================================================================
Title                   : Warehouse - Urban warfare
Version                 : 1.0
Release Date            : 04/11/00
Filename                : as-warehouse.zip
Author                  : Sinistral[Spirit]
Email Address           : sinistral@combowhore.com
Web Page                : http://pages.eidosnet.co.uk/dbmclanitt/
Description             : 
Other levels by author  : Ctf-Waterworx
                          As-Miningcolony][ 
                          Dm-Chaotix ][
                          As-Crystal reactor
                          As-Nukesilo
                          As-Miningcolony
                          DM-Choatix
                          Ctf-Temple of misadventure
                          DM-Rocketarena][
                          Dm-Base9
                          
Additional Credits to   : All the peeps in alt.games.unreal.ed cheers guys :D
                          
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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : As-Warehouse
New Sounds              : No
New Graphics            : Yes , Citytex.utx (by t.ahlen from as-central) and some more built into the map 
New Music:		: No
Known bugs              : a few , not so much as bugs , but limitations of the gametype for
                          instance , the bots , ive made a totally non-linear assault map 
                          here , you can choose what objectives you want to go for , or leave 
                          some completly , bots dont like this , if you were to for example blow 
                          up the compressor , and go straight for the ship , the bots would still
                          be guarding the "alternate route" , since its defence priority is higher
                          than the ships , i hear you say "well why not just make the ships higher 
                          then?" well , its down to how assault works ,  setting no defence priority 
                          would mean that it would have no attack priority either , so bots wouldnt 
                          go for it at all! Having said that ,ive scattered a few defence points throughout 
                          i hope this will make it seem more random . you will still find the bots a challenge
                          on this level , in fact you probaly wont even notice , but when it come to 
                          playing it online and its 3 humans vs 3 bots , youll notice straight away .


--- Construction ---
Editor(s) used          : UnrealEd 2.0
Base                    : New level
Construction Time       : Hmm , i dunno , about 3 jars of coffee :)

Installation
------------
Unzip the the .unr file and place it into the maps directories under your Unreal Tournament directory.
.utx files go into the Textures folder .
Type in "open <mapname>" to run the map. Alternatively, double-click the map ( This will start a DM game ),
or start a practice session and select the map from the menu.


Author's Notes
--------------
I made this map because i wanted to try and make a non-linear assault experiance , i think its worked out pretty well :)
The map has a high poly count , theres no getting away from it (you should have saw what i cut it down from) it does 
require a bit of a ninja pc , but if you've got a fast machine , im sure you'll have a lot of fun (or i hope)

I'd also like to take this opertunity to say thats its not supposed to be a "real map" in fact i have tried to avoid 
making it too realistic, i find that real maps are just too boring! and awfully cramped , so ive upped the scale in this
to about 200% , should be enough to avoid bottlenecks :)




Copyright / Permissions
-----------------------

This level is copyrighted by Sinistral[Spirit]

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this .zip for free through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
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trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.