Gameplay | Objectives | Maps | Player Classes

Objectives

All games of Q3F are based around Team Objectives. These are always determined by the map (2Machse or 2Night3 for example), and we've done our best to make the features that 'map-makers' have access to as powerful as possible. The hope being that Q3F might offer some stimulating alternatives to the standard Capture the Flag game-style, that's so frequently played.

That said, we've kept the BETA release simple and chosen CTF themed maps for this release. All of the included maps are detailed in the 'Maps Section', but here we'll just cover the different game-styles possible.

Split into their most fundamental groups, there are three styles of map. These are:

Capture the Flag

Capture the Flag (CTF) style maps involve taking a flag from one place to another for points. Usually your team needs to invade an enemy base, fight through their defence and then once back at your base, capture (often referred to as 'Cap') the enemy flag by taking it to a designated area. For this process your team as a whole is often awarded 10 points.

It's also the job of you're team to ensure your own flag isn't stolen. Each time your flag is 'capped' the enemy gets 10 points, and that's bad!

Command Point

Command Point maps involve taking flags from your own base and placing them on points at strategic positions in the map, hence the term 'command point'.

Capture and Hold

Capture and hold maps involve holding areas of the map from the other team(s).

We say teams as there may be up to 3 other teams against whom you have to fight for control of an area. You can think of 'Capture and Hold' as being the gang warfare side of Q3F. If your team controls the area, your team get the rewards.

on to Maps...