Enemy Engaged RAH66 Comanche Versus Ka52 Hokum
-----------------------------------------------

experimental version 1.4.4X

company: Razorworks (www.razorworks.com) / 
         Empire Interactive (www.empire.co.uk)

This version contains on-going modifications to EECH - effectively 
between patches. 

This version is fully compatible with V1.4.1C . However, you must install
version 1.4.1C first in order to use this patch.

This version is not compatible with the Russian version of the game. 

The Zip file only contains the cohokum.exe. You must replace the 
cohokum.exe file in your installed version with this new file. 

For instance, this file may be found in 
C:\Razorworks\Cohokum\cohokum.exe 

Modifications 

WARNING - These modifications have not been extensively tested! 

V1.4.4X - 03.07.2000 - Spaced out ... 

- More transfer missions are now generated in order to improve the 
  Taiwanese campaign 
- Helicopter formations have been spaced out more 
- Updated the hardware TnL code path to get rid of artefacts that
  were showing up during line drawing on the GeForce & GeForce 2 
  cards. This means that running the program with the 'notnl' switch 
  is no longer necessary 

V1.4.3X - 27.06.2000 - Only dead fish go with the flow ... 

- Increased Hellfire missile range in LOAL mode to 8km 

19.06.2000 - Friendly Fire, Isn't 

- Added command line parameter to alter decoy (chaff/flare/smoke) 
  effectiveness:- 
  /chaff:n where n maybe 0.0 (ineffective) to 1.0
  (fully effective - default) 
  
  /flare:n where n maybe 0.0 (ineffective) to 1.0
  (fully effective - default) 
  
  /smoke:n where n maybe 0.0 (ineffective) to 1.0
  (fully effective - default) 
  
  This will effect ALL decoys including your own! 

- Tanks will no longer travel over destroyed bridges 
- Removed 'TAIL ROTOR' from the Hokum System MFD 

09.06.2000 - Deadly Sting 

 - Added 10Km range to the Hokum radar (ground and air) 
 - Increased Vikhr missile maximum range to 10Km 
