This file lists the changes made up to the current patch you have installed.

Version 1.1 patch (Build 110)
-----------------------------
- Added 6 new multiplayer maps.
- Fixed texture not showing up on Nightmare child's cocoon.
- Fixed joystick axis settings not being saved when joystick deadzone was set
  very low.
- Optimized multiplayer bandwidth usage.
- Added new connection settings in multiplayer player setup menu.
- Added frame rate limiting for multiplayer to benefit modem multiplay.
- Fixed third person Draco weapon attack not being visible in multiplayer.
- Changed some weapon effects to happen instantly on the client, rather than 
  waiting for the server to send a message back.
- Added a dedicated server -- see dedicated.txt for more info on this.
- Added GameSpy support for games hosted by a dedicated server.
- Added console vars for dedicated server to start with any equipment/weapons.
- Fixed remaining surfaces that were not drawing through optimized path 
  (workaround for blitting issues with some TNT2 driver versions).
- Added command to allow disabling of DirectX 7 commands for cards that don't
  have DX7 compatible drivers.
- Fixed "Disable Joystick" option in Advanced setting of launcher.
- Fixed fog and saturation blending not being set on remote clients in multiplayer
  games.
- Fixed "DirectSound 3D Hardware" option not setting correctly in the Audio menu.
- Added Aureal3D and DirectSound 3D software settings for audio.
- Added gibbing in multiplayer.
- Exit messages are displayed on world changes.
- Message console is visible in deathmatch intermission.
- Fixed players dropping on level changes.
- Added effect for invulnerability.
- Spawn frags no longer throw players out of the world.
- Added ping display to in-game browser.
- When multiple servers show up in in-game browser, same server remains selected.
- Increased the update rate for the server list in the in-game browser.
- Fixed Draco attack sound still playing after death.
- Content that wasn't being precached in multiplayer now is.
- Grapple state now resets on player death.
- Interactive crosshair (IACH) now works for other players.
- Spectator mode cheat removed in multiplayer.
- Player scoreboard list now gets cleared between games/sessions.
- Added screen flash when picking up an item.
- Dropped weapons now disappear after a time limit.
- Added BigHeads.
- Conquer mode now works a little differently... you get 3 points for killing the 
  leader and -3 points for killing the loser. Everyone not in the leader or loser
  brackets gives you one point.  Don't kill the little heads.
- In team play, fraglimits are now based on the total team score.
- Player colors are now forced in teamplay.
- Changing names, titles and colors while playing is now allowed.
- Fixed some initialization messages being sent as unguaranteed.
- Fixed crash when using "Fewest and Farthest" respawn type.
- Armor doesn't affect falling damage.
- Fixed a bug with setting weapon priorities in the menu.
- Fixed problem with sometimes spawning in the wrong place when joining a game.
- Fixed Windblade bug that was causing negative damage when outside visual effect.
- Adjusted Magma Cannon so objects behind the first object hit take more damage.
- Other miscellaneous fixes and additions.


Beta 1 Patch
------------

- Fixed strafe modifier key (now works for both keys and mouse)
- Fixed joystick menu so that POV hat controls now stick and more joysticks
  are supported without buttons getting "unbound" when re-entering the menu.
  Joysticks confirmed to work are: Panther XL, Panther DX, Sidewinder Precision Pro,
  Sidewinder gamepad.
- Added separate joystick sensitivity slider in joystick menu
- Fixed problems with some level stats getting cleared after the level had
  spawned on a realm change (ie. some monsters/items weren't getting counted)
- Fixed Twister weapon accuracy bug that could cause accuracy to go over 100%.
- Fixed Twister bug that could cause lightning to stay on and shoot across level.
- Fixed multiplayer map change dropping players (couldn't find the maplist file)
- Long names are now clipped on the multiplayer scoreboard
- HUD no longer scales up when playing in a res greater than 640x480
- Fixed TNT2 graphics problems in the menu and pamphlets.  Detonator 2 driver now
  works with TNT2's.
- Fixed Tiberius whip effect not showing up all of the time.
- Fixed problems with fog still being enabled in menu and tally screen.  This could
  cause the player model to sometimes appear completely black or completely red on
  the tally screen after completing the last map in a realm.  It could also cause the
  credits to have a weird white fogging effect after beating the Nightmare Child on 
  Voodoo cards.
- Psycho Launcher no longer lists 32 bit video modes or modes lower than 640x480.
- Fixed a savegame bug where switches were creating a new bounding box each time
  the game was saved and then loaded.  This manifested itself as an invisible solid
  in the place of the destroyed car in Morbid Manor (only after reloading).
- Added option scroller for binding mouse wheel up and mouse wheel down in mouse 
  setup (this was added late and is not in the German release, but the German version
  still cannot use this beta patch).
- multiplayer game info now updates correctly
- ip address is saved while in the game
- server update rate was increased (server's should appear right after adding, now)
- clicking "Start" on the host game menu while editing in an edit box now uses the
  changes that were being entered (ie. you don't have to hit "enter" first).
- Profile names cannot be created with periods in them.  This was the cause of some
  people not being able to save their games.

Last Updated
------------
08/29/2000