//Texure Descriptor
	"Limey_texturedescriptor.txt"

// Hierarchy filename
	"Limey.hie"

// Hierarchy filename
	"Limey.h"

// Dynamic object filename
	"nofile.txt"

// Shadow dcol filename
	"Limey_data_chassis.dcol"

// deformation filename
	"limey_deform_Bits.txt"

// Siren SFX
	"NONE"

// Engine SFX
	"SPORTSCAR2"

// Brake light texture name, top-left and bottom-right uv coords
	"FlaresFX"
	0.0	0.25
	0.25	0.5

// Brake light size (n x n metres)
	0.40

// Number of Brake lights
	4
	"LIMEY_BRAKE1"
	"LIMEY_BRAKE2"
	"LIMEY_BRAKE3"
	"LIMEY_BRAKE4"

// Number of Doors (pivot nodes)
	2
	"LIMEY_AXIS_LEFTDOOR"
	"LIMEY_AXIS_RIGHTDOOR"

// Number of bonnets (pivor nodes) (this includes the front bonnet and the hatch at the back)
	1
	"LIMEY_AXIS_HOOD"
	
// Car shell node number (look it up in the <HeirachyName>.h file)
	"LIMEY_VIEWFX"

// Tow bar node name
	"LIMEY_TOWPOINT"

// Trailer Descriptor
	"None"

// Engine fire and smoke nulls (0 to 4), the first one is the engine, the others are extras for wasted
	3
	"LIMEY_FLAME_NULL1"
	"LIMEY_FLAME_NULL2"
	"LIMEY_FLAME_NULL3"

//Number of gears
	5

	-3.00		// Reverse
	2.70	
	1.50
	1.10
	0.80

// Differential ratio
	6.0	

// Clutch torque (Nm)
	3000.0

// Engine inertia
	1.0

// Gearbox inertia
	0.25

// Engine idle revs
	300.0

// Name of torque curve function
	"LimeyTorqueCurve.func"

// Name of tire slip curve function
	"LimeyRoadSlipCurve.func"

// Name of tire load curve function
	"LimeyTireLoadCurve.func"
	
// Name of Camber thrust curve
	"LimeyCamberThrust.func"

// Name of Camber grip curve
	"LimeyCamberGrip.func"

// Name of Front Down force curve
	"LimeyFrontDownForce.func"

// Name of Rear Down force curve
	"LimeyRearDownForce.func"

// Name of Roll resistance curve
	"LimeyRollResistanceCurve.func"

// Number of wheels
	4

// Wheel thickness (m)
       0.40

// Wheel Data
	
	// Centered hierarchy node
		"LIMEY_FRONT_WHEEL_MASTER"

	// Offset instance node
		"LIMEY_INST_FL"

	// Driving Wheel 
		0

	// Steering Wheel
		1

	// Mass (Kg)
		19.8

	// x-axis moment of inertia	
		10.5

	// Suspension direction
		0.0		1.0		0.0
	
	// Maximum suspension offset
		0.5

	// Minimum suspension offset
		0.0

	// Camber angle
		0.0

	// Radius (m)
		0.350
	
	// Suspension spring stiffness (Nm-1)
		100000.0

	// Suspension shock absorber damping (Nsm-1)
		20000.0


//---------------------------------------------------------------------------



	// Centered hierarchy node
		"LIMEY_FRONT_WHEEL_MASTER"

	// Offset instance node
		"LIMEY_INST_FR"
	
	// Driving Wheel 
		0

	// Steering Wheel
		1

	// Mass (Kg)
		19.8

	// x-axis moment of inertia	
		10.5

	// Suspension direction
		0.0		1.0		0.0
	
	// Maximum suspension offset
		0.5

	// Minimum suspension offset
		0.0

	// Camber angle
		0.0

	// Radius (m)
		0.350

	// Suspension spring stiffness (Nm-1)
		100000.0

	// Suspension shock absorber damping (Nsm-1)
		20000.0


//---------------------------------------------------------------------------


	// Centered hierarchy node
		"LIMEY_REAR_WHEEL_MASTER"

	// Offset instance node
		"LIMEY_INST_RL"

	// Driving Wheel 
		1

	// Steering Wheel
		0

	// Mass (Kg)
		19.8

	// x-axis moment of inertia	
		10.5

	// Suspension direction
		0.0		1.0		0.0
	
	// Maximum suspension offset
		0.5

	// Minimum suspension offset
		0.0

	// Camber angle
		0.0

	// Radius (m)
		0.350

	// Suspension spring stiffness (Nm-1)
		100000.0

	// Suspension shock absorber damping (Nsm-1)
		20000.0


//---------------------------------------------------------------------------


	// Centered hierarchy node
		"LIMEY_REAR_WHEEL_MASTER"

	// Offset instance node
		"LIMEY_INST_RR"

	// Driving Wheel 
		1

	// Steering Wheel
		0

	// Mass (Kg)
		19.8

	// x-axis moment of inertia	
		10.5

	// Suspension direction
		0.0		1.0		0.0
	
	// Maximum suspension offset
		0.5

	// Minimum suspension offset
		0.0

	// Camber angle
		0.0

	// Radius (m)
		0.350

	// Suspension spring stiffness (Nm-1)
		100000.0

	// Suspension shock absorber damping (Nsm-1)
		20000.0

	COCKPIT

	// cockpit hierarchy to use
	"incarwheelconvsoftnull1.hie"

	// cockpit camera position in carspace x y z
	0.23 0.48 -0.74

	// cockpit camera lookAt position
	0.21 0.55 0.25

	// camera to steering wheel offset
	-0.01 -0.04 -0.02


	"LIMEY_DRIVER"

