Giant: Citizen Kabuto
---------------------

version 1.1

company: Interplay (www.interplay.com)

homesite: unknown

Compatibility 
- Added the "-noprimary" command line to bypass primary card. Useful 
if you have more than one video card and the first card is 
incompatible. 
- You can now change resolutions to the lowest available selection 
even if you have less than 8 selections. Among other things it 
allows the Voodoo2 and Voodoo Banshee to select 640x480 resolution. 
- Major improvements on Intel810 video cards. This card is still not 
the best choice for use in games like Giants. 
- Ati Rage Fury Maxx now forces use of the -mixalpha switch which 
corrects some minor texture issues. 
- Voodoo Banshee texturing problems have been greatly improved. 
- S3 Savage 4 cards should look a lot better now. 
- Crash relating to not have a sound card or Direct Sound drivers 
installed is fixed. 

NOTE, THIS GIANTS PATCH MAY REQUIRE INSTALATION OF DIRECTX 8 IN 
ORDER TO WORK CORRECTLY ON SOME VIDEO CARDS, IT IS HIGHLY RECOMENDED 
THAT YOU INSTALL DIRECTX 8 (INCLUDED ON THE CD) IF YOU'RE 
EXPERIENCING ANY GRAPHICS PROBLEMS. 

Single Player 
- A crash bug that occured during base building missions when a 
Reaperman coming out of the large Barracks at a specific time and 
was killed is fixed. 
- Another crash bug that occured during base building missions when 
a smartie was dropped off at a damaged base was fixed. 
- A crash bug involving the Mecc's repair gun in the gift shop was 
fixed. 
- Various bugs fixed when using the replay in game movie feature 
were fixed. 
- Objects becoming invulnerable after restarting a mission after 
death was fixed. 
- Kabuto should no longer get frozen on bunkers during the last 
fight of single player campaign. 
- Yan should be in the lower corner of the reaper base build screen. 
- Text and voiceover should now be correct for base building 
missions, Yan/Delphi and Borjoyzee/Mecc. 
- Directional audio playback was improved. 
- A crash when attempting to cast a spell that doesn't exist was 
fixed. 
- Yan respawning during base building missions should now be better. 
- Duplicate reaperski on the final race should no longer appear.
- A rare circumstance where mines/flares/syringes were not being 
refilled during Reaper missions was fixed. 
- Mecc machinegun ammo wasn't always being replenished when it 
should at the start of a new mission is now fixed. 
- A couple cases where a reaperman could get stuck in certain 
animations was fixed. 
- The crash were a Raik in the process of casting summon fire circle 
is killed was fixed. 
- Save game information now works for player id's that have invalid 
ascii characters in them. To preserve previous saved games, you must 
delete the invalid player id and recreate it. 
- Placing backpack turrets in first-person view is now correct. 
- Several other small bugfixes and enhancements were made. Finding 
them will be left as an exercise to the reader. 

Multiplayer problems 
- Several crashes involving players joining after the game has 
started were fixed. 
- A few bugs associated with using the hail spell in multiplayer 
were fixed. 
- The tornado spell should be more Internet friendly in terms of 
game slowdown. 
- Reaperskis should no longer be able to go through base building 
items regardless of speed. 
- A few bugs problems with Reaper death and respawn should be 
handled better now. 
- Turrets will shoot at offspring now. 
- Offspring and Kabuto can attack all turrets now. 
- A user controlled Hellfire turret should no longer damage 
teammates when team damage is turned off. 
- Starting a second consecutive game will crash a client if they try 
and mute another client has been fixed. 
- Proximity missiles fired by player attached to helicopter (not 
pilot) explode immediately when team damage is turned on is fixed. 
- Reaper Firewall and Firecircle spells are more Internet friendly 
and give correct credit when killing enemy. They also now obey team 
hurt rules. 
- Can no longer grab smarties from party house with reaper smartie 
grab spell. 
- Invisible/Invulnerable bug for near-death meccs and reapers is now 
fixed. 
- Lobby crash when trying to join game has been fixed 
- Gyrocopter synch problems causing crashes has been fixed. 
- Rare reaperski crash has been fixed. 
- Controlling party house turrets from the Comm Center now works 
correctly. 
- Gyrocopter passengers can now use flares and mines. 
- Player can no longer hit themselves when throwing mines. 
- Mini Turrets now deploy from the meccs back 100% of the time. 
- Bug where Reaper repair spell could get stuck on permanently is 
fixed. 
- Players with team "???" are no longer allowed to join the game 
until they choose a valid team. 
- New meaning of existing button: the "Allow Team Changes" button in 
the multiplayer screen now toggles the ability of players to change 
teams after they have started playing. Regardless of this setting, 
players can change teams while in the lobby staging screen. 

New Command line settings 
- Use -mspeed to adjust mouse sensitivity (range is 0.0 which is 
slowest, and 1.0 which is fastest) The default speed is 0.5, and 
acceptable values are 0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 
0.9, and 1.0. 
