Enemy Engaged Comanche Versus Hokum - Patch

Latest Patch - V1.4.1.C - 1st June 2000 

This new patch incorporates changes made in patch v1.4.0.C, includes 
the 5 new skirmish games and fixes other aspects of the game not 
covered in v1.4.0.C. See below for details. 


Contents

Version History 
Modifications from V1.4.0C to V1.4.1C 
Modifications from V1.0.2C to V1.4.0C 



Version History

21.03.2000 - V1.0.2C - English, French, German and Italian versions 

03.05.2000 - V1.3.0C - Spanish and Russian versions 

11.05.2000 - V1.4.0C - US version 

26.05.2000 - V1.4.1C - US version and Patch 2 



Modifications From v1.4.0C to v1.4.1C 

Multiplayer

The Campaign joining bug introduced with V1.4.0C has been fixed. 

Gameplay

On hard difficulty level, enemy units only retaliate when targeted 
if your radar is active. Stopped generating OCA missions against an 
installation if there is currently BDA, Recon or Troop Insertion 
missions planned against that installation. 

New Command Line Switches

/fog:n fog 

Sets the time taken for the "fog of war" to completely reshroud 
enemy sectors, the value of n is specified in seconds and can range 
from 240 (4 minutes) to 28800 (8 hours), the default is 4 hours. 

/cpac:1 capture_aircraft 

When this flag is set, upon capturing an enemy airbase or FARP, any 
aircraft landed at it are captured and are usable by your side 
rather than destroyed. 


Modifications from V1.0.2C TO V1.4.0C

Compatibility

Version V1.4.0C cannot load saved games from earlier versions. 

Version V1.4.0C cannot connect to multiplayer games hosted by 
earlier versions. 

The GAME.CFG file containing your preferences will be deleted when 
the game is patched. 

The PLAYERS.BIN file containing your flight logs and medals etc. is 
unaffected by the patch. 
  

User Interface

Player names listed on the Session screen are coloured to reflect 
which side they are on. 

Existing filenames are shown on the Save Game screen. 

The Options/Sound menu now allows you to adjust the volume of the 
sound effects and speech. This feature is accessed via the Options 
screen when in-game. 

The Map screen displays a text reminder of the currently tracked 
object. Right-clicking on the map cancels the track feature. 

Pressing SHIFT+RETURN when in the 3D world will take you back to the 
group screen corresponding to the currently viewed object (if it is 
alive and on your side). 

Clicking on the area where the most recent log message appears now 
brings up the log screen as documented in the manual. 

Added extra threat circles for ground units with no radar but which 
still pose a threat. These circles are not filled in and have a 
lighter outline. 

The Chat page now gets updated when players join or leave the 
session. 
  

Avionics

Wide field-of-view added to Hokum periscope. 

Pixel blending added to Hokum periscope symbology. 

Pixel blending added to Comanche and Hokum full screen MFD displays 
(for cards which do not support rendering to textures). 

Fixed problem with infrared visual acquiring extra colours. 

Fixed problem where cockpit rain textures were visible in dry 
weather. 

The Comanche and Hokum gunships now have 'overlaid' multi-function 
displays (MFDs) when the cockpit graphics are switched off. These 
overlaid displays can be toggled on or off. This slightly changes 
the function of the Ctrl+F2 key:- 

     Cockpit graphics on - toggle glass cockpits 
     Cockpit graphics off - toggle overlaid displays

The torque readout on the HIDSS (Comanche) and HUD (Hokum) displays 
is now boxed when the readout >= 98%. This also applies to the 
IHADSS (Apache) and HUD (Havoc) displays if you have Apache Havoc 
installed. 

Frame-rate slow downs around large cities when the radar is in use 
have been improved. 
  

Gameplay

More Hokum's have been made available in Lebanon Skirmish 4. 

Dead infantry now disappear after a short amount of time. 

The number of failed and successful tours in the Player's Log are 
now only incremented in Campaign games. 

The number of log messages in saved games and multiplayer games has 
been restricted to reduce the amount of data saved/transmitted. 

AI helicopters will not take-off until all human members of the 
flight group have done so. This is so that players joining games 
will get a gunship which is on the ground (assuming it is an 
unassigned mission). 

Fixed Russian Lebanon/Saudi medal mix-up. 

When a mission is failed, the Forward Air Controller will not 
instruct the group to return to base if the mission was failed 
because all members were killed. 

Fixed bug whereby Escort missions were always reported as being 
successfully completed. 

Changed waypoints in the holding patterns so they are all labelled 
"W", hopefully this should be less confusing than when they were 
labelled "A", "B" etc. which clashed with the primary mission 
waypoints. 

Fixed problem with "Paused" flashing at different rates when 
campaign map is maximised. 

Fixed bug where aircraft were not scanning for enemy aircraft in the 
surrounding area. 

Changed the attributes of some hangars so a wider range of units are 
now capable of destroying them. 

Reduced the likelihood of helicopters firing air-to-air missiles 
into the ground. 

Fixed bug where infantry were not being affected by weapon's blast 
radius. 

Fixed problem with in-game clocks becoming out of synchronisation. 

Fixed bug with unit regeneration and staggered regeneration times so 
that units have more chance of appearing at different bases. 

Default formation for most helicopter groups changed to Echelon to 
reduce the chance of flying into your wingmen. 

Fixed bug when vehicles drive on top of each other. 

Enemy aircraft will retaliate more often when under attack by player 
helicopters. 

When playing on hard difficulty level, enemy units will retaliate 
against the player when they are targeted. On other difficulty 
levels units will normally only retaliate when fired upon. 

Ground units don't stop anymore if they are attacked and cannot fire 
back. 

Increased the area around carriers within which wingmen can be 
rearmed/refuelled. 

Blackhawks and Hinds lower their undercarriage and open their doors 
when deploying troops. 
  

Multiplayer

The dedicated server will now quit if the campaign is complete and 
there are no clients. 

Removed CD check for dedicated server. 

'Dead' clients are removed after 30 seconds of inactivity. 

Cheat features are now disabled in multiplayer games. 

Player messages usurp all other queued messages so they appear 
instantly. 
  

Flight Model

Fixed Windows 2000 bug with throttle joysticks. 
  

New Command Line Switches

/nomcm     no_mission_complete_music 

This switch will prevent music being played on mission completion. 
Use this switch if you experience pauses before the end of mission 
music is played.
