Map Specs for Prison Break!

The file prison.fgd is a replacement configuration file for Worldcraft.  Just
rename it as quake.fgd and put it in your Worldcraft directory.  This will add
the information for my new entities.  I'd also strongly recommend that you BACK UP
YOUR OLD QUAKE.FGD FILE FIRST.

There is a sample .map included that shows what you need (but I wouldn't recommend
playing it, as it's way too small).  This is just for an example of entity usage.
Load PBSample.map into your favorite editor (and you'll need the textures in
prison.wad).

Requirements:

You need two jails.  These must be large enough to hold a mess of players.  You
will need 3 special things for this jail:

	1: The door that opens to allow players to exit must have its targetname
	   "jail1" for the RED base, and "jail2" for the BLUE base.  Likewise,
	   the button that opens it must have the corresponding target.
	   This makes it work like a regular door, but the special name makes it
	   triggerable by the game under certain circumstances.

	2: As players exit the jail, they must pass through a "trigger_freedom"
	   brush.  Position this brush so that there is no way to trigger it
	   from inside the jail.  It is OK if it is positioned so that players
	   outside the jail can trigger it- non-prisoners aren't affected by it.

	3: Inside the jail, you need spawn locations.  These must have the class
	   name of "info_jail_team1" in the RED prison and "info_jail_team2 in
	   the BLUE base.  Make sure that these are positioned such that a player
	   already in jail can NOT stand here.  This would be bad, as the players
	   would be stuck on each other and invulnerable.  They would be unable
	   to escape the prison, but would still get teleported out when the
	   entire team gets captured.

As for the rest of the level, you need some team start locations.  These need
to be "info_player_team1" in the RED base, and "info_player_team2" in the BLUE
base.  Also, put a bunch of regular deathmatch spawns all around.  This is where
players start when they are teleported out of the jail.

Textures:

I made a few new textures- they are included here in the file prison.wad.  Use
these if you want.  Ideally, at least use the symbol textures (T1SYMBOL &
T2SYMBOL) for the prison buttons, but this isn't a requirement.

That's it!  Send your maps in, and I'll put the ones I like into the next
release.

Thanks,
-Hafhead (hafhead@geocities.com)
 http://www.geocities.com/~hafhead/quake
