Hud | Weapons | Grenades | Special Items

Grenades

Though almost all Q3F classes are supplied with up to four standard-issue grenades, many of them carry a unique grenade type that supports their ideal function in a team.

All of these grenades, their function and classes who depend on their use most, are detailed in the following table:

Genade Type | Issued To | Primary Function
Hand | All classes except Recon | Standard issue military grenade
Flashbang | Recon and Sniper | Blinds enemy temporarily, limited splash damage
Stun | Recon and Paramedic | Interferes with enemy balancing, causing dizziness and nausea
Nail Bomb | Soldier | Sends out a stream of small metal spikes ripping shreds through any enemies within range
Cluster Bomb | Grenadier and Minigunner | Heavy grenade pack holding a cluster of sub-grenades
Napalm | Flametrooper | Incendiary explosive device, causing local area to burn at an intense heat level
Gas | Agent | Spawns a cloud of hallucinogenic gas
Pulse | Engineer | Interferes on an electro-magnetic level with all local ammunition, causing it to detonate.

Read about Special Items.