Credits

Credits

Project Leadership

Locki | Project Leader | locki@earthquakers.org

The Coding Team

RR2D02 | Lead Coder/Level Design/Art | rr2do2@planethalflife.com
Falcon | Coding/Founder | falcon@planethalflife.com
MrTickle | Coding | jules@netsitepro.co.uk

The Level Design Team

Wils | Lead Level Designer | wils@earthquakers.org
MrChumble | Level Design | mrchumble@hotmail.com
Rocket8 | Level Design | surjit@barrysworld.co.uk
Llama | Level Design | llama@barrysworld.com
Cyber | Level Design | kkolk@accn.org
JM|Leon | Level Design |

The Modelling Team

Happy | Lead Modeller | happy@men.org.uk
Hezza | Modelling | hezza@btinternet.com
Hoffa | Modelling | ahoff@optushome.com.au
Naz | Modelling | naz_nds@hotmail.com
ImpaQT | Modelling | impaqt@online.no

The Art Team

Fluffy Gimp | Lead Artist | fluffy_gimp@hotmail.com
Nightwolf | Art (skins) | qlz@swipnet.se
Lead | Art (textures) | lead@chello.se
Fussell | Art (textures) |

The Audio Team

GBH | Lead Audio | gbh@maitland.demon.co.uk
Stu | Sound FX | smf2@techie.com
MrCollins | Voices | philcollins@hotmail.com

Quality Assurance

Russellm | Lead QA | russellm@qiiiarena.com
Deathace | Resources | russ@deathace.net
Hotwire | Creative Review | davidM@soundtracs.com

Special Thanks To

We are indebted to Golliwog (golliwog@dial.pipex.com) who worked as Lead Coder on this project from it's inception to just prior to the Beta1d release, but has recently withdrawn due to personal commitments.. Indisputably, he had excerted more time and effort on this project than any other member. He will be HUGELY missed.

We would like to express gratitude to The Barrysworld Network (www.barrysworld.com) for giving us a stonking alpha test platform (Dual P3-550!) upon which we have been able to collaboratively test our mod.

We are also indebted to Russell Mein (Deathace) of Deathace Incorporated (www.deathace.net) for the provision of a number of services upon which the development of this entire MOD has been managed and FTP mirrors during our alpha/beta development.

We also received excellent support from Games Inferno, Gameplay/Wireplay, Demon Internet (UK and NL) and Netgames UK who alll dedicated hardware to run private Q3F Alpha Servers.

Over 40 clans from around the world have helped tremendously by extensively testing our mod during alpha, running Q3F alpha servers and providing excellent feedback on bugs and game-play. We'd like to thank all the clans involved who were:

AR, BH, BTEG, CE, CIX, DJEDI, DON, DV, ELD, EQ, FOLD, FWD, GB, GMBH, GP, GT, HT, Im12, JM, KIN, LOL, LUV, M, N, MEN, MF, MP, N, NULL, PlanB, R3M, SAS, SG, SOF, SW, TF, TN, WK and WN.

Additional thanks to:

Khaile for giving us the source code to his mod 'qwFix' as a point of reference for our experimentation with Quakeworld physics in a Quake 3 environment and also providing our ladder code. Kyle 'Someone' Graehl for giving us permission to port 2Mach to Q3F. Jim "Sgt Thundercok" Kaufman for releasing his .map files and giving us permission to port his maps. Brian 'Midori' Green for giving us permission to port Bases to Q3F. Septik for Textures and Laputan for textures/initial concept art. Myth, Horus and Rauper for unadulterated printed-pimpage. Marauder for additional Sound FX, AN.Angel (s.yu@iname.com) for fixing my dreadful spelling in these docs and Tritin Films for their offer to produce our intro-movie free!

id Software for producing the best FPS games in existence, providing us, the community with the tools to enhance them even more, and then still finding the time to respond to our endless dull query e-mails :)

Without the support of all of these individuals, organisations and clans we would be many weeks behind schedule, if in fact we'd been able to develop the MOD at all.

Most of all we'd like to thank all of you that continue to hang out in our forums, chat on our IRC channels, offer us servers and commit your clans to playing our mod. You've been the real motivation behind the 2000 odd man-hours that have already gone into Q3F, and the many 1000's hours we hope to continue investing.