HardWar

version 2.01

company: The Software Refinery (www.refinery.co.uk)

homesite: unknown


The upgrade fixes the following bugs which were introduced in U1.0:-
a) The 3DFX support was broken in modes other than 640x400.
b) Direct3D support did not function on some cards and at some modes.
c) There was a bug which resulted in the game crashing, or exiting 
to the desktop (often when in the mines crater).


These new features are added:-
a) We've added some newer shadow drawing technology for the moths - 
for hardware acceleration only.

b) There is a new moth, called the Swallow. We've left a few 
scattered around in some hangers, and there are a few new pirates 
using them (look out for Max Barrow and Smokie China). Beware.

c) 3DFX Glide2 and Glide3 may be selected independently; we 
recommend Glide3, but use Glide2 if you have any problems. We will 
continue to support Glide2.

d) Direct3D users may choose to use their primary or secondary 
display. This allows 3DFX pass-thru users to continue to use their 
primary Direct3D card, if they so desire.

e) There is an option to clamp Direct3D textures at 256x256. We 
recommend this for maximum performance on some cards - some of our 
textures are 1024x1024, and this can be slow on some cards, although 
it looks glorious.

f) The infra-red device now produces a brighter display, 'day' is a 
little brighter and night a little darker.


Known Problems:-
a) Sometimes on older 3DFX cards, using Glide 2 or 3 at 640x400, 
when clicking the mouse key to get past the intro screens, the game 
will task switch. Use the space bar instead, but we recommend using 
640x480 - even our oldest 1997 Orchid Righteous 4Mb 3DFX card runs 
in this mode.

b) Our code which detects the resolutions for Direct3D is 
defficient; it fails to allow for the memory needed for the zbuffer, 
so will offer higher resolutions than will actually work. Switch to 
a lower resolution; we'll fix this in a future upgrade.
