                      FLYING CORPS(tm)

This readme.txt file is available in other languages. Look in the relevant 
sub-directory of the game. The following languages are available:


		Language		Subdirectory\file

		English			english\readme.txt
		French			french\readme.txt
		German			german\readme.txt
		Italian			italian\readme.txt
		Spanish			spanish\readme.txt
		Portuguese		brazil\readme.txt 		


History
-------

This patch will update any of the previous versions or patches to V1.1.
It will patch any of the above languages.

v1.1    3D card support, multiplayer, views enhancements, numerous fixes, 
	improvements suggested by users
		*****see notes below*****

v1.00b Demo - Contains a fraction of the landscape available in the full game.
v1.00a Patch to include fixed views and various other view problems.
v1.00  Big Demo
v1.00  Compiled December 1996

-------------------------------------------
CONTENTS
-------------------------------------------
Using the V1.1 Patch file 
Backing up the V1.1 Patch file 
Running on a Pentium 90
Important DirectX Notes
Joystick Support
FAQ's (technical issues)
FAQ's (in-flight & other gameplay issues)
Version 1.1 June-September 1997
- 3d cards
	Power VR
- views enhancements
- bug fixes
- improvements
- switches
- multiplayer
- f22 pro and tqs config files
Customer Service Information
-------------------------------------------



USING THE V1.1 PATCH FILE:
This patch will update any of the previous versions or patches to V2.0.
If your patch file is of the form FC_111x.zip [where x is the patch
version or FC_200x the use this method to update the Sim.

1 Install the game
------------------

You should install Flying Corps as either MEDIUM or LARGE before
applying the patch.

To run the new version of the game under Windows 95 you will need to install 
DirectX Version 5 (or later). There is a copy of version 5 of DirectX
on the Gold CD. 

2 Preperation
-------------

If you have got a V1.0 CD then you need the following files :-
fc_111a.zip
fc_111x.zip [where 'x' is the latest version]

If you have a V2.0 CD [Gold] then you need the following files
fc_111x.zip [where 'x' is the latest version]

3 Install the patch
-------------------
cd \rowan\fly
pkunzip -do fc_111a.zip
pkunzip -do fc_111x.zip
del savegame\*.cfg

now run the SIm as normal.

-----------------------------------------------------------
If your patch is in the form of FC_11_up.zip us this method

This patch will update any of the previous versions or patches to V1.1.
It will patch any of the above languages.

1 Install the game
------------------

You should install Flying Corps as either MEDIUM or LARGE before
applying the patch.

To run the new version of the game under Windows 95 you will need to install 
DirectX Version 3 (or later). There is a copy of version 3 of DirectX
on the V1.00 CD (fly\directx3). However we recommend that you download the 
latest version from the Microsoft Website. We have tested the game
under DirectX version 5.

2 Preparation
-------------

The patch has been distributed in a number of different ways:

As one 3Mb file(FC_11_UP.ZIP)
-----------------------------

1 Make a temporary directory on your hard disk, eg tempdir
2 Unzip the contents of the file into the temporary directory. 
  eg:
	pkunzip  fc_11_up.zip tempdir\

3 Move to the temporary directory or browse to it using Start:Run.


As a directory on a CD-ROM 
--------------------------

1 Move to the directory on the CD-ROM which contains the patch 
  or browse to it using Start:Run. 	


As three floppy disks
---------------------

1 Insert disk 1 and change to A: or B:

As four zip files
-----------------

1 Make a temporary directory on your hard disk, eg tempdir
2 Copy fc_11a.zip, fc_11b.zip and fc_11c.zip onto the temporary directory
3 Unzip the fourth zip file to the temporary directory, 
  eg:
	pkunzip fc_11i.zip tempdir\

4 Change to the temporary directory or browse to it using Start:Run.
		 	

3 Installing the Patch
----------------------

The command required to install the patch is:

srcdir\FC_11		targetdir

	srcdir is the drive and/or directory containing the patch
	files - this is optional if you are already in that directory

	targetdir is the drive and/or directory containing the MEDIUM 
	or LARGE Flying Corps install

e.g:	install from current directory to C:\ROWAN\FLY
	FC_11	C:\ROWAN\FLY

e.g:	install from floppy A: to C:\ROWAN\FLY
	A:FC_11 C:\ROWAN\FLY

e.g:	install from CD-ROM D: to C:\ROWAN\FLY
	D:\PATCHES\FLYCORPS\FC_11 C:\ROWAN\FLY

e.g:	install from TEMP directory to current directory
	\TEMP\FC_11


A small number of checks will be performed before copying will
commence.

Any savegame files will be deleted. Old savegame files will not be
accepted by the new version.


------------------------------------------------------------------------
BACKING-UP THE PATCH

You may wish to keep this patch on floppy disks so that you can
conveniently reapply it if you have to reinstall Flying Corps for any
reason.
To make a floppy patch disk set from the zip or cd directory, type:

mkfloppy a:


------------------------------------------------------------------------
RUNNING ON A PENTIUM 90:

If you intend to use Flying Corps with a Pentium 90, we recommend
that  you  try running the DOS version. On a Windows  95  system,
this means "Restart in DOS Mode".  Follow the instructions in the
Technical Supplement for INSTALLATION UNDER DOS.

v1.1:
We have tested Direct3D hardware acceleration on a P90 with 3DFX. If
you have this arrangement, then you may find the Windows version
acceptable.

------------------------------------------------------------------------
IMPORTANT DIRECTX NOTES (Windows 95 Users Only):

To run the Windows 95  version of  Flying  Corps you will need to
use DirectX 3 components.  You may already have DirectX installed.

To run the new version of the game under Windows 95 you will need to install 
DirectX Version 3 (or later). There is a copy of version 3 of DirectX
on the V1.00 CD (fly\directx3). However we recommend that you download the 
latest version from the Microsoft Website. We have tested the game
under DirectX version 5.

------------------------------------------------------------------------
JOYSTICK SUPPORT

Basic 2-direction, 2-button joysticks are supported. 
In addition, Throttle, rudder and 4 buttons can be supported through 
the full PC joystick port.
A coolie hat compatible with Thrustmaster or Flightstick standards
is also recognised.
If you have more advanced joystick and throttle hardware which plugs
into the keyboard port then you should use the software provided with 
the hardware to program the coolie hats and additional buttons.
We have provided the files ROWAN.B50 and ROWAN.M50 to program the 
Thrustmaster F-16 and F-22 sticks. These are text files that can be 
converted for use with similar hardware.
We advise you to continue to access the throttle through our 
analogue interface.

v1.1:
We have added a selection of new Joystick drivers.

------------------------------------------------------------------------
FREQUENTLY ASKED QUESTIONS (TECHNICAL ISSUES):

Q. What level of install is recommended?
A.  The MEDIUM level is recommended. The SMALL does use less hard
disk  space  but you will encounter delays as sound  effects  are
loaded in from the CD.
v1.1:
Before installing the patch, you must perform a MEDIUM or LARGE
install.

Q. Running under Windows I sometimes get an out of RAM error.
A. Your hard disk may be full and so Windows cannot page out.

Q.  I  installed the game in Windows then played the  game  under
DOS. The game played ok but I didn't get any sound.
A.  The  DOS  install  includes a sound configuration  stage.  By
installing  under Windows, this stage was bypassed. To  configure
the sound after installation, run the DOS    install program THAT
IS ON THE HARD DISK in the Flying Corps directory.

Q. My session is freezing in Windows 95.
A.  If  the  game freezes when playing under Windows,  press  the
ENTER key to attempt to return to Windows. If this happens it  is
safest to shut down before playing again. 
Note1: Do not play Flying Corps with other applications  loaded.  
Note2: Disable Windows screen savers when playing Flying Corps.

Q. Running under Windows 95, the game seems to slow down when 
the music starts and the music seems fragmented.
A. If you experience this problem then you most probably have an early 
SoundBlaster card fitted. Either play the game with music disabled
or use midi output or try the DOS version of the game. The music
requires 18+ channels which can be supplied by a SB16 card in mono.

Q. Sometimes after flying straight and level for a period the game 
pauses while the CD is accessed. Can the pause be eliminated?
A. On some machines the cache-ing of the CD can interfere with the 
spooling of the landscape data. Experience has shown that this 
effect can be reduced or eliminated by one or both of the following 
actions:
	reduce the size of the CD cache,
	disable SmartDrv cache-ing of the CD.

The size of the CD cache can be reduced by editing the MSCDEX line in
your autoexec.bat file. Find or add the /M parameter. Try /M:1. You may 
also be able to modify the CD cache by editing the appropriate line in 
your config.sys file.

SmartDrv cache-ing of the CD can be disabled by either removing the
SMARTDRV line in your autoexec.bat file or placing it before the 
MSCDEX line.

In Windows '95 look in 
	Start:settings:controlpanel:
		system:
			Performance:filesystem:
				cd-rom

Reduce the cache size to Small;
reduce the access pattern to double-speed.

These modifications may reduce the efficiency of some other software so
remember to reverse them if you find this is so.


Q.Why does the music sound poor on the Windows version of the game? It
was fine on DOS version. I have an AWE32 card, so it should sound good.
A.Windows may have automatically selected the wrong MIDI device
for output. Here is the solution:

1) Under Windows, choose SETTINGS menu, and double click on the
   CONTROL PANEL icon.

2) From there select MULTIMEDIA, then select MIDI.

3) You will see a list of MIDI output devices to choose from.

4) Select the MIDI output device of your choice.

Note:
If you know you have an AWE32 device, but it doesn't
appear in the MIDI device list, then it means Windows does not
know it is present in your machine. This is remedied by
installing the device using the Windows Device Manager.
		

------------------------------------------------------------------------
OTHER FREQUENTLY ASKED QUESTIONS:

Q. Why do my aircraft numbers change from mission to mission?
A. We change the numbers to be appropriate for each mission.  The
player  can  then  go to the squadron screen  to  override  these
defaults.

Q. If I am not in command, which position do I fly?
A. This depends on how many aircraft are flying on the day. Until
you get squadron command you will be in flight B. However if only
one  flight is going up on the day, then you will be  bumped
into  Flight  A.  Select  the squadron icon  to  see  the  flight
details for the day.

Q. What does the Assigned aircraft message mean?
A.  This  means  that  the  computer has  information  about  the
aircraft  that  the ai has assigned to the player.  The  assigned
aircraft is the best option for the player to     attack, however
the player can please himself whether or not he takes the advice.
To  padlock on the assigned aircraft press f5 when the  "Assigned
Aircraft" message is displayed in yellow.

Q.  Why  does  the second line of messages on the info  line  get
printed in different colours?
A.  The  messages to the left are brighter because they  are  the
most recent messages.  Messages to the right could be very old.

Q. Why doesn't the aircraft fly straight and level when I take my
hand  off the joystick? The aircraft will fly straight and  level
when under keyboard control.
A. WW1 aircraft were tail heavy and forward pressure was required
on  the stick. In particular, on the Camel this pressure was  not
necessary  at the end of a patrol because the centre  of  gravity
changed as fuel was used up.

On our model, you will find that the effect is most noticeable at
low altitudes and disappears at high altitudes.

Trying to fly an aircraft from the keyboard is tricky. The  pilot
needs  help  and  so most of the time we automatically  trim  the
aircraft  whenever  he  releases a  control  key.  This  trim  is
disabled  when  the aircraft is at a steep roll or  is  about  to
stall.

If  you  want  to  try keyboard control without  the  trim,  then
configure the joystick as normal but fly using the keyboard.

Q. Take-off: Sometimes I pull back on the stick but don't go up.
A.  Possibly you are trying to drag the aircraft into the sky  by
pulling  hard  on  the stick.    The aircraft  tail  is  probably
digging into the ground and so the aircraft is being slowed down.

Q.  Pressing tab when flying gives accelerated time. The  display
changes  to  a  map  which  shows the  route,  waypoints  and  an
aeroplane icon indicating the progress of my aircraft.  Why  does
the aeroplane icon sometimes not follow the route?
A.  The icon will move away from the straight line route if there
is  an  interesting item   nearby. An example would  be  for  the
aircraft  to  follow a railway line that runs parallel    to  the
route rather than follow the route itself.

Q. Why can't I do a snap or flick roll in any of the aircraft?
A. This manoeuvre consists of pulling back on the stick until the
wings  are nearly stalled and then applying full rudder.  If  the
joystick  is  not  correctly calibrated  it  is  sometimes  not
possible  to  move  the elevators sufficiently  to  generate  the
stall.  You can see if this is the cause of the problem by trying
the following test:

    go to a scramble mission and get straight and level
    get the angle of attack indicators up on the top line of the
	screen (press I key)
    roll the aircraft into a 90 degree roll
    pull back on the stick as far as it will go

One  or both of the angle of attack indicators should go red  and
the  aircraft should enter a spin. Release the stick to  recover.
You can use opposite rudder to exit the spin quicker.

If you don't get a red indicator then you need to recalibrate the
stick.

We  have  found that it is possible to get false readings  during
calibration  if the stick is moved quickly and bangs against  the
stops.  When you recalibrate try moving the stick slowly.

Also, check that the joystick position icon covers the whole box
area during the final test phase of calibration.

Q.  Why  do I start to roll quickly when I push the stick forward
when in a steep dive?
A.  When  trying to maintain a steep dive it is likely  that  you
will be flying with a negative angle of attack. Push too far  and
it  is possible to stall the wings and if there is any difference
between the lift on the two wings a spin is induced.


Q.  Why can't I do a snap roll on the Camel when Gyroscope effect
is enabled?
A.  Possibly you haven't done 180 degrees of the roll before  the
nose  starts to come down. The gyroscope effect will then  oppose
the  roll. One technique used by WW1 aviators was to remove power
just  before entering the manoeuvre. The gyroscope effect is then
reduced  and  also the asymetric rigging designed to  oppose  the
engine torque helps the roll.

Q.  Why  does  the aircraft icon on the in-flight  map  sometimes
cycle between two waypoints?
A. The two waypoints will be the beginning and end of the patrol.



------------------------------------------------------------------------
V1.1 June-September 1997
------------------------------------------------------------------------

3D Cards
========

3D cards are supported using Windows 95 Direct3D. On 4Mb 3Dfx and
Rendition cards, there are two significant improvements:
	improved framerate
 	16 bit colour

The 3Dfx can be used at 640x480, however on a 4Mb Rendition card the
resolution must be dropped to 320x240 to avoid "texture swopping" when
flying long distances. The higher resolution is possible on the 3Dfx 
card because it supports 8 bit imagemaps.

Select your 3D card by going to the graphics options (grid icon) from the 
Preferences screen in Flying Corps. When you select the line that 
displays the current resolution, a list of drivers is presented. 

If the driver for your card is not present or is "greyed-out", 
please read "3Dfx.txt". 

Matrox Cards
------------

Older Matrox cards are not supported on this version. They do not support
all the features required. 

Power VR
--------
To run correctly Flying Corps Gold requires PowerVR drivers version
4.01b1 or later. The latest drivers for PowerVR can be downloaded from
their web site at http://www.powervr.com

To allow Flying Corps Gold to run with the PowerVR 3D accelerator card
vertex fogging needs to be enabled. To do this, right click the mouse 
on the Windows 95 desktop and select 'properties' from the pop-up menu. 
Now, select the 'PowerVR' tab. Click on the 'Advanced' button to display 
the application hints dialogue. 

On the application hints dialogue select 'Add'. This will display a dialogue 
box asking for details of the new application to add. In the box labelled 
'Enter description of application' type 'Flying Corps Gold'. In the box
beneath it labelled 'Enter application filename' type 'wfly.exe'. 
Now, select OK. This will return you to the main application hints dialogue 
where you can now tick the box labelled 'Vertex Fog'. Do this and then select
OK. Flying Corps Gold should now run correctly.

------------------------------------------------------------------------
Views Enhancements
==================

1	New View Keys
---------------------

	Home ........ Front inside cockpit view
	Page Up	..... Right front inside cockpit view
	Page Down ... Right rear inside cockpit view
	Delete ...... Left rear inside cockpit view
	Insert ...... Front left inside cockpit view

The camera will only remain on these views while the keys are held
down. Releasing the keys will cause the camera to revert to the
previously selected view.

Holding down the Num Lock key in conjunction with the above keys
will produce a version of the view with the camera pitched upwards.

Left and right views from the cockpit are available by holding
Alt-4 and Alt-6 respectively.

The versions of these views with the camera pitched upwards are
duplicated on the following key combinations;

Ctrl-8 ...... Front cockpit view
Ctrl-9 ...... Right front cockpit view
Ctrl-6 ...... Right cockpit view
Ctrl-3 ...... Right rear cockpit view
Ctrl-1 ...... Left rear cockpit view
Ctrl-4 ...... Left cockpit view
Ctrl-7 ...... Left front cockpit view

Track view has been changed so that the camera is no longer fixed.
It now appears to be on a chase aircraft. This effect can be
toggled on/off using the shift w key. 

Shift f1-f5 can be used to view the previously targeted item.

2	Fixed View Mode
-----------------------

The Scroll Lock key toggles between fixed view mode and normal view mode. When 
in normal view mode all view keys work as in FC V1.00

In fixed view mode the function of the keys on the numeric keypad changes.
The new functions are as follows:-

1 - left back quarter view
2 - 6 o'clock view
3 - right back quarter
4 - left view
5 - look straight up
6 - look right view
7 - left forward quarter view
8 - forward view
9 - right forward quarter view

+ - toggle between look up and down versions of the above
	views

When in fixed view mode the following new keys on the
numeric keypad become functional:

/ - move to the next fixed view to the left (ie. go from 3 to 2)
* - move to the next fixed view to the right

Num Lock - Clear look up toggle enable/disable. When enabled pressing a fixed
	view key (1-9) will result in the view changing to the standard view.
	When disabled, if a fixed view key is pressed while viewing a look up
	view, then the look up version of the new view will be presented.

3	New Config Options (v1.1)
--------------------------

Two new config switches have been added to the Extra Switches section
of the preferences screen:

3.1	Peripheral vision markers enabled/disabled
--------------------------------------------------
When this option is enabled a number of blobs will be drawn in the 
3D to indicate the position of any aircraft that lie just outside 
the field of view (just off screen).

3.2	Auto inside/outside toggle
----------------------------------
When enabled and using the inside combat view during the game, the 
camera will automatically switch between the inside combat view to 
the outside combat view. The switch from inside to outside 
happens as soon as the enemy that is currently being tracked goes out of 
the area that would be visible with normal head movement by the pilot.
The view will also toggle back to the inside view as soon as the enemy
becomes visible to the pilot.


------------------------------------------------------------------------
Bug fixes
=========

1	Certain missions crashed after reloading a save game.

2	First Patrol scramble mission crashed when played first 
	on loading the game.

3	AI aircraft do not spin as regularly as they did.

4	AI aircraft used to have different performance to player's 
	at higher altitudes.

5	Sometimes aircraft didn't format on take-off.

6	Crashed on pressing home and regroup key at particular times.

7	AI aircraft now make a better attempt to escape from a descending
	turning fight that used to result in them hitting the ground.

------------------------------------------------------------------------
Improvements
============

1	Ctrl P duplicates "Print Scrn" key. "Print Scrn" key does not
	work in Windows 95.

2	Joystick/Keyboard control is loaded in at runtime. Different 
	joystick routines can be selected at runtime. Under W95, more
	joystick drivers are available:

 		standard driver
		Sidewinder
		Force FX driver
		DOS driver

	The standard driver has a noticeable effect on the framerate
	whereas the DOS driver does not. However some users will find 
	that they cannot calibrate when using the DOS driver.

	The sidewinder option supports sidewinder gamepad, precision
	pro and feedback pro.

	The Force FX stick gives feedback:
	
		to reflect dynamic pressure and control surface 
		deflection changes

		during machine gun operation

		to indicate pre-stall buffet

3	It is now possible to access squadron screens when not a squadron 
	leader.

4	It is now possible to view the Hospital and Fatalities lists. There
	are new icons on the Squadron Formation screen.

5 	The CD seek has been further tuned and the glitch after
	returning from a pause has been eliminated.

6	The ] key can be used for dropping bombs. This is in addition
	to the number pad enter key.	

7	It is now possible to enter the 3d graphics config screen from
	the main menu.

8	The screen wobbles on landing.

9	The install error messages have been improved.

10	The screen shot file format for 16 bit screen shots is
	uncompressed tga.

------------------------------------------------------------------------
Switches
========

Another screen of configuration options has been added:
		translucent smoke: on/off
		gun jams: on/off  ([ key to unjam)
		tail heavy: on/off
		Black out when injured: on/off
		Mid air collision: on/off
		Priority message: on/off
		Healed pilot destination: 
			either squadron reserve or Corps pool
		AI complex model: some or all time
		Stick stiffness: on/off
		Pause on entering 3d: on/off
		Peripheral vision markers: enabled/disabled 
		Auto inside/outside toggle: on/off 

In V1.00, a pilot returning from hospital would go to the Corps Pool of
reserve pilots. This "healed pilot" was only available to the player after
another squadron pilot is killed or injured. Now, by using the Healed
Pilot destination switch, it is possible to choose to make a "healed pilot" 
return to the squadron reserve. The player can then promote him into an 
active position by editing the flight lists. 

If you have the FX Stick then it is possible to select Stick Stiffness
"on" to get feedback to reflect dynamic pressure and control surface 
deflection changes. A switch has been provided because we have had to
tune the effects and what works on our stick may not work on yours. We
would be interested in your comments.

Some users experience a "black screen" on entering the 3d because their
system does not switch modes quickly. By turning on "Pause on entering
3d", you can wait for your machine to stabilise before starting the
mission.

See View Enhancements, above for a description of:
		Peripheral vision markers enabled/disabled 
		Auto inside/outside toggle 


------------------------------------------------------------------------
MULTIPLAYER
===========

This option allows players to host or join a multiplayer game. Multiplayer 
only works using the Windows 95 version of Flying Corps Gold.

Selecting a service
===================

Firstly, select a service provider. A box will appear containing a list of
services that your machine supports. Select the one you wish to use by
clicking on it and then click on the 'select service' option to confirm.
See below for details of starting Wireplay games. The various services 
supported are:

IPX Connection (Network play) - Max players 8
Internet TCP/IP Connection - Max players 8
Modem Connection - Max players 2
Serial Connection (Null Modem cable) - Max players 2

Once a valid service has been selected you will be asked if you wish to
create (host) or join a game. 

Creating a game
===============

IPX Connection and Internet Connection
--------------------------------------

Click on the create game option. You will then be asked to enter your name.
Type in your name and click on the tick icon. From here you will go to the
pre-game preferences screen.


Modem Connection
----------------

Click on create game option and enter name as above for IPX and Internet.
A Windows 95 dialogue box will then appear allowing you to configure your modem
if required and to wait for the other player to join. When you have selected
your modem setup click on the answer box. When the other player has dialled
you, you will be taken to the pre-game preferences screen. When selecting the
speed of your modem, select the speed equal to or one higher than your modem's 
fastest speed. 

Serial Connection
-----------------

Click on the create game option and enter name as above. A Windows 95 dialogue 
box will then appear requesting your serial connection settings. Use the 
highest baud rate with which you can create a session: 115200 baud or higher is 
a good rate, 57600 is acceptable. Click on OK to confirm your selections and 
you will be taken to the pre-game preferences screen.


Joining a game
==============

IPX Connection
--------------

Click on the Join Game option. A list of network games available will appear.
Select the one you wish to join by clicking on it and click on Join Game
again to confirm your choice. You will then be asked to enter your name and
be taken to the pre-game preferences screen.

Internet Connection
-------------------

Click on the Join Game option. A Windows 95 dialogue box will appear asking you
for the name, or IP address of the computer that is hosting the game. Enter the 
address (if known) and click on OK. If you do not know the name of the host, 
leave the text box blank and click on OK. After a short period a list of games
available will appear. Click on the one you wish to join and then click on
Join Game again to confirm. You will then be asked to enter your name and 
be taken to the pre-game preferences screen.


Modem Connection
----------------

Click on the Join Game option. A Windows 95 dialogue box will appear asking for
the number of the host of the game. You may also configure your modem at
this stage (see creating a game using modem). Enter the phone number of the host 
and click on OK. Your computer will then attempt to connect with the host. Once
connected a list of available games will be shown. Select the one you wish to
join and click on Join Game again to select. You will then be asked to enter
your name and be taken to the pre-game preferences screen.


Serial Connection
-----------------

Click on the Join Game option. A Windows 95 dialogue box will appear requesting
your serial connection settings (see creating a serial game above). Once you
have selected your settings click on OK to confirm. A list of available games
will appear. Select the one you wish to join by clicking on it and then
confirm your selection by clicking on Join Game again. You will then be asked
to enter your name and be taken to the pre-game preferences screen.

Wireplay Games
==============

To play using Wireplay you must first connect to a Wireplay server using a
Wireplay client. Details of how to do this will be available from the
Wireplay client. Once a Wireplay game has begun you will be taken to the 
pre-game preferences screen. Wireplay Flying Corps Gold supports a maximum 
of 8 players.


The Pre-Game Preferences Screen
===============================

This screen is used to select all the preferences and options that will be
used during the game. It also shows the status of other players and their
accumulated score from previous games. You may communicate with other players
at this stage by moving the mouse pointer to the dialogue section and typing
in a message. Pressing return will send this message to other players.

Selecting the game duration
---------------------------

Only the host may change the game time. This is done by clicking on the clock
icon. The available durations are 5 mins, 10 mins, 30 mins and 1 hour.

Selecting the game scenario
---------------------------

Only the host may change the game scenario. This is done by clicking on the
map icon. There are two main types of game: Deathmatch and Teamplay. 
Each has three different starting types:

Random:		All players start off facing in a random direction and with
		differing heights.
Implode:	Players start off in a circle facing inwards towards each other.
Explode:	Players start off in a circle facing outwards.

In deathmatch play all players fight against everybody else. In teamplay,
teams are determined by aircraft type, german vs allied. Each team is
represented by a different colour on the preferences screen.

NOTE: Team play is only available on Flying Corps Gold not V1.1.

Selecting your aircraft and colour scheme
-----------------------------------------

All players may change their aircraft type and colour schemes. This is done
by clicking on the paint can icon. Refer to the Flying Corps manual for
details on how to change aircraft type and colour.

Selecting game preferences
--------------------------

To make the game fair, all options that affect aircraft handling and game
difficulty are controlled by the host. Other options may be altered by any
player.

Starting the game
=================

Once everybody is ready the host may start the game by clicking on the large
Flying Corps icon in the top right of the screen.


Leaving the multiplayer option
==============================

To leave the preferences screen click on the cancel icon.

New in-game keys
================

S:  resurrect. When you have been dead for 5 seconds, you may press
S in order to resurrect yourself. An explosion will occur to notify other
players that you have done so. 

Q: When you have been killed you will spiral upwards in a regeneration
phase. Once the view has gone in-cockpit pressing Q will give you back
control. The spiral will continue up to 10,000 feet, or 2,000 feet above the
highest other aircraft, whichever is the lowest.


General Notes
=============

It is best for the host to have the fastest machine available due to overheads 
managing the game.

In non-wireplay games when the host leaves the game, that game ends and all
players will be taken back to the pre-game preferences screen. If the host
exits from the preferences screen all players will be taken back to the main
game menu.

Changing game type from deathmatch to teamplay will wipe the scores as
these are no longer appropriate.

In teamplay F/Fire stands for friendly fire. You will not be credited with
a kill for killing your own team members.

In some cases a service provider may be listed but is not usable for a game.
This is because parameters related to that service are not set up correctly.
For example, to use Internet TCP/IP your computer will require a valid IP
address setting. 

If you have been shot up or are out of ammo, landing will regenerate your
aircraft to full health/ammo and put you into a resurrect spiral. Of course 
landing whilst shot up is not easy.

When the host is in the paint-shop or preferences screens other players
will be unable to join. The host must be at the pre-game preferences screen
for other players to be allowed to join.


------------------------------------------------------------------------
F22 Pro and TQS config files
=============================
These have been supplied by Len "Viking1" Hjalmarson -
lenh@cyberlink.bc.ca


CUSTOMER SERVICE DETAILS

In the United Kingdom -

   Customer Service Hotline: 0181 343 9143 (Mon-Fri 9:30-6:00)
                        Fax: 0181 343 7447
                      email: support@empire.co.uk
                Our Address: EMPIRE INTERACTIVE
                             677 High Road
                             North Finchley
                             LONDON, N12 0DA

In the U.S. - 


 	  Technical Support: (415) 439 4859
   Customer Service/Sales/
   	Product Information: 1 800 216 9706
                      email: Support@empire-us.com
		      	     Info@empire-us.com
		      				
                Our Address: EMPIRE INTERACTIVE
                             580 California Street, 16th Floor
                             San Francisco
			     CA94104
	


