Introduction | What's New | License

Welcome to the BETA-1d release of Q3F!

For those of you already familiar with Q3F, you can jump straight to the What's New sub-section above to get a complete list of the new features and fixed bugs in this release. It's also worth stopping by the Commands section for a full overview of the new commands and scripting possibilities in Q3F.

If you'd like to skip the Game Overview for the moment and jump right in to the game, just click the Getting Going link on the left hand console which outlines Installing and Running Q3F

If you experience any problems running Q3F, check out the Troubleshooting section.

If you're new to Q3F read on...

Introduction

Q3F Beta-1 has been developed by The Q3F Development Team, and is a modification (MOD) to the fantastic game 'Quake 3 Arena', developed by id Software and distributed by Activision.

Our goal with the ongoing development of Q3F is to modify the multi-player aspects of Quake 3 to create a much more team-oriented experience when playing on the Internet, on gaming networks or with friends across a LAN.

We hope we've achieved this through the implementation of different player classes with unique weapons, strengths and abilities. A large part of the team-play aspect comes from Q3F's support for several game-objective possibilities, which include 'Capture the Flag', 'Command Point' and 'Capture and Hold' styles of play.

You'll find full explanations of all the classes, weapons, maps and game styles contained in this documentation, as well as sections for clans and more advanced players such as commands, scripting and in-game communications.

Features

Here's a brief list of Q3F's features:

- Five possible game-play styles including CTF, Command Point and Capture and Hold
- Ten new maps including updated versions of several world famous levels
- Sixteen Weapon Types, including eleven new to Quake 3
- Ten Unique Player Classes each with specific strengths and abilities
- Eight grenade types with new special effects
- Completely redesigned Heads Up Display
- Tons of new models, artwork and sound effects
- Over 50 new commands and cvars
- $Var Communications geared to enhancing team-play
- Real-time WAV communications allowing team-wide sounds
- User Configurable Menus
- Fully documented, powerful custom and extended entities
- Q3F game-play tweaked with the support of 40 clans world-wide
- Q3F servers tested by of over 20 ISPs and Clans

A note on this beta

Where early Alpha and Beta versions of Q3F contained little or no documentation, we've now given this area a complete overhaul. We've split the manual up into primary sections which you can reach on the left hand console. Once in a section, the sub-sections are broken down into smaller 'chunks' and can now be located using the section navigation bar at the top of each page. A great place to start is the 'Getting Going' section

Please remember this is a beta product. A number of the skins and models are due to be replaced, the code will be refined, bugs wiil be fixed, audio will be improved and new features will be implemented.

Q3F will get even better with your help too. To provide us with feedback on both bugs and game-play issues, please visit The Q3F Bugs Site

We hope you enjoy playing Q3F as much as we've enjoyed making it!

Locki (locki@earthquakers.org)
Project Leader
The Q3F Team