Right, if you've seen the standard [TF] comms then you'll already be familiar with the way in which these comms work.

Basically,these scripts gives you access to your comms through the use of the 12 function keys.

It's very simple to use so don't panic.
pressing F1 to F8 activates the group you want to use and then F1 to F8 (Again) sends the appropriate message. The second press of the Function key will always send the same location.

IE pressing F3 to activate Runner Requested followed by F7 will send the message "Flag runner requested at CP7 (Boathouse)", Pressing F5 to activate Multiple Enemies followed by F7 will send the message "Multiple Enemies at CP7 (Boathouse)". 

That should make sense when you play with it.

There's a Publisher file in here (czmsg.pub) which shows you the keys and their associated commands. I have to have the scripts printed in front of me until I remember them =) If you don't have Publisher then look at the text file (czmsg.txt).

All these files have installed into quake\id1\cz\ by default. You will need to move CZMSG.CFG back up one level into quake\id1\
You must of course remember to exec czmsg.cfg when Canalzone starts =)


Wyrdrune.