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Enemy Engaged RAH66 Comanche Versus Ka52 Hokum - V1.4.0C - 16th May 2000
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Contents:-

Version History
Modifications from V1.0.2C to V1.4.0C
Original README.TXT



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VERSION HISTORY
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21.03.2000 - V1.0.2C - English, French, German and Italian versions

03.05.2000 - V1.3.0C - Spanish and Russian versions

11.05.2000 - V1.4.0C - US version



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MODIFICATIONS FROM V1.0.2C TO V1.4.0C
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Compatibility
-------------
Version V1.4.0C cannot load saved games from earlier versions.

Version V1.4.0C cannot connect to multiplayer games hosted by earlier
versions.

The GAME.CFG file containing your preferences will be deleted when the game is
patched.

The PLAYERS.BIN file containing your flight logs and medals etc. is unaffected
by the patch.



USER INTERFACE
--------------
Player names listed on the Session screen are coloured to reflect which side
they are on.

Existing filenames are shown on the Save Game screen.

The Options/Sound menu now allows you to adjust the volume of the sound
effects and speech. This feature is accessed via the Options screen when
in-game.

The Map screen displays a text reminder of the currently tracked object.
Right-clicking on the map cancels the track feature.

Pressing SHIFT+RETURN when in the 3D world will take you back to the group
screen corresponding to the currently viewed object (if it is alive and on
your side).

Clicking on the area where the most recent log message appears now brings up
the log screen as documented in the manual.

Added extra threat circles for ground units with no radar but which still pose
a threat. These circles are not filled in and have a lighter outline.

The Chat page now gets updated when players join or leave the session.



AVIONICS
--------
Wide field-of-view added to Hokum periscope.

Pixel blending added to Hokum periscope symbology.

Pixel blending added to Comanche and Hokum full screen MFD displays (for cards
which do not support rendering to textures).

Fixed problem with infrared visual acquiring extra colours.

Fixed problem where cockpit rain textures were visible in dry weather.

The Comanche and Hokum gunships now have 'overlaid' multi-function displays
(MFDs) when the cockpit graphics are switched off. These overlaid displays can
be toggled on or off. This slightly changes the function of the Ctrl+F2 key:-

Ctrl+F2    Cockpit graphics on - toggle glass cockpits
           Cockpit graphics off - toggle overlaid displays

The torque readout on the HIDSS (Comanche) and HUD (Hokum) displays is now
boxed when the readout >= 98%. This also applies to the IHADSS (Apache) and
HUD (Havoc) displays if you have Apache Havoc installed.

Frame-rate slow downs around large cities when the radar is in use have been
improved.



GAMEPLAY
--------
More Hokum's have been made available in Lebanon Skirmish 4.

Dead infantry now disappear after a short amount of time.

The number of failed and successful tours in the Player's Log are now only
incremented in Campaign games.

The number of log messages in saved games and multiplayer games has been
restricted to reduce the amount of data saved/transmitted.

AI helicopters will not take-off until all human members of the flight group
have done so. This is so that players joining games will get a gunship which
is on the ground (assuming it is an unassigned mission).

Fixed Russian Lebanon/Saudi medal mix-up.

When a mission is failed, the Forward Air Controller will not instruct the
group to return to base if the mission was failed because all members were
killed.

Fixed bug whereby Escort missions were always reported as being successfully
completed.

Changed waypoints in the holding patterns so they are all labelled "W",
hopefully this should be less confusing than when they were labelled "A", "B"
etc. which clashed with the primary mission waypoints.

Fixed problem with "Paused" flashing at different rates when campaign map is
maximised.

Fixed bug where aircraft were not scanning for enemy aircraft in the
surrounding area.

Changed the attributes of some hangars so a wider range of units are now
capable of destroying them.

Reduced the likelihood of helicopters firing air-to-air missiles into the
ground.

Fixed bug where infantry were not being affected by weapon's blast radius.

Fixed problem with in-game clocks becoming out of synchronisation.

Fixed bug with unit regeneration and staggered regeneration times so that
units have more chance of appearing at different bases.

Default formation for most helicopter groups changed to Echelon to reduce
the chance of flying into your wingmen.

Fixed bug when vehicles drive on top of each other.

Enemy aircraft will retaliate more often when under attack by player
helicopters.

When playing on hard difficulty level, enemy units will retaliate against the
player when they are targeted. On other difficulty levels units will normally
only retaliate when fired upon.

Ground units don't stop anymore if they are attacked and cannot fire back.

Increased the area around carriers within which wingmen can be
rearmed/refuelled.

Blackhawks and Hinds lower their undercarriage and open their doors when
deploying troops.



MULTIPLAYER
-----------
The dedicated server will now quit if the campaign is complete and there are
no clients.

Removed CD check for dedicated server.

'Dead' clients are removed after 30 seconds of inactivity.

Cheat features are now disabled in multiplayer games.

Player messages usurp all other queued messages so they appear instantly.



FLIGHT MODEL
------------
Fixed Windows 2000 bug with throttle joysticks.



NEW COMMAND LINE SWITCHES
-------------------------
/nomcm     no_mission_complete_music

           This switch will prevent music being played on mission completion.
           Use this switch if you experience pauses before the end of mission
           music is played.



===============================================================================
ORIGINAL README.TXT
===============================================================================

Enemy Engaged RAH66 Comanche Versus Ka52 Hokum - V1.0.2C - 20th March 2000



Manual Changes and Additional Documentation



1. Compatibility With Apache Havoc

You must install Comanche Hokum in to the same root folder as Apache Havoc.

For example:-

C:\Razorworks



2. Menu Screens - Campaign and Mission Planning Screen

The 3D view window on the Campaign and Mission Planning screen can be panned
and zoomed using the pan and zoom keys.



3. In-flight - Basic Handling - Autopilot

The altitude above which the autopilot can be engaged has been lowered from
25 metres to 5 metres (approximately 16 feet).



3. In-flight - Basic Handling - Hover Hold

If 'Novice' avionics is selected then hover hold will engage at any forward
speed.



3. In-flight - Controls - Game

More cheat keys have been added:-

Shift+7    Load air-to-ground weapon package
Shift+8    Load air-to-air weapon package
Shift+9    Load scout weapon package



3. In-flight - Controls - Cockpit Views

Alt+F1     Toggle the HIDSS (Comanche) / HMS (Hokum) display size for a
           sharper (but smaller) display. This only applies to screen
           resolutions greater than 640x480.

Shift+0    Toggle Comanche and Hokum glass cockpits.
           Toggle Apache and Havoc cockpit graphics (Apache Havoc required).
           This key has been added for programmable joysticks.

Three extra instrument views have been included for the Hokum pilot:-

Alt+Delete      Snap to view 1, press again for forward view
Alt+End         Snap to view 2, press again for forward view
Alt+Page Down   Snap to view 3, press again for forward view

These keys have been repeated for programmable joysticks:-

Alt+V           Snap to view 1, press again for forward view
Alt+B           Snap to view 2, press again for forward view
Alt+N           Snap to view 3, press again for forward view



3. In-flight - Missions - Recon

The transmit recon data distance has been increased from 500 metres to one
kilometre.



10. Appendices - Trouble Shooting - Graphics

/nrt       If your 3D card has any difficulty displaying the TADS or EOS MFD
           pages then use the /nrt command line option to disable drawing
           these displays on the virtual cockpit.

           These 3D displays will be visible on the full screen MFD views
           (press F3 and F4 to see these).

/32bit     If your 3D card supports 32-bit rendering then you can enable this
           feature within the game using the /32bit command line option.