Gameplay | Objectives | Maps | Player Classes

Gameplay

Q3F, by nature of a few special items, eight grenade types, ten different classes, sixteen different weapons, and what at first seem like countless different styles of game-play can be a little intimidating to the newbie Q3Fer. This Overview section describes Objectives, Maps and Player Classes, while the Inventory section contains further details on the Q3F Hud, Weapons, Grenades and Special Items.

In truth, though, it's all fairly straightforward - you choose a class, and as a result you get set weapons, grenades and abilities, and then you function in the best way you can as part of a co-operative team.

As pointed out above, you really don't need to learn any of this to have fun in Q3F. You can pick pretty much any class in Q3F, and on a public server you can still have fun running around shooting people and doing your best to either defend or steal flags and/or capture points.

The part of this style of team-play based modification, that most people find interesting is the overall depth if you do fancy learning a bit more. You needn't worry though - it's normal for most people to find one or two classes that they enjoy playing, and stick with them almost exclusively until they become incredible at those roles.

All the information you'll need while playing Q3F is presented to you via the Q3F Heads Up Display. For a full visual breakdown of the Q3F HUD, please visit our website.

One of the things you might find a little confusing at first are the number of commands you can use while playing. To make this a little easier we've added a menu within Quake 3 that allows you to bind keys for all useful commands. You can access this menu at any time by pressing escape while playing.

Now read about Q3F Objectives...