Grand Prix 3
------------

version 1.13

company: MicroProse (www.hasbrointeractive.com)

homesite: www.grandprixgames.com

The details of the upgrade are listed below: 

Gameplay Enhancements

- Improved Advanced Controls interface. 
- Added support for controller fire buttons 1 to 16. 
- Added support for up to 6 axes per controller. 
- Menus can be controlled with the accelerator, brake, and steering 
  when in "Control driven calibration" mode. 
- Implemented an option to reverse the direction of force-feedback 
  where the steering was pulling left on some older wheels. 
- Implemented a new control device named "Pit signal device" in the 
  advanced control menu. This allows the fire buttons on controllers 
  to be used to activate or cancel the pit signal (instead of the 
  RETURN key). 
- The grip and bumpiness corrected on grass alongside kerbs. 
- The grass is modelled correctly for bumps and grip within the 
  pitlane. 
- Greatly improved wet weather tyre changing AI and precipitation 
  modelling . 
- Graphics calibration system prediction accuracy improved. 
- Black flags removed from the outside of overrun kerbs 
- Cars more sensitive to fence collision damage. 
- Wing repair time affects pit-stop time. 

Fixes to 

- Link Mismatch problems when 2 players are linked and there is a 
  tumbling, breaking up car, and the two machines have different 
  views of the action. 
- Cars stopping every lap after 3rd pit-stop if 3 pit-stops are 
  attempted. 
- Improve issues with chicane barriers at Monaco. 
- Grid order problem when saving on exit after qualifying session. 
- Car getting stuck while queuing for the pit after a collision. 
- Data logging occasionally fails to fetch the lap just completed, 
  after driving into the pits. 
- Changing help options during a hot lap could sometimes affect the 
  replay. 
- A loaded game-save (saved near start of wet race) causing the AI 
  cars to pit after a lap or two to change tyres. 
- Last gear change LED stays lit until it is okay to change down. 
- On loading a game before ever going in the 3D then the track would 
  not change its wetness/dryness for the rest of the session, even if 
  the rain changed. 


Graphic Improvements

- Support for 3Dfx Voodoo2 cards improved. 
- Attached camera view car polygon layering improvements. 
- Anti-alias levels corrected on Direct3D fences when camera is 
  zoomed. 
- Graphically improved pitlane/ sliproad join problems. 
