPECIAL ABILITIES
====================================

Here is an overview of Bob's special abilities and how to apply 
them to your Messiah experience.  


  ====================================
    4.1 POSSESSION
  ====================================

  Some of the natives of Earth will not be receptive to your 
  presence while others will be merely curious about you.  Take
  care, if you are spotted you may come under attack.  To help 
  achieve your goals, you have been granted the ability of 
  possession.  You may possess any entity in City Faktur as long
  as they are organic in composition.  Most creatures that are 
  mechanical in nature are immune to your power of possession 
  and thus must be dealt with carefully.  The inhabitants of 
  Earth are a great many things and though they may initially 
  seem to be just getting in the way of achieving your goals, 
  City Faktur's residents open up many possibilities.

    Here's a step-by-step example of how to possess your prey.
 
	1) Try to stay out of sight until you have a good 
	   opportunity to possess a creature from behind. 

        2) Once your opportunity presents itself, make haste
           to overtake the subject from behind.

	3) While running up behind your prey, flap your wings 
           once or twice and spring toward the target's shoulder
           blades.

	4) If all goes as planned, you will dive into the 
           creature's back and thus into their spirit and 
           consciousness.  When you have possessed a character,
           you will see a halo over the creature's head 
           indicating to you which creature you are in control of. 
	   Other creatures in the world will not see the halo,
           it is merely there for your benefit to help you easily
           pick which creature you are controlling even if you're 
           in a crowd.  You now have complete control of this 
           entity and will possess all of their individual 
           strengths, weaknesses, and special abilities until 
           they are killed or you choose to depossess.


  ====================================
    4.2 ARMOR
  ====================================

  When Bob possesses a character in the game, the character becomes
  armor.  Since Bob is very fragile and can be killed relatively 
  easily, it is in Bob's best interest to possess a character and 
  use it like armor, absorbing any damage that is inflicted upon 
  him.  Once the possessed character has taken significant damage,
  Bob can depossess and find another character to absorb damage.
  Bob himself cannot be damaged while in possession of a creature.


  ====================================
    4.3 KEYS
  ====================================

  Many areas in the City are only accessible to certain characters,
  just as in real life.  A Security Facility, for instance, is not 
  open for prostitutes to explore.  In order to take a peek inside,
  Bob must first possess a Cop who can then reasonably move freely 
  around the facility without arousing suspicion.


  ====================================
    4.4 CAMOUFLAGE
  ====================================

  When Bob possesses a character in Messiah, he must then 
  effectively be the character.  Once in a worker for instance, 
  Bob can't just go traipsing around a Security Facility at his 
  leisure.  After all, he is a worker.  Once in a character's 
  body Bob will have to act like the character or his cover will 
  be blown.  When the whistle blows and the Cops all head out for
  their lunch break, Bob better go too or the Cops will surely 
  get suspicious


  ====================================
    4.5 HEALTH
  ====================================

  When Bob is running low on health, he can replenish his own 
  body by jumping into another creature.  When Bob is damaged
  and he possesses another creature he will take health from his
  host in proportion to the amount he has already been damaged.      


  ====================================
    4.6 DEPOSSESSION
  ====================================

  You can depossess a creature at any time by simply pressing 
  the "Depossess Key."  Once you depossess a creature they will
  be stunned for a moment or two while they try to get their 
  bearings again.  During those few moments that the creature
  is disconcerted, you must either find a place to hide or find
  a new host.  Once those few moments have passed and the subject
  regains its senses, the creature will begin to return to their
  normal behavior and can again pose a threat if you are spotted.


  ====================================
    4.7 FLIGHT
  ====================================

  Next to his possession ability, Bob's next most powerful 
  attribute is his ability for flight. To flap your wings
  and take to the air, press the "Flap/Jump Key" and your wings
  will flap once.  If you continue to press the "Flap/Jump Key"
  in succession, you will notice that your wings will continue
  to flap and you can stay in the air for sustained periods of 
  time.  Flapping while moving forward will allow you to cover
  ground quite quickly and will enable you to move over 
  obstacles in your path quite effortlessly.


  ====================================
    4.8 GLIDE
  ====================================

  When on a high ledge, you can leap off and press and hold 
  the "Flap/Jump Key" to spread your wings and glide to another
  destination.  By using the glide ability, you will be able to
  leap off of even the highest structures and glide like a 
  feather to the ground while taking little or no damage.  
  Gliding is also useful if you want to soar to a far off 
  landing area without having to flap your wings rapidly in 
  succession.



====================================
 5.0 GENERAL COMBAT
====================================

As Bob, you are very fragile and defenseless.  As such, it
is necessary to possess Earth's inhabitants and use their 
bodies and weapons whenever force is necessary to get 
through a tight spot.  The following will help you learn 
how to engage Earth's inhabitants in both weapon and hand 
to hand combat.  Note that the creatures in City Faktur can 
only carry one primary weapon at a time though some can 
carry secondary grenades and mines as well.  If you want to
use a different weapon than the one a character is currently
using, you will have to swap it with another when you come
across it.  


  ====================================
    5.1 GRABBING AND DROPPING WEAPONS
  ====================================

  The easiest way to get a weapon is to possess a character
  who already has a weapon in their hands.  In the event 
  that the possessed character does not have a weapon or 
  their weapon runs out of ammo, look for a weapon in the
  room and stand over it to pick it up.  Once over a weapon
  one of two action icons will appear in the bottom right 
  of the screen; the pick up weapon icon or the swap weapon
  icon.  While standing directly over the desired weapon, 
  pressing the "Action Key" will cause the character to 
  either pick up or swap the current weapon.  To drop a 
  weapon, make sure that the possessed character is not 
  standing over a weapon and then press the "Action Key"
  to drop the weapon.  You will know that you can drop 
  your current weapon because the drop weapon icon will 
  appear in the bottom right corner of the screen.


  ====================================
    5.2 WEAPON BASED COMBAT
  ====================================

  When possessing various characters in City Faktur you will find
  that many carry weaponry.  When you possess someone who is 
  carrying a weapon you of course then have control of not only 
  the character but also his knowledge of weapon based combat.  
  If you come under hostile fire, you can fight back with the 
  character's weapon by following the next steps:
	
        1) First, press the "Enter Combat/Fire Weapon Key" once 
           to enter combat mode.  When you enter combat mode the
           possessed human will take an aggressive combat stance
           but you can also tell you are in combat mode by 
           looking to the bottom right corner of the screen 
           where the combat icon will change from normal mode 
           to a combat mode version.  Make sure that when you 
           enter combat mode you are ready for a fight. Once you
           pull a weapon or put up your fists other creatures will 
           automatically assume that you are hostile and therefore 
           take appropriate measures.
	
        2) Now that you are in combat mode, pressing the "Enter 
	   Combat/Fire Weapon Key" will cause the possessed 
           creature to fire his primary weapons.  Pressing and 
           holding the "Enter Combat/Fire Key" will make the 
           character fire their weapon in succession.  

	3) While in combat mode, the exit combat mode icon will
           appear in the bottom right corner of the screen.  To
           exit combat mode, press the "Action Key" and the 
           possessed character will drop back into their normal
           mode.


  ======================================
    5.3 TARGETING IN WEAPON BASED COMBAT
  ======================================

  When you are in combat mode and sweep across the room, your 
  targeting cursor will move from creature to creature as you
  move, highlighting each target in succession.  When the 
  targeting cursor is highlighting the desired target, fire 
  away to take the target down.  Keep in mind that weapons all
  have different ranges so they will do various damage to your 
  target depending on whether they are nearby or off in the 
  distance.  The pump gun, for example, can often take a 
  character down in a single shot at close range but is 
  miserable for long range combat.


  ====================================
    5.4 TARGETING IN SNIPER MODE
  ====================================

  Another way to fight with weapons is to enter sniper mode
  and target from there.  To enter sniper mode, press the
  "Enter/Zoom Sniper Mode" key once to enter the first person 
  perspective.  If the possessed character's weapon is not 
  already drawn, press the "Enter Combat/Fire Weapon Key" 
  once to draw their weapon.  Once the weapon is drawn, a 
  targeting cursor will appear in the center of the screen
  indicating that you are ready to fire.  The targeting 
  crosshairs will not snap to your target as in third person
  combat mode, but instead will stay solid all the while you
  are in sniper mode. Each time that the "Enter 
  Combat/Fire Weapon Key" is pressed a shot will be fired at
  the point the targeting crosshairs are over. In sniper mode
  it is very easy for you to take accurate shots at your 
  enemies to target specific body parts.  Experiment with
  shooting the different areas of an enemy's body to achieve
  different effects.


  ====================================
    5.5 SECONDARY WEAPONS
  ====================================

  Many of the characters you will meet in City Faktur carry
  secondary weapons in addition to their primary firearms.
  To use the characters secondary weapon, press the 
  "Secondary Weapon Key" to throw a projectile weapon.


  ====================================
    5.6 HAND TO HAND COMBAT
  ====================================

  There will inevitably come a time in your travels where
  you are hopelessly outnumbered in a fight and the ammo 
  clips you are carrying will not be enough to get you through
  the situation.  Fear not, most of the Earth's inhabitants 
  are proficient in the art of hand to hand combat.  To fight 
  most effectively in hand to hand combat mode, you should 
  first drop your weapon, though some moves can be pulled off 
  even with a weapon in your hands. To fight in hand to hand 
  combat mode,  you must first press the "Enter Combat/Fire 
  Weapon Key" once to enter combat mode.  If there is no 
  weapon in the character's hands they will put of their 
  fists once in combat mode.  Combat mode is also designated
  by the combat icon in the bottom right corner of the screen.
  Now that you are in combat mode, you must get close to your
  desired target and then press the "Enter Combat/Fire Weapon 
  Key."  Pressing this key alone will cause the possessed 
  character to strike out at their opponent.  Pressing the 
  "Enter Combat/Fire Weapon Key" in combination with the 
  "Forward Movement Key" will cause the character to do other
  combat moves as will attacking characters from behind.  
  Experiment with the different moves in hand to hand combat
  mode to not only take down your enemies quietly but even 
  disarm them if so desired. While in hand to hand combat 
  mode, the exit combat mode icon will appear in the bottom
  right corner of the screen.  To exit combat mode, press the 
  "Action Key" and the possessed character will drop back into
  their normal mode.



==========================================
6.0 STANDARD WEAPONS
==========================================

Here is a list of the weapons that you might some across in 
your adventures through City Faktur.


  ==================================
    6.1  WELDING TORCH
  ==================================
  Intended only for welding, this weapon has a higher 
  probability of causing your foes to laugh themselves
  to death when attacked than actually inflicting critical
  amounts of damage.  Even so, it might kill someone if 
  the person were to hold still long enough for it.


  ==================================
    6.2 BONE SAW
  ==================================
  It slices!  It dices!  It's a hand held sawing, buzzing, 
  hacking, grinding device!  This device was only designed 
  with construction work in mind but it will work for close 
  range combat in a pinch.  The massive 20hp bone saw will 
  deliver a massive amount of damage in a short period of 
  time but is nevertheless no match for an enemy holding 
  a rapid fire long range weapon.


  ==================================
    6.3 PUMP GUN
  ==================================
  The pump gun is standard issue for the Light Cops in 
  City Faktur.  This weapon shoots 5 gauge slugs that 
  fire in a spread pattern when triggered.  Though the 
  weapon has excellent stopping power at close range, it
  is miserable at any distance.  Don't even think about 
  trying to use this weapon in sniper mode due to it's 
  long range weakness.


  ==================================
    6.4 MACHINE GUN
  ==================================
  Usually carried by Medium Cops, the machine gun is 
  excellent at long range and has superior accuracy.
  Firing devastating slugs in rapid succession via 
  it's twin barrels, the machine gun is equally 
  impressive at clearing rooms of foes as it is 
  putting a bullet in someone's head from 1/2 a mile
  away in sniper mode.


  ==================================
    6.5 MAIMER
  ==================================
  Roughly as effective as its machine gun brethren, 
  the maimer has a rapid-fire mechanism, is equally 
  effective at short and long range, and delivers 
  more than enough stopping power to take down all 
  but the toughest foes.  The maimer fires razor 
  sharp titanium blades that slice and dice any 
  unfortunate soul in its path.


  ==================================
    6.6 THE PAK
  ==================================  
  Based on the opposite technology from the flame
  thrower, the pak weapon fires needle like shards
  of frozen ice at the intended target, skewering 
  them repeatedly.  When one of the pak's icy 
  projectiles pierces the victim, they will begin
  to freeze causing their targets movements to slow
  down.  Each successive projectile that hits the 
  target will further chill the victim making 
  their actions slower and slower.  A few seconds
  after last exposure, the victim begin to thaw 
  and once again regain their normal attributes.  
  Effective at both long and short range, the 
  pak is an excellent choice for both hectic 
  combat situations and strategic sniper mode 
  hits.  The pak weapon also gives characters 
  the ability of limited flight via the 
  device's propeller like blades.


  ==================================
    6.7 FLAME THROWER
  ==================================
  The flame thrower spews a flammable fuel mixture 
  in jelly form that's ignited when emitted.  When 
  the jelly makes contact with another character 
  they will burst into flame causing them to run 
  and scream in agony until they can roll themselves
  out.   Though the weapon is useless at distances, 
  there is simply no substitute in close range combat
  situations.   Care must be taken with this weapon, 
  however, if an ignited character comes in contact 
  with you there is a good chance that he'll turn 
  you into a human torch as well.


  ====================================
    6.8 BAZOOKA
  ====================================  
  The bazooka fires a frighteningly lethal missile
  along a direct path to its targeted victim. With
  infinite range, quick reload, zero trajectory arc, 
  and a speedy velocity, the bazooka is a handy toy
  for long range combat.  If fired at close range 
  the bazooka can be quite dangerous as the 
  subsequent missile explosion will most likely 
  damage the user as well as the target.


  ====================================
    6.9 MASER
  ====================================
  Though impressive looking, this weapon is better 
  suited for disposing of mechanical foes than 
  organic creatures. Rarely seen on the streets of 
  City Faktur, this weapon was created specifically
  to take down Armored Behemoths.  Firing a 
  powerful electro-subtractive pulse, the Maser is 
  tremendously useful in taking down both ferocious
  mechanical foes and certain types of high impact
  plasma barriers.


  ====================================
    6.10 ROCKET PROPELLED HARPOON
  ====================================
  The rocket propelled harpoon is the most 
  devastating weapon ever to appear on the streets 
  of City Faktur.  The R.P.H. pierces the intended 
  target, lifting them off the ground and impaling
  them on a nearby wall where they will wither in 
  agony before eventually collapsing.  Good at both 
  close and long range, the R.P.H. is absolutely 
  devastating since it's capable of killing 
  creatures with a single shot.



===========================================
7.0 SECONDARY WEAPONS
===========================================

  ====================================
    7.1 GRENADE
  ====================================
  Standard issue to Medium and Heavy Cops, the grenade 
  behaves just as one might expect, exploding in a 
  shower of shrapnel which is lethal in direct hits, 
  and still quite effective for those standing near 
  it when it detonates.


  ====================================
    7.2 CONCUSSION GRENADE
  ====================================
  Issued to Riot Cops whose primary purpose is crowd 
  control, the concussion grenade is useful for 
  incapacitating large groups of characters while 
  causing no damage to the surrounding area.  When 
  the grenade detonates, it emits a large flash that 
  stuns them momentarily.  While the weapon does not 
  kill characters it is useful for stunning characters 
  that are potential possession candidates.


  ====================================
    7.3 STICK 'UM GRENADE
  ====================================
  This weapon embeds itself into the target when it is 
  thrown and then begins to emit a subtle audio tone to 
  alert the user that it is active.  The stick 'um will 
  remain active and wait until the "Secondary Weapon Key" 
  is pressed again at which time it will detonate.  Try 
  planting the grenade on explosive objects and wait for
  unsuspecting enemies to stroll by before detonating the
  device.


  ====================================
    7.4 DISTORTION GRENADE
  ====================================
  The most powerful of the secondary weapons, the distortion 
  grenade is tossed like a normal grenade but creates a warping
  anomaly that can literally bend solid objects.  Any creature 
  caught in the path of the distortion grenade will be thrown 
  as if they were standing next to a violent explosion and will
  sustain similar amounts of damage.  Like a standard grenade,
  the distortion grenade can be banked off walls due to its 
  built in three second timer.


  ====================================
    7.5 JUMPING BETTY
  ====================================
  Unlike its grenade counterparts, this secondary weapon packs 
  a powerful punch in the form its proximity mine nature.  Once 
  discharged with the "Secondary Weapon Key" the jumping betty 
  will lie in wait until another character triggers its 
  proximity sensor.  Once triggered, this mine leaps five feet 
  into the air making five complete horizontal rotations firing 
  a flechett every ten degrees of rotation.


  
======================================
8.0 FRIEND OR FOE
======================================
Some characters in Messiah will be aggressive toward Bob on sight
And others will be merely curious about his presence.  Though 
not comprehensive, here is a list of how Bob can expect some 
characters to act toward him.

OPENLY HOSTILE
Cops
Chots
Behemoths
Sub-Girls

CURIOUS
Scientists
Workers
Prostitutes
Clubbers



======================================
9.0 HELPFUL HINTS
======================================

  To possess a character, flap your wings and fly into the 
   character's back.  You can depossess at any time by 
   pressing the depossess key.

  Try to possess characters when no one else is looking.  
   Characters won't attack if you appear to be like them.

  Bob is very fragile and defenseless.  Whenever possible,
   possess other characters and use them for camouflage as
   well as armor.  If you possess a Cop without being seen 
   for instance, other Cops won't pay attention to you.  If 
   you do get in a fight, the possessed Cop takes the 
   damage, not Bob.

  Keep those weapons holstered!  Running around with your
   gun ready is a sign of aggression to other characters.  

  Elevators in Messiah are a bit different than other games
   but are quite easy to operate once you get the hang of it.
   Stand in front of the elevator console you wish to operate
   and turn the character to face it.  Press the action key
   while pressing forward or backward depending on which way 
   you want to go.

  Keep an eye out for better weapons and ammo.  Explore 
   your environment whenever possible.

-  Try to think differently about your environment than you 
   would in other games.  Bob has unique abilities that open
   up other possibilities.  Need to get past a laser wall?
   Try going over or under it rather than shutting it down!

  Characters each have their own set of skills, use 
   different characters to access different areas or 
   consoles.

  Bob can regain health by possessing another character
   and taking some of their life essence to replenish his 
   own.

  The Cops and the Chots have a natural aversion to one
   another.  When these two classes of characters come in
   contact with one another, expect a firefight.  If you 
   don't understand why you're being shot at, chances are 
   that another character may not get along with the class
   of character that you are currently in possession of.



====================================
10.0 TROUBLESHOOTING
====================================

MINIMUM SYSTEM REQUIREMENTS
Windows 95/98
DirectX 7 Required
Pentium II 233
3D Accelerator Card
64MB RAM
Direct Sound Compliant Sound Card
Microsoft Compatible Mouse
Keyboard
Installation Space Required - 600MB

RECOMMENDED SYSTEM REQUIREMENTS
Pentium II 300
PCI or AGP 3D Accelerator Card with 16MB RAM


1) Be sure to completely uninstall the Messiah
   Compatibility Test before installing the full 
   version of Messiah.

2) Be sure to close resource intensive applications before
   running Messiah.  Virus scanners are particularly
   problematic as they will reduce Messiah's overall 
   performance significantly.

3) If you satisfy all the system requirements for Messiah
   and are still having problems running the game make sure
   to get the latest drivers for your hardware devices.  
   Interplay Quality Assurance has found that installing 
   the latest reference or card manufacturer's video 
   drivers corrected many problems found with older drivers.

4) Some systems may not multitask properly while playing 
   Messiah.  Switching programs while Messiah is running
   is not supported.

5) Messiah will behave unpredictably if the A3D option in
   the sound menu is chosen on a machine with Sound 
   Blaster 16 sound cards.  If you are unsure if your 
   sound card is enhanced with the Creative Labs EAX 
   or Aureal A3D features, select the DirectSound 
   Software option.

6) Some users have experienced problems with the Maestro 
   sound card.  If you have problems running Messiah and
   you have a Maestro sound card, go into the sound
   settings in Messiah's options menu and enable A3D
   sound.

7) There are currently known issues with video cards which
   do not support Messiah's fogging mode.  If you experience
   problems where the screen fills with the fog color, exit
   the game and insert the -o  switch in the command line 
   (see section 11.0 for an explanation of switches).

8) Interplay's Compatibility Team has experienced graphical
   errors while running Messiah on the Voodoo Banshee with 
   the Diamond 4.10.01.213 drivers installed.  This problem
   can be rectified by using the 4.12.01.1157 or 
   4.12.01.1222 versions of the 3DFX reference drivers.  

9) Messiah may not be able to be played on the Diamond Viper
   V330 at resolutions over 800x600 in both 16 and 32-bit 
   modes.  If the message "Display Mode Running Out of 
   Memory" appears, try running Messiah at 800x600 or lower.

10) Interplay's Compatibility Team found that the 
    Diamond V550 would not run Messiah using the 
    4.10.01.0255 drivers at resolutions at or greater than 
    1024x768 in 32-bit mode.  If you experience problems 
    running the game on your Diamond V550, try running the 
    game at resolutions lower than 1024x768.

11) When playing the game on TNT cards, users may experience
    a problem where characters do not appear with certain
    drivers.  If this issue occurs, swich Elsa Compatibility
    Mode in the video options menu to "On."

12) When playing the game on TNT2 cards users may experience
    a problem displaying the in game menu in 32-bit mode.  
    This problem can be rectified by dropping the game 
    resolution to 16-bit mode.

13) Interplay's Compatibility Team has found that graphic
    corruption may appear while in Messiah's menus when
    playing the game on the Voodoo Rush using the 
    1.33.2072 version of the 3DFX drivers.  The game itself
    ran quite well in the test lab and after the player
    reaches the game, the menus appeared normal after 
    exiting to the menu system again. It appears that if you
    installed the 0.1 or 0.2 update you may have trouble 
    running the game on this card. If you experience 
    problems please re-install the game without installing 
    the patch.

14) Some players using newer AGP graphics cards have 
    experienced general graphic corruption while running 
    Messiah.  This is a known issue and is related to 
    certain motherboard/power supply combinations not 
    meeting strict AGP power specifications. If after
    installing the latest drivers for your specific 
    video card the graphic corruption continues, please 
    contact your motherboard manufacture for more 
    information related to the latest high performance 
    AGP compatibility.

15) Messiah does not function properly on the Intel i740 
    chipset. Messiah requires DirextX7.0a, but Intel does 
    not have a DX7 compatible driver.
    (http://support.intel.com/support/graphics/express3d/
    lk_issues.htm).

16) It has been found that Messiah has problems running on
     Number Nine Revolution IV and #9 Revolution 3D. There
     is currently no fix for these cards.

17) Interplay's Compatibility Team found that the 
    Matrox G200 would not run Messiah unless you use the
    4.11.01.4330 drivers from Matrox.  Graphical problems 
    may occur when running the game in 1280x1024 32-bit.
    If they do, run the game in 16-bit or in a lower
    resolution in 32-bit mode.

18) Interplay's Compatibility Team found that the 
     Hercules Thriller 3D with the Rendition Verite 2200
     Chipset will experience graphical errors. There is 
     currently no fix available for this problem.

19) Interplay's Compatibility Team has experienced problems
    running Messiah on the ATI Rage Fury Maxx. Using the
    4.12.7935 driver and disabling the dual chip setting will 
    address this problem.

20) Interplay's Compatibility Team has experienced problems
     running Messiah in 32-bit color at resolutions higher than
     640x480 with the G400. If you experience problems please 
     try running in a different resolution in 16-bit color or at 
     640x480 32-bit.

21) Users with a Diamond Speedstar A70 (SiS 6326 AGP Chipset)
    May experience texture warping and some other graphical
    anomolies.  There is currently no fix for these graphical
    problems.

22) Some users with ATI video cards have experienced problems
    where pop-up help boxes cannot be seen.  If this occurs, be
    sure to use the 4.12.2632 drivers as recommended in the 
    troubleshooting section of www.messiah.com.  Users should
    also enable Elsa Compatibility Mode in the video options
    menu. You can disable these help boxes by pressing 
    right-shift+T.

23) Users with a Polk Audio sound card should de-select EAX and A3D
    in the sound options menu and select DXSound Software 3D.


24) If you are having problems with sound during the Priest Boss 
    cutscene to check the Audio settings and if it is set to "Player" 
    instead of "Camera" to change the setting to "Camera" and it 
    should work fine.

25) Users may experience graphical corruption on the Permedia2 chipset
    While using the 4.10.01.2112-12.0395 driver.  There is
    currently no fix for this problem.

26) Users may experience problems with the Hercules Terminator Beast
    running the 4.11.01.4005-6.13.28 driver in 1280x1024 32-bit mode.
    If this occurs, run the game at a lower resolution in 32-bit mode.

27) Users with the Diamond Viper II card using the 4.12.01.9002-9.12.30 
    driver need to disable fog by using the -o switch in the game's 
    command line.  Directions for adding switches is covered below in
    section 11.0.

28) Interplay compatibility has found that Messiah will not run with the
    Turtle Beach Montego sound card using driver 4.05.112C. There is
    currently no fix for this issue.


IF YOU CONTINUE TO HAVE PROBLEMS RUNNING MESSIAH, 
PLEASE CONTACT INTERPLAY TECHNICAL SUPPORT 
(INFORMATION LISTED BELOW), OR TRY VISITING THE 
TROUBLESHOOTING SECTION AT WWW.MESSIAH.COM FOR 
THE MOST UP TO DATE TROUBLESHOOTING NOTES.


====================================
11.0 Common Switches
====================================

Though we recommend leaving the executable settings in
the same condition as when installed, it is possible
to work around some known issues and optimize performance
with some common switches.

To add a switch to your executable file, first create
a shortcut icon on your Windows desktop to the 
executable to either glide3x.exe or d3d.exe.

Next, right click on the icon and then click on the 
properties tab. 

On the line titled "Target," add the switch desired at
the end of the line.  

An example of a line with the "-s" switch enabled would
read something like:

C:\messiah\MessiahD3D.exe -s

More than one switch can be added to the executable line
in combinations to affect system performance.

Common switches:

-i	Skip intro logos
-s	Disable sound
-o	Disable Fog
-v 	Disable mip-mapping
+!	Fixes Windows 2000 crashes on some machines 
	when switching from the game to the game menu.
-p	Will disable any gamma control for users who 
	wish to use their windows gamma and not in 
	game gamma settings.
+T	Enables verbose debug information for sound cards.


====================================
12.0 MESSIAH ON THE INTERNET
====================================

Visit the official Messiah web site at:

	www.messiah.com

And to give the team feedback, check out 
the official Messiah message board at
VoodooExtreme:

	www.voodooextreme.com 



====================================
13.0 TECHNICAL SUPPORT
====================================

TROUBLESHOOTING DOCUMENTS ONLINE!
Interplay Productions Technical Support 
now offers troubleshooting guides with 
complete installation and setup instructions 
as well as information that will help you 
overcome the most common difficulties.  If 
you have access to the World Wide Web, you
can find these at:

http://www.interplay.com/support/

Here you will find troubleshooting 
information on as well as information on 
regular system maintenance and performance.

DirectX       
http://www.interplay.com/support/directx/ 

Joysticks           
http://www.interplay.com/support/joystick/ 

Modems and Networks    
http://www.interplay.com/support/modem/

(For game-specific information and additional 
troubleshooting, visit our main page at
http://www.interplay.com)

If you have questions about the program, our 
Technical Support Department can help. Our web
site contains up-to-date information on the most
common difficulties with our products, and this 
information is the same as that used by our 
product support technicians. We keep the product 
support pages updated on a regular basis, so 
please check here first for no-wait solutions:

http://www.interplay.com/support/

If you are unable to find the information you 
need on our web site, please feel free to contact 
Technical Support via e-mail, phone, fax, or 
letter. Please be sure to include the following 
information in your e-mail message, fax, or letter:

-Title of Game
-Computer manufacturer
-Operating system (Windows 95, DOS 6.22, etc.) 
-CPU type and speed in MHz
-Amount of RAM
-Sound card type and settings (address, IRQ, DMA) 
-Video card
-CD-ROM
-Mouse driver and version
-Joystick and game card (if any)
-A copy of the CONFIG.SYS and AUTOEXEC.BAT files 
 from your hard drive 
-A description of the problem you're having

If you need to talk to someone immediately, call 
us at (949) 553-6678 Monday through Friday between 
8:00AM-5:45PM, Pacific Standard Time with 24 hours, 
7 days a week support available through the use of 
our automated wizard. Please have the above 
information ready when you call. This will help us 
answer your question in the shortest possible time. 
When you call you will initially be connected with 
our automated wizard.  For information pertaining 
to your specific title, press "1" on the main menu 
and listen carefully to all prompts.  All titles are 
listed alphabetically.  After you have selected your 
title, the most common difficulties will be listed.  
If the difficulty you are having is not listed or 
you need additional assistance, you may press "0" 
on your games main menu, and you will be transferred 
to a Technical Support Representative.  No hints or 
codes are available from this line.  You must call 
Interplay's HINT Line for hints, tips, or codes at 
1-900-370-PLAY. You must be 18 years +, have a 
touch-tone phone, and the cost is $0.95 per minute. 
The hint line available for North American callers 
only.

Hints are available for this title via the hint line.

How to reach Interplay Customer Support:

United States
Interplay Productions
Attn: Customer Service
16815 Von Karman Ave.
Irvine, CA 92606
Telephone: (949) 553-6678
FAX: (949) 553-9549
E-mail: support@interplay.com
Web Site: http://www.interplay.com/
FTP Site: ftp://ftp1.interplay.com/

France-
Virgin Interactive
BP 319000
13793 Aix-en-Provence CEDEX 3

Tel: 0 803 09 41 64 (1,09F TTC/ minute) Fax: 04 42 16 52 13
Web: www.virgininteractive.com

Germany-
Virgin Interactive Enterteinment Produktservice (Deutschland) GmbH
Borselstr. 16 C
22765 Hamburg

Tel: 040 / 89703333
Hints and Tips: 01905-897033 (1,21DM/min). E-mail: hotline@setupcs.de
Web: http://www.setupcs.de

Spain-
Virgin Interactive Entertainment ESPA-A, S.A. C/ Hermosilla, 46-2? Derecha
28001 Madrid

Tel: (91) 578.13.67
Fax: (91) 575.45.88

E-mail: virgin@virgin.es
Web Site: http://www.virgin.es/

UK & remaining European countries-
Virgin Interactive
Customer Support
74a Charlotte Street
London
W1P 1LR

Tel: 0171 551 4266
Fax: 0171 551 4267
Web Site: http://www.vie.co.uk/
E-mail: customer_support@vie.co.uk

All Other Territories outside Europe, 
N. America & Canada
Contact your local distributor for support as 
listed in your game manual.

For technical support on MacPlay products, please 
visit the MacPlay website.

http://www.macplay.com/

=================================================
14.0 SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
=================================================

GENERAL PRODUCT LICENSE.

This copy of Messiah (the "Software") 
is intended solely for your personal non-commercial
home entertainment use.  You may not decompile, 
reverse engineer, or disassemble the Software, 
except as permitted by law.  Interplay Entertainment 
Corp. and its licensors retain all right, title and 
interest in the Software including all intellectual 
property rights embodied therein and derivatives 
thereof.  The Software, including, without limitation, 
all code, data structures, characters, images, sounds, 
text, screens, game play, derivative works and all other 
elements of the Software may not be copied, resold, 
rented, leased, distributed (electronically or 
otherwise), used on a pay-per-play, coin-op or other 
for-charge basis, or for any commercial purpose. Any 
permissions granted herein are provided on a temporary 
basis and can be withdrawn by Interplay Entertainment 
Corp. at any time.  All rights not expressly granted 
are reserved.

MODEM AND NETWORK PLAY.

If the Software contains modem or network play, you
may play the Software via modem transmission with 
another person or persons directly without 
transmission through a third party service or 
indirectly through a third party service only if 
such service is an authorized licensee of Interplay.
For the purposes of this license, a third party 
service refers to any third party service which 
provides a connection between two or more users of 
the Software, manages, organizes, or facilitates 
game play, translates protocols, or otherwise 
provides a service which commercially exploits the
Software, but does not include a third party 
service which merely provides a telephonic 
connection (and nothing more) for modem or network
play. Authorized licensee services are listed on 
the Interplay Entertainment Corp. World Wide Web 
Site located at http://www.interplay.com. This 
limited right to transmit the Software expressly 
excludes any transmission of the Software or any 
data streams thereof on a commercial basis, 
including, without limitation, transmitting the 
Software by way of a commercial service 
(excepting those specific commercial services 
licensed by Interplay) which translates the 
protocols or manages or organizes game play 
sessions. If you would like information about 
obtaining a pay-for-play or commercial license
to the Software, please call Interplay 
Entertainment Corp. in the US at 
(949) 553-6655.

ACCEPTANCE OF LICENSE TERMS.

By acquiring and retaining this Software, you assent
to the terms and restrictions of this limited 
license. If you do not accept the terms of this 
limited license, you must return the Software 
together with all packaging, manuals and other 
material contained therein to the store where you 
acquired the Software for a full refund.

All other trademarks and copyrights are the property 
of their respective owners.



=================================================
15.0 COPYRIGHT INFORMATION
=================================================

MESSIAH:  (c)1999, 2000 Shiny Entertainment, Inc.  
Messiah, the Messiah logo, Interplay, the Interplay 
logo and "By Gamers. For Gamers." are trademarks of 
Interplay Entertainment Corp.  Shiny and the Shiny 
logo are trademarks of Shiny Entertainment, Inc.  
All other copyrights and trademarks are property of
their respective owners.  All Rights Reserved.