	Level		110,

	BattleField
	{
		FileName	BF_Verdun_CP_Plyr_Friendly_Squadrons=Verdun00.BF,
		Title	{ Verdun CP_Player Friendly Squadrons},
		Family	{SquadList},

//----------------
//SCOUTS
//----------------

Comment	{----------------- SCOUTS -----------------------------------},
Event	VDZone1_S = 	
{
Title	{VDZone1_S},
Setval	{EnemyScoutSquad, SquadAnon}
};


Comment	{J ?, 1918, Mars La Tour, Pfalz},
Event	HVJastaAA_S = 	{Title	{HVJastaAA_S},
						 Setval	{FriendlyScoutType00, PT_PFALZ},		
						 Setval {FriendlyScoutSquad, JastaAnon},
						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
						 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},	
						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
						};

Comment	{J ?, 1918, Thiaucourt, Pfalz},
Event	HVJastaBB_S = 	{Title	{HVJastaBB_S},
						 Setval	{FriendlyScoutType00, PT_PFALZ},		
						 Setval {FriendlyScoutSquad, JastaAnon},
						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpThiaucourt},
						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
						 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},	
						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
						};

Comment	{J ?, 1918, Frescaty, Dr1},
Event	HVJastaCC_S = 	{Title	{HVJastaCC_S},
						 Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
						 Setval {FriendlyScoutSquad, JastaAnon},
						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
						 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},	
						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
						};
//temp bollocks

Comment	{J ?, 1918, Frescaty, Dr1},
Event	HVFrescaty = 	{Title	{HVFrescaty},
						 Setval	{FriendlyScoutType00, PT_FOKKER_DR1},
						 Setval {FriendlyChargeSquad, JastaAnon},
						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutMorale, MORALE_GOOD},	
						 Setval	{FriendlyScoutSkillMax, SKILL_ACE},	
						 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
						};

Comment	{J ?, 1918, Mars La Tour, Pfalz},
Event	HVMarsLaTour = 	{Title	{HVMarsLaTour},
						 Setval	{FriendlyScoutType00, PT_PFALZ},
						 Setval {FriendlyChargeSquad, JastaAnon},
						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
						 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},	
						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
						};

Comment	{J ?, 1918, Thiaucourt, Dr1},
Event	HVThiaucourt = 	{Title	{HVThiaucourt},
						 Setval	{FriendlyScoutType00, PT_FOKKER_DR1},
						 Setval {FriendlyScoutSquad, JastaAnon},
						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpThiaucourt},
						 Setval	{FriendlyScoutSquad, JastaAnon},
						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
						 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
						 Setval	{FriendlyScoutMorale, MORALE_GOOD},	
						 Setval	{FriendlyScoutSkillMax, SKILL_ACE},	
						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
						};

//DeadCode MS 11Nov96 Event	HVSqdn94_S = 	{Setval	{FriendlyScoutType00, PT_NIEUPORT},		//MS 11Jul96
//DeadCode MS 11Nov96 						 Setval	{FriendlyScoutHomeBase, FriendHomeBase},//MS 11Jul96
//DeadCode MS 11Nov96 						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM}	//MS 11Jul96
//DeadCode MS 11Nov96 						};										//MS 11Jul96


//Mar -

//22 mar - 14 sep 1918
Comment {J 64, 22 Mar - 14 Sep 1918, Mars La Tour, Dr1},
Event	HV64Cp00_S =
{Title	{HV64Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
Setval	{FriendlyScoutSquad, Jasta64},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},	
Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E6}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E6}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};
		  
//6 may - 15 sep 1918
Comment {J 65, 6 May - 15 Sep 1918, Tichemont, Dr1},
Event	HV65Cp00_S =
{Title	{HV65Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{FriendlyScoutSquad, Jasta65},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},	
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}
};

Comment {J 67, 1918, Marville, Pfalz},
Event	HV67Cp00_S =
{Title	{HV67Cp00_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{FriendlyScoutSquad, JastaAnon},	
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},	
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//Jun 14 - 11 Nov


Comment {J 18, 14 Jun - 11 Nov 1918, Frescaty, Dr1},
Event	HV18Cp00_S = 	{Title	{HV18Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
						 Setval	{FriendlyScoutSquad, JastaAnon},
						 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
						 Setval	{FriendlyScoutMorale, MORALE_GOOD},	
						 Setval	{FriendlyScoutSkillMax, SKILL_HERO},	
						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//Rear Fusel white with black Raven insignia, front fusel/nose vermillion red. Some had
//striped elevators.
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E7}},//AM 03Dec96
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
						};

//AUG -

//9 aug 1918 - 14 sept 1918
Comment {J 77, 9 Aug - 13 Sep 1918, Ars, Pfalz},
Event	HV77Cp00_S = 	
{Title	{HV77Cp00_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
 Setval	{FriendlyScoutSquad, Squadron JastaAnon},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpArs},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_POOR},	
Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//14 sep - 11 nov 1918
Comment {J 77, 14 Sep - 11 Nov 1918, Marville, Pfalz},
Event	HV77Cp01_S = 	
{Title	{HV77Cp01_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
Setval	{FriendlyScoutSquad, Squadron JastaAnon},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_POOR},	
Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//22 Aug 1916 - 28 Sept 1918
Comment {J 7, 22 Aug 1916 - 28 Sep 1918, Martincourt, Pfalz},
Event	HV07Cp00_S = 
{Title	{HV07Cp00_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
Setval	{FriendlyScoutSquad, Squadron Jasta07},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMartincourt},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//10 aug - 11 nov 1918
Comment {J 54, 10 Aug - 11 Nov 1918, Ars, Dr1},
Event	HV54Cp00_S = 	
{Title	{HV54Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutSquad, Squadron JastaAnon},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpArs},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_POOR},	
Setval	{FriendlyScoutSkillMax, SKILL_POOR},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 03Dec96
};

//SEP -

//DeadCode MS 04Oct96 //4 sep - 28 sep 1918
//DeadCode MS 04Oct96 Event	HV12Cp00_S = 	
//DeadCode MS 04Oct96 {Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
//DeadCode MS 04Oct96 						 Setval	{FriendlyScoutSquad, Squadron Jasta12},
//DeadCode MS 04Oct96 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpGiraumont},
//DeadCode MS 04Oct96 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
//DeadCode MS 04Oct96 Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
//DeadCode MS 04Oct96 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 04Oct96 Setval	{FriendlyScoutMorale, MORALE_VERYPOOR},	
//DeadCode MS 04Oct96 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 04Oct96 Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 04Oct96 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 04Oct96 Setval	{PaintScheme PS_6, PaintScheme {Select COL_WTOP,COL_E4}},
//DeadCode MS 04Oct96 Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
//DeadCode MS 04Oct96 Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
//DeadCode MS 04Oct96 };

//28 sep - 18 oct 1918
Comment {J 12, 28 Sep - 18 Oct 1918, Stenay, Dr1},
Event	HV12Cp_01S = 	
{Title	{HV12Cp_01S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutSquad, Squadron Jasta12},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};

//JG01 The famous Richthofen Circus 
//28 sep - 8 oct 1918 
Comment {J 4, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event	HV04Cp00_S =
{Title	{HV04Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval	{FriendlyScoutSquad, Squadron Jasta04},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, MORALE_HIGH},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},	
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
// Stripped wings and body, turquoise and red.
// Albs and Pfalz had black and white fuselage bands.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E7}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};

Comment {J 6, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event	HV06Cp00_S =
{Title	{HV06Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval	{FriendlyScoutSquad, Squadron Jasta06},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},	
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
//Black/white stripes on elevators fore/aft. Black cowl white petals.
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
//chris stuff
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};

Comment {J 10, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event	HV10Cp00_S = 	
{Title	{HV10Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval	{FriendlyScoutSquad, Squadron Jasta10},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},	
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
//black cowlings faced with white.
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//chris
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};

Comment {J 11, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event	HV11Cp00_S = 	
{Title	{HV11Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval	{FriendlyScoutSquad, Squadron Jasta11},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},	
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
//Red Noses, fueselages
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_E4}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//JG02
Comment {J 12, Late 1918, Stenay, D7},
Event	HV12Cp00_S = 	
{Title	{HV12Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
Setval	{FriendlyScoutSquad, Squadron Jasta12},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
//Entire rear fusel/planes black
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};

//3 sep - 28 sep 1918
Comment {J 13, 3 - 28 Sep 1918, Tichemont, D7},
Event	HV13Cp00_S = 
{Title	{HV13Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{FriendlyScoutSquad, Squadron JastaAnon},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},	
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//Entire rear fusel/planes white
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};

//DeadCode MS 26Nov96 //15 sep - 11 nov 1918
//DeadCode MS 26Nov96 Event	HV08Cp00_S = 	
//DeadCode MS 26Nov96 {Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
//DeadCode MS 26Nov96 Setval	{FriendlyScoutSquad, Squadron Jasta08},
//DeadCode MS 26Nov96 Setval  {FriendlyScoutHomeBase, SetUID UID_AfCpMercyLeHaute},
//DeadCode MS 26Nov96 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
//DeadCode MS 26Nov96 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 26Nov96 Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_6, PaintScheme {Select COL_WTOP_WBOT,COL_E3}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
//DeadCode MS 26Nov96 };

//13 sep - 28 sep 1918
Comment {J 15, 13 - 27 Sep 1918, Tichemont, Dr1},
Event	HV15Cp00_S =
{Title	{HV15Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{FriendlyScoutSquad, Squadron JastaAnon},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},	
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E4}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_E1}}
};

//28 sep - 18 oct 1918
Comment {J 15, 28 Sep - 18 Oct 1918, Stenay, Dr1},
Event	HV15Cp01_S =
{Title	{HV15Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
Setval	{FriendlyScoutSquad, Squadron JastaAnon},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},	
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E4}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
};

//3 sep - 28 sep 1918
Comment {J 19, 3 - 28 Sep 1918, Tichemont, Dr1},
Event	HV19Cp00_S =
{Title	{HV19Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{FriendlyScoutSquad, Squadron Jasta19},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_HIGH},	
Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},	
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E3}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E3}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}}
};

//28 sep - 1 nov 1918
Comment {J 19, 28 Sep - 1 Nov 1918, Stenay, Dr1},
Event	HV19Cp01_S = 
{Title	{HV19Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
Setval	{FriendlyScoutSquad, Squadron Jasta19},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_HIGH},	
Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},	
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}}	//AM 03Dec96
};

//DeadCode MS 26Nov96 Event	HV43Cp00_S = 	{Setval	{FriendlyScoutType00, D7},		
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutSquad, Squadron JastaAnon},
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutMorale, MORALE_GOOD},	
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},	
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //UNKNOWN MARKINGS
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 						};

//Sep 15 -

//????
Comment {J 68, Sep 15 1918 -, Prullin Higny, D7},
Event	HV68Cp00_S = 	{Title	{HV68Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
						 Setval	{FriendlyScoutSquad, Squadron JastaAnon},
						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
						 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},	
						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//LOOK IN THE JASTA BOOK
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
						};

//14 sep - 9 oct 1918      
Comment {J 64, 14 Sep - 9 Oct 1918, Giraumont, D7},
Event	HV64Cp01_S =
{Title	{HV64Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpGiraumont},
Setval	{FriendlyScoutSquad, Squadron Jasta64},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},	
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E6}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E1}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//14 sep - 11 nov													   
//DeadCode MS 26Nov96 Event	HV62Cp00_S = 	{Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutSquad, Squadron JastaAnon},
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},	
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //UNKNOWN MARKINGS
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 						};

//16 sep - 7 oct 1918

Comment {J 65, 16 Sep - 7 Oct 1918, Marville, D7},
Event	HV65Cp01_S =
{Title	{HV65Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{FriendlyScoutSquad, Squadron Jasta65},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},	
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}
};

Comment {Generic, 1918, Frescaty, Halberstadt},
Event	HVCgCp00_S = 	{Title	{HVCgCp00_S},
Setval	{FriendlyChargeType00, PT_HALBERSTADT},		
						 Setval	{FriendlyChargeHomeBase, SetUID UID_AfCpFrescaty},
						 Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyChargeMorale, MORALE_MEDIUM},	
						 Setval	{FriendlyChargeSkillMax, SKILL_REGULAR},	
						 Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
						};

//OCT -

Comment {J 64, Oct 1918 -, Tichemont, D7},
Event	HV64Cp02_S =
{Title	{HV64Cp02_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{FriendlyScoutSquad, Squadron Jasta64},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},	
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E6}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E1}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//JG01 The famous Richthofen Circus 
//9 oct - 6 nov 1918
Comment {J 4, 9 Oct - 6 Nov 1918, Marville, D7},
Event	HV04Cp01_S = 	
{Title	{HV04Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{FriendlyScoutSquad, Squadron Jasta04},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, MORALE_HIGH},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},	
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
// Stripped wings and body, turquoise and red.
// Albs and Pfalz had black and white fuselage bands.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E7}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};

Comment {J 6, 9 Oct - 6 Nov 1918, Marville, D7},
Event	HV06Cp01_S =
{Title	{HV06Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{FriendlyScoutSquad, Squadron Jasta06},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},	
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
//Black/white stripes on elevators fore/aft. Black cowl white petals.
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
//chris stuff
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};

Comment {J 10, 9 Oct - 6 Nov 1918, Marville, D7},
Event	HV10Cp01_S =
{Title	{HV10Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{FriendlyScoutSquad, Squadron Jasta10},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},	
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
//black cowlings faced with white.
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//chris
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};

Comment {J 11, 9 Oct - 6 Nov 1918, Marville, D7},
Event	HV11Cp01_S = 	
{Title	{HV11Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{FriendlyScoutSquad, Squadron Jasta11},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},	
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
//Red Noses, fueselages
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_E4}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//20 oct - 11 nov 1918
Comment {J 65, 20 Oct - 11 Nov 1918, Tichemont, D7},
Event	HV65Cp02_S =
{Title	{HV65Cp02_S},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{FriendlyScoutSquad, Squadron Jasta65},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},	
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}
};

//17 oct - 26 oct 1918
//DeadCode MS 26Nov96 Event	HV50Cp00_S = 	
//DeadCode MS 26Nov96 {Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
//DeadCode MS 26Nov96 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSquad, JastaAnon},
//DeadCode MS 26Nov96 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 Setval	{FriendlyScoutMorale, MORALE_GOOD},	
//DeadCode MS 26Nov96 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E4}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
//DeadCode MS 26Nov96 };		  

//RETREAT

Comment {J 19, 1918, Frescaty, Dr1},
Event	HV19Cp02_S =
{Title	{HV19Cp02_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval	{FriendlyScoutSquad, Squadron Jasta19},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_HIGH},	
Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},	
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}}	//AM 03Dec96
};

//----------------
//CHARGES
//----------------

Comment {----------------- CHARGES -----------------------------------},
Event	VDZone1_C = 	
{
Title	{VDZone1_C},
Setval	{EnemyScoutSquad, SquadAnon}
};

//Require a raven insignia

Comment {Generic, 1918, Frescaty, Rumpler},
Event	HVJastaAA_C = 	{Title	{HVJastaAA_C},
						 Setval	{FriendlyChargeType00, PT_RUMPLER_C},		//MS 11Jul96
						 Setval {FriendlyChargeSquad, JastaAnon},
						 Setval	{FriendlyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
						 Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{FriendlyChargeMorale, MORALE_MEDIUM},	//MS 11Jul96
						 Setval	{FriendlyChargeSkillMax, SKILL_REGULAR},
						 Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
						};										//MS 11Jul96

Comment {Generic, 1918, Frescaty, Halberstadt},
Event	HVJastaBB_C = 	{Title	{HVJastaBB_C},
						 Setval	{FriendlyChargeType00, PT_HALBERSTADT},		//MS 11Jul96
						 Setval	{FriendlyChargeSquad, JastaAnon},
						 Setval	{FriendlyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
						 Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{FriendlyChargeMorale, MORALE_MEDIUM},	//MS 11Jul96
						 Setval	{FriendlyChargeSkillMax, SKILL_REGULAR},
						 Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
						}										//MS 11Jul96


	};//end battlefield

	BattleField
	{
		FileName	BF_Verdun_CP_Plyr_Enemy_Squadrons=Verdun01.BF,
		Title	{ Verdun CP_Player Enemy Squadrons},
		Family	{SquadList},

//----------------
//SCOUTS
//----------------

Comment {----------------- SCOUTS -----------------------------------},
Event	VDZone2_S = 	
{
Title	{VDZone2_S},
Setval	{EnemyScoutSquad, SquadAnon}
};

Comment {Escadrille ?, 1918, Vancouleurs, Nieuport},
Event	HVFrog00_S = 	{Title	{HVFrog00_S},
						 Setval	{EnemyScoutType00, PT_NIEUPORT},		//MS 11Jul96
						 Setval {EnemyScoutSquad, Frog},
						 Setval	{EnemyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	//MS 11Jul96
						 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
						 Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
						};										//MS 11Jul96

Comment {Escadrille ?, 1918, Vancouleurs, Spad},
Event	HVFrog01_S = 	{Title	{HVFrog01_S},
						 Setval	{EnemyScoutType00, PT_SPAD},	//MS 26Nov96
						 Setval {EnemyScoutSquad, Frog},
						 Setval	{EnemyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	//MS 11Jul96
						 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
						 Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
						};										//MS 11Jul96



//1st Pursuit Group

//DeadCode MS 26Nov96 Event	HV94Al00_S = 	{Setval	{EnemyScoutType00, PT_NIEUPORT},		//MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutSquad, SquadAnon},
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutHomeBase, FriendHomeBase},//MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	//MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //Any damn scheme they want. Hat in the ring
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 						};										//MS 11Jul96

Comment {95 Aero, Early 1918, Toul, Nieuport},
Event	HV95Al00_S =
{Setval	{EnemyScoutType00, PT_NIEUPORT},	
Setval	{EnemyScoutSquad, Pursuit95},
//DeadCode MS 02May97 Setval	{EnemyScoutHomeBase, FriendHomeBase},
Setval	{EnemyScoutHomeBase, UID_AfAlEToul},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
//Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
};										//MS 11Jul96

Comment {95 Aero, Late 1918, Erize la Petite, Spad},
Event	HV95Al01_S =
{Title	{HV95Al01_S},
Setval	{EnemyScoutType00, PT_SPAD},	
Setval	{EnemyScoutSquad, Pursuit95},
Setval	{EnemyScoutHomeBase, FriendHomeBase},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
};										//MS 11Jul96

//Jun 1 -

Comment {27 Aero, Jun 1 1918 -, Toul, Nieuport},
Event	HV27Al00_S =
{Title	{HV27Al00_S},
Setval	{EnemyScoutType00, PT_NIEUPORT},		
Setval	{EnemyScoutSquad, Pursuit27},
Setval	{EnemyScoutHomeBase, FriendHomeBase},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER},
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE},
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
//Eagle insignia. Green/brown camo.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
};										

Comment {27 Aero, 12 Sep 1918 -, Erize la Petite, Spad},
Event	HV27Al01_S =
{Title	{HV27Al01_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutSquad, Pursuit27},
Setval	{EnemyScoutHomeBase, FriendHomeBase},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER},
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE},
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//Eagle insignia. Green/brown camo.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
};										

//2nd Pursuit Group Jul 29 -

Comment {13 Aero, 29 Jul 1918 -, Toul, Spad},
Event	HV13Al00_S = 
{Title	{HV13Al00_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutSquad, Group02},
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlEToul},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval	{EnemyScoutMorale, MORALE_EXCELLENT},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
//Running skeleton with sythe, 'grim reaper'.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E5}}//AM 03Dec96
};										//MS 11Jul96

Comment {22 Aero, 29 Jul 1918 -, Toul, Spad},
Event	HV22Al00_S = 
{Title	{HV22Al00_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutSquad, Group02},
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlEToul},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval	{EnemyScoutTactician, CHAR_TACTICIAN},
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
// fiery comet in circle of stars.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E2}}//AM 03Dec96
};

Comment {49 Aero, 29 Jul 1918 -, Toul, Spad},
Event	HV49Al00_S =
{Title	{HV49Al00_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutSquad, Group02},
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlEToul},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
//Snarling wolf's head
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}}
};

Comment {139 Aero, 29 Jul 1918 -, Toul, Spad},
Event	HV139Al00_S =
{Title	{HV139Al00_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutSquad, Group02},
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlEToul},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
//Flying Mercury figure.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//3rd Pursuit Group Aug -

Comment {28 Aero, Aug 1918-, Vancouleurs, Spad},
Event	HV28Al00_S =
{Title	{HV28Al00_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, //MS 11Jul96
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutMorale, MORALE_EXCELLENT},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
//Red Indian's Head, 1 feather
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E3}}	//AM 03Dec96
};

Comment {93 Aero, Aug 1918-, Vancouleurs, Spad},
Event	HV93Al00_S =
{Title	{HV93Al00_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE},
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_EXCELLENT},	
Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
//Red Indian head, 2 feathers in forelock
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E3}}	//AM 03Dec96
};

Comment {103 Aero, Aug 1918-, Vancouleurs, Spad},
Event	HV103Al00_S =
{Title	{HV103Al00_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//Indian chiefs head.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E3}}	//AM 03Dec96
};

Comment {213 Aero, Aug 1918-, Vancouleurs, Spad},
Event	HV213Al00_S =
{Title	{HV213Al00_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//----------------
//CHARGES
//----------------

Comment {----------------- CHARGES -----------------------------------},
Event	VDZone2_C = 	
{
Title	{VDZone2_C},
Setval	{EnemyScoutSquad, SquadAnon}
};


Comment {BIAF, Early 1918, East Toul, DH 9},
Event	HVBIAF00_C = 	
{Title	{HVBIAF00_C},
Setval	{EnemyChargeType00, PT_DH9},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeSquad, SquadBIAF},
Setval	{EnemyChargeMorale, MORALE_MEDIUM},	
Setval	{EnemyChargeSkillMax, SKILL_VETERAN},
Setval	{EnemyChargeSkillMin, SKILL_POOR}
};

//Sep onwards
Comment {BIAF, Late 1918, East Toul, DH 9},
Event	HVBIAF01_C = 
{Title	{HVBIAF01_C},
Setval	{EnemyChargeType00, PT_DH9},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeSquad, SquadBIAF},
Setval	{EnemyChargeMorale, MORALE_MEDIUM},	
Setval	{EnemyChargeSkillMax, SKILL_VETERAN},
Setval	{EnemyChargeSkillMin, SKILL_POOR}
};

Comment {US Liberty, Late 1918, Exermont, DH 9},
Event	HVLIBERTY_C =
{Title	{HVLIBERTY_C},
Setval	{EnemyChargeType00, PT_DH9},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlExermont},
Setval	{EnemyChargeCharacter, CHAR_CAVALIER}, 
Setval	{EnemyChargeSquad, SquadBIAF},
Setval	{EnemyChargeMorale, MORALE_VERYGOOD},	
Setval	{EnemyChargeSkillMax, SKILL_REGULAR},
Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
};

Comment {??, ??, Exermont, DH 9},
Event	HVAl00_C =
{Title	{HVAl00_C},
Setval	{EnemyChargeType00, PT_DH9},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlExermont},
Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeMorale, MORALE_MEDIUM},	
Setval	{EnemyChargeSkillMax, SKILL_VETERAN},
Setval	{EnemyChargeSkillMin, SKILL_POOR}
};

Comment {??, ??, Exermont, DH 9},
Event	HVAl01_C =
{Title	{HVAl01_C},
Setval	{EnemyChargeType00, PT_DH9},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlExermont},
Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeMorale, MORALE_GOOD},	
Setval	{EnemyChargeSkillMax, SKILL_VETERAN},
Setval	{EnemyChargeSkillMin, SKILL_POOR}
}

	};//end battlefield

//*********************************************************************

	BattleField
	{
		FileName	BF_Verdun_AL_Plyr_Friendly_Squadrons=Verdun02.BF,
		Title	{ Verdun AL_Player Friendly Squadrons},
		Family	{SquadList},

//----------------
//SCOUTS
//----------------

Comment {----------------- SCOUTS -----------------------------------},
Event	VDZone3_S = 	
{
Title	{VDZone3_S},
Setval	{EnemyScoutSquad, SquadAnon}
};

Comment {Escadrille ?, 1918, Vancouleurs, Nieuport},
Event	HRFrog00_S = 	{Title	{HRFrog00_S},
						 Setval	{FriendlyScoutType00, PT_NIEUPORT},		//MS 11Jul96
						 Setval {FriendlyScoutSquad, Frog},
						 Setval	{FriendlyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	//MS 11Jul96
						 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
						 Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
						};										//MS 11Jul96

Comment {Escadrille ?, 1918, Vancouleurs, Spad},
Event	HRFrog01_S = 	{Title	{HRFrog01_S},
						 Setval	{FriendlyScoutType00, PT_SPAD},	//MS 26Nov96
						 Setval {FriendlyScoutSquad, Frog},
						 Setval	{FriendlyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	//MS 11Jul96
						 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
						 Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
						};										//MS 11Jul96



//1st Pursuit Group

//DeadCode MS 26Nov96 Event	HR94Al00_S = 	{Setval	{FriendlyScoutType00, PT_NIEUPORT},		//MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutSquad, SquadAnon},
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutHomeBase, FriendHomeBase},//MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	//MS 11Jul96
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //Any damn scheme they want. Hat in the ring
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 						};										//MS 11Jul96

Comment {95 Aero, Early 1918, Toul, Nieuport},
Event	HR95Al00_S =
{Setval	{FriendlyScoutType00, PT_NIEUPORT},	
Setval	{FriendlyScoutSquad, Pursuit95},
//DeadCode MS 02May97 Setval	{FriendlyScoutHomeBase, FriendHomeBase},
Setval	{FriendlyScoutHomeBase, UID_AfAlEToul},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
};										//MS 11Jul96

Comment {95 Aero, Late 1918, Erize la Petite, Spad},
Event	HR95Al01_S =
{Title	{HR95Al01_S},
Setval	{FriendlyScoutType00, PT_SPAD},	
Setval	{FriendlyScoutSquad, Pursuit95},
Setval	{FriendlyScoutHomeBase, FriendHomeBase},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
};										//MS 11Jul96

//Jun 1 -

Comment {27 Aero, Jun 1 1918 -, Toul, Nieuport},
Event	HR27Al00_S =
{Title	{HR27Al00_S},
Setval	{FriendlyScoutType00, PT_NIEUPORT},		
Setval	{FriendlyScoutSquad, Pursuit27},
Setval	{FriendlyScoutHomeBase, FriendHomeBase},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//Eagle insignia. Green/brown camo.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
};										

Comment {27 Aero, 12 Sep 1918 -, Erize la Petite, Spad},
Event	HR27Al01_S =
{Title	{HR27Al01_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutSquad, Pursuit27},
Setval	{FriendlyScoutHomeBase, FriendHomeBase},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//Eagle insignia. Green/brown camo.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
};										

//2nd Pursuit Group Jul 29 -

Comment {13 Aero, 29 Jul 1918 -, Toul, Spad},
Event	HR13Al00_S = 
{Title	{HR13Al00_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutSquad, Group02},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval	{FriendlyScoutMorale, MORALE_EXCELLENT},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
//Running skeleton with sythe, 'grim reaper'.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E5}}//AM 03Dec96
};										//MS 11Jul96

Comment {22 Aero, 29 Jul 1918 -, Toul, Spad},
Event	HR22Al00_S = 
{Title	{HR22Al00_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutSquad, Group02},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN},
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
// fiery comet in circle of stars.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E2}}//AM 03Dec96
};

Comment {49 Aero, 29 Jul 1918 -, Toul, Spad},
Event	HR49Al00_S =
{Title	{HR49Al00_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutSquad, Group02},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
//Snarling wolf's head
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}}
};

Comment {139 Aero, 29 Jul 1918 -, Toul, Spad},
Event	HR139Al00_S =
{Title	{HR139Al00_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutSquad, Group02},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
//Flying Mercury figure.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//3rd Pursuit Group Aug -

Comment {28 Aero, Aug 1918-, Vancouleurs, Spad},
Event	HR28Al00_S =
{Title	{HR28Al00_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, //MS 11Jul96
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutMorale, MORALE_EXCELLENT},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//Red Indian's Head, 1 feather
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E3}}	//AM 03Dec96
};

Comment {93 Aero, Aug 1918-, Vancouleurs, Spad},
Event	HR93Al00_S =
{Title	{HR93Al00_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_EXCELLENT},	
Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//Red Indian head, 2 feathers in forelock
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E3}}	//AM 03Dec96
};

Comment {103 Aero, Aug 1918-, Vancouleurs, Spad},
Event	HR103Al00_S =
{Title	{HR103Al00_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//Indian chiefs head.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E3}}	//AM 03Dec96
};

Comment {213 Aero, Aug 1918-, Vancouleurs, Spad},
Event	HR213Al00_S =
{Title	{HR213Al00_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//----------------
//CHARGES
//----------------

Comment {----------------- CHARGES -----------------------------------},
Event	VDZone3_C = 	
{
Title	{VDZone3_C},
Setval	{EnemyScoutSquad, SquadAnon}
};

Comment {BIAF, Early 1918, East Toul, DH 9},
Event	HRBIAF00_C = 	
{Title	{HRBIAF00_C},
Setval	{FriendlyChargeType00, PT_DH9},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeSquad, SquadBIAF},
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},	
Setval	{FriendlyChargeSkillMax, SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin, SKILL_POOR}
};

//Sep onwards
Comment {BIAF, Late 1918, East Toul, DH 9},
Event	HRBIAF01_C = 
{Title	{HRBIAF01_C},
Setval	{FriendlyChargeType00, PT_DH9},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeSquad, SquadBIAF},
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},	
Setval	{FriendlyChargeSkillMax, SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin, SKILL_POOR}
};

Comment {US Liberty, Late 1918, Exermont, DH 9},
Event	HRLIBERTY_C =
{Title	{HRLIBERTY_C},
Setval	{FriendlyChargeType00, PT_DH9},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlExermont},
Setval	{FriendlyChargeCharacter, CHAR_CAVALIER}, 
Setval	{FriendlyChargeSquad, SquadBIAF},
Setval	{FriendlyChargeMorale, MORALE_VERYGOOD},	
Setval	{FriendlyChargeSkillMax, SKILL_REGULAR},
Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
};

Comment {??,?? , Exermont, DH 9},
Event	HRAl00_C =
{Title	{HRAl00_C},
Setval	{FriendlyChargeType00, PT_DH9},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlExermont},
Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},	
Setval	{FriendlyChargeSkillMax, SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin, SKILL_POOR}
};

Comment {?? ,?? , Exermont, DH 9},
Event	HRAl01_C =
{Title	{HRAl01_C},
Setval	{FriendlyChargeType00, PT_DH9},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlExermont},
Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeMorale, MORALE_GOOD},	
Setval	{FriendlyChargeSkillMax, SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin, SKILL_POOR}
}

	};//end battlefield

	BattleField
	{
		FileName	BF_Verdun_AL_Plyr_Enemy_Squadrons=Verdun03.BF,
		Title	{ Verdun AL_Player Enemy Squadrons},
		Family	{SquadList},

//Require a raven insignia

//----------------
//SCOUTS
//----------------

Comment {----------------- SCOUTS -----------------------------------},
Event	VDZone4_S = 	
{
Title	{VDZone4_S},
Setval	{EnemyScoutSquad, SquadAnon}
};

Comment {Generic, 1918, Mars La Tour, Pfalz},
Event	HRJastaAA_S = 	{Title	{HRJastaAA_S},
						 Setval	{EnemyScoutType00, PT_PFALZ},		
						 Setval {EnemyScoutSquad, JastaAnon},
						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
						 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},	
						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
						};

Comment {Generic, 1918, Thiaucourt, Pfalz},
Event	HRJastaBB_S = 	{Title	{HRJastaBB_S},
						 Setval	{EnemyScoutType00, PT_PFALZ},		
						 Setval {EnemyScoutSquad, JastaAnon},
						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpThiaucourt},
						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
						 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},	
						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
						};

Comment {Generic, 1918, Frescaty, Dr1},
Event	HRJastaCC_S = 	{Title	{HRJastaCC_S},
						 Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
						 Setval {EnemyScoutSquad, JastaAnon},
						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
						 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},	
						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
						};
//temp bollocks

Comment {Generic, 1918, Frescaty, Dr1},
Event	HRFrescaty = 	{Title	{HRFrescaty},
						 Setval	{EnemyScoutType00, PT_FOKKER_DR1},
						 Setval {EnemyChargeSquad, JastaAnon},
						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutMorale, MORALE_GOOD},	
						 Setval	{EnemyScoutSkillMax, SKILL_ACE},	
						 Setval	{EnemyScoutSkillMin, SKILL_POOR},
						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
						};

Comment {Generic, 1918, Mars La Tour, Pfalz},
Event	HRMarsLaTour = 	{Title	{HRMarsLaTour},
						 Setval	{EnemyScoutType00, PT_PFALZ},
						 Setval {EnemyChargeSquad, JastaAnon},
						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
						 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},	
						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
						};

Comment {Generic, 1918, Thiaucourt, Dr1},
Event	HRThiaucourt = 	{Title	{HRThiaucourt},
						 Setval	{EnemyScoutType00, PT_FOKKER_DR1},
						 Setval {EnemyScoutSquad, JastaAnon},
						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpThiaucourt},
						 Setval	{EnemyScoutSquad, JastaAnon},
						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
						 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
						 Setval	{EnemyScoutMorale, MORALE_GOOD},	
						 Setval	{EnemyScoutSkillMax, SKILL_ACE},	
						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
						};

//DeadCode MS 11Nov96 Event	HRSqdn94_S = 	{Setval	{EnemyScoutType00, PT_NIEUPORT},		//MS 11Jul96
//DeadCode MS 11Nov96 						 Setval	{EnemyScoutHomeBase, FriendHomeBase},//MS 11Jul96
//DeadCode MS 11Nov96 						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 						 Setval	{EnemyScoutMorale, MORALE_MEDIUM}	//MS 11Jul96
//DeadCode MS 11Nov96 						};										//MS 11Jul96


//Mar -

//22 mar - 14 sep 1918
Comment {J 64, 22 Mar - 14 Sep 1918, Mars La Tour, Dr1},
Event	HR64Cp00_S =
{Title	{HR64Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
Setval	{EnemyScoutSquad, Jasta64},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
Setval	{EnemyScoutSkillMax, SKILL_VETERAN},	
Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E6}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E6}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};
		  
//6 may - 15 sep 1918
Comment {J 65, 6 May - 15 Sep 1918, Tichemont, Dr1},
Event	HR65Cp00_S =
{Title	{HR65Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{EnemyScoutSquad, Jasta65},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},	
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}
};

Comment {J 67, 1918, Marville, Pfalz},
Event	HR67Cp00_S =
{Title	{HR67Cp00_S},
Setval	{EnemyScoutType00, PT_PFALZ},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{EnemyScoutSquad, JastaAnon},	
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_VETERAN},	
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//Jun 14 - 11 Nov


Comment {J 18, 14 Jun - 11 Nov 1918, Frescaty, Dr1},
Event	HR18Cp00_S = 	{Title	{HR18Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
						 Setval	{EnemyScoutSquad, JastaAnon},
						 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
						 Setval	{EnemyScoutMorale, MORALE_GOOD},	
						 Setval	{EnemyScoutSkillMax, SKILL_HERO},	
						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//Rear Fusel white with black Raven insignia, front fusel/nose vermillion red. Some had
//striped elevators.
						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E7}},//AM 03Dec96
						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
						};

//AUG -

//9 aug 1918 - 14 sept 1918
Comment {J 77, 9 Aug - 13 Sep 1918, Ars, Pfalz},
Event	HR77Cp00_S = 	
{Title	{HR77Cp00_S},
Setval	{EnemyScoutType00, PT_PFALZ},		
 Setval	{EnemyScoutSquad, Squadron JastaAnon},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpArs},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_POOR},	
Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//14 sep - 11 nov 1918
Comment {J 77, 14 Sep - 11 Nov 1918, Marville, Pfalz},
Event	HR77Cp01_S = 	
{Title	{HR77Cp01_S},
Setval	{EnemyScoutType00, PT_PFALZ},		
Setval	{EnemyScoutSquad, Squadron JastaAnon},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_POOR},	
Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//22 Aug 1916 - 28 Sept 1918
Comment {J 7, 22 Aug 1916 - 28 Sep 1918, Martincourt, Pfalz},
Event	HR07Cp00_S = 
{Title	{HR07Cp00_S},
Setval	{EnemyScoutType00, PT_PFALZ},		
Setval	{EnemyScoutSquad, Squadron Jasta07},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMartincourt},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//10 aug - 11 nov 1918
Comment {J 54, 10 Aug - 11 Nov 1918, Ars, Dr1},
Event	HR54Cp00_S = 	
{Title	{HR54Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutSquad, Squadron JastaAnon},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpArs},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_POOR},	
Setval	{EnemyScoutSkillMax, SKILL_POOR},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 03Dec96
};

//SEP -

//DeadCode MS 04Oct96 //4 sep - 28 sep 1918
//DeadCode MS 04Oct96 Event	HR12Cp00_S = 	
//DeadCode MS 04Oct96 {Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
//DeadCode MS 04Oct96 						 Setval	{EnemyScoutSquad, Squadron Jasta12},
//DeadCode MS 04Oct96 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpGiraumont},
//DeadCode MS 04Oct96 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
//DeadCode MS 04Oct96 Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
//DeadCode MS 04Oct96 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 04Oct96 Setval	{EnemyScoutMorale, MORALE_VERYPOOR},	
//DeadCode MS 04Oct96 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 04Oct96 Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 04Oct96 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 04Oct96 Setval	{PaintScheme PS_2, PaintScheme {Select COL_WTOP,COL_E4}},
//DeadCode MS 04Oct96 Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
//DeadCode MS 04Oct96 Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
//DeadCode MS 04Oct96 };

//28 sep - 18 oct 1918
Comment {J 12, 28 Sep - 18 Oct 1918, Stenay, Dr1},
Event	HR12Cp_01S = 	
{Title	{HR12Cp_01S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutSquad, Squadron Jasta12},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpStenay},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};

//JG01 The famous Richthofen Circus 
//28 sep - 8 oct 1918 
Comment {J 4, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event	HR04Cp00_S =
{Title	{HR04Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval	{EnemyScoutSquad, Squadron Jasta04},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, MORALE_HIGH},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},	
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
// Stripped wings and body, turquoise and red.
// Albs and Pfalz had black and white fuselage bands.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E7}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};

Comment {J 6, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event	HR06Cp00_S =
{Title	{HR06Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval	{EnemyScoutSquad, Squadron Jasta06},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},	
Setval	{EnemyScoutSkillMin, SKILL_ACE},
//Black/white stripes on elevators fore/aft. Black cowl white petals.
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
//chris stuff
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};

Comment {J 10, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event	HR10Cp00_S = 	
{Title	{HR10Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval	{EnemyScoutSquad, Squadron Jasta10},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},	
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
//black cowlings faced with white.
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//chris
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};

Comment {J 11, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event	HR11Cp00_S = 	
{Title	{HR11Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval	{EnemyScoutSquad, Squadron Jasta11},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},	
Setval	{EnemyScoutSkillMin, SKILL_ACE},
//Red Noses, fueselages
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_E4}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//JG02
Comment {J 12, Late 1918, Stenay, D7},
Event	HR12Cp00_S = 	
{Title	{HR12Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpStenay},
Setval	{EnemyScoutSquad, Squadron Jasta12},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
Setval	{EnemyScoutMorale, MORALE_GOOD},	
//Entire rear fusel/planes black
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};

//3 sep - 28 sep 1918
Comment {J 13, 3 - 28 Sep 1918, Tichemont, D7},
Event	HR13Cp00_S = 
{Title	{HR13Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{EnemyScoutSquad, Squadron JastaAnon},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},	
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//Entire rear fusel/planes white
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};

//DeadCode MS 26Nov96 //15 sep - 11 nov 1918
//DeadCode MS 26Nov96 Event	HR08Cp00_S = 	
//DeadCode MS 26Nov96 {Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
//DeadCode MS 26Nov96 Setval	{EnemyScoutSquad, Squadron Jasta08},
//DeadCode MS 26Nov96 Setval  {EnemyScoutHomeBase, SetUID UID_AfCpMercyLeHaute},
//DeadCode MS 26Nov96 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
//DeadCode MS 26Nov96 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 26Nov96 Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_2, PaintScheme {Select COL_WTOP_WBOT,COL_E3}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
//DeadCode MS 26Nov96 };

//13 sep - 28 sep 1918
Comment {J 15, 13 - 27 Sep 1918, Tichemont, Dr1},
Event	HR15Cp00_S =
{Title	{HR15Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{EnemyScoutSquad, Squadron JastaAnon},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},	
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E4}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_E1}}
};

//28 sep - 18 oct 1918
Comment {J 15, 28 Sep - 18 Oct 1918, Stenay, Dr1},
Event	HR15Cp01_S =
{Title	{HR15Cp01_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpStenay},
Setval	{EnemyScoutSquad, Squadron JastaAnon},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},	
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E4}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
};

//3 sep - 28 sep 1918
Comment {J 19, 3 - 28 Sep 1918, Tichemont, Dr1},
Event	HR19Cp00_S =
{Title	{HR19Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{EnemyScoutSquad, Squadron Jasta19},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_HIGH},	
Setval	{EnemyScoutSkillMax, SKILL_VETERAN},	
Setval	{EnemyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E3}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E3}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}}
};

//28 sep - 1 nov 1918
Comment {J 19, 28 Sep - 1 Nov 1918, Stenay, Dr1},
Event	HR19Cp01_S = 
{Title	{HR19Cp01_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpStenay},
Setval	{EnemyScoutSquad, Squadron Jasta19},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_HIGH},	
Setval	{EnemyScoutSkillMax, SKILL_VETERAN},	
Setval	{EnemyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}}	//AM 03Dec96
};

//DeadCode MS 26Nov96 Event	HR43Cp00_S = 	{Setval	{EnemyScoutType00, D7},		
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutSquad, Squadron JastaAnon},
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutMorale, MORALE_GOOD},	
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},	
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //UNKNOWN MARKINGS
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 						};

//Sep 15 -

//????
Comment {J 68, Sep 15 1918 -, Prullin Higny, D7},
Event	HR68Cp00_S = 	{Title	{HR68Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
						 Setval	{EnemyScoutSquad, Squadron JastaAnon},
						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
						 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
						 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},	
						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//LOOK IN THE JASTA BOOK
						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
						};

//14 sep - 9 oct 1918      
Comment {J 64, 14 Sep - 9 Oct 1918, Giraumont, D7},
Event	HR64Cp01_S =
{Title	{HR64Cp01_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpGiraumont},
Setval	{EnemyScoutSquad, Squadron Jasta64},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},	
Setval	{EnemyScoutSkillMin, SKILL_POOR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E6}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E1}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//14 sep - 11 nov													   
//DeadCode MS 26Nov96 Event	HR62Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_D7},		
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutSquad, Squadron JastaAnon},
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},	
//DeadCode MS 26Nov96 						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //UNKNOWN MARKINGS
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 						};

//16 sep - 7 oct 1918

Comment {J 65, 16 Sep - 7 Oct 1918, Marville, D7},
Event	HR65Cp01_S =
{Title	{HR65Cp01_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{EnemyScoutSquad, Squadron Jasta65},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},	
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}
};

Comment {J ?, 1918, Frescaty, Halberstadt},
Event	HRCgCp00_S = 	{Title	{HRCgCp00_S},
Setval	{EnemyChargeType00, PT_HALBERSTADT},		
						 Setval	{EnemyChargeHomeBase, SetUID UID_AfCpFrescaty},
						 Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
						 Setval	{EnemyChargeMorale, MORALE_MEDIUM},	
						 Setval	{EnemyChargeSkillMax, SKILL_REGULAR},	
						 Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
						};

//OCT -

Comment {J 64, Oct 1918 -, Tichemont, D7},
Event	HR64Cp02_S =
{Title	{HR64Cp02_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{EnemyScoutSquad, Squadron Jasta64},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},	
Setval	{EnemyScoutSkillMin, SKILL_POOR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E6}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E1}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//JG01 The famous Richthofen Circus 
//9 oct - 6 nov 1918
Comment {J 4, 9 Oct - 6 Nov 1918, Marville, D7},
Event	HR04Cp01_S = 	
{Title	{HR04Cp01_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{EnemyScoutSquad, Squadron Jasta04},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, MORALE_HIGH},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},	
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
// Stripped wings and body, turquoise and red.
// Albs and Pfalz had black and white fuselage bands.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E7}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};

Comment {J 6, 9 Oct - 6 Nov 1918, Marville, D7},
Event	HR06Cp01_S =
{Title	{HR06Cp01_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{EnemyScoutSquad, Squadron Jasta06},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},	
Setval	{EnemyScoutSkillMin, SKILL_ACE},
//Black/white stripes on elevators fore/aft. Black cowl white petals.
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
//chris stuff
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};

Comment {J 10, 9 Oct - 6 Nov 1918, Marville, D7},
Event	HR10Cp01_S =
{Title	{HR10Cp01_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{EnemyScoutSquad, Squadron Jasta10},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},	
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
//black cowlings faced with white.
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//chris
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};

Comment {J 11, 9 Oct - 6 Nov 1918, Marville, D7},
Event	HR11Cp01_S = 	
{Title	{HR11Cp01_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval	{EnemyScoutSquad, Squadron Jasta11},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},	
Setval	{EnemyScoutSkillMin, SKILL_ACE},
//Red Noses, fueselages
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_E4}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//20 oct - 11 nov 1918
Comment {J 65, 20 Oct - 11 Nov 1918, Tichemont, D7},
Event	HR65Cp02_S =
{Title	{HR65Cp02_S},
Setval	{EnemyScoutType00, PT_FOKKER_D7},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval	{EnemyScoutSquad, Squadron Jasta65},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},	
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}
};

//17 oct - 26 oct 1918
//DeadCode MS 26Nov96 Event	HR50Cp00_S = 	
//DeadCode MS 26Nov96 {Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
//DeadCode MS 26Nov96 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMarville},
//DeadCode MS 26Nov96 Setval {EnemyScoutSquad, JastaAnon},
//DeadCode MS 26Nov96 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96 Setval	{EnemyScoutMorale, MORALE_GOOD},	
//DeadCode MS 26Nov96 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E4}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},
//DeadCode MS 26Nov96 Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
//DeadCode MS 26Nov96 };		  

//RETREAT

Comment {J 19, 1918, Frescaty, Dr1},
Event	HR19Cp02_S =
{Title	{HR19Cp02_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval	{EnemyScoutSquad, Squadron Jasta19},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_HIGH},	
Setval	{EnemyScoutSkillMax, SKILL_VETERAN},	
Setval	{EnemyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}}	//AM 03Dec96
//}
};

//----------------
//CHARGES
//----------------

Comment {----------------- CHARGES -----------------------------------},
Event	VDZone4_C = 	
{
Title	{VDZone4_C},
Setval	{EnemyScoutSquad, SquadAnon}
};

Comment {Generic, 1918, Frescaty, Rumpler},
Event	HRJastaAA_C = 	{Title	{HRJastaAA_C},
						 Setval	{EnemyChargeType00, PT_RUMPLER_C},		//MS 11Jul96
						 Setval {EnemyChargeSquad, JastaAnon},
						 Setval	{EnemyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
						 Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{EnemyChargeMorale, MORALE_MEDIUM},	//MS 11Jul96
						 Setval	{EnemyChargeSkillMax, SKILL_REGULAR},
						 Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
						};										//MS 11Jul96

Comment {Generic, 1918, Frescaty, Halberstadt},
Event	HRJastaBB_C = 	{Title	{HRJastaBB_C},
						 Setval	{EnemyChargeType00, PT_HALBERSTADT},		//MS 11Jul96
						 Setval	{EnemyChargeSquad, JastaAnon},
						 Setval	{EnemyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
						 Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
						 Setval	{EnemyChargeMorale, MORALE_MEDIUM},	//MS 11Jul96
						 Setval	{EnemyChargeSkillMax, SKILL_REGULAR},
						 Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
						}										//MS 11Jul96
 
	};//end battlefield
