
	Level		110,
	BattleField
	{
		FileName	BF_Somme_CP_Plyr_Enemy_Squadrons=Somme00.BF,
		Title	{Somme CP_Player Enemy Squadrons},
		Family	{SquadList},

//Flying Circus British Sqdns

//-------------------------------------------------------------------
//North Region

//----------------
//SCOUTS
//----------------

Comment {----------------- SCOUTS -----------------------------------},
Event	SMZone1_S = 	
{
Title	{SMZone1_S},
Setval	{EnemyScoutSquad, SquadAnon}
};


Comment {8 Naval, - 15 May 1917, Lozinghem, Pup},
Event	FCSqdn8N_S =
{
Title	{FCSqdn8N_S},
Setval	{EnemyScoutType00, PT_PUP},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlLozinghem},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},
Setval	{EnemyScoutSkillMax,  SKILL_HERO},
Setval	{EnemyScoutSkillMin,  SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//16 May - 
Comment {8 Naval, 16 May 1917 -, St Eloi, Pup},
Event	FCSqdn8N_2S =
{
Title	{FCSqdn8N_2S},
Setval	{EnemyScoutType00, PT_PUP},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlStEloi},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},
Setval	{EnemyScoutSkillMax,  SKILL_HERO},
Setval	{EnemyScoutSkillMin,  SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//mick mannock
Comment {40 Sqn, May 1917, Bruay, Nieuport16},
Event	FCSqdn40_S =
{
Title	{FCSqdn40_S},
Setval	{EnemyScoutType00, PT_NIEUPORT16},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBruay},
Setval	{EnemyScoutSquad, Squad40},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax,SKILL_HERO},
Setval	{EnemyScoutSkillMin,SKILL_VETERAN},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};


//THIS  WAS TOO FAR AWAY
//DeadCode MS 08Oct96 Event	FCSqdn46_S = 	{Setval	{EnemyScoutType00, PT_PUP},		
//DeadCode MS 08Oct96 						 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBruay},
//DeadCode MS 08Oct96 						 Setval	{EnemyScoutSquad, SquadAnon},
//DeadCode MS 08Oct96 						 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
//DeadCode MS 08Oct96 						 Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
//DeadCode MS 08Oct96 						 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 08Oct96 						 Setval	{EnemyScoutMorale, MORALE_LOW},
//DeadCode MS 08Oct96 						 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 08Oct96 						 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 08Oct96 						 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 						 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 						 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 						 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 08Oct96 						};

Comment {60 Sqn, May 1917, Filescamp Farm, Nieuport16},
Event	FCSqdn60_S = 
{
Title	{FCSqdn60_S},
Setval	{EnemyScoutType00, PT_NIEUPORT16},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlFilescampFarm},
Setval	{EnemyScoutSquad, Squad60},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};


Comment {22 Sqn, May 1917, Flez, FE 2B},
Event	FCSqdn22_S =
{
Title	{FCSqdn22_S},
Setval	{EnemyScoutType00, PT_FE2B},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlFlez},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};



//-------------------------------------------------------------------
//South Region

//2 apr - 31 may 1917
//spads are just too powerful
Comment {19 Sqn, 2 Apr - 31 May 1917, Vert Galand, Pup},
Event	FCSqdn19_S = 	
{
Title	{FCSqdn19_S},
Setval	{EnemyScoutType00, PT_PUP},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};

Comment {56 Sqn, May 1917, Vert Galand, SE 5},
Event	FCSqdn56_S =
{
Title	{FCSqdn56_S},
Setval	{EnemyScoutType00, PT_SE5},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval	{EnemyScoutSquad, Squad56},
Setval	{EnemyScoutMorale, 215},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER},
Setval	{EnemyScoutTactician, CHAR_CAVALIER},
Setval	{EnemyScoutCavalier, CHAR_CAVALIER},
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

Comment {29 Sqn, May 1917, Izel le Hameau, Nieuport16},
Event	FCSqdn29_S =
{
Title	{FCSqdn29_S},
Setval	{EnemyScoutType00, PT_NIEUPORT16},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval	{EnemyScoutSquad, Squad29},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

Comment {54 Sqn, May 1917, Flez, Pup},
Event	FCSqdn54_S =
{
Title	{FCSqdn54_S},
Setval	{EnemyScoutType00, PT_PUP},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlFlez},
Setval	{EnemyScoutSquad, Squad54},
Setval	{EnemyScoutMorale, 215},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER},
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE},
Setval	{EnemyScoutCavalier, CHAR_CAVALIER},
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

Comment {66 Sqn, May 1917, Vert Galand, Pup},
Event	FCSqdn66_S =
{
Title	{FCSqdn66_S},
Setval	{EnemyScoutType00, PT_PUP},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval	{EnemyScoutSquad, Squad66},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};


Comment {18 Sqn, May 1917, Bertangles, FE 2B},
Event	FCSqdn18_S = 
{
Title	{FCSqdn18_S},
Setval	{EnemyScoutType00, PT_FE2B},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},
Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};



//-------------------------------------------------------------------
//Rear

Comment {48 Sqn, May 1917, Bellevue, F2a},
Event	FCSqdn48_S = 	
{
Title	{FCSqdn48_S},
Setval	{EnemyScoutType00, PT_BRISTOL_F2A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval	{EnemyScoutSquad, Squad48},
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG_ELEV,COL_VARY}}
};

Comment {48 Sqn Ace, May 1917, Bellevue, F2a},
Event	FCSqdnAce48_S = 	
{
Title	{FCSqdnAce48_S},
Setval	{EnemyScoutType00, PT_BRISTOL_F2A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval	{EnemyScoutSquad, SqdnAce48},
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_HERO},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//all campaign BOLLOCKS, these guys had DH2s!!!!
Comment {32 Sqn, May 1917, Lealvillers, Nieuport16},
Event	FCSqdn32_S = 	
{
Title	{FCSqdn32_S},
Setval	{EnemyScoutType00, PT_NIEUPORT16},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlLealvillers},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};

Comment {3 Naval, May 1917, Marieux, Pup},
Event	FCSqdn3N_S =
{
Title	{FCSqdn3N_S},
Setval	{EnemyScoutType00, PT_PUP},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlMarieux},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},
Setval	{EnemyScoutSkillMax,  SKILL_REGULAR},
Setval	{EnemyScoutSkillMin,  SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};


Comment {11 Sqn, May 1917, Izel le Hameau, F2a},
Event	FCSqdn11_S = 
{
Title	{FCSqdn11_S},
Setval	{EnemyScoutType00, PT_BRISTOL_F2A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval	{EnemyScoutSquad, Squad11},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax,  SKILL_HERO},
Setval	{EnemyScoutSkillMin,  SKILL_VETERAN},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};



//Other Coverage









//25 mar - 7 apr 1918
Comment {101 Sqn, 25 Mar - 7 Apr 1918, Haute Visee, Camel},
Event	SR101Al00_S = 	
{Title	{SR101Al00_S},
Setval	{EnemyScoutType00, PT_CAMEL},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlHauteVisee},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},
Setval	{EnemyScoutSkillMax,  SKILL_ACE},
Setval	{EnemyScoutSkillMin,  SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};

//26 mar - 15 oct 1918
Comment {3 Sqn, 26 Mar - 15 Oct 1918, Candas, Camel},
Event	SR03Al00_S = 	
{Title	{SR03Al00_S},
Setval	{EnemyScoutType00, PT_CAMEL},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlCandas},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, MORALE_EXCELLENT},
Setval	{EnemyScoutSkillMax,  SKILL_HERO},
Setval	{EnemyScoutSkillMin,  SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};

//28 mar - 29 apr 1918
Comment {23 Sqn, 28 Mar - 29 Apr 1918, Bertangles, Spad},
Event	SR23Al00_S = 	
{Title	{SR23Al00_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax,  SKILL_ACE},
Setval	{EnemyScoutSkillMin,  SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};

//24 mar - 28 mar 1918
//3 apr -
Comment {48 Sqn, 24 - 28 Mar 1918, Bertangles, F2a},
Event	SR48Al00_S = 	
{Title	{SR48Al00_S},
Setval	{EnemyScoutType00, PT_BRISTOL_F2A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval	{EnemyScoutSquad, Squad48},
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};

//8 mar - 24 mar 1918
Comment {62 Sqn, 8 Mar - 24 Mar 1918, Cachy, F2a},
Event	SR62Al00_S = 	
{Title	{SR62Al00_S},
Setval	{EnemyScoutType00, PT_BRISTOL_F2A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlCachy},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax,  SKILL_VETERAN},
Setval	{EnemyScoutSkillMin,  SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};

//15 mar - 28 mar 1918
Comment {70 Sqn, 15 Mar - 28 Mar 1918, Marieux, Camel},
Event	SR70Al00_S = 	
{Title	{SR70Al00_S},
Setval	{EnemyScoutType00, PT_CAMEL},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlMarieux},
Setval	{EnemyScoutSquad, Squad70},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};



//21 jan - 25 mar 1918
Comment {56 Sqn, 21 Jan - 25 Mar 1918, Baizieux, SE 5A},
Event	SR56Al00_S =
{Title	{SR56Al00_S},
Setval	{EnemyScoutType00, PT_SE5A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBaizieux},
Setval	{EnemyScoutSquad, Squad56},
Setval	{EnemyScoutMorale, 215},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER},
Setval	{EnemyScoutTactician, CHAR_CAVALIER},
Setval	{EnemyScoutCavalier, CHAR_CAVALIER},
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_BOD_TAIL,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}//AM 02Dec96
};

Comment {56 Sqn, 26 Mar 1918 -, VertGaland, SE 5A},
Event	SR56Al01_S =
{Title	{SR56Al01_S},
Setval	{EnemyScoutType00, PT_SE5A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval	{EnemyScoutSquad, Squad56},
Setval	{EnemyScoutMorale, 215},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER},
Setval	{EnemyScoutTactician, CHAR_CAVALIER},
Setval	{EnemyScoutCavalier, CHAR_CAVALIER},
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_BOD_TAIL,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}//AM 02Dec96
};

//1 jun 1917 - 27 mar 1918
Comment {11 Sqn, 1 Jun 1917 - 27 Mar 1918, Bellevue, F2a},
Event	SR11Al00_S =
{Title	{SR11Al00_S},
Setval	{EnemyScoutType00, PT_BRISTOL_F2A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval	{EnemyScoutSquad, Squad11},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax,  SKILL_HERO},
Setval	{EnemyScoutSkillMin,  SKILL_VETERAN},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//27 mar - 16 apr 1918
Comment {11 Sqn, 27 Mar - 16 Apr 1918, Fienvillers, F2a},
Event	SR11Al01_S =
{Title	{SR11Al01_S},
Setval	{EnemyScoutType00, PT_BRISTOL_F2A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlFienvillers},
Setval	{EnemyScoutSquad, Squad11},
Setval	{EnemyScoutSquad, Squad11},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax,  SKILL_HERO},
Setval	{EnemyScoutSkillMin,  SKILL_VETERAN},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//23 mar - 9 apr
Comment {22 Sqn, 23 Mar - 9 Apr 1918, VertGaland, F2a},
Event	SR22Al00_S =
{Title	{SR22Al00_S},
Setval	{EnemyScoutType00, PT_BRISTOL_F2A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//NOT WORTH HAVING FOR 2 DAYS
//DeadCode MS 18Nov96 //26 mar - 28 mar 1918
/DeadCode MS 18Nov96 			 Comment	{SR24Al00_S, //DeadCode MS 18Nov96 PT_SE5A,
/DeadCode MS 18Nov96 			 Event	SR24Al00_S = 	{Setval	{EnemyScoutType00, PT_SE5A, Baizieux}},		
/Title	{SR24Al00_S},
/DeadCode MS 18Nov96 			 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBaizieux},
//DeadCode MS 18Nov96 			 Setval	{EnemyScoutCharacter, CHAR_MRAVERAGE}, 
//DeadCode MS 18Nov96 			 Setval	{EnemyScoutMorale, MORALE_GOOD},	
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 			};


//22 mar - 27 mar 1918		NOT USED
Comment {41 Sqn, 22 - 27 Mar 1918, Marieux, SE 5A},
Event	SR41Al00_S = 	{Setval	{EnemyScoutType00, PT_SE5A},		
	Title	{SR41Al00_S},
		 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlMarieux},
			 Setval	{EnemyScoutSquad, SquadAnon},
			 Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
			 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
			 Setval	{EnemyScoutMorale, MORALE_MEDIUM},
			 Setval	{EnemyScoutSkillMax,  SKILL_VETERAN},
			 Setval	{EnemyScoutSkillMin,  SKILL_POOR},
			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};

//9 apr - 11 apr 1918	NOT USED
Comment {41 Sqn, 9 - 11 Apr 1918, Savy, SE 5A},
Event	SR41Al01_S = 	{Setval	{EnemyScoutType00, PT_SE5A},		
	Title	{SR41Al01_S},
		 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlSavy},
			 Setval	{EnemyScoutSquad, SquadAnon},
			 Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
			 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
			 Setval	{EnemyScoutMorale, MORALE_MEDIUM},
			 Setval	{EnemyScoutSkillMax,  SKILL_VETERAN},
			 Setval	{EnemyScoutSkillMin,  SKILL_POOR},
			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};

//DeadCode MS 19Nov96 //8 mar - 23 mar
/DeadCode MS 19Nov96 			 Event	SR60Al00_S = 	{Setval	{EnemyScoutType00, PT_SE5A},		
/Title	{SR60Al00_S},
/DeadCode MS 19Nov96 			 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBailleul},
//DeadCode MS 19Nov96 			 Setval	{EnemyScoutSquad, SquadAnon},
//DeadCode MS 19Nov96 			 Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96 			 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96 			 Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96 			 Setval	{EnemyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 19Nov96 			 Setval	{EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 			 Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 19Nov96 			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 			};

//23 mar - 27 mar 1918
Comment {60 Sqn, 23 - 26 Mar 1918, Bellevue, SE 5A},
Event	SR60Al01_S =
{Title	{SR60Al01_S},
Setval	{EnemyScoutType00, PT_SE5A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval	{EnemyScoutSquad, Squad60},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};


//27 mar - 12 apr 1918
Comment {60 Sqn, 27 Mar - 12 Apr 1918, Fienvillers, SE 5A},
Event	SR60Al02_S = 
{Title	{SR60Al02_S},
Setval	{EnemyScoutType00, PT_SE5A},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlFienvillers},
Setval	{EnemyScoutSquad, Squad60},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//13 feb - 23 mar
Comment {19 Sqn, 13 Feb - 23 Mar 1918, Estree Blanche, Spad},
Event	SR19Al00_S =
{Title	{SR19Al00_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlEstreeBlanche},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};

//31 mar - 17 aug 1918
Comment {19 Sqn, 31 Mar - 17 August 1918, Savy, Spad},
Event	SR19Al01_S =
{Title	{SR19Al01_S},
Setval	{EnemyScoutType00, PT_SPAD},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlSavy},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}
};
									
//Event	SR32Al00_S = 	{Setval	{EnemyScoutType00, PT_SE5A},		
//			 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlPronville},
//			 Setval	{EnemyScoutCharacter, CHAR_MRAVERAGE}, 
//			 Setval	{EnemyScoutMorale, MORALE_GOOD}	
// 			};

//Event	SR62Al00_S = 	{Setval	{EnemyScoutType00, PT_BRISTOL_F2A},		
/Title	{SR62Al00_S},
/			 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlVillersCagnicourt},
//			 Setval	{EnemyScoutCharacter, CHAR_MRAVERAGE}, 
//			 Setval	{EnemyScoutMorale, MORALE_GOOD}	
//			};


//Event	SR40Al00_S = 	{Setval	{EnemyScoutType00, PT_SE5A},		
/Title	{SR40Al00_S},
/DeadCode MS 18Nov96 			 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBruay},
//DeadCode MS 18Nov96 			 Setval	{EnemyScoutCharacter, CHAR_MRAVERAGE}, 
//DeadCode MS 18Nov96 			 Setval	{EnemyScoutMorale, MORALE_GOOD},	
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 			};

//- 16 may
Comment {46 Sqn, - 16 May 1918, Filescamp Farm, Camel},
Event	SR46Al00_S =
{Title	{SR46Al00_S},
Setval	{EnemyScoutType00, PT_CAMEL},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfAlFilescampFarm},
Setval	{EnemyScoutSquad, SquadAnon},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//13 apr - 26 aug 1918	NOT USED
/DeadCode MS 28Nov96 			 Event	SR20Al00_S = 	{Setval	{EnemyScoutType00, PT_BRISTOL_F2A},		
/Title	{SR20Al00_S},
/DeadCode MS 28Nov96 			 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBoisdinghem},
//DeadCode MS 28Nov96 			 Setval	{EnemyScoutSquad, SquadAnon},
//DeadCode MS 28Nov96 			 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 28Nov96 			 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 28Nov96 			 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 28Nov96 			 Setval	{EnemyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 28Nov96 			 Setval	{EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 28Nov96 			 Setval	{EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 28Nov96 			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 28Nov96 			};

// 4 apr - 3 jun 1918	NOT USED
Comment {80 Sqn, 4 Apr - 3 Jun 1918, Bellevue, Camel},
Event	SR80Al00_S = 	{Setval	{EnemyScoutType00, PT_CAMEL},		
	Title	{SR80Al00_S},
		 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBellevue},
			 Setval	{EnemyScoutSquad, SquadAnon},
			 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
			 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
			 Setval	{EnemyScoutMorale, MORALE_MEDIUM},
			 Setval	{EnemyScoutSkillMax, SKILL_ACE},
			 Setval	{EnemyScoutSkillMin, SKILL_POOR},
			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};

//- mar 23	NOT USED
Comment {84 Sqn, - Mar 23 1918, Flez, SE 5A},
Event	SR84Al00_S = 	{Setval	{EnemyScoutType00, PT_SE5A},		
	Title	{SR84Al00_S},
		 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlFlez},
			 Setval	{EnemyScoutSquad, SquadAnon},
			 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
			 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
			 Setval	{EnemyScoutMorale, MORALE_MEDIUM},
			 Setval	{EnemyScoutSkillMax, SKILL_ACE},
			 Setval	{EnemyScoutSkillMin, SKILL_POOR},
			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};

//mar 23 - 4 apr	NOT USED 
Comment {84 Sqn, 23 Mar - 3 Apr 1918, Vert Galand, SE 5A},
Event	SR84Al01_S = 	{Setval	{EnemyScoutType00, PT_SE5A},		
	Title	{SR84Al01_S},
		 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
			 Setval	{EnemyScoutSquad, SquadAnon},
			 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
			 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
			 Setval	{EnemyScoutMorale, MORALE_MEDIUM},
			 Setval	{EnemyScoutSkillMax, SKILL_ACE},
			 Setval	{EnemyScoutSkillMin, SKILL_POOR},
			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};

//4 apr -	NOT USED
Comment {84 Sqn, 4 Apr 1918 -, Bertangles, SE 5A},
Event	SR84Al02_S = 	{Setval	{EnemyScoutType00, PT_SE5A},		
	Title	{SR84Al02_S},
		 Setval	{EnemyScoutHomeBase, SetUID UID_AfAlBertangles},
			 Setval	{EnemyScoutSquad, SquadAnon},
			 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
			 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
			 Setval	{EnemyScoutMorale, MORALE_MEDIUM},
			 Setval	{EnemyScoutSkillMax, SKILL_ACE},
			 Setval	{EnemyScoutSkillMin, SKILL_POOR},
			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};

//----------------
//CHARGES
//----------------

Comment {----------------- CHARGES -----------------------------------},
Event	SMZone1_C = 	
{
Title	{SMZone1_C},
Setval	{EnemyScoutSquad, SquadAnon}
};

//7 apr - 2 jun 1917
Comment {5 Sqn, 7 Apr - 2 Jun 1917, Savy, BE 2C},
Event	FCSqdn5_C = 	
{
Title	{FCSqdn5_C},
Setval	{EnemyChargeType00, PT_BE2C},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlSavy},
Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},	
Setval	{EnemyChargeSkillMax, SKILL_ACE},
Setval	{EnemyChargeSkillMin, SKILL_POOR}
};

Comment {2 Sqn, May 1917, Hesdigneul, BE 2C},
Event	FCSqdn2_C =
{
Title	{FCSqdn2_C},
Setval	{EnemyChargeType00, PT_BE2C},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlHesdigneul},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_MEDIUM},
Setval	{EnemyChargeSkillMax, SKILL_ACE},
Setval	{EnemyChargeSkillMin, SKILL_POOR}
};

Comment {11 Sqn, May 1917, Izel le Hameau, F2a},
Event	FCSqdn11_C =
{
Title	{FCSqdn11_C},
Setval	{EnemyChargeType00, PT_BRISTOL_F2A},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval	{EnemyChargeSquad, Squad11},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},
Setval	{EnemyChargeSkillMax,  SKILL_HERO},
Setval	{EnemyChargeSkillMin,  SKILL_VETERAN}
};

Comment {4 Sqn, May 1917, Lealvillers, BE 2C},
Event	FCSqdn4_C =
{
Title	{FCSqdn4_C},
Setval	{EnemyChargeType00, PT_BE2C},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlLealvillers},
//FIXME should be Warloy
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{EnemyChargeMorale, MORALE_POOR},
Setval	{EnemyChargeSkillMax,  SKILL_REGULAR},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
};

Comment {59 Sqn, May 1917, Bellevue, RE 8},
Event	FCSqdn59_C =
{
Title	{FCSqdn59_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlBellevue},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_MEDIUM},
Setval	{EnemyChargeSkillMax,  SKILL_ACE},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
};

//this one is a bit out of the way, although it could reach cambrai
Comment {22 Sqn, May 1917, Flez, FE 2B},
Event	FCSqdn22_C =
{
Title	{FCSqdn22_C},
Setval	{EnemyChargeType00, PT_FE2B},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlFlez},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_CAVALIER}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},
Setval	{EnemyChargeSkillMax, SKILL_ACE},
Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
};


Comment {16 Sqn, May 1917, Bruay, RE 8},
Event	FCSqdn16_C =
{
Title	{FCSqdn16_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlBruay},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{EnemyChargeMorale, MORALE_MEDIUM},
Setval	{EnemyChargeSkillMax, SKILL_VETERAN},
Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
};

Comment {25 Sqn, May 1917, Lozinghem, FE 2B},
Event	FCSqdn25_C =
{
Title	{FCSqdn25_C},
Setval	{EnemyChargeType00, PT_FE2B},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlLozinghem},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_CAVALIER}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},
Setval	{EnemyChargeSkillMax, SKILL_HERO},
Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
};

Comment {43 Sqn, May 1917, Lozinghem, Strutter},
Event	FCSqdn43_C =
{
Title	{FCSqdn43_C},
Setval	{EnemyChargeType00, PT_STRUTTER},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlLozinghem},
//fixme should be treizennes which is a bit far north
Setval	{EnemyChargeSquad, Squad43},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_EXCELLENT},
Setval	{EnemyChargeSkillMax, SKILL_HERO},
Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
};

Comment {13 Sqn, May 1917, Etrun, BE 2C},
Event	FCSqdn13_C =
{
Title	{FCSqdn13_C},
Setval	{EnemyChargeType00, PT_BE2C},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlEtrun},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_POOR},
Setval	{EnemyChargeSkillMax, SKILL_REGULAR},
Setval	{EnemyChargeSkillMin, SKILL_NOVICE}
};

//until May 14
Comment {70 Sqn, - 14 May 1917, Fienvillers, Strutter},
Event	FCSqdn70_C =
{
Title	{FCSqdn70_C},
Setval	{EnemyChargeType00, PT_STRUTTER},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlFienvillers},
Setval	{EnemyChargeSquad, Squad70},
Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{EnemyChargeMorale, MORALE_VERYGOOD},
Setval	{EnemyChargeSkillMax, SKILL_ACE},
Setval	{EnemyChargeSkillMin, SKILL_POOR}
};

Comment {18 Sqn, May 1917, Bertangles, FE 2B},
Event	FCSqdn18_C =
{
Title	{FCSqdn18_C},
Setval	{EnemyChargeType00, PT_FE2B},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlBertangles},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_MEDIUM},
Setval	{EnemyChargeSkillMax, SKILL_REGULAR},
Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
};

//This one is bollocks, still in britain
//DeadCode MS 08Oct96 Event	FCSqdn58_C = 	{Setval	{EnemyChargeType00, PT_RE8},		
//DeadCode MS 08Oct96 						 Setval	{EnemyChargeHomeBase, SetUID UID_AfAlBellevue},
//DeadCode MS 08Oct96 						 Setval	{EnemyChargeSquad, SquadAnon},
//DeadCode MS 08Oct96 						 Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
//DeadCode MS 08Oct96 						 Setval	{EnemyChargeMorale, MORALE_MEDIUM},
//DeadCode MS 08Oct96 						 Setval	{EnemyChargeSkillMax, SKILL_REGULAR},
//DeadCode MS 08Oct96 						 Setval	{EnemyChargeSkillMin, SKILL_NOVICE}
//DeadCode MS 08Oct96 						};

Comment {8 Sqn, May 1917, Boiry St Martin, Be2c},
Event	FCSqdn8_C = 	
{
Title	{FCSqdn8_C},
Setval	{EnemyChargeType00, PT_BE2C},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlBoiryStMartin},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},	
Setval	{EnemyChargeSkillMax, SKILL_VETERAN},
Setval	{EnemyChargeSkillMin, SKILL_POOR}
};

//Spring Offensive 1918

Comment {Generic Sqn, Spring 1918, VertGaland, BE 2C},
Event	SREnemyCharges = 	{Setval	{EnemyChargeType00, PT_BE2C},		
	Title	{SREnemyCharges},
		 Setval	{EnemyChargeHomeBase, SetUID UID_AfAlVertGaland},
			 Setval	{EnemyChargeCharacter, CHAR_CAVALIER}, 
			 Setval	{EnemyChargeMorale, MORALE_HIGH}
			};

// 5 Dec - 22 mar
Comment {15 Sqn, 5 Dec 1917 - 21 Mar 1918, Lechelle, RE 8},
Event	SR15Al00_C = 	
{Title	{SR15Al00_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlLechelle},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_MEDIUM},
Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

// 22 mar - 25 mar
Comment {15 Sqn, 22 - 25 Mar 1918, Lavieville, RE 8},
Event	SR15Al01_C = 	
{Title	{SR15Al01_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlLavieville},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_MEDIUM},
Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//DeadCode MS 18Nov96 // 25 mar - 26 mar
//DeadCode MS 18Nov96 Event	SR15Al04_C = 	
/Title	{SR15Al04_C},
/DeadCode MS 18Nov96 {Setval	{EnemyChargeType00, PT_RE8},		
//DeadCode MS 18Nov96 Setval	{EnemyChargeHomeBase, SetUID UID_AfAlLahoussoye},
//DeadCode MS 18Nov96 Setval	{EnemyChargeSquad, SquadAnon},
//DeadCode MS 18Nov96 Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
//DeadCode MS 18Nov96 Setval	{EnemyChargeMorale, MORALE_MEDIUM},
//DeadCode MS 18Nov96 Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
//DeadCode MS 18Nov96 Setval	{EnemyChargeSkillMin,  SKILL_POOR},
//DeadCode MS 18Nov96 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 };

// 26 mar - 9 apr
Comment {15 Sqn, 26 Mar - 9 Apr 1918, Fienvillers, RE 8},
Event	SR15Al03_C = 	
{Title	{SR15Al03_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlFienvillers},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_MEDIUM},
Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

// 10 apr -
Comment {15 Sqn, 10 Apr 1918 -, Vert Galand, RE 8},
Event	SR15Al04_C = 	
{Title	{SR15Al04_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlVertGaland},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_MEDIUM},
Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

// - 21 mar
Comment {59 Sqn, - 21 Mar 1918, Corcelles, RE 8},
Event	SR59Al00_C = 	
{Title	{SR59Al00_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlCorcelles},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},
Setval	{EnemyChargeSkillMax,  SKILL_ACE},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

// 22 mar - 26 mar
Comment {59 Sqn, 22 - 25 Mar 1918, Lealvillers, RE 8},
Event	SR59Al01_C = 	
{Title	{SR59Al01_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlLealvillers},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},
Setval	{EnemyChargeSkillMax,  SKILL_ACE},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

// 26 mar - 10 apr
Comment {59 Sqn, 26 Mar - 10 Apr 1918, Candas, RE 8},
Event	SR59Al02_C = 	
{Title	{SR59Al02_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlCandas},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},
Setval	{EnemyChargeSkillMax,  SKILL_ACE},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

// 10 apr - 
Comment {59 Sqn, 10 Apr 1918, Vert Galand, RE 8},
Event	SR59Al03_C = 	
{Title	{SR59Al03_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlVertGaland},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},
Setval	{EnemyChargeSkillMax,  SKILL_ACE},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

// - mar 22
Comment {13 Sqn, - 21 Mar 1918, Etrun, RE 8},
Event	SR13Al00_C = 	
{Title	{SR13Al00_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlEtrun},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},
Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

// mar 22 - 
Comment {13 Sqn, 22 Mar 1918 -, Izel Le Hameau, RE 8},
Event	SR13Al01_C = 	
{Title	{SR13Al01_C},
Setval	{EnemyChargeType00, PT_RE8},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_GOOD},
Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

// 5 mar - 10 apr 
Comment {102 Sqn, 5 Mar - 10 Apr 1918, Izel Le Hameau, FE 2B},
Event	SR102Al01_C = 	
{Title	{SR102Al01_C},
Setval	{EnemyChargeType00, PT_FE2B},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{EnemyChargeMorale, MORALE_VERYGOOD},
Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};


Event	FCSqdn46_S = {Event	FCSqdn40_S};
Event	FCNorthJasta_S =	{Event	FCJasta3_S};
Event	FCSouthJasta_S =	{Event	FCJasta6_S};
Event	FCSouthSqdn_S =	{Event	FCSqdn66_S};
Event	FCNorthSqdn_S =	{Event	FCSqdn60_S};
Event	FCSqdn58_C =	{Event FCSqdn18_C};
Event	SR24Al00_S = {Event SR56Al00_S};
Event	SR60Al00_S =	{Event SR60Al01_S}


	};//end battlefield...

	BattleField
	{
		FileName	BF_Somme_CP_Plyr_Friendly_Squadrons=Somme01.BF,
		Title	{Somme CP_Player Friendly Squadrons},
		Family	{SquadList},

//----------------
//SCOUTS
//----------------

Comment {----------------- SCOUTS -----------------------------------},
Event	SMZone2_S = 	
{
Title	{SMZone2_S},
Setval	{EnemyScoutSquad, SquadAnon}
};

		
Comment {J Novice},
Event	FCNovice_S =
{
Title	{FCNovice_S}, 
Setval	{FriendlyScoutType00,PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpAulnoy},
Setval	{FriendlyScoutSquad, JastaAnon},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax, SKILL_NOVICE},
Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//FIXME have yet to use this JASTA
//26 nov 1916 - 15 may 1917
Comment {J 22, 26 Nov 1916 - 15 May 1917, Pronville, D3},
Event	FCJasta22_S = 	
{
Title	{FCJasta22_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpPronville},
//DeadCode MS 28Nov96 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpRiencourt},
Setval	{FriendlyScoutSquad, JastaAnon},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//All Campaign 11 Apr 1917 - 15 Sep 1917
Comment {J 33, 11 Apr - 15 Sep 1917, Villers Au Terte, D3},
Event	FCJasta33_S = 	
{
Title	{FCJasta33_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpVillersAuTerte},
Setval	{FriendlyScoutSquad, JastaAnon},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, MORALE_EXCELLENT},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E3}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//All Campaign 5 dec 1916 - 31 jul 1917
Comment {J 2, 5 Dec 1916 - 31 July 1917, Pronville, D3},
Event	FCJasta2_S = 	
{
Title	{FCJasta2_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpPronville},
Setval	{FriendlyScoutSquad, Jasta02},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_EXCELLENT},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E3}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//should be at Bersee, Douai
Comment {J 10, Spring 1917, Douai, D3},
Event	FCJasta10_S = 	
{
Title	{FCJasta10_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpDouai},
Setval	{FriendlyScoutSquad, Jasta10},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},	
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};

//5 may - 5 jun 1917
Comment {J 7, 5 May - 5 Jun 1917, Eswars, D3},
Event	FCJasta7_S = 	
{
Title	{FCJasta7_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpEswars},
Setval	{FriendlyScoutSquad, Jasta07},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E1}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_E1}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//halberstadt D3??			 
Comment {J 3, Spring 1917, Guesnain, D3},
Event	FCJasta3_S =
{
Title	{FCJasta3_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval	{FriendlyScoutSquad, Jasta03},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//MS 08Oct96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

Comment {J 4, Spring 1917, Douai, D3},
Event	FCJasta4_S =
{
Title	{FCJasta4_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpDouai},
Setval	{FriendlyScoutSquad, Jasta04},		  
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E7}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};

//--------------------------
//SOUTH AREA


//11 Mar 1917 - 
Comment {J 5, 11 Mar 1917 -, Estourmel, D3},
Event	FCJasta5_S = 
{
Title	{FCJasta5_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutSquad, Jasta05},
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpEstourmel},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E7}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};

Comment {J 12, Spring 1917, Epinoy, D3},
Event	FCJasta12_S = 	
{
Title	{FCJasta12_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpEpinoy},
Setval	{FriendlyScoutSquad, Jasta12},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};

//REAR AREA

Comment {J 6, Spring 1917, Aulnoy, D3},
Event	FCJasta6_S =
{
Title	{FCJasta6_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpAulnoy},						
Setval	{FriendlyScoutSquad, Jasta06},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},	
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ELEV_WBOT,COL_E4}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};


//Spring Offensive 1918

Comment {J 11, Red Baron, Cappy, Dr1},
Event	SRRedBaron = 	
{
Title	{SRRedBaron},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpCappy},
Setval	{FriendlyScoutSquad, Jasta11Ace},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_HERO},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};


//- 25 mar 
Comment {J 11, - 25 Mar 1918, Awoignt, Dr1},
Event	SR11Cp00_S = 	
{Title	{SR11Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpAwoignt},
Setval	{FriendlyScoutSquad, Jasta11},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};

//26 mar - 11 apr
Comment {J 11, 26 Mar - 11 Apr 1918, Lechelle, Dr1},
Event	SR11Cp01_S = 	
{Title	{SR11Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpLechelle},
Setval	{FriendlyScoutSquad, Jasta11},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};

//12 apr -
Comment {J 11, 12 Apr 1918 -, Cappy, Dr1},
Event	SR11Cp02_S = 	
{Title	{SR11Cp02_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpCappy},
Setval	{FriendlyScoutSquad, Jasta11},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};


//23 nov 1917 - 9 apr 1918
Comment {J 20, 23 Nov 1917 - 9 Apr 1918, Guesnain, Dr1},
Event	SR20Cp00_S = 	
{Title	{SR20Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval	{FriendlyScoutSquad, JastaAnon},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};

//1 feb - 28 mar 1918
Comment {J 30, 1 Feb - 28 Mar 1918, Guesnain, Dr1},
Event	SR32Cp00_S = 	
{Title	{SR32Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval	{FriendlyScoutSquad, Jasta32},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}
};

//Mar 21 - 

//15 mar - 14 apr
Comment {J 2, 15 Mar - 14 Apr 1918, Erchin, Pfalz},
Event	SR02Cp00_S = 	{Title	{SR02Cp00_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpErchin},
Setval	{FriendlyScoutSquad, Jasta02},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_EXCELLENT},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};

//- 11 mar
Comment {J 5, - 11 Mar 1918, Guise, Dr1}, 
Event	SR05Cp00_S = 	{Title	{SR05Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpGuise},
Setval	{FriendlyScoutSquad, Jasta05},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};

//11 mar - 21 mar
Comment {J 5, 11 - 21 Mar 1918, Estourmel, Dr1}, 
Event	SR05Cp01_S = 	{Title	{SR05Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpEstourmel},
Setval	{FriendlyScoutSquad, Jasta05},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};

//23 apr - 
Comment {J 5, 23 Apr 1918 -, Cappy, Dr1}, 
Event	SR05Cp02_S = 	{Title	{SR05Cp02_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpCappy},
Setval	{FriendlyScoutSquad, Jasta05},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};

//- 20 mar
Comment {J 6, - 20 Mar 1918, Aniche, Dr1},
Event	SR06Cp00_S =
{Title	{SR06Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpAniche},
Setval	{FriendlyScoutSquad, Jasta06},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},	
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//	Black/white	stripes on elevators. Dr1s red and white petal pattern on cowl.

//21 mar - 26 mar
Comment {J 6, 21 - 26 Mar 1918, Awoignt, Dr1},
Event	SR06Cp01_S = 	{Title	{SR06Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpAwoignt},
Setval	{FriendlyScoutSquad, Jasta06},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},	
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};

//27 mar - 3 apr
Comment {J 6, 27 Mar - 3 Apr 1918, Lechelle, Dr1},
Event	SR06Cp02_S = 	{Title	{SR06Cp02_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpLechelle},
Setval	{FriendlyScoutSquad, Jasta06},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, 215},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},	
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};

//(-2 feb)
Comment {J 12, - 2 Feb 1918, Roucourt, Dr1},
Event	SR12Cp00_S = 	{Title	{SR12Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpRoucourt},
 Setval	{FriendlyScoutSquad, Jasta12},
 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E6}},
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}
};
//Dr1. Black tails, rear fueselage. White spinner or cowlings.

/DeadCode MS 19Nov96  Event	SR14Cp00_S = 	{Setval	{FriendlyScoutType00, Dr1},		
/Title	{SR14Cp00_S},
/DeadCode MS 19Nov96  Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpPronville},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };
//DeadCode MS 19Nov96 //Horizontal Black\White bands from nose to tail

//DeadCode MS 19Nov96 //- feb 12 Attached to 18 armee
//DeadCode MS 19Nov96 Event	SR15Cp00_S = 	{Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
/Title	{SR15Cp00_S},
/DeadCode MS 19Nov96  Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpGuise},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };
//DeadCode MS 19Nov96 //Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.

//dunno
Comment {J 18, Spring 1918, Guise, Dr1},
Event	SR18Cp00_S = 	{Title	{SR18Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpGuise},
 Setval	{FriendlyScoutSquad, JastaAnon},
 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E7}},//AM 02Dec96
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E6}},//AM 02Dec96
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}/AM 02Dec96
};
//Rear Fusel white with black Raven insignia, front fusel/nose vermillion red.
//Some had striped elevators.

//DeadCode MS 19Nov96 //Attached to 18 armee
//DeadCode MS 19Nov96 Event	SR19Cp00_S = 	{Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
/Title	{SR19Cp00_S},
/DeadCode MS 19Nov96  Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpGuise},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };

//Attached to 17 armee JG8
//- 16 mar
Comment {J 23, - 16 Mar 1918, Aniche, Dr1},
Event	SR23Cp00_S = 	{Title	{SR23Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpAniche},
 Setval	{FriendlyScoutSquad, Jasta23},
 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};

//17 mar - 27 mar
Comment {J 23, 17 - 26 Mar 1918, Emerchicourt, Dr1},
Event	SR23Cp01_S = 	{Title	{SR23Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
 Setval	{FriendlyScoutSquad, Jasta23},
 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};

//27 mar - 18 apr
Comment {J 23, 27 Mar - 17 Apr 1918, Bapaume, Dr1},
Event	SR23Cp02_S = 	{Title	{SR23Cp02_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpBapaume},
 Setval	{FriendlyScoutSquad, Jasta23},
 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};

//18 apr -
Comment {J 23, 18 Apr 1918 -, Epinoy, Dr1},
Event	SR23Cp03_S = 	{Title	{SR23Cp03_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpEpinoy},
 Setval	{FriendlyScoutSquad, Jasta23},
 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};

//Attached to 2 armee
//- 20 mar
Comment {J 24, - 24 Mar 1918, Guise, Pfalz},
Event	SR24Cp00_S = 	{Title	{SR24Cp00_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpGuise},
 Setval	{FriendlyScoutSquad, JastaAnon},
 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}};

//Attached to 2 armee
//20 mar - 8 apr
Comment {J 24, 20 Mar - 8 Apr 1918, Villeselve, Pfalz},
Event	SR24Cp01_S = 	{Title	{SR24Cp01_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpVilleselve},
 Setval	{FriendlyScoutSquad, JastaAnon},
 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//Attached to 17 armee
//13 mar - 10 apr
Comment {J 26, 13 Mar - 10 Apr 1918, Erchin, Dr1},
Event	SR26Cp00_S = 	{Title	{SR26Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpErchin},
 Setval	{FriendlyScoutSquad, JastaAnon},
 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_GOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E7}},
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//DeadCode MS 19Nov96 //Attached to 2 armee Mar 16
//DeadCode MS 19Nov96 Event	SR34Cp00_S = 	{Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
/Title	{SR34Cp00_S},
/DeadCode MS 19Nov96  Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpInchy},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 };

//Attached to 17 armee JG8
//7 feb - 28 mar
Comment {J 35, 7 Feb - 28 Mar 1918, Emerchicourt, Pfalz},
Event	SR35Cp00_S = 	{Title	{SR35Cp00_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
 Setval	{FriendlyScoutSquad, JastaAnon},
 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//Attached to 17 armee 
//14 mar - 16 apr 1918
Comment {J 36, 14 Mar - 16 Apr 1918, Erchin, D3},
Event	SR36Cp00_S = 	{Title	{SR36Cp00_S},
Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpErchin},
 Setval	{FriendlyScoutSquad, JastaAnon},
 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
 Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_TAIL_ELEV,COL_E4}},//AM 02Dec96
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E4}},//AM 02Dec96
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};

//DeadCode MS 19Nov96 //Attached to 2 armee Mar 15
//DeadCode MS 19Nov96 Event	SR37Cp00_S = 	{Setval	{FriendlyScoutType00, PT_ALBATROS_D3},		
/Title	{SR37Cp00_S},
/DeadCode MS 19Nov96  Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpInchy},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 };

//Attached to 2 armee
// 12 Mar - 23 mar
Comment {J 46, 12 - 22 Mar 1918, Bevillers, Pfalz},
Event	SR46Cp00_S = 	{Title	{SR46Cp00_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpBevillers},
 Setval	{FriendlyScoutSquad, JastaAnon},
 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

// 23 mar -
Comment {J 46, 23 Mar 1918 -, Aniche, Pfalz},
Event	SR46Cp01_S = 	{Title	{SR46Cp01_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpAniche},
 Setval	{FriendlyScoutSquad, JastaAnon},
 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//Attached to 2 armee
// - Mar 17 
Comment {J 58, - 16 Mar 1918, Emerchicourt, Dr1},
Event	SR58Cp00_S = 	{Title	{SR58Cp00_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
 Setval	{FriendlyScoutSquad, JastaAnon},
 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},//AM 02Dec96
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};

//Attached to 2 armee
// Mar 17 - Apr 2
Comment {J 58, 17 Mar - 2 Apr 1918, Aniche, Dr1}, 
Event	SR58Cp01_S = 	{Title	{SR58Cp01_S},
Setval	{FriendlyScoutType00, PT_FOKKER_DR1},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpAniche},
 Setval	{FriendlyScoutSquad, JastaAnon},
 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},//AM 02Dec96
 Setval	{PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};

//24 mar - 10 apr
Comment {J 3, 24 Mar - 10 Apr 1918, Mons En Chaussee, Pfalz},
Event	SR03Cp00_S = 	{Title	{SR03Cp00_S},
Setval	{FriendlyScoutType00, PT_PFALZ},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMonsEnChaussee},
Setval	{FriendlyScoutSquad, Jasta03},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//Mar 29 -
//DeadCode MS 26Nov96  Event	SR62Cp00_S = 	{Setval	{FriendlyScoutType00, PT_PFALZ},		
/Title	{SR62Cp00_S},
/DeadCode MS 26Nov96  Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpBalatre},
//DeadCode MS 26Nov96  Setval	{FriendlyScoutSquad, JastaAnon},
//DeadCode MS 26Nov96  Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96  Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 26Nov96  Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96  Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 26Nov96  Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 26Nov96  Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 26Nov96  Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96  Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96  Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96  Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 };

//Mar26-Apr6
//DeadCode MS 27Nov96  Event	SR69Cp00_S = 	{Setval	{FriendlyScoutType00, PT_PFALZ},		
/Title	{SR69Cp00_S},
/DeadCode MS 27Nov96  Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpVilleselve},
//DeadCode MS 27Nov96  Setval	{FriendlyScoutSquad, JastaAnon},
//DeadCode MS 27Nov96  Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 27Nov96  Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 27Nov96  Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 27Nov96  Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 27Nov96  Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 27Nov96  Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 27Nov96  Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96  Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96  Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96  Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 27Nov96 };


//Mar25 -
//Event	SR54Cp00_S = 	{Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
/Title	{SR54Cp00_S},
/						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpMonsEnChausse},
//						 Setval	{FriendlyScoutCharacter, CHAR_MRAVERAGE}, 
//						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM}	
//						};

//DeadCode MS 19Nov96 //LATER
//DeadCode MS 19Nov96 
//DeadCode MS 19Nov96 //Attached to 2 armee
//DeadCode MS 19Nov96 Event	SR05Cp01_S = 	{Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
/Title	{SR05Cp01_S},
/DeadCode MS 19Nov96  Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpCappy},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 ;

//Attached to 2 armee Apr -
//Event	SR46Cp00_S = 	{Setval	{FriendlyScoutType00, PT_PFALZ},		
/Title	{SR46Cp00_S},
/						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpLieramont},
//						 Setval	{FriendlyScoutCharacter, CHAR_MRAVERAGE}, 
//						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM}	
//						};


Comment {Generic, Spring 1918, Roucourt, D7},
Event	SRFriendlySqdn = 	{Title	{SRFriendlySqdn},
Setval	{FriendlyScoutType00, PT_FOKKER_D7},		
		 Setval	{FriendlyScoutHomeBase, SetUID UID_AfCpRoucourt},
			 Setval	{FriendlyScoutSquad, JastaAnon},
			 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
			 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
			 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
			 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
			 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};


//----------------
//CHARGES
//----------------

Comment {----------------- CHARGES -----------------------------------},
Event	SMZone2_C = 	
{
Title	{SMZone2_C},
Setval	{EnemyScoutSquad, SquadAnon}
};

Comment {Generic, May 1917, Aulnoy, Aviatik},
Event	FCNorthJasta_C = 
{
Title	{FCNorthJasta_C},
Setval	{FriendlyChargeType00, PT_AVIATIK_C},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfCpAulnoy},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},	
Setval	{FriendlyChargeSkillMax, SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
};

//Need to totally fix this!!!!!!!

Comment {Generic, May 1917, Estourmel, Aviatik},
Event	FCSouthJasta_C =
{
Title	{FCSouthJasta_C},
Setval	{FriendlyChargeType00, PT_AVIATIK_C},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfCpEstourmel},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},	
Setval	{FriendlyChargeSkillMax, SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
};

Comment {Generic Spring 1918, Epinoy, Aviatik},
Event	SRFriendlyCharge = 	{Title	{SRFriendlyCharge},
Setval	{FriendlyChargeType00, PT_AVIATIK_C},		
		 Setval	{FriendlyChargeHomeBase, SetUID UID_AfCpEpinoy},
			 Setval	{FriendlyChargeSquad, JastaAnon},
			 Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
			 Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
			 Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
			 Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};

Comment {Generic, Spring 1918, Epinoy, Rumpler},
Event	SRFriendlyCharge01 = 	{Setval	{FriendlyChargeType00, PT_RUMPLER_C},		
	Title	{SRFriendlyCharge01},
		 Setval	{FriendlyChargeHomeBase, SetUID UID_AfCpEpinoy},
			 Setval	{FriendlyChargeSquad, JastaAnon},
			 Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
			 Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
			 Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
			 Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};

Comment {Generic, Spring 1918, Bapaume, Aviatik},
Event	SRFriendlyChargeB = 	{Setval	{FriendlyChargeType00, PT_AVIATIK_C},		
	Title	{SRFriendlyChargeB},
		 Setval	{FriendlyChargeHomeBase, SetUID UID_AfCpBapaume},
			 Setval	{FriendlyChargeSquad, JastaAnon},
			 Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
			 Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
			 Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
			 Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};

Comment {Generic, Spring 1918, Bapaume, Rumpler},
Event	SRFriendlyCharge01B = 	{Setval	{FriendlyChargeType00, PT_RUMPLER_C},		
	Title	{SRFriendlyCharge01B},
		 Setval	{FriendlyChargeHomeBase, SetUID UID_AfCpBapaume},
			 Setval	{FriendlyChargeSquad, JastaAnon},
			 Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
			 Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
			 Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
			 Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};


Event	SR37Cp00_S =	{Event SRFriendlySqdn};
Event	SR34Cp00_S =	{Event SRFriendlySqdn};
Event	SR15Cp00_S =	{Event SRFriendlySqdn};
Event	SR14Cp00_S =	{Event SRFriendlySqdn};
Event	SR19Cp00_S =	{Event SRFriendlySqdn}


	};//end battlefield...

//*********************************************************************

	BattleField
	{
		FileName	BF_Somme_AL_Plyr_Friendly_Squadrons=Somme02.BF,
		Title	{Somme AL_Player Friendly Squadrons},
		Family	{SquadList},


//----------------
//SCOUTS
//----------------

Comment {----------------- SCOUTS -----------------------------------},
Event	SMZone3_S = 	
{
Title	{SMZone3_S},
Setval	{EnemyScoutSquad, SquadAnon}
};

//Flying Circus British Sqdns

//-------------------------------------------------------------------
//North Region

Comment {8 Naval, - 15 May 1917, Lozinghem, Pup},
Event	FRSqdn8N_S =
{
Title	{FRSqdn8N_S},
Setval	{FriendlyScoutType00, PT_PUP},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlLozinghem},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},
Setval	{FriendlyScoutSkillMax,  SKILL_HERO},
Setval	{FriendlyScoutSkillMin,  SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//16 May - 
Comment {8 Naval, 16 May 1917 -, St Eloi, Pup},
Event	FRSqdn8N_2S =
{
Title	{FRSqdn8N_2S},
Setval	{FriendlyScoutType00, PT_PUP},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlStEloi},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},
Setval	{FriendlyScoutSkillMax,  SKILL_HERO},
Setval	{FriendlyScoutSkillMin,  SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//mick mannock
Comment {40 Sqn, May 1917, Bruay, Nieuport16},
Event	FRSqdn40_S =
{
Title	{FRSqdn40_S},
Setval	{FriendlyScoutType00, PT_NIEUPORT16},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBruay},
Setval	{FriendlyScoutSquad, Squad40},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax,SKILL_HERO},
Setval	{FriendlyScoutSkillMin,SKILL_VETERAN},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};


//THIS  WAS TOO FAR AWAY
//DeadCode MS 08Oct96 Event	FRSqdn46_S = 	{Setval	{FriendlyScoutType00, PT_PUP},		
//DeadCode MS 08Oct96 						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBruay},
//DeadCode MS 08Oct96 						 Setval	{FriendlyScoutSquad, SquadAnon},
//DeadCode MS 08Oct96 						 Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
//DeadCode MS 08Oct96 						 Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
//DeadCode MS 08Oct96 						 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 08Oct96 						 Setval	{FriendlyScoutMorale, MORALE_LOW},
//DeadCode MS 08Oct96 						 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 08Oct96 						 Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 08Oct96 						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 08Oct96 						};

Comment {60 Sqn, May 1917, Filescamp Farm, Nieuport16},
Event	FRSqdn60_S = 
{
Title	{FRSqdn60_S},
Setval	{FriendlyScoutType00, PT_NIEUPORT16},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlFilescampFarm},
Setval	{FriendlyScoutSquad, Squad60},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};


Comment {22 Sqn, May 1917, Flez, FE 2B},
Event	FRSqdn22_S =
{
Title	{FRSqdn22_S},
Setval	{FriendlyScoutType00, PT_FE2B},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlFlez},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};



//-------------------------------------------------------------------
//South Region

//2 apr - 31 may 1917
//spads are just too powerful
Comment {19 Sqn, 2 Apr - 31 May 1917, Vert Galand, Pup},
Event	FRSqdn19_S = 	
{
Title	{FRSqdn19_S},
Setval	{FriendlyScoutType00, PT_PUP},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};

Comment {56 Sqn, May 1917, Vert Galand, SE 5},
Event	FRSqdn56_S =
{
Title	{FRSqdn56_S},
Setval	{FriendlyScoutType00, PT_SE5},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval	{FriendlyScoutSquad, Squad56},
Setval	{FriendlyScoutMorale, 215},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval	{FriendlyScoutTactician, CHAR_CAVALIER},
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER},
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

Comment {29 Sqn, May 1917, Izel le Hameau, Nieuport16},
Event	FRSqdn29_S =
{
Title	{FRSqdn29_S},
Setval	{FriendlyScoutType00, PT_NIEUPORT16},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval	{FriendlyScoutSquad, Squad29},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_VETERAN},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

Comment {54 Sqn, May 1917, Flez, Pup},
Event	FRSqdn54_S =
{
Title	{FRSqdn54_S},
Setval	{FriendlyScoutType00, PT_PUP},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlFlez},
Setval	{FriendlyScoutSquad, Squad54},
Setval	{FriendlyScoutMorale, 215},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER},
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

Comment {66 Sqn, May 1917, Vert Galand, Pup},
Event	FRSqdn66_S =
{
Title	{FRSqdn66_S},
Setval	{FriendlyScoutType00, PT_PUP},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval	{FriendlyScoutSquad, Squad66},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};


Comment {18 Sqn, May 1917, Bertangles, FE 2B},
Event	FRSqdn18_S = 
{
Title	{FRSqdn18_S},
Setval	{FriendlyScoutType00, PT_FE2B},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
Setval	{FriendlyScoutSkillMax, SKILL_REGULAR},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};



//-------------------------------------------------------------------
//Rear

Comment {48 Sqn, May 1917, Bellevue, F2a},
Event	FRSqdn48_S = 	
{
Title	{FRSqdn48_S},
Setval	{FriendlyScoutType00, PT_BRISTOL_F2A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval	{FriendlyScoutSquad, Squad48},
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG_ELEV,COL_VARY}}
};

Comment {48 Sqn Ace, May 1917, Bellevue, F2a},
Event	FRSqdnAce48_S = 	
{
Title	{FRSqdnAce48_S},
Setval	{FriendlyScoutType00, PT_BRISTOL_F2A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval	{FriendlyScoutSquad, SqdnAce48},
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_HERO},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//all campaign BOLLOCKS, these guys had DH2s!!!!
Comment {32 Sqn, May 1917, Lealvillers, Nieuport16},
Event	FRSqdn32_S = 	
{
Title	{FRSqdn32_S},
Setval	{FriendlyScoutType00, PT_NIEUPORT16},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlLealvillers},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};

Comment {3 Naval, May 1917, Marieux, Pup},
Event	FRSqdn3N_S =
{
Title	{FRSqdn3N_S},
Setval	{FriendlyScoutType00, PT_PUP},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlMarieux},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},
Setval	{FriendlyScoutSkillMax,  SKILL_REGULAR},
Setval	{FriendlyScoutSkillMin,  SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};


Comment {11 Sqn, May 1917, Izel le Hameau, F2a},
Event	FRSqdn11_S = 
{
Title	{FRSqdn11_S},
Setval	{FriendlyScoutType00, PT_BRISTOL_F2A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval	{FriendlyScoutSquad, Squad11},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax,  SKILL_HERO},
Setval	{FriendlyScoutSkillMin,  SKILL_VETERAN},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};



//Other Coverage








//25 mar - 7 apr 1918
Comment {101 Sqn, 25 Mar - 7 Apr 1918, Haute Visee, Camel},
Event	SO101Al00_S = 	
{Title	{SO101Al00_S},
Setval	{FriendlyScoutType00, PT_CAMEL},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlHauteVisee},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
Setval	{FriendlyScoutSkillMax,  SKILL_ACE},
Setval	{FriendlyScoutSkillMin,  SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};

//26 mar - 15 oct 1918
Comment {3 Sqn, 26 Mar - 15 Oct 1918, Candas, Camel},
Event	SO03Al00_S = 	
{Title	{SO03Al00_S},
Setval	{FriendlyScoutType00, PT_CAMEL},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlCandas},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMorale, MORALE_EXCELLENT},
Setval	{FriendlyScoutSkillMax,  SKILL_HERO},
Setval	{FriendlyScoutSkillMin,  SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};

//28 mar - 29 apr 1918
Comment {23 Sqn, 28 Mar - 29 Apr 1918, Bertangles, Spad},
Event	SO23Al00_S = 	
{Title	{SO23Al00_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax,  SKILL_ACE},
Setval	{FriendlyScoutSkillMin,  SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};

//24 mar - 28 mar 1918
//3 apr -
Comment {48 Sqn, 24 - 28 Mar 1918, Bertangles, F2a},
Event	SO48Al00_S = 	
{Title	{SO48Al00_S},
Setval	{FriendlyScoutType00, PT_BRISTOL_F2A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval	{FriendlyScoutSquad, Squad48},
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};

//8 mar - 24 mar 1918
Comment {62 Sqn, 8 - 24 Mar 1918, Cachy, F2a},
Event	SO62Al00_S = 	
{Title	{SO62Al00_S},
Setval	{FriendlyScoutType00, PT_BRISTOL_F2A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlCachy},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax,  SKILL_VETERAN},
Setval	{FriendlyScoutSkillMin,  SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};

//15 mar - 28 mar 1918
Comment {70 Sqn, 15 - 28 Mar 1918, Marieux, Camel},
Event	SO70Al00_S = 	
{Title	{SO70Al00_S},
Setval	{FriendlyScoutType00, PT_CAMEL},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlMarieux},
Setval	{FriendlyScoutSquad, Squad70},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};



//21 jan - 25 mar 1918
Comment {56 Sqn, 21 Jan - 25 Mar 1918, Baizieux, SE 5A},
Event	SO56Al00_S =
{Title	{SO56Al00_S},
Setval	{FriendlyScoutType00, PT_SE5A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBaizieux},
Setval	{FriendlyScoutSquad, Squad56},
Setval	{FriendlyScoutMorale, 215},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval	{FriendlyScoutTactician, CHAR_CAVALIER},
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER},
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_BOD_TAIL,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}//AM 02Dec96
};

Comment {56 Sqn, 26 Mar 1918 -, VertGaland, SE 5A},
Event	SO56Al01_S =
{Title	{SO56Al01_S},
Setval	{FriendlyScoutType00, PT_SE5A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval	{FriendlyScoutSquad, Squad56},
Setval	{FriendlyScoutMorale, 215},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval	{FriendlyScoutTactician, CHAR_CAVALIER},
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER},
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_BOD_TAIL,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}//AM 02Dec96
};

//1 jun 1917 - 27 mar 1918
Comment {11 Sqn, 1 Jun 1917 - 27 Mar 1918, Bellevue, F2a},
Event	SO11Al00_S =
{Title	{SO11Al00_S},
Setval	{FriendlyScoutType00, PT_BRISTOL_F2A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval	{FriendlyScoutSquad, Squad11},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax,  SKILL_HERO},
Setval	{FriendlyScoutSkillMin,  SKILL_VETERAN},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//27 mar - 16 apr 1918
Comment {11 Sqn, 27 Mar - 16 Apr 1918, Fienvillers, F2a},
Event	SO11Al01_S =
{Title	{SO11Al01_S},
Setval	{FriendlyScoutType00, PT_BRISTOL_F2A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlFienvillers},
Setval	{FriendlyScoutSquad, Squad11},
Setval	{FriendlyScoutSquad, Squad11},
Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax,  SKILL_HERO},
Setval	{FriendlyScoutSkillMin,  SKILL_VETERAN},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//23 mar - 9 apr
Comment {22 Sqn, 23 Mar - 9 Apr 1918, VertGaland, F2a},
Event	SO22Al00_S =
{Title	{SO22Al00_S},
Setval	{FriendlyScoutType00, PT_BRISTOL_F2A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//NOT WORTH HAVING FOR 2 DAYS
//DeadCode MS 18Nov96 //26 mar - 28 mar 1918
//DeadCode MS 18Nov96 			 Comment	{SO24Al00_S, //DeadCode MS 18Nov96 PT_SE5A,
//DeadCode MS 18Nov96 			 Event	SO24Al00_S = 	{Setval	{FriendlyScoutType00, PT_SE5A, Baizieux}},		
/Title	{SO24Al00_S},
/DeadCode MS 18Nov96 			 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBaizieux},
//DeadCode MS 18Nov96 			 Setval	{FriendlyScoutCharacter, CHAR_MRAVERAGE}, 
//DeadCode MS 18Nov96 			 Setval	{FriendlyScoutMorale, MORALE_GOOD},	
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 			};


//22 mar - 27 mar 1918		NOT USED
Comment {41 Sqn, 22 - 27 Mar 1918, Marieux, SE 5A},
Event	SO41Al00_S = 	{Setval	{FriendlyScoutType00, PT_SE5A},		
	Title	{SO41Al00_S},
		 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlMarieux},
			 Setval	{FriendlyScoutSquad, SquadAnon},
			 Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
			 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
			 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
			 Setval	{FriendlyScoutSkillMax,  SKILL_VETERAN},
			 Setval	{FriendlyScoutSkillMin,  SKILL_POOR},
			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};

//9 apr - 11 apr 1918	NOT USED
Comment {41 Sqn, 9 - 11 Apr 1918, Savy, SE 5A},
Event	SO41Al01_S = 	{Setval	{FriendlyScoutType00, PT_SE5A},		
	Title	{SO41Al01_S},
		 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlSavy},
			 Setval	{FriendlyScoutSquad, SquadAnon},
			 Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
			 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
			 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
			 Setval	{FriendlyScoutSkillMax,  SKILL_VETERAN},
			 Setval	{FriendlyScoutSkillMin,  SKILL_POOR},
			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};

//DeadCode MS 19Nov96 //8 mar - 23 mar
/DeadCode MS 19Nov96 			 Event	SO60Al00_S = 	{Setval	{FriendlyScoutType00, PT_SE5A},		
/Title	{SO60Al00_S},
/DeadCode MS 19Nov96 			 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBailleul},
//DeadCode MS 19Nov96 			 Setval	{FriendlyScoutSquad, SquadAnon},
//DeadCode MS 19Nov96 			 Setval	{FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96 			 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96 			 Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96 			 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 19Nov96 			 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 			 Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 19Nov96 			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 			};

//23 mar - 27 mar 1918
Comment {60 Sqn, 23 - 26 Mar 1918, Bellevue, SE 5A},
Event	SO60Al01_S =
{Title	{SO60Al01_S},
Setval	{FriendlyScoutType00, PT_SE5A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval	{FriendlyScoutSquad, Squad60},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};


//27 mar - 12 apr 1918
Comment {60 Sqn, 27 Mar - 12 Apr 1918, Fienvillers, SE 5A},
Event	SO60Al02_S = 
{Title	{SO60Al02_S},
Setval	{FriendlyScoutType00, PT_SE5A},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlFienvillers},
Setval	{FriendlyScoutSquad, Squad60},
Setval	{FriendlyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{FriendlyScoutTactician, CHAR_CAVALIER}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//13 feb - 23 mar
Comment {19 Sqn, 13 Feb - 23 Mar 1918, Estree Blanche, Spad},
Event	SO19Al00_S =
{Title	{SO19Al00_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlEstreeBlanche},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};

//31 mar - 17 aug 1918
Comment {19 Sqn, 31 Mar - 17 August 1918, Savy, Spad},
Event	SO19Al01_S =
{Title	{SO19Al01_S},
Setval	{FriendlyScoutType00, PT_SPAD},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlSavy},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutMorale, MORALE_MEDIUM},	
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}
};
									
//Event	SO32Al00_S = 	{Setval	{FriendlyScoutType00, PT_SE5A},		
//			 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlPronville},
//			 Setval	{FriendlyScoutCharacter, CHAR_MRAVERAGE}, 
//			 Setval	{FriendlyScoutMorale, MORALE_GOOD}	
// 			};

//Event	SO62Al00_S = 	{Setval	{FriendlyScoutType00, PT_BRISTOL_F2A},		
/Title	{SO62Al00_S},
/			 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlVillersCagnicourt},
//			 Setval	{FriendlyScoutCharacter, CHAR_MRAVERAGE}, 
//			 Setval	{FriendlyScoutMorale, MORALE_GOOD}	
//			};


//Event	SO40Al00_S = 	{Setval	{FriendlyScoutType00, PT_SE5A},		
/Title	{SO40Al00_S},
/DeadCode MS 18Nov96 			 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBruay},
//DeadCode MS 18Nov96 			 Setval	{FriendlyScoutCharacter, CHAR_MRAVERAGE}, 
//DeadCode MS 18Nov96 			 Setval	{FriendlyScoutMorale, MORALE_GOOD},	
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 			};

//- 16 may
Comment {46 Sqn, - 16 May 1918, Filescamp Farm, Camel},
Event	SO46Al00_S =
{Title	{SO46Al00_S},
Setval	{FriendlyScoutType00, PT_CAMEL},		
Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlFilescampFarm},
Setval	{FriendlyScoutSquad, SquadAnon},
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//13 apr - 26 aug 1918	NOT USED
/DeadCode MS 28Nov96 			 Event	SO20Al00_S = 	{Setval	{FriendlyScoutType00, PT_BRISTOL_F2A},		
/Title	{SO20Al00_S},
/DeadCode MS 28Nov96 			 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBoisdinghem},
//DeadCode MS 28Nov96 			 Setval	{FriendlyScoutSquad, SquadAnon},
//DeadCode MS 28Nov96 			 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 28Nov96 			 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 28Nov96 			 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 28Nov96 			 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 28Nov96 			 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 28Nov96 			 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 28Nov96 			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 28Nov96 			};

// 4 apr - 3 jun 1918	NOT USED
Comment {80 Sqn, 4 Apr - 3 Jun 1918, Bellevue, Camel},
Event	SO80Al00_S = 	{Setval	{FriendlyScoutType00, PT_CAMEL},		
	Title	{SO80Al00_S},
		 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBellevue},
			 Setval	{FriendlyScoutSquad, SquadAnon},
			 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
			 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
			 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
			 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
			 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};

//- mar 23	NOT USED
Comment {84 Sqn, - Mar 23 1918, Flez, SE 5A},
Event	SO84Al00_S = 	{Setval	{FriendlyScoutType00, PT_SE5A},		
	Title	{SO84Al00_S},
		 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlFlez},
			 Setval	{FriendlyScoutSquad, SquadAnon},
			 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
			 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
			 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
			 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
			 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};

//mar 23 - 4 apr	NOT USED 
Comment {84 Sqn, 23 Mar - 3 Apr 1918, Vert Galand, SE 5A},
Event	SO84Al01_S = 	{Setval	{FriendlyScoutType00, PT_SE5A},		
	Title	{SO84Al01_S},
		 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
			 Setval	{FriendlyScoutSquad, SquadAnon},
			 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
			 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
			 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
			 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
			 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};

//4 apr -	NOT USED
Comment {84 Sqn, 4 Apr 1918 -, Bertangles, SE 5A},
Event	SO84Al02_S = 	{Setval	{FriendlyScoutType00, PT_SE5A},		
	Title	{SO84Al02_S},
		 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlBertangles},
			 Setval	{FriendlyScoutSquad, SquadAnon},
			 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
			 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
			 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
			 Setval	{FriendlyScoutSkillMax, SKILL_ACE},
			 Setval	{FriendlyScoutSkillMin, SKILL_POOR},
			 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
			};

//----------------
//CHARGES
//----------------

Comment {----------------- CHARGES -----------------------------------},
Event	SMZone3_C = 	
{
Title	{SMZone3_C},
Setval	{EnemyScoutSquad, SquadAnon}
};

//7 apr - 2 jun 1917
Comment {5 Sqn, 7 Apr - 2 Jun 1917, Savy, BE 2C},
Event	FRSqdn5_C = 	
{
Title	{FRSqdn5_C},
Setval	{FriendlyChargeType00, PT_BE2C},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlSavy},
Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},	
Setval	{FriendlyChargeSkillMax, SKILL_ACE},
Setval	{FriendlyChargeSkillMin, SKILL_POOR}
};

Comment {2 Sqn, May 1917, Hesdigneul, BE 2C},
Event	FRSqdn2_C =
{
Title	{FRSqdn2_C},
Setval	{FriendlyChargeType00, PT_BE2C},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlHesdigneul},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
Setval	{FriendlyChargeSkillMax, SKILL_ACE},
Setval	{FriendlyChargeSkillMin, SKILL_POOR}
};

Comment {11 Sqn, May 1917, Izel le Hameau, F2a},
Event	FRSqdn11_C =
{
Title	{FRSqdn11_C},
Setval	{FriendlyChargeType00, PT_BRISTOL_F2A},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval	{FriendlyChargeSquad, Squad11},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},
Setval	{FriendlyChargeSkillMax,  SKILL_HERO},
Setval	{FriendlyChargeSkillMin,  SKILL_VETERAN}
};

Comment {4 Sqn, May 1917, Lealvillers, BE 2C},
Event	FRSqdn4_C =
{
Title	{FRSqdn4_C},
Setval	{FriendlyChargeType00, PT_BE2C},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlLealvillers},
//FIXME should be Warloy
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{FriendlyChargeMorale, MORALE_POOR},
Setval	{FriendlyChargeSkillMax,  SKILL_REGULAR},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
};

Comment {59 Sqn, May 1917, Bellevue, RE 8},
Event	FRSqdn59_C =
{
Title	{FRSqdn59_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlBellevue},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
Setval	{FriendlyChargeSkillMax,  SKILL_ACE},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
};

//this one is a bit out of the way, although it could reach cambrai
Comment {22 Sqn, May 1917, Flez, FE 2B},
Event	FRSqdn22_C =
{
Title	{FRSqdn22_C},
Setval	{FriendlyChargeType00, PT_FE2B},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlFlez},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_CAVALIER}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},
Setval	{FriendlyChargeSkillMax, SKILL_ACE},
Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
};


Comment {16 Sqn, May 1917, Bruay, RE 8},
Event	FRSqdn16_C =
{
Title	{FRSqdn16_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlBruay},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
Setval	{FriendlyChargeSkillMax, SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
};

Comment {25 Sqn, May 1917, Lozinghem, FE 2B},
Event	FRSqdn25_C =
{
Title	{FRSqdn25_C},
Setval	{FriendlyChargeType00, PT_FE2B},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlLozinghem},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_CAVALIER}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},
Setval	{FriendlyChargeSkillMax, SKILL_HERO},
Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
};

Comment {43 Sqn, May 1917, Lozinghem, Strutter},
Event	FRSqdn43_C =
{
Title	{FRSqdn43_C},
Setval	{FriendlyChargeType00, PT_STRUTTER},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlLozinghem},
//fixme should be treizennes which is a bit far north
Setval	{FriendlyChargeSquad, Squad43},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_EXCELLENT},
Setval	{FriendlyChargeSkillMax, SKILL_HERO},
Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
};

Comment {13 Sqn, May 1917, Etrun, BE 2C},
Event	FRSqdn13_C =
{
Title	{FRSqdn13_C},
Setval	{FriendlyChargeType00, PT_BE2C},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlEtrun},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_POOR},
Setval	{FriendlyChargeSkillMax, SKILL_REGULAR},
Setval	{FriendlyChargeSkillMin, SKILL_NOVICE}
};

//until May 14
Comment {70 Sqn, - 14 May 1917, Fienvillers, Strutter},
Event	FRSqdn70_C =
{
Title	{FRSqdn70_C},
Setval	{FriendlyChargeType00, PT_STRUTTER},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlFienvillers},
Setval	{FriendlyChargeSquad, Squad70},
Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{FriendlyChargeMorale, MORALE_VERYGOOD},
Setval	{FriendlyChargeSkillMax, SKILL_ACE},
Setval	{FriendlyChargeSkillMin, SKILL_POOR}
};

Comment {18 Sqn, May 1917, Bertangles, FE 2B},
Event	FRSqdn18_C =
{
Title	{FRSqdn18_C},
Setval	{FriendlyChargeType00, PT_FE2B},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlBertangles},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
Setval	{FriendlyChargeSkillMax, SKILL_REGULAR},
Setval	{FriendlyChargeSkillMin, SKILL_REGULAR}
};

//This one is bollocks, still in britain
//DeadCode MS 08Oct96 Event	FRSqdn58_C = 	{Setval	{FriendlyChargeType00, PT_RE8},		
//DeadCode MS 08Oct96 						 Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlBellevue},
//DeadCode MS 08Oct96 						 Setval	{FriendlyChargeSquad, SquadAnon},
//DeadCode MS 08Oct96 						 Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
//DeadCode MS 08Oct96 						 Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
//DeadCode MS 08Oct96 						 Setval	{FriendlyChargeSkillMax, SKILL_REGULAR},
//DeadCode MS 08Oct96 						 Setval	{FriendlyChargeSkillMin, SKILL_NOVICE}
//DeadCode MS 08Oct96 						};

Comment {8 Sqn, May 1917, Boiry St Martin, Be2c},
Event	FRSqdn8_C = 	
{
Title	{FRSqdn8_C},
Setval	{FriendlyChargeType00, PT_BE2C},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlBoiryStMartin},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},	
Setval	{FriendlyChargeSkillMax, SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin, SKILL_POOR}
};

//Spring Offensive 1918

Comment {Generic Sqn, Spring 1918, VertGaland, BE 2C},
Event	SOFriendlyCharges = 	{Setval	{FriendlyChargeType00, PT_BE2C},		
	Title	{SOFriendlyCharges},
		 Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlVertGaland},
			 Setval	{FriendlyChargeCharacter, CHAR_CAVALIER}, 
			 Setval	{FriendlyChargeMorale, MORALE_HIGH}
			};

// 5 Dec - 22 mar
Comment {15 Sqn, 5 Dec 1917 - 21 Mar 1918, Lechelle, RE 8},
Event	SO15Al00_C = 	
{Title	{SO15Al00_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlLechelle},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

// 22 mar - 25 mar
Comment {15 Sqn, 22 - 25 Mar 1918, Lavieville, RE 8},
Event	SO15Al01_C = 	
{Title	{SO15Al01_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlLavieville},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

//DeadCode MS 18Nov96 // 25 mar - 26 mar
//DeadCode MS 18Nov96 Event	SO15Al04_C = 	
/Title	{SO15Al04_C},
/DeadCode MS 18Nov96 {Setval	{FriendlyChargeType00, PT_RE8},		
//DeadCode MS 18Nov96 Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlLahoussoye},
//DeadCode MS 18Nov96 Setval	{FriendlyChargeSquad, SquadAnon},
//DeadCode MS 18Nov96 Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
//DeadCode MS 18Nov96 Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
//DeadCode MS 18Nov96 Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
//DeadCode MS 18Nov96 Setval	{FriendlyChargeSkillMin,  SKILL_POOR},
//DeadCode MS 18Nov96 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 };

// 26 mar - 9 apr
Comment {15 Sqn, 26 Mar - 9 Apr 1918, Fienvillers, RE 8},
Event	SO15Al03_C = 	
{Title	{SO15Al03_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlFienvillers},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

// 10 apr -
Comment {15 Sqn, 10 Apr 1918 -, Vert Galand, RE 8},
Event	SO15Al04_C = 	
{Title	{SO15Al04_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlVertGaland},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_MEDIUM},
Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

// - 21 mar
Comment {59 Sqn, - 21 Mar 1918, Corcelles, RE 8},
Event	SO59Al00_C = 	
{Title	{SO59Al00_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlCorcelles},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},
Setval	{FriendlyChargeSkillMax,  SKILL_ACE},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

// 22 mar - 26 mar
Comment {59 Sqn, 22 - 25 Mar 1918, Lealvillers, RE 8},
Event	SO59Al01_C = 	
{Title	{SO59Al01_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlLealvillers},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},
Setval	{FriendlyChargeSkillMax,  SKILL_ACE},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

// 26 mar - 10 apr
Comment {59 Sqn, 26 Mar - 10 Apr 1918, Candas, RE 8},
Event	SO59Al02_C = 	
{Title	{SO59Al02_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlCandas},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},
Setval	{FriendlyChargeSkillMax,  SKILL_ACE},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

// 10 apr - 
Comment {59 Sqn, 10 Apr 1918, Vert Galand, RE 8},
Event	SO59Al03_C = 	
{Title	{SO59Al03_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlVertGaland},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},
Setval	{FriendlyChargeSkillMax,  SKILL_ACE},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

// - mar 22
Comment {13 Sqn, - 21 Mar 1918, Etrun, RE 8},
Event	SO13Al00_C = 	
{Title	{SO13Al00_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlEtrun},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},
Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

// mar 22 - 
Comment {13 Sqn, 22 Mar 1918 -, Izel Le Hameau, RE 8},
Event	SO13Al01_C = 	
{Title	{SO13Al01_C},
Setval	{FriendlyChargeType00, PT_RE8},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},
Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};

// 5 mar - 10 apr 
Comment {102 Sqn, 5 Mar - 10 Apr 1918, Izel Le Hameau, FE 2B}, 
Event	SO102Al01_C = 	
{Title	{SO102Al01_C},
Setval	{FriendlyChargeType00, PT_FE2B},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval	{FriendlyChargeSquad, SquadAnon},
Setval	{FriendlyChargeCharacter, CHAR_TACTICIAN}, 
Setval	{FriendlyChargeMorale, MORALE_VERYGOOD},
Setval	{FriendlyChargeSkillMax,  SKILL_VETERAN},
Setval	{FriendlyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};


Event	FRNorthJasta_S =	{Event	FRJasta3_S};
Event	FRSouthJasta_S =	{Event	FRJasta6_S};
Event	FRSouthSqdn_S =	{Event	FRSqdn66_S};
Event	FRNorthSqdn_S =	{Event	FRSqdn60_S};
Event	FRSqdn58_C =	{Event FRSqdn18_C};
Event	SO24Al00_S = {Event SO56Al00_S};
Event	SO60Al00_S =	{Event SO60Al01_S};
Event	FRSqdn46_S = {Event	FRSqdn40_S}



	};//end battlefield...

	BattleField
	{
		FileName	BF_Somme_AL_Plyr_Enemy_Squadrons=Somme03.BF,
		Title	{Somme AL_Player Enemy Squadrons},
		Family	{SquadList},

//----------------
//SCOUTS
//----------------

Comment {----------------- SCOUTS -----------------------------------},
Event	SMZone4_S = 	
{
Title	{SMZone4_S},
Setval	{EnemyScoutSquad, SquadAnon}
};

Comment {Novices},
Event	FRNovice_S =
{
Title	{FRNovice_S}, 
Setval	{EnemyScoutType00,PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpAulnoy},
Setval	{EnemyScoutSquad, JastaAnon},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},
Setval	{EnemyScoutSkillMax, SKILL_NOVICE},
Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//FIXME have yet to use this JASTA
//26 nov 1916 - 15 may 1917
Comment {J 22, 26 Nov 1916 - 15 May 1917, Pronville, D3},
Event	FRJasta22_S = 	
{
Title	{FRJasta22_S},
Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpPronville},
//DeadCode MS 28Nov96 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpRiencourt},
Setval	{EnemyScoutSquad, JastaAnon},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//All Campaign 11 Apr 1917 - 15 Sep 1917
Comment {J 33, 11 Apr - 15 Sep 1917, Villers Au Terte, D3},
Event	FRJasta33_S = 	
{
Title	{FRJasta33_S},
Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpVillersAuTerte},
Setval	{EnemyScoutSquad, JastaAnon},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, MORALE_EXCELLENT},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E3}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//All Campaign 5 dec 1916 - 31 jul 1917
Comment {J 2, 5 Dec 1916 - 31 July 1917, Pronville, D3},
Event	FRJasta2_S = 	
{
Title	{FRJasta2_S},
Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpPronville},
Setval	{EnemyScoutSquad, Jasta02},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_EXCELLENT},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E3}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//should be at Bersee, Douai
Comment {J 10, Spring 1917, Douai, D3},
Event	FRJasta10_S = 	
{
Title	{FRJasta10_S},
Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpDouai},
Setval	{EnemyScoutSquad, Jasta10},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},	
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};

//5 may - 5 jun 1917
Comment {J 7, 5 May - 5 Jun 1917, Eswars, D3},
Event	FRJasta7_S = 	
{
Title	{FRJasta7_S},
Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpEswars},
Setval	{EnemyScoutSquad, Jasta07},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E1}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_E1}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//halberstadt D3??			 
Comment {J 3, Spring 1917, Guesnain, D3},
Event	FRJasta3_S =
{
Title	{FRJasta3_S},
Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval	{EnemyScoutSquad, Jasta03},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//MS 08Oct96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

Comment {J 4, Spring 1917, Douai, D3},
Event	FRJasta4_S =
{
Title	{FRJasta4_S},
Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpDouai},
Setval	{EnemyScoutSquad, Jasta04},		  
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E7}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};

//--------------------------
//SOUTH AREA


//11 Mar 1917 - 
Comment {J 5, 11 Mar 1917 -, Estourmel, D3},
Event	FRJasta5_S = 
{
Title	{FRJasta5_S},
Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
Setval	{EnemyScoutSquad, Jasta05},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpEstourmel},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E7}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};

Comment {J 12, Spring 1917, Epinoy, D3},
Event	FRJasta12_S = 	
{
Title	{FRJasta12_S},
Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpEpinoy},
Setval	{EnemyScoutSquad, Jasta12},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};

//REAR AREA

Comment {J 6, Spring 1917, Aulnoy, D3},
Event	FRJasta6_S =
{
Title	{FRJasta6_S},
Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpAulnoy},						
Setval	{EnemyScoutSquad, Jasta06},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},	
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ELEV_WBOT,COL_E4}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};


//Spring Offensive 1918

Comment {J 11, Red Baron, Cappy, Dr1},
Event	RedBaron = 	
{
Title	{RedBaron},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpCappy},
Setval	{EnemyScoutSquad, Jasta11Ace},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_HERO},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};


//- 25 mar 
Comment {J 11, - 25 Mar 1918, Awoignt, Dr1},
Event	SO11Cp00_S = 	
{Title	{SO11Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpAwoignt},
Setval	{EnemyScoutSquad, Jasta11},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};

//26 mar - 11 apr
Comment {J 11, 26 Mar - 11 Apr 1918, Lechelle, Dr1},
Event	SO11Cp01_S = 	
{Title	{SO11Cp01_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpLechelle},
Setval	{EnemyScoutSquad, Jasta11},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};

//12 apr -
Comment {J 11, 12 Apr 1918 -, Cappy, Dr1},
Event	SO11Cp02_S = 	
{Title	{SO11Cp02_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpCappy},
Setval	{EnemyScoutSquad, Jasta11},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};


//23 nov 1917 - 9 apr 1918
Comment {J 20, 23 Nov 1917 - 9 Apr 1918, Guesnain, Dr1},
Event	SO20Cp00_S = 	
{Title	{SO20Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval	{EnemyScoutSquad, JastaAnon},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
Setval	{EnemyScoutSkillMax, SKILL_ACE},
Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};

//1 feb - 28 mar 1918
Comment {J 30, 1 Feb - 28 Mar 1918, Guesnain, Dr1},
Event	SO32Cp00_S = 	
{Title	{SO32Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval	{EnemyScoutSquad, Jasta32},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_GOOD},	
Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}
};

//Mar 21 - 

//15 mar - 14 apr
Comment {J 2, 15 Mar - 14 Apr 1918, Erchin, Pfalz},
Event	SO02Cp00_S = 	{Setval	{EnemyScoutType00, PT_PFALZ},		
Title	{SO02Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpErchin},
Setval	{EnemyScoutSquad, Jasta02},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutMorale, MORALE_EXCELLENT},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_VETERAN},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};

//- 11 mar
Comment {J 5, - 11 Mar 1918, Guise, Dr1}, 
Event	SO05Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Title	{SO05Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpGuise},
Setval	{EnemyScoutSquad, Jasta05},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};

//11 mar - 21 mar
Comment {J 5, 11 - 21 Mar 1918, Estourmel, Dr1}, 
Event	SO05Cp01_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Title	{SO05Cp01_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpEstourmel},
Setval	{EnemyScoutSquad, Jasta05},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};

//23 apr - 
Comment {J 5, 23 Apr 1918 -, Cappy, Dr1}, 
Event	SO05Cp02_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Title	{SO05Cp02_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpCappy},
Setval	{EnemyScoutSquad, Jasta05},
Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};

//- 20 mar
Comment {J 6, - 20 Mar 1918, Aniche, Dr1},
Event	SO06Cp00_S =
{Title	{SO06Cp00_S},
Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpAniche},
Setval	{EnemyScoutSquad, Jasta06},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},	
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//	Black/white	stripes on elevators. Dr1s red and white petal pattern on cowl.

//21 mar - 26 mar
Comment {J 6, 21 - 26 Mar 1918, Awoignt, Dr1},
Event	SO06Cp01_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Title	{SO06Cp01_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpAwoignt},
Setval	{EnemyScoutSquad, Jasta06},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},	
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};

//27 mar - 3 apr
Comment {J 6, 27 Mar - 3 Apr 1918, Lechelle, Dr1},
Event	SO06Cp02_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
Title	{SO06Cp02_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpLechelle},
Setval	{EnemyScoutSquad, Jasta06},
Setval	{EnemyScoutMrAverage, CHAR_TACTICIAN}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_TACTICIAN}, 
Setval	{EnemyScoutMorale, 215},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_ACE},	
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};

//(-2 feb)
Comment {J 12, - 2 Feb 1918, Roucourt, Dr1},
Event	SO12Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
 Title	{SO12Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpRoucourt},
 Setval	{EnemyScoutSquad, Jasta12},
 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_ACE},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E6}},
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}
};
//Dr1. Black tails, rear fueselage. White spinner or cowlings.

/DeadCode MS 19Nov96  Event	SO14Cp00_S = 	{Setval	{EnemyScoutType00, Dr1},		
/Title	{SO14Cp00_S},
/DeadCode MS 19Nov96  Setval	{EnemyScoutHomeBase, SetUID UID_AfCpPronville},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };
//DeadCode MS 19Nov96 //Horizontal Black\White bands from nose to tail

//DeadCode MS 19Nov96 //- feb 12 Attached to 18 armee
//DeadCode MS 19Nov96 Event	SO15Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
/Title	{SO15Cp00_S},
/DeadCode MS 19Nov96  Setval	{EnemyScoutHomeBase, SetUID UID_AfCpGuise},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };
//DeadCode MS 19Nov96 //Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.

//dunno
Comment {J 18, Spring 1918, Guise, Dr1},
Event	SO18Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
 Title	{SO18Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpGuise},
 Setval	{EnemyScoutSquad, JastaAnon},
 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_ACE},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E7}},//AM 02Dec96
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E6}},//AM 02Dec96
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}/AM 02Dec96
};
//Rear Fusel white with black Raven insignia, front fusel/nose vermillion red.
//Some had striped elevators.

//DeadCode MS 19Nov96 //Attached to 18 armee
//DeadCode MS 19Nov96 Event	SO19Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
/Title	{SO19Cp00_S},
/DeadCode MS 19Nov96  Setval	{EnemyScoutHomeBase, SetUID UID_AfCpGuise},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };

//Attached to 17 armee JG8
//- 16 mar
Comment {J 23, - 16 Mar 1918, Aniche, Dr1},
Event	SO23Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
 Title	{SO23Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpAniche},
 Setval	{EnemyScoutSquad, Jasta23},
 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_ACE},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};

//17 mar - 27 mar
Comment {J 23, 17 - 26 Mar 1918, Emerchicourt, Dr1},
Event	SO23Cp01_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
 Title	{SO23Cp01_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
 Setval	{EnemyScoutSquad, Jasta23},
 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_ACE},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};

//27 mar - 18 apr
Comment {J 23, 27 Mar - 17 Apr 1918, Bapaume, Dr1},
Event	SO23Cp02_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
 Title	{SO23Cp02_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpBapaume},
 Setval	{EnemyScoutSquad, Jasta23},
 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_ACE},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};

//18 apr -
Comment {J 23, 18 Apr 1918 -, Epinoy, Dr1},
Event	SO23Cp03_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
 Title	{SO23Cp03_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpEpinoy},
 Setval	{EnemyScoutSquad, Jasta23},
 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_ACE},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};

//Attached to 2 armee
//- 20 mar
Comment {J 24, - 24 Mar 1918, Guise, Pfalz},
Event	SO24Cp00_S = 	{Setval	{EnemyScoutType00, PT_PFALZ},		
 Title	{SO24Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpGuise},
 Setval	{EnemyScoutSquad, JastaAnon},
 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}};

//Attached to 2 armee
//20 mar - 8 apr
Comment {J 24, 20 Mar - 8 Apr 1918, Villeselve, Pfalz},
Event	SO24Cp01_S = 	{Setval	{EnemyScoutType00, PT_PFALZ},		
 Title	{SO24Cp01_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpVilleselve},
 Setval	{EnemyScoutSquad, JastaAnon},
 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//Attached to 17 armee
//13 mar - 10 apr
Comment {J 26, 13 Mar - 10 Apr 1918, Erchin, Dr1},
Event	SO26Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
 Title	{SO26Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpErchin},
 Setval	{EnemyScoutSquad, JastaAnon},
 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_GOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_ACE},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E7}},
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};

//DeadCode MS 19Nov96 //Attached to 2 armee Mar 16
//DeadCode MS 19Nov96 Event	SO34Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
/Title	{SO34Cp00_S},
/DeadCode MS 19Nov96  Setval	{EnemyScoutHomeBase, SetUID UID_AfCpInchy},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 };

//Attached to 17 armee JG8
//7 feb - 28 mar
Comment {J 35, 7 Feb - 28 Mar 1918, Emerchicourt, Pfalz},
Event	SO35Cp00_S = 	{Setval	{EnemyScoutType00, PT_PFALZ},		
 Title	{SO35Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
 Setval	{EnemyScoutSquad, JastaAnon},
 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//Attached to 17 armee 
//14 mar - 16 apr 1918
Comment {J 36, 14 Mar - 16 Apr 1918, Erchin, Albatros},
Event	SO36Cp00_S = 	{Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
 Title	{SO36Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpErchin},
 Setval	{EnemyScoutSquad, JastaAnon},
 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
 Setval	{EnemyScoutSkillMax, SKILL_REGULAR},
 Setval	{EnemyScoutSkillMin, SKILL_REGULAR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_TAIL_ELEV,COL_E4}},//AM 02Dec96
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E4}},//AM 02Dec96
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};

//DeadCode MS 19Nov96 //Attached to 2 armee Mar 15
//DeadCode MS 19Nov96 Event	SO37Cp00_S = 	{Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
/Title	{SO37Cp00_S},
/DeadCode MS 19Nov96  Setval	{EnemyScoutHomeBase, SetUID UID_AfCpInchy},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 };

//Attached to 2 armee
// 12 Mar - 23 mar
Comment {J 46, 12 - 22 Mar 1918, Bevillers, Pfalz},
Event	SO46Cp00_S = 	{Setval	{EnemyScoutType00, PT_PFALZ},		
 Title	{SO46Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpBevillers},
 Setval	{EnemyScoutSquad, JastaAnon},
 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

// 23 mar -
Comment {J 46, 23 Mar 1918 -, Aniche, Pfalz},
Event	SO46Cp01_S = 	{Setval	{EnemyScoutType00, PT_PFALZ},		
 Title	{SO46Cp01_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpAniche},
 Setval	{EnemyScoutSquad, JastaAnon},
 Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
 Setval	{EnemyScoutTactician, CHAR_CAVALIER}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//Attached to 2 armee
// - Mar 17 
Comment {J 58, - 16 Mar 1918, Emerchicourt, Dr1},
Event	SO58Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
 Title	{SO58Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
 Setval	{EnemyScoutSquad, JastaAnon},
 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},//AM 02Dec96
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};

//Attached to 2 armee
// Mar 17 - Apr 2
Comment {J 58, 17 Mar - 2 Apr 1918, Aniche, Dr1}, 
Event	SO58Cp01_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_DR1},		
 Title	{SO58Cp01_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpAniche},
 Setval	{EnemyScoutSquad, JastaAnon},
 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
 Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
 Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
 Setval	{EnemyScoutSkillMin, SKILL_POOR},
 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},//AM 02Dec96
 Setval	{PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E5}},//AM 02Dec96
 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 02Dec96
 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};

//24 mar - 10 apr
Comment {J 3, 24 Mar - 10 Apr 1918, Mons En Chaussee, Pfalz},
Event	SO03Cp00_S = 	{Setval	{EnemyScoutType00, PT_PFALZ},		
Title	{SO03Cp00_S},
Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMonsEnChaussee},
Setval	{EnemyScoutSquad, Jasta03},
Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
Setval	{EnemyScoutSkillMax, SKILL_HERO},
Setval	{EnemyScoutSkillMin, SKILL_POOR},
Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};

//Mar 29 -
//DeadCode MS 26Nov96  Event	SO62Cp00_S = 	{Setval	{EnemyScoutType00, PT_PFALZ},		
/Title	{SO62Cp00_S},
/DeadCode MS 26Nov96  Setval	{EnemyScoutHomeBase, SetUID UID_AfCpBalatre},
//DeadCode MS 26Nov96  Setval	{EnemyScoutSquad, JastaAnon},
//DeadCode MS 26Nov96  Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 26Nov96  Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 26Nov96  Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 26Nov96  Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 26Nov96  Setval	{EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 26Nov96  Setval	{EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 26Nov96  Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96  Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96  Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96  Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 };

//Mar26-Apr6
//DeadCode MS 27Nov96  Event	SO69Cp00_S = 	{Setval	{EnemyScoutType00, PT_PFALZ},		
/Title	{SO69Cp00_S},
/DeadCode MS 27Nov96  Setval	{EnemyScoutHomeBase, SetUID UID_AfCpVilleselve},
//DeadCode MS 27Nov96  Setval	{EnemyScoutSquad, JastaAnon},
//DeadCode MS 27Nov96  Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 27Nov96  Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 27Nov96  Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 27Nov96  Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 27Nov96  Setval	{EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 27Nov96  Setval	{EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 27Nov96  Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96  Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96  Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96  Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 27Nov96 };


//Mar25 -
//Event	SO54Cp00_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_D7},		
/Title	{SO54Cp00_S},
/						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpMonsEnChausse},
//						 Setval	{EnemyScoutCharacter, CHAR_MRAVERAGE}, 
//						 Setval	{EnemyScoutMorale, MORALE_MEDIUM}	
//						};

//DeadCode MS 19Nov96 //LATER
//DeadCode MS 19Nov96 
//DeadCode MS 19Nov96 //Attached to 2 armee
//DeadCode MS 19Nov96 Event	SO05Cp01_S = 	{Setval	{EnemyScoutType00, PT_FOKKER_D7},		
/Title	{SO05Cp01_S},
/DeadCode MS 19Nov96  Setval	{EnemyScoutHomeBase, SetUID UID_AfCpCappy},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96  Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
//DeadCode MS 19Nov96  Setval	{EnemyScoutMorale, MORALE_VERYGOOD},	
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96  Setval	{EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96  Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 ;

//Attached to 2 armee Apr -
//Event	SO46Cp00_S = 	{Setval	{EnemyScoutType00, PT_PFALZ},		
/Title	{SO46Cp00_S},
/						 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpLieramont},
//						 Setval	{EnemyScoutCharacter, CHAR_MRAVERAGE}, 
//						 Setval	{EnemyScoutMorale, MORALE_MEDIUM}	
//						};


Comment {Generic Spring 1918, Roucourt, D7},
Event	SOEnemySqdn = 	{Setval	{EnemyScoutType00, PT_FOKKER_D7},		
	Title	{SOEnemySqdn},
		 Setval	{EnemyScoutHomeBase, SetUID UID_AfCpRoucourt},
			 Setval	{EnemyScoutSquad, JastaAnon},
			 Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
			 Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
			 Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
			 Setval	{EnemyScoutMorale, MORALE_MEDIUM},
			 Setval	{EnemyScoutSkillMax, SKILL_ACE},
			 Setval	{EnemyScoutSkillMin, SKILL_POOR},
			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};


//----------------
//CHARGES
//----------------

Comment {----------------- CHARGES -----------------------------------},
Event	SMZone4_C = 	
{
Title	{SMZone4_C},
Setval	{EnemyScoutSquad, SquadAnon}
};

Comment {Generic, May 1917, Aulnoy, Aviatik},
Event	FRNorthJasta_C = 
{
Title	{FRNorthJasta_C},
Setval	{EnemyChargeType00, PT_AVIATIK_C},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfCpAulnoy},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{EnemyChargeMorale, MORALE_MEDIUM},	
Setval	{EnemyChargeSkillMax, SKILL_VETERAN},
Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
};

//Need to totally fix this!!!!!!!

Comment {Generic, May 1917, Estourmel, Aviatik},
Event	FRSouthJasta_C =
{
Title	{FRSouthJasta_C},
Setval	{EnemyChargeType00, PT_AVIATIK_C},		
Setval	{EnemyChargeHomeBase, SetUID UID_AfCpEstourmel},
Setval	{EnemyChargeSquad, SquadAnon},
Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{EnemyChargeMorale, MORALE_MEDIUM},	
Setval	{EnemyChargeSkillMax, SKILL_VETERAN},
Setval	{EnemyChargeSkillMin, SKILL_REGULAR}
};

Comment {Generic, Spring 1918, Epinoy, Aviatik},
Event	SOEnemyCharge = 	{Setval	{EnemyChargeType00, PT_AVIATIK_C},		
	Title	{SOEnemyCharge},
		 Setval	{EnemyChargeHomeBase, SetUID UID_AfCpEpinoy},
			 Setval	{EnemyChargeSquad, JastaAnon},
			 Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
			 Setval	{EnemyChargeMorale, MORALE_MEDIUM},
			 Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
			 Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};

Comment {Generic, Spring 1918, Epinoy, Rumpler},
Event	SOEnemyCharge01 = 	{Setval	{EnemyChargeType00, PT_RUMPLER_C},		
	Title	{SOEnemyCharge01},
		 Setval	{EnemyChargeHomeBase, SetUID UID_AfCpEpinoy},
			 Setval	{EnemyChargeSquad, JastaAnon},
			 Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
			 Setval	{EnemyChargeMorale, MORALE_MEDIUM},
			 Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
			 Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};

Comment {Generic, Spring 1918, Bapaume, Aviatik},
Event	SOEnemyChargeB = 	{Setval	{EnemyChargeType00, PT_AVIATIK_C},		
	Title	{SOEnemyChargeB},
		 Setval	{EnemyChargeHomeBase, SetUID UID_AfCpBapaume},
			 Setval	{EnemyChargeSquad, JastaAnon},
			 Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
			 Setval	{EnemyChargeMorale, MORALE_MEDIUM},
			 Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
			 Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};

Comment {Generic, Spring 1918, Bapaume, Rumpler},
Event	SOEnemyCharge01B = 	{Setval	{EnemyChargeType00, PT_RUMPLER_C},		
	Title	{SOEnemyCharge01B},
		 Setval	{EnemyChargeHomeBase, SetUID UID_AfCpBapaume},
			 Setval	{EnemyChargeSquad, JastaAnon},
			 Setval	{EnemyChargeCharacter, CHAR_TACTICIAN}, 
			 Setval	{EnemyChargeMorale, MORALE_MEDIUM},
			 Setval	{EnemyChargeSkillMax,  SKILL_VETERAN},
			 Setval	{EnemyChargeSkillMin,  SKILL_POOR}
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 			 Setval	{PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
			};

Event	SO37Cp00_S =	{Event SOEnemySqdn};
Event	SO34Cp00_S =	{Event SOEnemySqdn};
Event	SO15Cp00_S =	{Event SOEnemySqdn};
Event	SO14Cp00_S =	{Event SOEnemySqdn};
Event	SO19Cp00_S =	{Event SOEnemySqdn}

	};//end battlefield...
